Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:27:13

Player: BigMaxPorter

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1608)     1608
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 3840

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             0/550
Matter                     140/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
    Rocket Launcher
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Structural Scanner
           ECM Suite
    Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
     Heavy EM Shotgun
     Small Laser
  Improved Medium Laser
           Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 7   8   22  .   16  
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   7   4   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   5   4   .   2   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  9    | 1   1   5   .   2   
    Device                 2    | .   1   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   4   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 3   .   12  .   11  
    Energy Gun             13   | 1   .   6   .   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       3    | .   .   3   .   .   
    Launcher               8    | .   .   3   .   5   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   
Parts Lost                 24   | .   4   1   .   19  
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   1   1   .   5   
  Utility                  5    | .   .   .   .   5   
  Weapon                   10   | .   2   .   .   8   
  Highest Loss Streak      13   | .   2   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   95  90  100 36  
  Engine                   8    | .   11  9   11  2   
  Leg                      23   | .   27  30  33  7   
  Device                   13   | .   13  16  22  6   
  Storage                  6    | .   14  5   .   .   
  Protection               4    | .   .   8   11  4   
  Energy Gun               9    | .   13  7   22  7   
  Ballistic Gun            4    | .   13  .   .   .   
  Ballistic Cannon         3    | .   .   9   .   .   
  Launcher                 2    | .   .   2   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  14  29  24  25  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  5    | .   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 6   8   6   5   5   
  Most Carried             7    | .   4   7   3   4   
  Average Carried          2    | .   1   3   3   .   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            4    | .   4   3   3   .   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Infiltrator-Mutant | -9/Mines
             Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           997  | 222 109 520 52  94  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1408 | .   206 634 107 461 
  Parts                    93   | .   20  50  4   19  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  46   | .   9   20  2   15  
  Guns                     16   | .   9   2   2   3   
  Cannons                  10   | .   .   10  .   .   
  AOE                      18   | .   .   7   .   11  
Classes Destroyed          10   | .   2   5   .   3   
  Worker                   3    | .   .   3   .   .   
  Builder                  6    | .   .   5   .   1   
  Hauler                   2    | .   .   2   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  13   | .   6   7   .   .   
  Grunt                    25   | .   3   10  2   10  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   3   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           14   | .   3   14  2   10  
  Combat Bots Only         9    | .   3   8   2   9   
Max Kills in Single Turn   4    | .   1   4   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        324  | .    66   98   4    156  
  Missed                   91   | .    15   25   1    50   
Damage Taken               3282 | .    540  832  82   1828 
  Core                     891  | .    100  208  14   569  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         68   | 100  60   .    44   .    
Volleys Fired              104  | .    29   43   4    28   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    70   95   90   120  
Shots Fired                192  | .    57   80   8    47   
  Gun                      123  | .    57   28   8    30   
  Cannon                   43   | .    .    43   .    .    
  Launcher                 26   | .    .    9    .    17   
  Special                  .    | .    .    .    .    .    
  Kinetic                  72   | .    29   43   .    .    
  Thermal                  71   | .    28   28   .    15   
  Explosive                26   | .    .    9    .    17   
  Electromagnetic          23   | .    .    .    8    15   
  Robot Hit Streak         10   | .    5    10   7    10   
  Robot Miss Streak        4    | .    3    4    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           112  | .    29   42   7    34   
  Core Hits                108  | .    14   38   5    51   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    2    5    .    .    
    Burn                   3    | .    2    1    .    .    
    Blast                  4    | .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4717 | .    422  1897 201  2197 
  Guns                     1311 | .    422  254  137  498  
  Cannons                  625  | .    .    625  .    .    
  Explosions               2768 | .    .    1018 64   1686 
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   
  Kinetic                  851  | .    226  625  .    .    
  Thermal                  893  | .    196  254  64   379  
  Explosive                2590 | .    .    1018 .    1572 
  Electromagnetic          370  | .    .    .    137  233  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            114  | .    .    39   .    75   
  Projectiles              .    | .    .    .    .    .    
  Explosions               114  | .    .    39   .    75   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      201  | .    .    25   46   130  
  Shots                    6    | .    .    2    1    3    
  Rammed                   6    | .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        458  | .    219  458  87   289  
  Average Temperature      109  | .    63   135  45   118  
  Received Heat Transfer   1332 | .    204  270  21   837  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              2    | .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             2    | .    1    .    .    1    
  Heat Transferred         2117 | .    740  629  50   698  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             533  | .   190 533 238 391 
  Initial                  178  | .   .   .   178 92  
  Average                  178  | .   75  246 219 244 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         56   | 100 100 36  34  20  
  Level 1                  35   | .   .   40  65  79  
  Level 2                  7    | .   .   22  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   4   2   .   5   
  Investigation            5    | .   2   2   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   20  25  3   21  
  Peak Tracking Total      6    | .   4   5   2   6   
  Tactical Retreats        7    | .   4   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          8    | .   .   5   .   3   
  Max in Single Turn       3    | .   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   1   4   1   .   
  Terminals                6    | .   1   4   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   3   14  1   .   
  Successful               9    | .   .   8   1   .   
  Failed                   8    | .   3   5   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   3   14  1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   .   8   1   .   
  Record                   5    | .   .   5   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   3   .   .   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      56   | .   .   .   56  56  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             64   | .   .   .   .   64  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1403 | 50  476 487 44  346 
Spaces Moved               768  | 34  278 247 27  182 
  Core                     75   | 2   .   .   .   73  
  Treads                   .    | .   .   .   .   .   
  Legs                     629  | 32  278 247 27  45  
  Wheels                   64   | .   .   .   .   64  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            125  | 115 121 129 120 130 
  Slowest Speed            300  | 120 190 190 120 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 4   44  31  5   16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          136  | .   .   47  5   84  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      136  | .   .   47  5   84  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      995  | 41  357 332 30  235 
  Wait                     39   | .   37  1   .   1   
  Move                     764  | 33  277 246 26  182 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | .   4   7   .   1   
  Fast Attach              22   | 7   2   6   .   7   
  Attach                   7    | .   .   3   .   4   
  Detach                   1    | .   .   1   .   .   
  Swap                     24   | .   6   13  .   5   
  Drop                     16   | 1   2   12  .   1   
  Fire                     104  | .   29  43  4   28  
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Discovered new exit (range 3)
  527 | -10/Materials | Entered another Materials area
  527 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  592 | -9/Materials  | Central database locked down
  927 | -9/Materials  | Destroyed 8 combat bots
  952 | -9/Materials  | Discovered new exit (range 16)
  964 | -9/Materials  | Core integrity fell below 50%
 1014 | -9/Materials  | Entered Mines
 1025 | -9/Mines      | Discovered new exit (range 7)
 1058 | -9/Mines      | Entered Materials
 1058 | -8/Materials  | Accompanied by 2 allies
 1058 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1063 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1073 | -8/Materials  | Build established: Infiltrator-Mutant
 1125 | -8/Materials  | Garrison activated, responded to threat
 1186 | -8/Materials  | Destroyed 9 combat bots
 1238 | -8/Materials  | Lost 13 parts (1p4n3u5w)
 1258 | -8/Materials  | Core integrity fell below 50%
 1300 | -8/Materials  | Core integrity fell below 20%
 1404 | -8/Materials  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x3>
U-05 Engineer lays Concrete. <x*>
Destroyed Melee Analysis Suite.
U-05 Engineer lays Concrete.
Lgt. Armor Plating destroyed.
U-05 Engineer lays Concrete.
Slammed into L-31 Rogue.
U-05 Engineer lays Concrete. <x2>
Slammed into L-31 Rogue.
Rocket Launcher broken.
Destabilizing: Short circuit.
U-05 Engineer lays Concrete. <x4>
The unstable cave ceiling collapses.
Slammed into L-31 Rogue.
U-05 Engineer lays Concrete. <x6>
Broken Rocket Launcher destroyed.
U-05 Engineer lays Concrete.
[Achievement: Let's See Who's Tougher]
L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ??????????????######?????######??????????????????? |
| ??????????????#!!//!!???##!!!!##?????????????????? |
| ??????????????#!!//!!####!    !#?????????????????? |
| ??????????????#         #      #?????????????????? |
| ???????????????#               ######????????????? |
| ???????????????#    g    @          #????????????? |
| ??????????+              =%         #????????????? |
| ?????????????###+#    ugu         ###????????????? |
| ???????????? !    ]   uu     "    #??????????????? |
| ???????????                 """   ###########????? |
| ??????????? """     #    r   "  ! #         #????? |
| ?????????????""    ?# u     """   #         #????? |
| ?????????????"" []??#   ]    "    #         #????? |
| ?????????????   ]???#        "    #         #????? |
| ????????????? ! ????#             +         #????? |
| ?????????????? ?????#  * *        #         #????? |
| ????????????????????#            ##         #????? |
| ????????????????????#   ""       ##         #????? |
| ????????????????????#z           # ######+###????? |
| ?????????????                   !# #????# #??????? |
| ??????????????############         #????# #??????? |
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| ??????????????????????????##  #    #?#    #??????? |
| ???????????????????????????   #   ##?# ####??????? |
| ??????????????????????????#####  ##### ########### |
| ???????????????????????########  ##### ##  """"" # |
| ???????????????????????######      ### ##  ""T"" # |
| ???????????????????????##!!        ### ##        # |
| ???????????????????????##!!             #   """  # |
| ???????????????????????##[[     T       /  """"" # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Power Corrupts
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              PointySwordShotgun
  Manual?         0
Play Time         00:19:40
  Cumulative      2.4 hours
  Start           2024.04.01 @ 01:07:57
  End             2024.04.01 @ 01:27:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afbf8ead-1eca-4c34-a5f8-5c78ed971c37