Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:53:10 Player: GlasMayne Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1196) 1196 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3491 Bonus ------- None Cogmind --------- Core Integrity 276/550 Matter 34/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (410) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Armored Treads Armored Treads High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Transport Network Coupler Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Heavy EM Pulse Gun Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Flak Cannon Grenade Launcher Mini Grenade Launcher Datajack Axe Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Armored Treads High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Transport Network Coupler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Flak Cannon Flak Cannon Grenade Launcher Mini Grenade Launcher Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 45 | 6 17 4 7 . 11 Power 5 | 1 2 . 1 . 1 Engine 4 | 1 2 . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 8 1 2 . 1 Treads 7 | . 4 . 2 . 1 Leg 2 | . 2 . . . . Wheel 2 | 2 . . . . . Hover 3 | . 2 1 . . . Flight . | . . . . . . Utility 10 | 1 3 1 2 . 3 Device 3 | . 1 1 . . 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 4 2 2 . 6 Energy Gun 3 | 1 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 2 2 . . 2 Ballistic Cannon 5 | . . . 2 . 3 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 1 4 . . 8 Power 2 | . . . . . 2 Propulsion 4 | . 1 1 . . 2 Utility 4 | . . 1 . . 3 Weapon 3 | . . 2 . . 1 Highest Loss Streak 5 | . 1 4 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 78 92 100 96 Engine 14 | . 13 14 17 22 9 Core 1 | . . . . . 7 Treads 14 | . 9 . 19 22 27 Wheel 4 | . 10 . . . . Hover 5 | . 5 22 2 . . Device 6 | . 7 3 5 . 7 Storage 12 | . 14 14 11 11 9 Processor 3 | . . . 5 11 9 Protection 6 | . 4 . 9 11 8 Energy Gun 1 | . 2 . . . 2 Ballistic Gun 14 | . 24 23 6 . 2 Ballistic Cannon 7 | . . . 15 22 12 Naked Turns . | . . . . . . Heaviest Build 106 | 13 93 89 106 105 106 Greatest Support 60 | 32 40 12 40 40 60 Greatest Overweight (x) 29 | 1 14 14 29 2 1 Average Overweight (x) 2 | . 2 9 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 25 | 4 19 15 25 25 25 Average Carried 17 | 2 13 13 20 25 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 15 13 25 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1060 | 174 323 70 220 89 184 Remotely . | . . . . . . Salvage Created 1203 | . 530 56 290 50 277 Parts 89 | . 40 6 17 2 24 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 36 | . 13 4 10 1 8 Guns 15 | . 10 4 . . 1 Cannons 17 | . . . 9 1 7 AOE 4 | . 3 . 1 . . Classes Destroyed 10 | . 5 . 1 1 3 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Tunneler 1 | . 1 . . . . Hauler 3 | . 1 . 1 . 1 Recycler 1 | . . . . . 1 Swarmer 12 | . 3 4 3 . 2 Grunt 17 | . 10 . 4 . 3 Duelist 1 | . . . . 1 . Sentry 4 | . . . 3 . 1 Specialist 2 | . . . . . 2 Best Kill Streak 4 | . 4 3 3 1 3 Combat Bots Only 3 | . 3 3 3 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 303 | . 69 47 47 . 140 Missed 87 | . 16 16 14 . 41 Damage Taken 2998 | . 582 241 548 . 1627 Core 489 | . 159 44 12 . 274 Absorbed by Shields . | . . . . . . Redirected to Shielding 48 | . 48 . . . . Core Remaining (%) 71 | 100 . 18 . 97 . Volleys Fired 118 | . 53 18 19 1 27 Largest 2 | . 2 2 2 2 2 Hottest 89 | . 60 40 88 88 89 Shots Fired 223 | . 106 28 38 2 49 Gun 142 | . 102 28 . . 12 Cannon 77 | . . . 38 2 37 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 202 | . 89 28 38 2 45 Thermal . | . . . . . . Explosive 4 | . 4 . . . . Electromagnetic 17 | . 13 . . . 4 Robot Hit Streak 7 | . 7 2 6 2 7 Robot Miss Streak 7 | . 5 5 7 5 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 142 | . 58 12 29 2 41 Core Hits 100 | . 26 4 29 2 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2799 | . 851 138 740 13 1057 Guns 854 | . 598 138 . . 118 Cannons 1253 | . . . 568 13 672 Explosions 683 | . 253 . 172 . 258 Melee . | . . . . . . Ramming 9 | . . . . . 9 Kinetic 1958 | . 505 138 568 13 734 Thermal 441 | . 37 . 146 . 258 Explosive 242 | . 216 . 26 . . Electromagnetic 149 | . 93 . . . 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . . . 24 . 2 Projectiles 2 | . . . . . 2 Explosions 24 | . . . 24 . . Melee . | . . . . . . Knockbacks 21 | . . . 9 1 11 Impact . | . . . . . . Kinetic 19 | . . . 9 1 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage 468 | . 40 . 200 . 228 Shots 5 | . 1 . 2 . 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 82 8 156 39 315 Average Temperature 52 | . 27 3 52 22 81 Received Heat Transfer 675 | . 234 . 90 . 351 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 50 . 100 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 290 | . 290 75 195 84 203 Initial 54 | . . . 29 54 32 Average 75 | . 105 73 49 65 41 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 93 | 100 85 100 100 100 99 Level 1 6 | . 14 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 . 3 . 5 Investigation 5 | . 2 . 1 . 2 Extermination . | . . . . . . Reinforcement 6 | . 2 . 2 . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 4 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 29 6 18 1 23 Peak Tracking Total 11 | . 5 6 5 2 11 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 8 | . 3 . 3 . 2 Max in Single Turn 2 | . 2 . 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 9 . 1 . 5 Terminals 9 | . 6 . 1 . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 44 | . 20 . 3 . 21 Successful 19 | . 7 . 1 . 11 Failed 25 | . 13 . 2 . 10 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 10 . 3 . 5 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 10 | . 7 . . . 3 Scanalyzers 13 | . . . . . 13 Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 . 1 . 2 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . 2 . . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . . . . 8 Insert Component 5 | . . . . . 5 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 7 . 1 . 3 Full Trace Events 6 | . 3 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 4 | . . . . . 4 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4577 | 59 2059 363 917 343 836 Spaces Moved 1561 | 49 828 53 238 104 289 Core 7 | 6 . . 1 . . Treads 814 | . 204 . 217 104 289 Legs . | . . . . . . Wheels 576 | 43 533 . . . . Hover 164 | . 91 53 20 . . Flight . | . . . . . . Fastest Speed 50 | 50 100 476 330 330 250 Average Speed 261 | 94 219 604 347 330 250 Slowest Speed 1500 | 100 900 900 1500 330 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 81 13 23 24 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 101 | . 15 . 36 . 50 Melee . | . . . . . . Projectile . | . . . . . . AOE 101 | . 15 . 36 . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1860 | 58 977 74 295 104 352 Wait 56 | . 41 . 2 . 13 Move 1556 | 48 827 52 237 103 289 Hop . | . . . . . . Pick Up 46 | 4 21 . 17 . 4 Fast Attach 20 | 6 4 2 5 . 3 Attach 9 | . 3 2 2 . 2 Detach 12 | . 5 . 5 . 2 Swap 16 | . 10 . . . 6 Drop 26 | . 13 . 8 . 5 Fire 118 | . 53 18 19 1 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 321 | -10/Materials | Build established: Mutant 596 | -10/Materials | Core integrity fell below 50% 668 | -10/Materials | Discovered new exit (range 10) 1572 | -10/Materials | Discovered new exit (range 13) 2119 | -10/Materials | Entered Mines 2146 | -10/Mines | Core integrity fell below 20% 2196 | -10/Mines | Lost 4 parts (1n1u2w) 2249 | -10/Mines | Learned location of Zion (-6) 2371 | -10/Mines | Discovered new exit (range 8) 2482 | -10/Mines | Entered Materials 2482 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3341 | -9/Materials | Discovered new exit (range 15) 3399 | -9/Materials | Entered Mines 3520 | -9/Mines | Met a Derelict bent on vengeance 3637 | -9/Mines | Learned location of Storage (-9) 3650 | -9/Mines | Discovered new exit (range 7) 3742 | -9/Mines | Entered Materials 3742 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4561 | -8/Materials | Discovered new exit (range 13) 4566 | -8/Materials | Garrison activated, responded to threat 4578 | -8/Materials | Self-destructed Last Messages --------------- 04555_ K-01 Serf collects debris. 04556_ U-05 Engineer lays Concrete. 04557_ Hrd. Medium Armor Plating destroyed. 04560_ Slug penetrates Wall. 04561_ EXIT=FOUND 04561_ Slug penetrates Wall. 04562_ U-05 Engineer builds a Wall. 04563_ Lgt. Nuclear Core destroyed. 04563_ Flak Cannon destroyed. 04563_ Critical hit (Blast). 04566_ G-47 Trooper calls for garrison reinforcements. 04566_ ALERT: Activating Garrison Access M001. 04566_ G-47 Trooper knocked back. 04568_ Penetrated by Slug. 04571_ M-13 Machinist repairs G-47 Trooper. 04572_ Flak Cannon blasted off. 04573_ Slug penetrates Nuclear Reactor. 04573_ Arm. Treads destroyed. 04574_ Slug penetrates Wall. 04576_ Arm. Treads destroyed. 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Beam Rifle | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed AluminumRemoteProjector Manual? 0 Play Time 00:33:25 Cumulative 7.0 hours Start 2024.04.07 @ 15:20:02 End 2024.04.07 @ 15:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55d8b311-599d-47c5-90d3-b95febbb15e4