Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 22:59:01 Player: morimori Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (4755) 4755 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 10562 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 40 Met Imprinter 300 Friendly Fire -492 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Transmission Jammer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink High-capacity Storage Unit Experimental Armor Integrity Analyzer Improved Particle Charger Variable Charge Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Experimental Signal Interpreter Hacking Suite Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg Improved Heat Sink Coolant Injector High-capacity Battery High-capacity Matter Pod Spectral Analyzer Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Armor Integrity Analyzer Hacking Suite Component Analysis Suite Dynamic Insulation System Heavy Particle Gun Gatling Laser Cooled Pulse Rifle Gauss Cannon Magnetic Acceleration Cannon Improved Grenade Launcher [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . 2 . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 238 | 9 19 32 50 48 1 4 11 4 50 1 9 Power 15 | 1 3 2 2 1 . . . 1 5 . . Engine 11 | 1 3 2 1 1 . . . . 3 . . Core 4 | . . . 1 . . . . 1 2 . . Reactor . | . . . . . . . . . . . . Propulsion 43 | 3 5 4 8 7 . . 4 . 11 . 1 Treads . | . . . . . . . . . . . . Leg 29 | . . . 7 7 . . 4 . 11 . . Wheel 13 | 3 5 4 1 . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 99 | 2 6 10 23 23 . 3 5 1 20 1 5 Device 57 | 1 2 5 10 17 . 2 2 1 15 . 2 Storage 6 | 1 2 . 1 . . . . . 2 . . Processor 8 | . . . 3 1 . . 1 . 1 1 1 Hackware 7 | . . . 3 . . . 1 . 1 . 2 Protection 21 | . 2 5 6 5 . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 81 | 3 5 16 17 17 1 1 2 2 14 . 3 Energy Gun 26 | 1 3 4 5 2 . 1 1 . 8 . 1 Energy Cannon 4 | . . 2 . . . . . . 2 . . Ballistic Gun 27 | 2 1 7 6 7 . . . . 2 . 2 Ballistic Cannon 4 | . . . 1 . 1 . 1 1 . . . Launcher 13 | . 1 3 5 1 . . . 1 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . 7 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 2 2 . . . 1 . . . 1 Parts Lost 41 | . 2 6 5 . . . . 2 22 3 1 Power 4 | . 1 . . . . . . 1 1 1 . Propulsion 16 | . 1 3 2 . . . . . 8 1 1 Utility 14 | . . 3 2 . . . . 1 7 1 . Weapon 7 | . . . 1 . . . . . 6 . . Highest Loss Streak 12 | . 1 2 4 . . . . 2 12 3 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 97 94 99 100 100 98 98 94 68 16 Engine 7 | . 14 10 6 7 7 7 7 5 2 4 . Leg 19 | . . . 23 30 30 30 30 30 24 19 . Wheel 8 | . 28 21 9 . . . . . . . . Device 10 | . 4 12 9 14 15 12 10 5 10 9 2 Storage 8 | . 14 11 9 7 7 7 7 7 6 4 . Processor 4 | . . . 8 7 7 7 7 7 5 4 1 Hackware 7 | . . . 2 7 7 7 11 15 19 15 10 Protection 7 | . 9 18 3 6 7 9 7 7 1 . . Energy Gun 7 | . 11 4 9 7 7 7 6 7 7 4 . Energy Cannon 1 | . . 6 . . . . . . 2 1 . Ballistic Gun 6 | . 15 10 8 4 . . . . 3 1 . Ballistic Cannon 1 | . . . . . 7 7 6 6 . . . Naked Turns 52 | . . . . . . . . . . 40 12 Heaviest Build 76 | 14 57 65 64 68 70 76 76 69 75 72 3 Greatest Support 80 | 26 26 32 69 80 76 76 80 80 80 65 3 Greatest Overweight (x) 3 | . 2 3 2 . . . . . 1 1 . Average Overweight (x) . | . 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 20 20 20 20 20 20 20 20 15 5 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 6 13 19 19 19 20 19 19 19 18 14 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 8 20 20 20 20 20 20 20 20 17 5 5 Class Distribution -------------------- 58% | Mutant 16% | Hacker-Mutant 13% | Scavenger-Mutant 6% | Hacker-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4611 | 497 663 713 633 836 . 124 223 111 753 . 58 Remotely . | . . . . . . . . . . . . Salvage Created 6429 | 261 688 1587 1365 918 . 42 . 31 1537 . . Parts 361 | 21 55 116 72 44 . . . 2 51 . . Haulers Intercepted 10 | . 1 3 4 2 . . . . . . . Recyclers Shooed 5 | . 1 2 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 111 | . 12 39 22 12 . . . 2 24 . . Guns 60 | . 12 12 13 9 . . . 1 13 . . Cannons 22 | . . 14 . . . . . . 8 . . AOE 24 | . . 13 8 1 . . . 1 1 . . Classes Destroyed 16 | 3 5 3 3 1 . 1 . . . . . Worker 9 | 2 . 2 2 2 . . . . 1 . . Builder 8 | . 5 2 . . . . . . 1 . . Tunneler 8 | 8 . . . . . . . . . . . Hauler 10 | . 1 3 4 2 . . . . . . . Recycler 11 | 1 . 2 4 2 . . . . 2 . . Mechanic 2 | . . 1 1 . . . . . . . . Operator 4 | . 2 1 . . . . . . 1 . . Watcher 11 | . 3 4 2 1 . . . . 1 . . Swarmer 28 | . . 15 7 . . . . 3 3 . . Grunt 46 | . 12 16 5 4 . . . . 9 . . Brawler 2 | . . . . . . . . . 2 . . Duelist 4 | . . . 3 . . . . . 1 . . Protector 2 | . . . 2 . . . . . . . . Sentry 14 | . . 8 4 1 . . . . 1 . . Hunter 6 | . . . 1 1 . . . . 4 . . Programmer 10 | . . . . 6 . . . . 4 . . Savage 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | 4 4 10 6 4 . . . 2 7 . . Combat Bots Only 9 | . 4 9 5 3 . . . 2 6 . . Max Kills in Single Turn 4 | 1 1 4 4 1 . 1 . 1 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 3 4 1 . . . 1 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 875 | . 63 129 132 162 . 9 . 43 283 6 48 Missed 265 | . 11 34 41 55 . 5 . 17 82 1 19 Damage Taken 8899 | . 628 1168 1403 1333 . 32 . 594 3126 196 419 Core 1637 | . 200 115 222 168 . . . 81 331 154 366 Absorbed by Shields 44 | . . . . . . . . . . . 44 Regen/Repaired (Parts) 916 | . 138 53 373 264 . . . . 88 . . Core Remaining (%) 62 | 100 20 71 59 . . . . 64 . . . Volleys Fired 523 | 44 85 103 81 60 . 18 1 18 109 . 4 Largest 3 | 2 2 2 2 2 . 2 2 1 3 . 1 Hottest 218 | 40 85 91 83 97 . 128 128 80 218 . 75 Shots Fired 1000 | 88 170 199 153 115 . 29 2 18 222 . 4 Gun 815 | 88 169 129 144 111 . 8 1 3 158 . 4 Cannon 156 | . . 62 . . . 21 1 14 58 . . Launcher 29 | . 1 8 9 4 . . . 1 6 . . Special . | . . . . . . . . . . . . Kinetic 501 | 88 106 95 72 54 . 21 1 14 49 . 1 Thermal 469 | . 63 95 72 57 . 8 1 3 167 . 3 Explosive 13 | . 1 8 3 . . . . 1 . . . Electromagnetic 17 | . . 1 6 4 . . . . 6 . . Robot Hit Streak 20 | 11 11 15 17 20 . 3 . 9 11 . 2 Robot Miss Streak 9 | 3 4 4 3 3 . 1 . 2 9 . . Penetration Max 1 | . . . 1 1 . . . . 1 . . Secondary Targets 5 | . 1 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 620 | 58 107 139 100 82 . 9 . 4 120 . 1 Core Hits 305 | 15 39 72 60 32 . 2 . 5 79 . 1 Critical Kills 2 | . . 1 . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 24 | . 4 3 3 3 . 3 . . 8 . . Burn 18 | . 4 2 3 3 . . . . 6 . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . . . . Blast 4 | . . . . . . 3 . . 1 . . Melee Attacks 21 | . . . . 21 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 21 | . . . . 21 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14021 | 588 1299 3170 3022 2242 . 152 . 296 3221 . 31 Guns 8461 | 588 1267 1301 1699 1668 . 39 . 53 1826 . 20 Cannons 2095 | . . 1003 . . . 113 . . 979 . . Explosions 3262 | . 32 866 1323 382 . . . 243 416 . . Melee 192 | . . . . 192 . . . . . . . Ramming 11 | . . . . . . . . . . . 11 Kinetic 4365 | 588 551 919 733 888 . 113 . . 553 . 20 Thermal 6285 | . 716 1361 985 780 . 39 . 53 2351 . . Explosive 1915 | . 32 866 774 . . . . 243 . . . Electromagnetic 1253 | . . 24 530 382 . . . . 317 . . Impact . | . . . . . . . . . . . . Slashing 192 | . . . . 192 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 4 . 2 2 2 2 . 2 12 15 Average Corruption 2 | . 1 3 . 1 2 2 2 . 1 4 12 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . 7 38 . 14 2 10 1 . 25 4 14 Message Errors 27 | . 2 7 . 4 . 2 . . 7 . 5 Matter Fused 21 | . 2 12 . 2 . 3 . . 1 1 . Heat Flow Errors 15 | . . 2 . 3 . 1 1 . 7 1 . Energy Discharges 15 | . 1 5 . 3 . . . . 4 . 2 Parts Rejected 1 | . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 11 | . 2 3 . . . . . . 3 . 3 Data Loss (major) 6 | . . 3 . . . . . . 2 . 1 Misfires 6 | . . 1 . 1 . 4 . . . . . Alerts 5 | . . 3 . . 2 . . . . . . Misdirections 5 | . . . . . . . . . . 2 3 Weapon Failures 2 | . . 1 . 1 . . . . . . . Overload Shots 18 | . . . . . . . . . 18 . . Effects 2 | . . . . . . . . . 2 . . Heat Surge 2 | . . . . . . . . . 2 . . Overflow Damage 108 | . . 48 16 28 . . . 8 8 . . Projectiles 6 | . . 6 . . . . . . . . . Explosions 74 | . . 42 16 . . . . 8 8 . . Melee 28 | . . . . 28 . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . 138 2 . . . 19 18 . 5 Shots 7 | . . . 4 1 . . . 1 1 . . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 297 | . 270 257 45 201 . 158 137 6 297 243 37 Average Temperature 64 | . 66 63 13 43 . 28 58 3 82 132 37 Received Heat Transfer 2127 | . 354 429 414 198 . . . 48 675 . 9 Effects 1 | . 1 . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . Parts Fried 6 | . . . 1 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 1 . . . . 3 . . Combat Hostiles 3 | . . . . 1 . . . . 2 . . Parts Melted 30 | . 2 2 2 10 . . . 1 13 . . Heat Transferred 13289 | . 1998 2812 2136 1591 . 74 . 125 4553 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 812 | 55 186 702 812 389 . . . . 279 62 235 Initial 294 | . 35 29 272 294 . . . . . 47 29 Average 206 | 27 55 283 614 138 . . . . 106 40 97 Maximum Alert Level 3 | . . 3 3 1 . . . . 1 . 1 Low Security (%) 71 | 100 100 52 . 81 . . . . 93 100 86 Level 1 10 | . . 14 12 18 . . . . 6 . 13 Level 2 11 | . . 28 47 . . . . . . . . Level 3 6 | . . 3 40 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 5 5 2 8 . . . . 5 . 1 Investigation 8 | . 3 3 . 1 . . . . . . 1 Extermination 8 | . . . . 6 . . . . 2 . . Reinforcement 8 | . 2 2 . 1 . . . . 3 . . Assault 2 | . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . 1 1 3 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 20 54 36 25 . 1 . 4 35 6 15 Peak Tracking Total 7 | . 6 7 6 3 . 1 . 4 6 6 6 Tactical Retreats 17 | . 2 4 3 . . 1 . . 4 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 12 | . 4 4 1 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 5 | . 1 1 3 . . . . . . . . Max in Single Turn 2 | . 1 1 2 . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 65 | . 9 14 8 17 . 1 . . 10 . 6 Terminals 38 | . 6 9 3 9 . . . . 6 . 5 Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 8 | . 1 2 1 3 . . . . 1 . . Recycling Units 9 | . 2 2 2 1 . . . . 1 . 1 Scanalyzers 3 | . . 1 2 . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . Total Hacks 206 | . 24 43 36 49 . 1 . . 35 . 18 Successful 121 | . 15 23 26 31 . 1 . . 16 . 9 Failed 84 | . 9 20 10 17 . . . . 19 . 9 Catastrophic 11 | . 2 3 . 2 . . . . 1 . 3 Database Lockouts 1 | . . . . 1 . . . . . . . Manual 82 | . 11 14 10 23 . . . . 19 . 5 Terminals 139 | . 16 30 17 30 . . . . 29 . 17 Fabricators 7 | . . . . 7 . . . . . . . Repair Stations 31 | . 4 9 8 8 . . . . 2 . . Recycling Units 12 | . 4 2 2 2 . . . . 1 . 1 Scanalyzers 11 | . . 2 9 . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 3 . . Terminal Hacks 50 | . 6 9 4 12 . 1 . . 10 . 8 Part Schematic 3 | . 1 . . 1 . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 9 | . 2 1 2 1 . . . . 1 . 2 Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 4 | . . . 1 1 . . . . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . 1 Terminal Index 5 | . . 1 1 1 . . . . 1 . 1 Fabricator Index 2 | . . . . 1 . . . . 1 . . Garrison Index 2 | . . . . 1 . . . . 1 . . Unreport Threat 10 | . 2 3 . 3 . . . . 2 . . Locate Traps 5 | . 1 2 . . . . . . 1 . 1 Recall Investigation 1 | . . . . 1 . . . . . . . Zone Layout 6 | . . 1 . 2 . . . . 1 . 2 Fabricator Hacks 3 | . . . . 3 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 26 | . 4 6 8 6 . . . . 2 . . Scan Component 15 | . 2 4 4 4 . . . . 1 . . Repair 11 | . 2 2 4 2 . . . . 1 . . Recycling Unit Hacks 9 | . 2 2 2 1 . . . . 1 . 1 Retrieve Components 9 | . 2 2 2 1 . . . . 1 . 1 Scanalyzer 11 | . . 2 9 . . . . . . . . Insert Component 6 | . . 1 5 . . . . . . . . Analyze 5 | . . 1 4 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . 2 . . Unauthorized Hacks 20 | . 3 4 3 9 . . . . 1 . . Terminals 18 | . 3 4 3 7 . . . . 1 . . Assimilate 7 | . 1 1 1 4 . . . . . . . Botnet 7 | . 1 2 1 2 . . . . 1 . . Operators 4 | . 1 1 1 1 . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . Fabnet 2 | . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 53 | . 7 11 6 17 . . . . 6 . 6 Full Trace Events 4 | . . 2 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . 4 1 . . 16 . 1 . . Parts Built 1 | . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . Parts Repaired 11 | . 2 2 4 2 . . . . 1 . . Time 400 | . 58 89 168 60 . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 58 | . 15 17 12 10 . . . . 1 . 3 Parts Scanalyzed 5 | . . 1 4 . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 1 3 . . Non-combat . | . . . . . . . . . . . . Combat 4 | . . . . . . . . 1 3 . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 6 6 Autooverrided 4 | . . . . . . . . 1 3 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 11 | . . 1 . 3 . . 2 1 3 1 . Largest Group 3 | . . 1 . 2 . . 2 3 1 1 . Highest-Rated Group 57 | . . 10 . 52 . . 45 57 47 31 . Highest-Rated Ally 47 | . . 10 . 26 . . 31 31 47 31 . Total Orders 9 | . . . . 9 . . . . . . . STAY 5 | . . . . 5 . . . . . . . FOLLOW 4 | . . . . 4 . . . . . . . Ally Attacks 29 | . . . . . . . . 16 8 5 . Total Damage 371 | . . . . . . . . 147 181 43 . Kills 2 | . . . . . . . . 1 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 14850 | 354 1866 2242 1633 2820 219 817 1454 519 2493 157 276 Spaces Moved 9618 | 228 1288 1351 712 1770 175 576 1121 367 1468 156 406 Core 483 | 1 . . . . . . . . . 76 406 Treads . | . . . . . . . . . . . . Legs 5859 | . . . 302 1770 175 576 1121 367 1468 80 . Wheels 3276 | 227 1288 1351 410 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 110 125 125 125 125 130 107 50 50 Average Speed 117 | 82 100 121 128 128 125 125 125 130 125 94 50 Slowest Speed 200 | 100 120 145 200 130 125 125 130 130 189 187 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 10 98 93 54 24 32 60 86 52 32 86 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . 1 3 2 . . . Spaces Dug 45 | . . . . 18 . 5 . 7 13 . 2 Terrain Destroyed 197 | . 7 28 59 18 . 10 . 25 48 . 2 Melee 18 | . . . . 18 . . . . . . . Projectile 63 | . . . 1 . . 10 . 9 41 . 2 AOE 116 | . 7 28 58 . . . . 16 7 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 12190 | 313 1712 1768 1281 2178 175 648 1168 389 1915 167 476 Wait 1462 | 18 270 232 383 239 . 46 . . 249 2 23 Move 9608 | 227 1287 1350 711 1769 174 575 1120 366 1468 155 406 Hop . | . . . . . . . . . . . . Pick Up 146 | 11 27 22 26 13 . 2 17 1 22 2 3 Fast Attach 57 | 7 5 10 6 8 . . 3 . 11 1 6 Attach 41 | . 2 6 10 . . . . 1 19 . 3 Detach 15 | . 3 . 5 1 . . . . 1 3 2 Swap 140 | 2 12 16 34 40 1 4 8 3 20 . . Drop 150 | 4 21 29 25 27 . 3 19 . 16 2 4 Fire 523 | 44 85 103 81 60 . 18 1 18 109 . 4 Melee 21 | . . . . 21 . . . . . . . Ram 4 | . . . . . . . . . . 2 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 23 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 766 | -10/Materials | Core integrity fell below 50% 1058 | -10/Materials | Discovered new exit (range 7) 1068 | -10/Materials | Discovered new exit (range 16) 1448 | -10/Materials | Discovered new exit (range 15) 1832 | -10/Materials | Discovered new exit (range 16) 1971 | -10/Materials | Discovered new exit (range 16) 2059 | -10/Materials | Repaired Lgt. Armor Plating 2093 | -10/Materials | Repaired Particle Gun 2221 | -10/Materials | Entered another Materials area 2221 | -9/Materials | Evolved 2 slots: Utility x2 2450 | -9/Materials | Repaired Imp. Heat Sink 2503 | -9/Materials | Repaired Cld. Ion Engine 2699 | -9/Materials | Build established: Scavenger-Mutant 2738 | -9/Materials | Discovered new exit (range 13) 2867 | -9/Materials | Discovered new exit (range 15) 3231 | -9/Materials | Discovered new exit (range 14) 3585 | -9/Materials | Discovered new exit (range 12) 3588 | -9/Materials | Destroyed 9 combat bots 3845 | -9/Materials | Build established: Mutant 3914 | -9/Materials | Destroyed 7 combat bots 4412 | -9/Materials | Discovered new exit (range 15) 4463 | -9/Materials | Entered another Materials area 4463 | -8/Materials | Evolved 2 slots: Propulsion x2 5263 | -8/Materials | First assault squad dispatched 5409 | -8/Materials | Lost 4 parts (2n2u) 5660 | -8/Materials | Repaired Adv. EMP Blaster 5699 | -8/Materials | Repaired Titanium Leg 5739 | -8/Materials | Repaired Titanium Leg 5773 | -8/Materials | Repaired Hvy. Assault Rifle 5976 | -8/Materials | Discovered new exit (range 13) 6093 | -8/Materials | Identified exit to Factory 6096 | -8/Materials | Entered Factory 6096 | -7/Factory | Evolved 2 slots: Utility x2 6496 | -7/Factory | Build established: Scavenger-Mutant 6686 | -7/Factory | Repaired Imp. Light Armor Plating 6940 | -7/Factory | Central database locked down 6998 | -7/Factory | Fabricated Imp. Sensor Array (x1) 7543 | -7/Factory | Build established: Mutant 7572 | -7/Factory | Identified exit to Storage 7572 | -7/Factory | Identified exit to Lower Caves 8590 | -7/Factory | Repaired Imp. Medium Armor Plating 8916 | -7/Factory | Entered Lower Caves 8990 | -7/Lower Caves | Encountered a Warlord checkpoint 9029 | -7/Lower Caves | Learned location of 1 exit from Factory 9113 | -7/Lower Caves | Discovered new exit (range 6) 9118 | -7/Lower Caves | Identified exit to Lower Caves 9135 | -7/Lower Caves | Entered another Lower Caves area 9175 | -7/Lower Caves | Spotted B-75 Beast 9945 | -7/Lower Caves | Discovered new exit (range 7) 9951 | -7/Lower Caves | Identified exit to Zion 9952 | -7/Lower Caves | Entered Zion 10011 | -7/Zion | System corruption cleaned by Quarantine Array 10159 | -7/Zion | Given A8's code to call for help 10163 | -7/Zion | Discovered new exit (range 15) 10228 | -7/Zion | Given the Hacking Drone Bay 10300 | -7/Zion | Received a visual enhancement algorithm 10388 | -7/Zion | Gained Derelict followers 10490 | -7/Zion | Learned Factory stockpile data 10546 | -7/Zion | Learned Factory emergency access door positions 10624 | -7/Zion | Found Prototype Hackware 10624 | -7/Zion | Identified Exp. System Shield 10653 | -7/Zion | Found Prototype Processor 10655 | -7/Zion | Found Prototype Processor 10658 | -7/Zion | Found Prototype Processor 10660 | -7/Zion | Found Prototype Processor 10666 | -7/Zion | Found Prototype Processor 10668 | -7/Zion | Found Prototype Processor 10670 | -7/Zion | Found Prototype Processor 10709 | -7/Zion | Identified Exp. Signal Interpreter 10752 | -7/Zion | Identified Exp. Armor Integrity Analyzer (x3) 10780 | -7/Zion | Identified Exp. Core Analyzer 10781 | -7/Zion | Identified Exp. Terrain Scan Processor 10845 | -7/Zion | Identified Spectral Analyzer 10919 | -7/Zion | Learned location of Warlord (-5) 10924 | -7/Zion | Build established: Hacker-Mutant 11023 | -7/Zion | Learned location of Armory (-4) 11398 | -7/Zion | Identified exit to Proximity Caves 11406 | -7/Zion | Entered Proximity Caves 11406 | -6/Proximity Caves | Accompanied by 2 allies 11641 | -6/Proximity Caves | Identified exit to Factory 11805 | -6/Proximity Caves | Spotted B-75 Beast 11900 | -6/Proximity Caves | Learned Factory stockpile data 11925 | -6/Proximity Caves | Entered Factory 11925 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11926 | -6/Factory | Identified exit to Factory 12514 | -6/Factory | Build established: Hacker-Gunner 13022 | -6/Factory | Lost 12 parts (1p4n2u5w) 13244 | -6/Factory | Build established: Hacker-Mutant 13487 | -6/Factory | Discovered exit to Factory (range 4) 13702 | -6/Factory | Identified exit to Lower Caves 13809 | -6/Factory | Discovered exit to Factory (range 5) 14130 | -6/Factory | Lost 6 parts (4n1u1w) 14133 | -6/Factory | Build established: Hacker-Gunner 14288 | -6/Factory | Repaired Imp. VSS Leg 14418 | -6/Factory | Sucked down chute 14418 | -6/Factory | Entered Waste 14419 | -6/Waste | Met a frightened Derelict 14433 | -6/Waste | EMP discharged 14435 | -6/Waste | Spotted C-40 Crusher 14495 | -6/Waste | Spotted C-40 Crusher 14495 | -6/Waste | Spotted C-40 Crusher 14523 | -6/Waste | Spotted C-40 Crusher 14530 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14532 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14533 | -6/Waste | EMP discharged 14533 | -6/Waste | System corruption reached 10% 14533 | -6/Waste | Released all parts (7) 14538 | -6/Waste | Crushed by Compactor (1 part destroyed) 14539 | -6/Waste | Core integrity fell below 50% 14546 | -6/Waste | Spotted C-40 Crusher 14558 | -6/Waste | Spotted C-40 Crusher 14568 | -6/Waste | Discovered new exit (range 15) 14569 | -6/Waste | Lost 3 parts (1p1n1u) 14575 | -6/Waste | Entered Factory 14661 | -6/Factory | Spotted B-75 Beast 14831 | -6/Factory | Core integrity fell below 20% 14851 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14837_ A bubble of rippling energy engulfs the area. 14837_ Field strength at 94. 14837_ Field strength at 88. 14838_ Field strength at 82. 14838_ Penetrated by Slug. 14839_ Field strength at 67. 14839_ T-07 Excavator is excavating. 14840_ Field strength at 61. 14841_ Field strength at 55. 14841_ Antigrav System destroyed. 14842_ Slug penetrates Wall. 14842_ Field strength at 37. 14843_ Field strength at 31. 14843_ T-07 Excavator is excavating. 14844_ Field strength at 25. 14845_ Stasis field depleted. 14848_ T-07 Excavator is excavating. 14848_ Slug penetrates Wall. 14848_ Penetrated by Slug. 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""""""""" | | ?????????? | | ???????????g | | ??????????? g h p | | ????????????/############+#############+########## | | ???????????????????????????????????# #??### | | ???????????????????????????????????# """ #??# | | ???????????????????????????????????# "R #??# " | | ???????????????????????????????????# """ #??# " | | ???????????????????????????????????# "" #??# " | | ???????????????????????????????????# ! #??# " | | ???????????????????????????????????# #??# | | ???????????????????????????????????# ###### | | ???????????????????????????????????# " T # | | ???????????????????????????????????########## / | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ???????????????????????????????????????????#"##### | | ???????????????????????????????????????????##???## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 412 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 EM Shielding 2 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. EMP Blaster | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Imp. Trap Extractor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Adv. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionAbsorptionCleaver Manual? 0 Play Time 02:47:19 Cumulative 182.0 hours Start 2024.05.10 @ 19:45:36 End 2024.05.10 @ 22:59:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2cf3260-ec51-4fad-b73e-7e29fffafdad