Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 15:42:06 Player: lyrabold Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42518) 42518 TOTAL SCORE: 49258 Bonus ------- Pacifist 10869 Entered DSFs 500 Win 3000 Win Speed 28149 Cogmind --------- Core Integrity 332/1600 Matter 226/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- Biometal Heavy Treads Field Propulsion Array Impulse Thruster Array > --- UTILITY (10) ----- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Enhanced Nova Cannon Great Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Antigrav System Antigrav Array Antigrav Array Antigrav Array Nuclear Pulse Array > --- UTILITY ---------- Improved Transmission Jammer Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Transmission Jammer Hacking Suite Hacking Suite Great Axe [Rating: 109] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Antigrav Array Treads Light Treads Leg Centrium Leg Hover Unit Antigrav Array Flight Unit VTOL Module Utility Improved Hacking Suite Device Improved Transmission Jammer Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 9 | . . 1 1 1 1 1 1 . 1 1 1 Utility 8 | . . 1 1 1 1 1 1 . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 37 | 2 . . . 3 1 5 3 8 2 4 9 Power 1 | . . . . . . . 1 . . . . Engine . | . . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . . 2 1 1 1 3 2 3 4 Treads 3 | 2 . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover 10 | . . . . 1 . 1 1 3 1 3 . Flight 5 | . . . . 1 1 . . . 1 . 2 Utility 17 | . . . . 1 . 4 1 5 . 1 5 Device 3 | . . . . . . 1 1 . . . 1 Storage . | . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . 2 Hackware 9 | . . . . . . 1 . 5 . 1 2 Protection 3 | . . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 . Parts Lost 22 | . . . 1 . . 4 . 1 2 8 6 Power 1 | . . . . . . . . . 1 . . Propulsion 12 | . . . 1 . . 3 . 1 . 5 2 Utility 9 | . . . . . . 1 . . 1 3 4 Weapon . | . . . . . . . . . . . . Highest Loss Streak 8 | . . . 1 . . 3 . 1 2 8 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 32 | . 28 22 11 13 26 32 24 47 61 49 32 Treads 3 | . 28 22 11 . . . . . . . . Hover 6 | . . . . 1 6 6 8 14 21 14 3 Flight 2 | . . . . 5 13 7 . . . 3 1 Device 2 | . . . . . . 3 8 10 7 2 2 Processor 1 | . . . . . . . . . . . 8 Hackware 10 | . . . . . . 3 5 17 28 28 15 Protection 2 | . . . . 5 6 8 . . . . . Naked Turns 40 | . . . 10 30 . . . . . . . Heaviest Build 8 | . . . . 3 3 8 8 8 8 1 1 Greatest Support 87 | 3 3 3 3 4 8 9 9 87 9 13 16 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 3 3 5 5 5 5 5 5 Average Carried 3 | . . . 1 1 2 3 3 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 1 3 3 5 3 5 5 5 3 Class Distribution -------------------- 46% | Mutant 22% | Wizard-Mutant 21% | Hacker-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 264 | 163 . 27 . . . . . . 6 68 . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 6101 | . . 181 590 132 . 665 24 230 77 1425 2777 Core 2702 | . . 101 387 16 . 76 . 230 . 624 1268 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 100 74 29 97 100 92 . 80 100 56 20 Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 3 | . . 1 . . . 1 . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 143 | . . 3 4 . . 57 . . . 4 75 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 143 | . . 3 4 . . 57 . . . 4 75 Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 . . 3 4 9 Average Corruption 4 | . . . . . . 3 . . 3 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . 2 3 . Message Errors 2 | . . . . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 65 | . . 1 2 . . 27 . . . 1 34 Shots . | . . . . . . . . . . . . Rammed 33 | . . 1 1 . . 7 . . . 3 21 Targets Rammed 33 | . . 1 1 . . 7 . . . 3 21 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 213 | . . . . . . . . . . 213 . Average Temperature 100 | . . . . . . . . . . 100 . Received Heat Transfer 342 | . . 54 153 . . 72 . . . 27 36 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 244 | . 29 66 42 53 25 204 122 93 91 118 244 Initial 94 | . . 11 27 14 25 11 94 88 51 51 76 Average 75 | . 13 39 35 20 25 106 104 81 59 83 118 Maximum Alert Level 1 | . . . . . . 1 . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 99 100 100 100 100 96 Level 1 . | . . . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 2 1 . . 2 . . 1 2 2 Investigation 4 | . 1 1 . . . 1 . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 7 | . . 1 1 . . 1 . . 1 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 6 | . . . 1 . . 1 . . . 1 3 Communications Jammed 3 | . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . 3 . . Times Spotted 107 | . 1 10 16 3 1 21 1 1 3 18 32 Peak Tracking Total 24 | . 1 9 17 3 1 15 1 1 2 15 24 Tactical Retreats 12 | . . . . . . 4 . 1 1 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 6 | . . . 1 . . 1 . . 1 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 20 | . 3 3 . 1 1 3 2 . . 4 3 Terminals 17 | . 3 3 . 1 . 3 1 . . 4 2 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 57 | . 9 12 . 2 1 10 8 . . 10 5 Successful 29 | . 4 3 . 1 1 3 6 . . 9 2 Failed 28 | . 5 9 . 1 . 7 2 . . 1 3 Catastrophic 6 | . 2 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 8 8 . . . 4 5 . . 7 . Terminals 47 | . 9 12 . 2 . 10 1 . . 10 3 Fabricators 7 | . . . . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 Terminal Hacks 18 | . 3 2 . 1 . 2 1 . . 7 2 Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 4 | . 1 . . . . 1 . . . 1 1 Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . 1 . Zone Layout 8 | . 2 2 . 1 . . . . . 3 . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 1 1 . . . 1 3 . . 2 . Terminals 5 | . 1 1 . . . 1 . . . 2 . Botnet 3 | . 1 1 . . . 1 . . . . . Disrupt 2 | . . . . . . . . . . 2 . Fabricators 3 | . . . . . . . 3 . . . . Report 1 | . . . . . . . 1 . . . . Liberate 1 | . . . . . . . 1 . . . . Haulers 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 3 . 1 . 3 1 . . 4 3 Full Trace Events 7 | . 2 3 . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 904 | 14 27 81 41 118 20 137 39 55 58 109 205 Spaces Moved 1897 | 21 53 158 79 293 57 344 77 95 137 241 342 Core 744 | 21 53 158 79 57 . . 10 . . 27 339 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 527 | . . . . . . 85 67 95 137 143 . Flight 626 | . . . . 236 57 259 . . . 71 3 Fastest Speed 32 | 50 50 50 50 35 32 32 40 40 40 40 45 Average Speed 42 | 50 50 50 50 37 32 34 41 40 40 41 49 Slowest Speed 50 | 50 50 50 50 50 32 40 50 46 40 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . 1 . 4 . . . 9 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 18 | 3 21 21 19 11 2 14 3 87 9 15 18 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total 1964 | 22 52 159 79 297 58 356 83 108 139 239 372 Wait 3 | . . . . . . . 3 . . . . Move 1861 | 20 52 157 78 290 56 336 76 94 136 225 341 Hop 12 | . . . . 1 . 4 . . . 7 . Pick Up 16 | . . 1 . 3 1 4 . 5 . 1 1 Fast Attach 25 | 2 . . . 2 . 3 1 6 2 3 6 Attach 12 | . . . . 1 1 2 2 2 . 1 3 Detach . | . . . . . . . . . . . . Swap . | . . . . . . . . . . . . Drop 4 | . . . . . . 1 1 1 1 . . Fire . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ram 31 | . . 1 1 . . 6 . . . 2 21 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 15 | -11/Junkyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 9) 35 | -10/Materials | Identified exit to Materials 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 121 | -9/Materials | Discovered new exit (range 6) 123 | -9/Materials | Entered another Materials area 123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 156 | -8/Materials | Discovered new exit (range 15) 160 | -8/Materials | Core integrity fell below 50% 164 | -8/Materials | Entered Factory 164 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 277 | -7/Factory | Discovered new exit (range 12) 282 | -7/Factory | Entered another Factory area 282 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 299 | -6/Factory | Discovered new exit (range 11) 302 | -6/Factory | Entered another Factory area 302 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 308 | -5/Factory | Identified exit to Upper Caves 362 | -5/Factory | Identified exit to Factory 439 | -5/Factory | Entered another Factory area 439 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 469 | -4/Factory | Lost 3 parts (2n1u) 474 | -4/Factory | Discovered new exit (range 15) 478 | -4/Factory | Identified exit to DSF 478 | -4/Factory | Entered DSF 497 | -4/DSF | Additional patrols routed to DSF 522 | -4/DSF | Discovered new exit (range 16) 533 | -4/DSF | Entered Research 533 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 582 | -3/Research | Discovered new exit (range 9) 591 | -3/Research | Entered another Research area 591 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 603 | -2/Research | Identified exit to Access 612 | -2/Research | Spotted B-90 Cyclops 700 | -2/Research | Entered Access 700 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 727 | -1/Access | Lost 8 parts (5n3u) 808 | -1/Access | Identified exit to Surface 855 | -1/Access | Core integrity fell below 50% 903 | -1/Access | Lost 6 parts (2n4u) 905 | *** | Escaped! Last Messages --------------- 00875_ P-80 Master suffers critical hit (Destroy). 00877_ W-44 Eye sends out distress signal. 00878_ Slammed into W-44 Eye. 00879_ Knocked back. 00879_ K-01 Serf system corrupted by crushing effect. 00880_ K-01 Serf system terminally corrupted. 00881_ Knocked back. 00883_ U-05 Engineer builds a Wall. 00884_ U-05 Engineer destroyed. 00887_ Acquired Field Propulsion Array. 00892_ K-01 Serf destroyed. 00892_ Penetrated by Slug. 00901_ K-01 Serf destroyed. 00901_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00902_ The Access Shell folds into the floor. 00903_ P-80 Master resets S-43 Plague, system corruption cleaned. [Achievement: Pacifist] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ??????????????????????????????????????? =?? | | ??????????????????????????????????????? ?? | | ???????????????????????????????????????? !??? | | ????????????????????????????????????????= !??? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????######+###### | | ?????????????????????????????????????# | | ?????????????????????????????????????# =%* | | ?????????????????????????????????????# #####/#### | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# #?# ! == | | ?????????????????????????????###?????#! #?# === | | ????????????????????########## #######%*#?# === | | ????????????????????" ss #?# | | ????????????????????" s p #?# * | | ????????????????????" sp #?# | | ????????????????????" s ss #?# | | ????????????????????" 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"""T""" #?######/# | | ????????????????????########## ####### #??????? # | | ?????????????????????????????###?????? #??????? ? | | ?????????????????????????????????????? #???????/? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 150 Matter Stores 282 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 410 Jamming Range 14 Armor Coverage 300 Evasion (%) 63 Offensive Hacking 82 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Pacifist Challenges ------------ None Game ------ Seed IonScatterMediator Manual? 0 Play Time 00:36:55 Cumulative 236.6 hours Start 2023.03.23 @ 15:01:25 End 2023.03.23 @ 15:42:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 7/0/2/2/0/0/1/0/0 Lore% 77 Gallery% 81 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30dca031-6a3f-42d5-b62d-1a572307a417