Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 22:39:55 Player: monistgf Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (4538) 4538 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 10399 Bonus ------- High Alert Combat Kills 602 Follower Combat Kills 82 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 203/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Transmission Jammer Advanced Force Field Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Multitargeting Array Recoil Nullifier Centrium Heavy Armor Plating Thermal Barrier Improved Force Field > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Coil Gun Gauss Cannon > --- INVENTORY -------- Light Quantum Reactor Improved Treads Improved Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Armored Huge Wheel Structural Scanner Improved Sensor Array Improved Transmission Jammer Enhanced Nova Cannon Gamma Bomb Array Power Sword [Rating: 119] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Subdweller Monowheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Coil Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Slug Cannon Launcher Gamma Bomb Array Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 4 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 8 | . . . 2 2 1 2 1 . Weapon 2 | . . . 2 . . . . . Parts Attached 133 | . 4 19 13 7 13 9 10 58 Power 16 | . . 2 2 . . 1 4 7 Engine 4 | . . 2 2 . . . . . Core 2 | . . . . . . 1 1 . Reactor 10 | . . . . . . . 3 7 Propulsion 26 | . 2 5 . 1 4 3 1 10 Treads 8 | . . . . . 2 1 . 5 Leg 6 | . 2 2 . . . . . 2 Wheel 12 | . . 3 . 1 2 2 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 1 5 5 4 3 4 3 14 Device 25 | . 1 3 2 1 2 3 . 13 Storage 2 | . . . 1 1 . . . . Processor 5 | . . . 1 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 7 | . . 2 1 1 1 . 2 . Artifact . | . . . . . . . . . Weapon 52 | . 1 7 6 2 6 1 2 27 Energy Gun . | . . . . . . . . . Energy Cannon 10 | . . . 1 . . . . 9 Ballistic Gun 31 | . 1 6 5 2 6 1 2 8 Ballistic Cannon 3 | . . 1 . . . . . 2 Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 2 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 46 | . . 6 . . . . 8 32 Power 6 | . . . . . . . 1 5 Propulsion 12 | . . 3 . . . . 1 8 Utility 13 | . . 1 . . . . 4 8 Weapon 15 | . . 2 . . . . 2 11 Highest Loss Streak 20 | . . 5 . . . . 7 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 88 95 92 98 94 86 85 Engine 7 | . 14 14 9 7 6 4 . . Reactor 2 | . . . . . . . 3 9 Treads 1 | . . . . . 6 2 . 2 Leg 8 | . 28 17 . . . . . . Wheel 8 | . . 8 18 15 12 10 9 7 Device 19 | . 13 6 12 22 24 32 29 25 Storage 7 | . 14 7 3 7 6 5 5 4 Processor 4 | . . . 4 6 6 5 5 10 Protection 4 | . . 4 11 2 6 5 5 3 Energy Cannon 1 | . . . 4 . . . . 5 Ballistic Gun 21 | . 28 20 31 30 25 23 21 10 Ballistic Cannon 1 | . . 7 . . . . . 1 Naked Turns 56 | . . . . . . . . 56 Heaviest Build 130 | 13 15 34 44 49 56 64 99 130 Greatest Support 80 | 20 26 40 40 40 40 38 44 80 Greatest Overweight (x) 5 | . . 1 1 1 2 5 3 4 Average Overweight (x) 1 | . . . . . 1 1 1 2 Largest Inventory Capacity 15 | . 8 8 10 15 15 15 15 15 Average Capacity 11 | . 8 6 7 10 15 15 15 14 Most Carried 15 | . 8 8 9 14 15 15 15 15 Average Carried 10 | . 7 5 6 9 14 14 14 13 Final Capacity 15 | 8 8 5 10 15 15 15 15 5 Final Carried 15 | 6 7 5 9 14 15 15 15 3 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Gunner 14% | Subdweller-Gunner 13% | Gunner 10% | Subdweller-Tank 9% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Subdweller-Tank | -8/Materials Subdweller-Gunner | -7/Factory Subdweller-Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Matter Collected 3462 | 191 97 432 244 149 226 256 512 1355 Remotely . | . . . . . . . . . Salvage Created 4617 | . 148 261 142 200 83 198 966 2619 Parts 194 | . 14 22 2 4 7 9 34 102 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . 20 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 77 | . 5 9 3 2 2 2 11 43 Guns 49 | . 5 8 3 2 2 2 11 16 Cannons 18 | . . 1 . . . . . 17 AOE 4 | . . . . . . . . 4 Classes Destroyed 15 | . 3 1 . 2 1 . 3 5 Worker 9 | . . . . . 2 3 4 . Tunneler 1 | . 1 . . . . . . . Recycler 2 | . . . . 1 . . 1 . Mechanic 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 12 | . 3 . . . 2 . 2 5 Saboteur 1 | . . . . . . . . 1 Grunt 26 | . 2 . 3 1 . 2 3 15 Brawler 1 | . . . . . . . . 1 Duelist 5 | . . . . 1 . . . 4 Protector 1 | . . . . . . . . 1 Sentry 4 | . . . . . . . 3 1 Hunter 8 | . . . . . . . 2 6 Programmer 10 | . . . . . . . 1 9 Subdweller 9 | . . 9 . . . . . . Best Kill Streak 13 | . 3 2 3 1 3 2 13 5 Combat Bots Only 10 | . 2 2 3 1 2 1 10 5 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 2 2 Gunslinging 1 | . . . . . 1 . . 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Hostile Shots Fired 745 | . 19 60 23 8 1 9 106 519 Missed 215 | . 4 17 4 3 . 5 37 145 Damage Taken 9758 | . 146 1018 303 83 14 75 1456 6663 Core 1413 | . 31 106 85 21 . 19 72 1079 Absorbed by Shields 1223 | . . . . . . . . 1223 Reduced by Siege Mode 30 | . . . . . . . . 30 Redirected to Shielding 49 | . . . . . . . 49 . Ignored by Resistances 102 | . . . . . . . . 102 Core Remaining (%) 87 | 100 . 45 84 97 100 98 . . Volleys Fired 192 | . 15 31 9 5 6 11 27 88 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 360 | . 40 78 85 103 113 123 123 360 Shots Fired 627 | . 30 62 27 20 24 44 108 312 Gun 483 | . 30 47 27 20 24 44 108 183 Cannon 136 | . . 15 . . . . . 121 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 538 | . 30 62 27 20 24 44 108 223 Thermal 81 | . . . . . . . . 81 Explosive . | . . . . . . . . . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 66 | . 5 9 6 9 9 16 17 66 Robot Miss Streak 7 | . 3 2 2 2 3 4 7 3 Penetration Max 2 | . . . . 1 . 1 2 1 Secondary Targets 8 | . . 1 1 . 1 . 3 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 1 Shots Hit Robots 447 | . 17 46 18 15 15 21 77 238 Core Hits 202 | . 10 17 8 9 9 8 30 111 Critical Kills 8 | . . 1 . . . 1 1 5 Critical Parts Destroyed 4 | . . . . . . 1 2 1 Critical Strikes 20 | . . 1 . . . 2 3 14 Meltdown 4 | . . . . . . . . 4 Destroy 10 | . . 1 . . . 2 3 4 Blast 6 | . . . . . . . . 6 Melee Attacks 4 | . . . . . . . . 4 Impact 1 | . . . . . . . . 1 Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12971 | . 212 976 357 288 354 585 2369 7830 Guns 8094 | . 193 750 355 285 354 585 2369 3203 Cannons 3886 | . . 226 . . . . . 3660 Explosions 967 | . . . . . . . . 967 Melee . | . . . . . . . . . Ramming 24 | . 19 . 2 3 . . . . Kinetic 9070 | . 193 976 355 285 354 585 2369 3953 Thermal 2910 | . . . . . . . . 2910 Explosive 52 | . . . . . . . . 52 Electromagnetic 915 | . . . . . . . . 915 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 1 . . 1 3 Average Corruption 1 | . . . . 1 . . 1 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . 1 . . 1 6 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . . . . . . . 45 Projectiles 45 | . . . . . . . . 45 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 4 . . . . . 8 Impact . | . . . . . . . . . Kinetic 12 | . . 4 . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . . . 1 1 . . . 78 Shots 8 | . . . . . . . . 8 Rammed 2 | . . . 1 1 . . . . Targets Rammed 5 | . 3 . 1 1 . . . . Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . . 295 287 . . . 10 402 Average Temperature 137 | . . 128 153 . . . 2 139 Received Heat Transfer 1876 | . 48 519 207 18 . 36 156 892 Effects 6 | . . . 1 . . . . 5 Energy Bleed 4 | . . . 1 . . . . 3 Interference 2 | . . . . . . . . 2 Siege Activations 2 | . . . . . . . . 2 Total Turns 4 | . . . . . . . . 4 Longest Duration 2 | . . . . . . . . 2 Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 9 | . . . . . . . . 9 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Melted 10 | . . . . . . 1 1 8 Heat Transferred 2382 | . . . . . . . . 2382 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Peak Influence 1177 | . 155 . 100 55 75 132 282 1177 Initial 133 | . . . . . . . 7 133 Average 158 | . 37 . 30 11 12 66 68 473 Maximum Alert Level 4 | . . . . . . . 1 4 Low Security (%) 74 | . 100 . 100 100 100 100 90 10 Level 1 12 | . . . . . . . 9 39 Level 2 7 | . . . . . . . . 26 Level 3 5 | . . . . . . . . 21 Level 4 . | . . . . . . . . 1 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . . 3 3 3 4 3 10 Investigation 5 | . . . 1 . . 1 . 3 Extermination 5 | . . . . 1 . . 1 3 Reinforcement 12 | . . . 2 2 3 2 2 1 Assault 3 | . . . . . . . . 3 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Distress Signals 11 | . . . 3 . 2 . 2 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 187 | . 9 12 7 8 12 15 37 87 Peak Tracking Total 13 | . 5 2 3 3 3 4 11 13 Tactical Retreats 13 | . 1 1 . . 1 1 1 8 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Traps Triggered 10 | . . . 1 1 3 1 . 4 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Machines Disabled 21 | . . . 1 . . 1 4 15 Max in Single Turn 2 | . . . 1 . . 1 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Machines Accessed 12 | . . . 3 . 1 2 . 6 Terminals 5 | . . . 3 . . . . 2 Fabricators 6 | . . . . . 1 2 . 3 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . . . 9 . 3 5 . 18 Successful 16 | . . . 5 . 2 3 . 6 Failed 19 | . . . 4 . 1 2 . 12 Catastrophic 4 | . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . Manual 14 | . . . 5 . 1 1 . 7 Terminals 15 | . . . 9 . . . . 6 Fabricators 17 | . . . . . 3 5 . 9 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 4 . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 . . . . 1 Fabricator Hacks 6 | . . . . . 1 3 . 2 Network Status 4 | . . . . . 1 2 . 1 Build 2 | . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . Report 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 3 . . 2 . 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 186 | . . . . . . 58 . 128 Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 34 | . . . . . . . . 34 Retrieved Matter 34 | . . . . . . . . 34 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . 4 Allies Hacked 5 | . . . . . . . . 5 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Total Allies 5 | . . . . . . 1 . 4 Largest Group 3 | . . . . . . 1 . 3 Highest-Rated Group 90 | . . . . . . 12 . 90 Highest-Rated Ally 30 | . . . . . . 12 . 30 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . 5 . 11 Total Damage 459 | . . . . . . 65 . 394 Kills 2 | . . . . . . 1 . 1 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Turns Passed 6506 | . 1157 1146 568 491 475 488 707 1474 Spaces Moved 3187 | 1 158 655 446 268 293 287 345 734 Core 80 | . . . . . . . . 80 Treads 10 | . . . . . . . . 10 Legs 424 | 1 158 265 . . . . . . Wheels 2673 | . . 390 446 268 293 287 345 644 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 110 110 110 107 105 105 50 Average Speed 119 | 120 120 127 112 110 114 109 111 127 Slowest Speed 250 | 120 120 190 120 120 130 155 145 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 32 45 45 13 9 15 11 51 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 5 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . . 1 . . . 3 14 72 Melee . | . . . . . . . . . Projectile 37 | . . 1 . . . 2 14 20 AOE 52 | . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Total 5478 | . 1101 915 493 452 420 440 598 1059 Wait 1741 | . 914 170 11 165 95 88 209 89 Move 3179 | . 157 654 445 267 292 286 344 734 Hop . | . . . . . . . . . Pick Up 69 | . 3 15 6 5 6 11 5 18 Fast Attach 48 | . 1 6 7 4 9 5 4 12 Attach 33 | . . 4 2 . 1 . 4 22 Detach 5 | . . . 1 . . 3 . 1 Swap 52 | . 3 9 4 3 3 4 2 24 Drop 84 | . 5 22 7 2 8 18 3 19 Fire 192 | . 15 31 9 5 6 11 27 88 Melee 4 | . . . . . . . . 4 Ram 2 | . . . 1 1 . . . . Kick 3 | . 3 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire 46 | . . . . . . 14 . 32 Trap . | . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 1122 | -10/Materials | Discovered new exit (range 7) 1158 | -10/Materials | Entered Subcaves 1472 | -10/Subcaves | Core integrity fell below 50% 1522 | -10/Subcaves | Lost 5 parts (3n1u1w) 1595 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1672 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1701 | -10/Subcaves | Learned location of Zion (-7) 1701 | -10/Subcaves | Met a Zionite searching for "candidates" 1736 | -10/Subcaves | Disturbed a concealed Subdweller 1941 | -10/Subcaves | Discovered new exit (range 14) 1943 | -10/Subcaves | Build established: Subdweller-Mutant 2296 | -10/Subcaves | Discovered new exit (range 8) 2304 | -10/Subcaves | Entered Materials 2304 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2567 | -8/Materials | Build established: Subdweller-Tank 2611 | -8/Materials | Identified exit to Factory 2828 | -8/Materials | Met 7R-MNS 2872 | -8/Materials | Entered Factory 2872 | -7/Factory | Evolved 2 slots: Utility x2 2873 | -7/Factory | Caught up to 7R-MNS 3227 | -7/Factory | Build established: Subdweller-Gunner 3331 | -7/Factory | Discovered new exit (range 15) 3363 | -7/Factory | Entered another Factory area 3363 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3364 | -6/Factory | Caught up to 7R-MNS 3823 | -6/Factory | Discovered new exit (range 5) 3838 | -6/Factory | Entered another Factory area 3838 | -5/Factory | Evolved 2 slots: Utility x2 3839 | -5/Factory | Caught up to 7R-MNS 3910 | -5/Factory | Discovered new exit (range 9) 3960 | -5/Factory | Garrison activated, responded to threat 4006 | -5/Factory | Fabricated Matter Neutralizer (x2) 4295 | -5/Factory | Discovered new exit (range 16) 4299 | -5/Factory | Build established: Gunner 4326 | -5/Factory | Entered another Factory area 4326 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4327 | -4/Factory | Caught up to 7R-MNS 4963 | -4/Factory | 7R-MNS lamented failing the tripod run 4966 | -4/Factory | Found Prototype Protection 4966 | -4/Factory | Identified Centrium Heavy Armor Plating 4994 | -4/Factory | Found Prototype Device 5003 | -4/Factory | Found Prototype Device 5004 | -4/Factory | Destroyed 10 combat bots 5013 | -4/Factory | Discovered new exit (range 14) 5014 | -4/Factory | Lost 7 parts (1p1n3u2w) 5033 | -4/Factory | Entered Armory 5033 | -4/Armory | Identified Multitargeting Array 5034 | -4/Armory | Identified Thermal Barrier 5094 | -4/Armory | Build established: Scavenger-Gunner 5424 | -4/Armory | P-70 Sage assimilated allied Warrior 7c 5435 | -4/Armory | P-70 Sage assimilated allied Warrior 7b 5709 | -4/Armory | Lost 3 parts (2n1u) 5830 | -4/Armory | Found Gamma Bomb Array 5899 | -4/Armory | Lost 3 parts (1p1u1w) 6001 | -4/Armory | Lost 3 parts (1n2u) 6033 | -4/Armory | First assault squad dispatched 6256 | -4/Armory | Found Gamma Bomb Array 6325 | -4/Armory | Spotted B-86 Titan 6450 | -4/Armory | Core integrity fell below 50% 6451 | -4/Armory | Released all parts (11) 6481 | -4/Armory | Lost 20 parts (4p5n4u7w) 6496 | -4/Armory | Core integrity fell below 20% 6507 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06494_ Field strength at 66. 06495_ Field strength at 60. 06496_ Field strength at 44. 06497_ Field strength at 38. 06498_ Field strength at 32. 06499_ Field strength at 21. 06500_ Field strength at 1. 06500_ Stasis field depleted. 06501_ Triggered Stasis Trap. 06501_ A bubble of rippling energy engulfs the area. 06501_ Field strength at 94. 06501_ Field strength at 77. 06502_ Field strength at 60. 06503_ Field strength at 54. 06504_ Critical hit (Burn: +36). 06504_ Field strength at 38. 06504_ Penetrated by Slug. 06505_ Field strength at 16. 06506_ Field strength at 10. Map ----- +----------------------------------------------------+ | # ??# ########??# #?# # #???????????? | | # ??# ##############?# ##########???????????? | | ##???# #????# #????????????????????? | | ?????# ######## ?????# #????????????????????? | | ?????# #??????? ?????# #????????????????????? | | ?????# #??????? ?????? #????????????????????? | | ?????# #??????? #????? ?????????????????????? | | ?????# #??????? ?????H?????????????????????? | | ?????# #??????# #????? ?????????????????????? | | ?????# #??????# #????? ?????????????????????? | | ?????# #??????# #?????+?????????????????????? | | ?????# #??????# #???????????????????????????? | | ?????# #??????# #???????????????????????????? | | ?????# ######## #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# """"""" #???????????????????????????? | | ?????# """"""" #???????????????????????????? | | ?????# """"""" #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# """"""" #???????????????????????????? | | ?????# """"""" #???????????????????????????? | | ?????# """"""" #####+######## #???????????? | | ?????# g gg #???????????? | | ?????# Y @ ; "?????????? | | ?????## ###### ### #######+###???????????? | | ??????# ??????# #?# #?????????????????????? | | ??????? ???????# #?# #?????????????????????? | | ???????????????# #?#++#?????????????????????? | | ???????????????# #??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? #?????????????????????????? | | ??????????????##+###?????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 50 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 950 Resistance: TH 50 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 46 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateFactoryMediator Manual? 0 Play Time 01:02:53 Cumulative 223.6 hours Start 2024.03.03 @ 19:32:17 End 2024.03.03 @ 22:39:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 202245d2-63c2-47b8-80cf-bcfc264eedea