Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 11:24:11 Player: Mathewnd Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (5127) 5127 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 9633 Bonus ------- High Alert Combat Kills 641 Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Huge Storage Unit High-capacity Battery (250) Improved Sensor Array Shield Generator Heavy Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Beam Cannon Rocket Array > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Armored Wheel Heat Sink Huge Storage Unit High-capacity Battery Sensor Array Improved Sensor Array Hardlight Generator Shield Generator Beam Rifle Pulse Rifle Pulse Rifle Heavy Laser Beam Cannon Ion Cannon Ion Cannon High-powered Shotgun Mini Grenade Launcher Rocket Array Rocket Array [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 1 . 1 Utility 4 | . . 1 1 1 . 1 Weapon . | . . . . . . . Parts Attached 102 | 5 5 11 19 26 6 30 Power 15 | 1 1 3 3 1 1 5 Engine 9 | 1 1 3 1 . . 3 Core 6 | . . . 2 1 1 2 Reactor . | . . . . . . . Propulsion 27 | 2 . 3 8 10 . 4 Treads 18 | 2 . 1 6 8 . 1 Leg . | . . . . . . . Wheel 9 | . . 2 2 2 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 3 2 4 4 3 6 Device 14 | . 1 . 4 2 3 4 Storage 3 | 1 1 1 . . . . Processor 4 | . . 1 . 1 . 2 Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 37 | 1 1 3 4 11 2 15 Energy Gun 14 | 1 1 3 1 . 2 6 Energy Cannon 9 | . . . 2 6 . 1 Ballistic Gun 3 | . . . 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 11 | . . . . 5 . 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 57 | . . 3 9 18 2 25 Power 11 | . . 1 2 2 . 6 Propulsion 18 | . . 1 4 8 . 5 Utility 12 | . . . 1 3 2 6 Weapon 16 | . . 1 2 5 . 8 Highest Loss Streak 8 | . . 1 5 7 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 95 93 98 97 66 49 Engine 4 | . 14 10 4 5 . 1 Core 2 | . . . 4 . 7 3 Treads 19 | . 28 21 26 33 . 2 Wheel 5 | . . 6 8 3 7 3 Device 14 | . 5 11 17 18 19 10 Storage 8 | . 14 11 9 7 7 6 Processor 7 | . . 10 9 7 8 7 Protection 1 | . 8 . . 3 . . Energy Gun 9 | . 23 21 6 . 15 7 Energy Cannon 5 | . . . 8 14 . 2 Peak Build Rating 46 | 5 8 14 26 46 27 37 Average Rating 23 | 3 7 10 20 37 25 25 On Entrance 12 | . 5 8 14 26 13 22 Naked Turns . | . . . . . . . Heaviest Build 108 | 9 30 94 100 107 96 108 Greatest Support 132 | 40 40 40 80 132 12 20 Greatest Overweight (x) 32 | . . 9 9 8 7 32 Average Overweight (x) 5 | . . 3 7 3 7 7 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 6 14 20 25 25 25 25 Most Carried 25 | 7 11 23 25 25 16 21 Average Carried 18 | 4 8 14 23 23 14 14 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 7 11 22 25 17 15 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Fac Matter Collected 1337 | 176 71 147 293 187 237 226 Remotely . | . . . . . . . Salvage Created 4975 | . 155 753 871 1593 182 1421 Parts 238 | . 11 43 46 74 4 60 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Combat Hostiles Destroyed 101 | . 5 13 15 37 2 29 Guns 36 | . 5 13 10 . 1 7 Cannons 22 | . . . 3 15 . 4 AOE 33 | . . . . 19 . 14 Classes Destroyed 16 | . 3 3 4 4 1 1 Worker 4 | . . . 1 . . 3 Builder 4 | . . . . 2 . 2 Hauler 2 | . . 1 . 1 . . Recycler 4 | . . . 2 . . 2 Mechanic 2 | . . . . 2 . . Operator 1 | . . . . . . 1 Watcher 11 | . 1 3 3 3 . 1 Swarmer 14 | . 3 . . 4 . 7 Grunt 54 | . 2 8 10 22 . 12 Brawler 3 | . . 1 . 2 . . Duelist 3 | . . . 1 1 . 1 Protector 1 | . . . . 1 . . Sentry 11 | . . 4 3 3 1 . Hunter 11 | . . . 1 3 1 6 Programmer 4 | . . . . 1 . 3 Samaritan 2 | . . . . . 2 . Best Kill Streak 14 | . 6 4 3 14 1 7 Combat Bots Only 12 | . 5 3 3 12 1 6 Max Kills in Single Turn 6 | . 1 2 1 6 1 4 Gunslinging 1 | . . 1 . . . . Exploded 5 | . . . . 5 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Fac Hostile Shots Fired 784 | . 16 58 116 301 61 232 Missed 257 | . 5 16 35 111 14 76 Damage Taken 8360 | . 168 545 1389 2950 372 2936 Core 1664 | . 60 85 131 379 145 864 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 76 78 76 . 25 . Volleys Fired 358 | . 12 50 79 91 13 113 Largest 2 | . 2 2 2 2 2 2 Hottest 154 | . 80 130 130 120 132 154 Shots Fired 633 | . 24 100 152 175 26 156 Gun 387 | . 24 100 113 . 26 124 Cannon 223 | . . . 39 163 . 21 Launcher 23 | . . . . 12 . 11 Special . | . . . . . . . Kinetic 36 | . . . 32 . . 4 Thermal 574 | . 24 100 120 163 26 141 Explosive 23 | . . . . 12 . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 7 16 10 14 20 14 Robot Miss Streak 10 | . 3 3 10 6 1 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 434 | . 16 75 100 110 22 111 Core Hits 294 | 1 11 33 41 110 10 88 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 20 | . . 1 5 . . 14 Burn 18 | . . 1 3 . . 14 Meltdown 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12990 | 7 182 886 1995 5170 396 4354 Guns 4543 | . 182 872 1419 . 396 1674 Cannons 3314 | . . . 390 2303 . 621 Explosions 5014 | . . . 149 2806 . 2059 Melee . | . . . . . . . Ramming 119 | 7 . 14 37 61 . . Kinetic 580 | . . . 515 . . 65 Thermal 7899 | . 182 872 1294 2925 396 2230 Explosive 4392 | . . . 149 2184 . 2059 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 3 3 7 Average Corruption 2 | . . . . 2 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . 3 10 17 Message Errors 9 | . . . . . 3 6 Matter Fused 5 | . . . . 2 2 1 Heat Flow Errors 4 | . . . . . 3 1 Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 276 | . . . 64 157 . 55 Projectiles 25 | . . . . . . 25 Explosions 251 | . . . 64 157 . 30 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 753 | . . . 104 564 . 85 Shots 22 | . . . 1 17 . 4 Rammed 9 | 2 . 1 3 3 . . Targets Rammed 9 | 2 . 1 3 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 276 112 174 13 240 416 Average Temperature 74 | . 159 28 39 6 67 81 Received Heat Transfer 2430 | . 75 240 783 669 78 585 Effects 3 | . . . . . 1 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 11 | . . . 2 3 1 5 Combat Hostiles 10 | . . . 2 3 1 4 Parts Melted 43 | . 1 6 11 6 3 16 Heat Transferred 16720 | . 425 2043 3182 4475 814 5781 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Peak Influence 1223 | . 127 328 275 1223 . 549 Initial 357 | . . 53 74 72 . 357 Average 232 | . 48 137 166 329 . 306 Maximum Alert Level 4 | . . 1 1 4 . 2 Low Security (%) 59 | 100 100 74 74 58 . 25 Level 1 27 | . . 25 25 9 . 57 Level 2 8 | . . . . 13 . 16 Level 3 2 | . . . . 10 . . Level 4 2 | . . . . 8 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . . 3 4 11 . 11 Investigation 4 | . . 1 . 1 . 2 Extermination 4 | . . . . 1 . 3 Reinforcement 16 | . . 2 4 4 . 6 Assault 3 | . . . . 3 . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . 1 1 . 3 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Distress Signals 13 | . 2 2 3 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 8 22 34 53 2 34 Peak Tracking Total 10 | . 6 3 6 10 1 4 Tactical Retreats 9 | . . 3 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Traps Triggered 5 | . 1 1 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Fac Machines Disabled 19 | . . . 3 16 . . Max in Single Turn 5 | . . . 1 5 . . Garrison Access 3 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Machines Accessed 23 | . . 6 5 6 1 5 Terminals 14 | . . 5 4 3 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 2 | . . . . . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . . 2 . 1 Total Hacks 55 | . . 14 16 13 1 11 Successful 23 | . . 7 6 6 1 3 Failed 32 | . . 7 10 7 . 8 Catastrophic 9 | . . 2 1 2 . 4 Database Lockouts . | . . . . . . . Manual 30 | . . 13 10 5 . 2 Terminals 38 | . . 13 14 8 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 1 . . Recycling Units 6 | . . . . . . 6 Scanalyzers 1 | . . 1 . . . . Garrison Access 6 | . . . . 4 . 2 Terminal Hacks 10 | . . 3 3 3 1 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Level Access Points 2 | . . 1 1 . . . Branch Access Points 2 | . . . 1 1 . . Locate Traps 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 8 | . . 4 2 2 . . Terminals 6 | . . 3 2 1 . . Botnet 6 | . . 3 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . . 6 4 5 . 4 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 138 | . . . . . 138 . Highest-Rated Ally 138 | . . . . . 138 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Fac Turns Passed 6291 | 94 358 825 1374 1499 662 1479 Spaces Moved 2399 | 51 192 364 512 625 301 354 Core 19 | 4 . . . . . 15 Treads 781 | 47 192 172 4 316 . 50 Legs . | . . . . . . . Wheels 1599 | . . 192 508 309 301 289 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 195 162 195 175 Average Speed 203 | 151 160 170 205 184 195 307 Slowest Speed 1650 | 160 160 215 480 242 195 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 38 44 43 22 40 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 265 | . . . 13 105 . 147 Melee . | . . . . . . . Projectile 6 | . . . 2 1 . 3 AOE 259 | . . . 11 104 . 144 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Total 3158 | 64 217 467 687 798 350 575 Wait 188 | . 4 28 43 21 27 65 Move 2393 | 50 191 363 511 624 300 354 Hop . | . . . . . . . Pick Up 74 | 7 4 14 21 16 4 8 Fast Attach 18 | 5 1 3 . 1 . 8 Attach 47 | . 1 5 11 11 5 14 Detach . | . . . . . . . Swap 37 | . 3 3 8 14 1 8 Drop 34 | . 1 . 11 17 . 5 Fire 358 | . 12 50 79 91 13 113 Melee . | . . . . . . . Ram 3 | . . . 3 . . . Kick . | . . . . . . . Crush 6 | 2 . 1 . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Identified exit to Materials 1200 | -9/Materials | Discovered new exit (range 13) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -8/Materials | Build established: Scavenger-Mutant 1656 | -8/Materials | Lost 3 parts (1p1u1w) 1761 | -8/Materials | Lost 5 parts (1p3n1w) 2258 | -8/Materials | Identified exit to Factory 2434 | -8/Materials | Build established: Mutant 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -7/Factory | Build established: Scavenger-Mutant 2973 | -7/Factory | Found Prototype Launcher 2973 | -7/Factory | Identified Rocket Array 2985 | -7/Factory | Found Rocket Array 2988 | -7/Factory | Found Rocket Array 3299 | -7/Factory | Identified exit to Lower Caves 3356 | -7/Factory | Build established: Mutant 3393 | -7/Factory | Garrison activated, responded to threat 3797 | -7/Factory | Garrison activated, responded to threat 3852 | -7/Factory | First assault squad dispatched 3965 | -7/Factory | Lost 5 parts (1p2n1u1w) 4021 | -7/Factory | Core integrity fell below 50% 4050 | -7/Factory | Lost 7 parts (1p3n1u2w) 4053 | -7/Factory | Destroyed 12 combat bots 4151 | -7/Factory | Entered Lower Caves 4180 | -7/Lower Caves | Lost 6 parts (3n1u2w) 4585 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4670 | -7/Lower Caves | 99-TNT showed up to help 4672 | -7/Lower Caves | 99-TNT revealed a hidden path 4692 | -7/Lower Caves | Identified exit to Factory 4813 | -7/Lower Caves | Entered Factory 4813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5779 | -6/Factory | Lost 8 parts (2p2n2u2w) 6106 | -6/Factory | Core integrity fell below 50% 6175 | -6/Factory | Lost 5 parts (1p1u3w) 6275 | -6/Factory | Core integrity fell below 20% 6292 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06278_ Terminal disabled. 06281_ Penetrated by Slug. 06285_ Slug penetrates Wall. 06285_ G-50 Soldier destroyed. 06286_ A-15 Conveyor calls for reinforcements. 06286_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06286_ Critical hit (Burn: +37). 06286_ Penetrated by Slug. 06286_ Slug penetrates Wall. 06288_ System corrupted: Substantial component data lost. 06288_ Penetrated by Slug. 06289_ Destroyed Phase Shifter. 06290_ Lgt. Angular Momentum Engine destroyed. 06291_ Penetrated by Slug. 06291_ Slug penetrates Wall. 06291_ G-50 Soldier destroyed. 06292_ The unstable cave ceiling collapses. 06292_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????? ?????????????????????????? | | ]#? # ??? ???????????????????????? | | # # ?? ??????????????????????? | | ## # ### ^ ?????????????????????? | | ######### [ ??????????????????????? | | !%[???????????????????????? | | % =##??????????????????????? | | ##??????????????????????? | | % # ##????????????????????? | | ## #????????????????????? | | % # ###???????????????????? | | ##??????????????????? | | % ### #????????????????? | | * # ????????????????? | | ######+######### # ###??????????????? | | # / ! 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Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakAutogunPendant Manual? 0 Play Time 00:56:19 Cumulative 114.6 hours Start 2025.01.11 @ 10:17:48 End 2025.01.11 @ 11:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f4645a7-418d-4060-ba03-5898135f88db