Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 19:00:15

Player: Klokinator

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (335)      335
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1325

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             341/400
Matter                     252/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (115) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         VTOL Module
>        --- UTILITY (4) ------
         Structural Scanner
         Visual Processing Unit
         Signal Interpreter
         Terrain Scanner
>        --- WEAPON (2) -------
         Maul
>        --- INVENTORY (5) ----
         Heat Sink
  Medium Matter Pod (100)
   Light EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Structural Scanner
           Signal Interpreter
           Terrain Scanner
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Maul
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Heat Sink
    Medium Matter Pod
           Visual Processing Unit
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   9   13  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  10   | 2   4   4   
    Device                 4    | 1   1   2   
    Storage                3    | 1   2   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             1    | .   1   .   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  96  
  Engine                   12   | .   14  11  
  Treads                   24   | .   28  18  
  Flight                   1    | .   .   3   
  Device                   9    | .   .   22  
  Storage                  13   | .   23  .   
  Processor                7    | .   3   12  
  Protection               3    | .   .   8   
  Energy Gun               1    | .   .   4   
  Energy Cannon            4    | .   .   9   
  Ballistic Gun            16   | .   26  4   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 14  18  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         6    | 7   7   5   
  Most Carried             7    | 4   7   5   
  Average Carried          3    | .   3   3   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 1   5   3   

 Class Distribution 
--------------------
 89% | Mutant
  5% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           623  | 277 269 77  
  Remotely                 100  | 100 .   .   
Salvage Created            468  | 71  266 131 
  Parts                    36   | 4   24  8   
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  13   | .   10  3   
  Melee                    1    | .   1   .   
  Guns                     7    | .   7   .   
  Cannons                  3    | .   .   3   
  AOE                      2    | .   2   .   
Classes Destroyed          5    | 1   3   1   
  Hauler                   1    | .   .   1   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   6   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Damage Taken               921  | .   657 264 
  Core                     174  | .   115 59  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   41   | .   41  .   
Core Remaining (%)         77   | 100 54  .   
Volleys Fired              45   | 4   32  9   
  Largest                  2    | 2   2   2   
  Hottest                  112  | 40  40  112 
Shots Fired                87   | 8   63  16  
  Gun                      71   | 8   63  .   
  Cannon                   16   | .   .   16  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  71   | 8   63  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          16   | .   .   16  
  Robot Hit Streak         8    | 3   8   5   
  Robot Miss Streak        4    | 1   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           57   | 4   39  14  
  Core Hits                25   | 2   19  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              9    | .   .   9   
  Impact                   9    | .   .   9   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1130 | 49  686 395 
  Guns                     435  | 49  386 .   
  Cannons                  242  | .   .   242 
  Explosions               279  | .   279 .   
  Melee                    141  | .   .   141 
  Ramming                  33   | .   21  12  
  Kinetic                  435  | 49  386 .   
  Thermal                  279  | .   279 .   
  Explosive                .    | .   .   .   
  Electromagnetic          242  | .   .   242 
  Impact                   141  | .   .   141 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            152  | .   99  53  
  Projectiles              6    | .   .   6   
  Explosions               99   | .   99  .   
  Melee                    47   | .   .   47  
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      119  | .   119 .   
  Shots                    2    | .   2   .   
  Rammed                   14   | .   13  1   
Targets Rammed             15   | .   14  1   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        228  | .   18  228 
  Average Temperature      65   | .   8   90  
  Received Heat Transfer   177  | .   177 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       2    | .   .   2   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         150  | .   150 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             270  | 5   231 270 
  Initial                  97   | .   3   97  
  Average                  103  | 2   93  145 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 86  77  
  Level 1                  15   | .   13  22  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   15  17  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   7   2   
  Successful               5    | .   3   2   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1148 | 126 591 431 
Spaces Moved               595  | 65  272 258 
  Core                     4    | 4   .   .   
  Treads                   497  | 61  272 164 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   94   | .   .   94  
  Fastest Speed            32   | 50  160 32  
  Average Speed            139  | 153 160 114 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   47  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          39   | .   39  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      39   | .   39  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      809  | 84  362 363 
  Wait                     72   | 1   19  52  
  Move                     593  | 64  271 258 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 8   11  8   
  Fast Attach              .    | .   .   .   
  Attach                   19   | 7   2   10  
  Detach                   4    | .   .   4   
  Swap                     10   | .   7   3   
  Drop                     15   | .   6   9   
  Fire                     45   | 4   32  9   
  Melee                    9    | .   .   9   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    15   | .   14  1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Junkyard  | Discovered new exit (range 15)
  127 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Repaired Assault Rifle?
  574 | -10/Materials | Discovered new exit (range 6)
  581 | -10/Materials | Identified exit to Materials
  718 | -10/Materials | Entered another Materials area
  718 | -9/Materials  | Evolved 2 slots: Utility x2
 1149 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01068_ Dropped Lgt. EM Pulse Cannon.
01072_ Acquired VTOL Module. <x2>
01081_ Dropped Lgt. Treads. <x2>
01083_ Dropped Hrd. Light Armor Plating.
01087_ K-01 Serf collects debris.
01089_ Acquired 17 matter.
01090_ Acquired 5 matter.
01100_ C-30 ARC bursts open, deploying its payload.
01100_ S-10 Pest unfolds itself. <x4>
01100_ K-01 Serf collects debris.
01120_ Sneak attack on A-02 Transporter.
01120_ Destroyed Transport Network Coupler.
01120_ A-02 Transporter system corrupted by crushing effect.
01121_ A-02 Transporter system terminally corrupted.
01131_ S-10 Pest knocked back.
01138_ VTOL Module destroyed.
01140_ Destroyed Flight Unit.
01140_ S-10 Pest system corrupted by crushing effect.
01142_ Ion Engine destroyed.
01144_ S-10 Pest misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSwordStick
  Manual?         0
Play Time         00:28:58
  Cumulative      26.9 hours
  Start           2023.11.05 @ 18:34:42
  End             2023.11.05 @ 19:00:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           15
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c849b70-a316-49c0-8bcf-327a4fdd0124