Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 21:02:29 Player: Milo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (510) 510 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1970 Bonus ------- None Cogmind --------- Core Integrity 16/400 Matter 234/300 Energy 15/100 System Corruption 34% Temperature Cool (153) Movement Core (150) Ox2 Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Small Storage Unit Tractor Beam Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Shotgun Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 46 | 6 6 13 7 14 Power 8 | 1 1 1 3 2 Engine 7 | 1 1 1 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 1 5 . 2 Treads . | . . . . . Leg 2 | . . 2 . . Wheel 4 | 2 1 1 . . Hover 2 | . . 2 . . Flight 2 | . . . . 2 Utility 6 | 1 2 . 2 1 Device . | . . . . . Storage 3 | 1 . . 2 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 22 | 2 2 7 2 9 Energy Gun 7 | 1 1 4 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 7 | 1 . 2 2 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 4 | . 1 1 . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 19 | . 3 3 2 11 Power 4 | . 1 . . 3 Propulsion 3 | . 1 . . 2 Utility 3 | . . 1 . 2 Weapon 9 | . 1 2 2 4 Highest Loss Streak 6 | . 3 3 1 6 Average Slot Usage (%) 85 | . 90 94 81 77 Engine 13 | . 13 14 14 11 Core 1 | . . . . 5 Wheel 6 | . 27 8 . . Hover 13 | . . 16 22 11 Storage 14 | . 14 14 15 15 Protection 3 | . 4 9 . . Energy Gun 9 | . 9 13 8 7 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 14 9 20 5 Ballistic Cannon 2 | . . . . 7 Special Weapon 4 | . 4 4 . 5 Naked Turns . | . . . . . Heaviest Build 37 | 12 15 17 31 37 Greatest Support 44 | 20 20 44 44 44 Greatest Overweight (x) 8 | 1 . 1 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 6 12 10 Average Capacity 7 | 5 6 6 8 9 Most Carried 10 | 6 6 6 9 10 Average Carried 6 | 3 5 5 6 7 Final Capacity 10 | 6 6 6 10 4 Final Carried 9 | 6 5 6 9 . Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Gunner 11% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 865 | 260 73 190 177 165 Remotely . | . . . . . Salvage Created 871 | 136 103 173 232 227 Parts 45 | 3 4 14 13 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 15 | . 2 6 3 4 Guns 12 | . 1 6 3 2 Cannons 2 | . . . . 2 AOE 1 | . 1 . . . Classes Destroyed 7 | 3 2 1 1 . Worker 3 | 2 . . 1 . Tunneler 2 | 1 . 1 . . Recycler 3 | 1 . . 1 1 Watcher 1 | . 1 . . . Swarmer 5 | . . 5 . . Grunt 7 | . 2 1 2 2 Sentry 3 | . . . 1 2 Best Kill Streak 5 | 4 2 5 2 3 Combat Bots Only 4 | . 2 4 1 2 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2441 | . 376 286 217 1562 Core 505 | . 96 25 21 363 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 . 51 . . Volleys Fired 123 | 11 16 23 19 54 Largest 3 | 1 2 2 3 3 Hottest 163 | 40 60 105 83 163 Shots Fired 189 | 11 31 41 37 69 Gun 137 | 11 31 41 37 17 Cannon 28 | . . . . 28 Launcher . | . . . . . Special 24 | . . . . 24 Kinetic 88 | . 15 20 27 26 Thermal 101 | 11 16 21 10 43 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 7 8 3 6 8 Robot Miss Streak 4 | 2 4 3 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 87 | 9 15 22 23 18 Core Hits 42 | 5 6 12 11 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1110 | 99 255 253 195 308 Guns 813 | 99 142 232 195 145 Cannons 163 | . . . . 163 Explosions 113 | . 113 . . . Melee . | . . . . . Ramming 21 | . . 21 . . Kinetic 476 | . 66 95 139 176 Thermal 613 | 99 189 137 56 132 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 34 | . . 5 . 34 Average Corruption 12 | . . 5 . 18 Corruption Purged . | . . . . . Effects 22 | . . 5 . 17 Message Errors 1 | . . 1 . . Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Targeting Errors 9 | . . 2 . 7 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 44 | . 34 10 . . Shots 1 | . 1 . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 475 | . 187 283 47 475 Average Temperature 88 | . 109 59 21 113 Received Heat Transfer 336 | . 192 . 81 63 Effects 5 | . . . . 5 Shutdowns 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 . 1 . . Heat Transferred 1159 | 225 225 325 125 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 207 | 20 70 207 190 200 Initial 80 | . 13 27 80 76 Average 95 | 5 49 83 135 132 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 95 | 100 100 97 100 84 Level 1 5 | . . 2 . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 3 20 8 6 Peak Tracking Total 16 | . 2 16 4 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . 3 1 Successful 4 | . . . 3 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 3 1 Record 2 | . . . 2 . Open Door 1 | . . . . 1 Security Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1220 | 129 155 345 237 354 Spaces Moved 919 | 110 120 303 231 155 Core 10 | 7 . . . 3 Treads . | . . . . . Legs 18 | . . 18 . . Wheels 308 | 103 120 85 . . Hover 582 | . . 200 231 151 Flight 1 | . . . . 1 Fastest Speed 50 | 50 80 76 76 76 Average Speed 81 | 80 80 80 76 95 Slowest Speed 600 | 100 80 150 76 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 11 | . . . . 11 Exploration Rate (%) 23 | 4 19 55 18 22 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . . . 11 Terrain Destroyed 50 | . 39 . . 11 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 39 | . 39 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1161 | 135 147 370 259 250 Wait 10 | 3 3 3 . 1 Move 915 | 109 119 302 230 155 Hop . | . . . . . Pick Up 26 | 6 1 12 1 6 Fast Attach 23 | 6 3 4 5 5 Attach 15 | . 3 5 1 6 Detach 11 | . 2 2 2 5 Swap 8 | . . 4 1 3 Drop 29 | . . 14 . 15 Fire 123 | 11 16 23 19 54 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 13) 226 | -10/Materials | Lost 3 parts (1p1n1w) 263 | -10/Materials | Met 8R-AWN 285 | -10/Materials | Entered Mines 286 | -10/Mines | Followed 8R-AWN into the Mines 336 | -10/Mines | Assembled infested the area 345 | -10/Mines | Build established: Mutant 452 | -10/Mines | Discovered new exit (range 13) 561 | -10/Mines | Lost 3 parts (1u2w) 588 | -10/Mines | Learned location of 1 exit from Materials 630 | -10/Mines | Entered Materials 630 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 631 | -9/Materials | Identified exit to Materials 632 | -9/Materials | Discovered new exit (range 11) 867 | -9/Materials | Entered Storage 1078 | -9/Storage | Crushed by falling debris 1104 | -9/Storage | Crushed by falling debris 1104 | -9/Storage | System corruption reached 10% 1135 | -9/Storage | Lost 3 parts (1p1n1u) 1138 | -9/Storage | Crushed by falling debris 1178 | -9/Storage | Crushed by falling debris 1188 | -9/Storage | Crushed by falling debris 1199 | -9/Storage | Crushed by falling debris 1204 | -9/Storage | Crushed by falling debris 1204 | -9/Storage | System corruption reached 30% 1207 | -9/Storage | Crushed by falling debris 1208 | -9/Storage | Crushed by falling debris 1208 | -9/Storage | Core integrity fell below 50% 1212 | -9/Storage | Crushed by falling debris 1212 | -9/Storage | Core integrity fell below 20% 1220 | -9/Storage | Crushed by falling debris 1221 | -9/Storage | Self-destructed Last Messages --------------- 01199_ Crushed by falling debris. 01201_ System corrupted: Imp. Light Cannon targeting data glitched. 01204_ The unstable cave ceiling collapses. 01204_ Crushed by falling debris. 01204_ Imp. Light Cannon destroyed. 01204_ System corrupted by crushing effect (+2). 01207_ The unstable cave ceiling collapses. 01207_ Crushed by falling debris. 01208_ The unstable cave ceiling collapses. 01208_ Crushed by falling debris. 01208_ Lrg. Storage Unit destroyed. 01208_ System corrupted by crushing effect (+3). 01209_ System corrupted: Adv. Beam Cannon failed to cycle. 01212_ The unstable cave ceiling collapses. 01212_ Crushed by falling debris. 01212_ System corrupted: Adv. Beam Cannon targeting data glitched. 01213_ System corrupted: Matter fused (-7). 01215_ System corrupted: Adv. Beam Cannon targeting data glitched. 01220_ The unstable cave ceiling collapses. 01220_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ?????????????????############???????? | | ?????????????????# #???????? | | ????????########## #???????? | | ????????# + #???????? | | ????????# # ########???????? | | ????????# # ^#??????????????? | | ????????# # #??????????????? | | ????????# """""" # #??????????????? | | ????????# "????" # #??????????????? | | ????????# "????" + #??????????????? | | ????????# """""" # #??????????????? | | ????????+ # #??????????????? | | ????????########## #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????######### #??????????????? | | ?????????#[[ + #??????????????? | | ?????????# # #??????????????? | | ?????????#] # ###????????????? | | ?????????######T## #T####?????????? | | ??????????????#### # "]]#?????????? | | ?????????????????# + != #?????????? | | ?????????????????# # "] ###???????? | | ?????????????????# ###########????? | | ?????????????????# ##"#@#*########? | | ?????????????????# ########! #? | | ?????????????????# #?????## #? | | ???????????????#?# #??????# ! #? | | ???????????????T## ######## #? | | ???????????????? # # """ ##+#####? | | ?????????????????+ # """ #]%[#???? | | ?????????????????# # """ + %!#???? | | ?????????????????# # #!=]#???? | | ?????????????????# # = |## ##???? | | ?????????????????# # ??#!#????? | | ?????????????????# ###+#####=#????? | | ?????????????????# !=#????? | | ?????????????????# #????? | | ?????????????????# """ !! #????? | | ?????????????????# """ !! +????? | | ?????????????????# """ ! #????? | | ?????????????????# #????? | | ???????????????? +????? | | ??????????????? ##/#######????? | | ??????????????# # ???????????? | | ??????????????# + ????????????? | | ??????????????#=[ ####?????????????? | | ??????????????#%! ?????????????????? | | ??????????????*= ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed PhaseBlastDetonator Manual? 0 Play Time 00:26:30 Cumulative 22.9 hours Start 2021.03.24 @ 20:28:02 End 2021.03.24 @ 21:02:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a580c1a7-0ff2-46d3-b264-c9bbe036cd87