Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 21:37:09 // Halloween2020/ForbiddenLore Player: cd4337 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1124) 1124 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 3623 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 173 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 250/290 System Corruption 0% Temperature Cool (47) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Barrage Gun Slug Cannon > --- INVENTORY (18) --- Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Small Storage Unit Advanced Target Analyzer EM Pulse Gun Improved EM Shotgun Small Laser Electrolaser Beamcaster Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Battle Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Barrage Gun Slug Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Small Storage Unit Advanced Target Analyzer EM Pulse Gun Improved EM Shotgun Small Laser Electrolaser Beamcaster Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Battle Rifle Improved Light Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 49 | 6 9 19 7 2 6 Power 10 | 1 2 2 3 . 2 Engine 10 | 1 2 2 3 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 2 10 2 1 1 Treads . | . . . . . . Leg 18 | 2 2 10 2 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 1 . . 1 . Device . | . . . . . . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 4 7 2 . 3 Energy Gun 5 | 2 1 1 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | . 3 3 1 . 1 Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 1 12 3 . 4 Power 3 | . . 1 2 . . Propulsion 10 | . . 6 1 . 3 Utility . | . . . . . . Weapon 7 | . 1 5 . . 1 Highest Loss Streak 4 | . 1 4 3 . 2 Average Slot Usage (%) 95 | . 81 96 97 100 94 Engine 10 | . 11 10 9 11 11 Leg 39 | . 23 41 42 44 38 Storage 22 | . 22 22 22 22 22 Energy Gun 6 | . 9 3 1 11 4 Ballistic Gun 12 | . 13 14 20 11 11 Ballistic Cannon 2 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 65 | 13 30 30 30 58 65 Greatest Support 46 | 20 20 46 43 45 45 Greatest Overweight (x) 8 | . 8 2 . 1 1 Average Overweight (x) . | . 1 . . . 1 Largest Inventory Capacity 18 | 6 12 12 12 18 18 Average Capacity 14 | 5 9 12 12 15 18 Most Carried 17 | 4 12 12 9 15 17 Average Carried 11 | 1 6 9 8 11 15 Final Capacity 18 | 6 12 12 12 18 18 Final Carried 16 | 2 9 9 9 15 16 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1171 | 219 166 521 149 32 84 Remotely . | . . . . . . Salvage Created 1259 | . 164 843 122 . 130 Parts 81 | . 7 60 6 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 5 21 4 . 2 Guns 21 | . 3 13 4 . 1 Cannons 4 | . . 3 . . 1 AOE 7 | . 2 5 . . . Classes Destroyed 5 | . 3 2 . . . Builder 1 | . . 1 . . . Watcher 6 | . 1 5 . . . Swarmer 9 | . 3 4 2 . . Grunt 16 | . 2 11 2 . 1 Sentry 7 | . . 6 . . 1 Best Kill Streak 8 | . 3 8 2 . 1 Combat Bots Only 6 | . 3 6 2 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2710 | . 222 1574 343 . 571 Core 436 | . 30 253 73 . 80 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 141 | . 25 78 22 . 16 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 73 80 43 . 76 Shots Fired 276 | . 50 150 44 . 32 Gun 252 | . 50 131 44 . 27 Cannon 18 | . . 13 . . 5 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 197 | . 25 107 44 . 21 Thermal 48 | . 11 37 . . . Explosive 6 | . . 6 . . . Electromagnetic 25 | . 14 . . . 11 Robot Hit Streak 12 | . 4 12 6 . 7 Robot Miss Streak 8 | . 3 8 2 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 166 | . 26 93 25 . 22 Core Hits 67 | . 7 45 7 . 8 Critical Hits 3 | . . 1 2 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2640 | . 364 1662 294 . 320 Guns 1809 | . 297 985 287 . 240 Cannons 256 | . . 176 . . 80 Explosions 566 | . 67 499 . . . Melee . | . . . . . . Ramming 9 | . . 2 7 . . Kinetic 1427 | . 152 773 287 . 215 Thermal 468 | . 80 388 . . . Explosive 499 | . . 499 . . . Electromagnetic 237 | . 132 . . . 105 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 1 | . . 1 . . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 24 5 . . 13 Projectiles 13 | . . . . . 13 Explosions 29 | . 24 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 163 | . 81 79 3 . . Shots 5 | . 2 3 . . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . 1 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 221 | . 68 221 21 . 69 Average Temperature 42 | . 33 55 8 . 30 Received Heat Transfer 906 | . 30 516 165 . 195 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1086 | . 87 999 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 399 | . 147 399 209 . . Initial 104 | . . 61 104 . . Average 144 | . 90 172 167 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 72 | 100 100 59 69 . . Level 1 27 | . . 40 30 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 10 32 6 . 10 Peak Tracking Total 6 | . 3 6 3 . 4 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 2 5 . . 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 20 . . 1 Successful 15 | . 1 13 . . 1 Failed 9 | . 2 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 3 . . 1 Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 6 | . . 6 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . . 1 Record 1 | . . . . . 1 Scanalyzer Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 5 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 149 | . . . . 149 149 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 388 | . . . . . 388 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . . 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4029 | 72 323 818 210 1214 1392 Spaces Moved 2296 | 60 149 418 104 845 720 Core 30 | 17 13 . . . . Treads . | . . . . . . Legs 2266 | 43 136 418 104 845 720 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 Average Speed 138 | 100 154 126 120 135 150 Slowest Speed 450 | 120 450 180 120 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 33 43 28 88 81 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 61 | . 17 44 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 61 | . 17 44 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2907 | 71 195 575 152 915 999 Wait 371 | . . 44 16 59 252 Move 2291 | 59 148 417 103 844 720 Hop . | . . . . . . Pick Up 50 | 6 13 16 3 8 4 Fast Attach 3 | 2 1 . . . . Attach 29 | 4 6 14 3 . 2 Detach . | . . . . . . Swap 17 | . 2 5 4 2 4 Drop 3 | . . . . 2 1 Fire 141 | . 25 78 22 . 16 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 487 | -9/Materials | Repaired Rocket Launcher 513 | -9/Materials | Repaired Ion Engine 688 | -9/Materials | Lost 4 parts (3n1w) 1005 | -9/Materials | Discovered new exit (range 9) 1037 | -9/Materials | Core integrity fell below 50% 1160 | -9/Materials | Discovered new exit (range 16) 1214 | -9/Materials | Entered Mines 1287 | -9/Mines | Lost 3 parts (2p1n) 1332 | -9/Mines | Core integrity fell below 20% 1363 | -9/Mines | Discovered new exit (range 15) 1374 | -9/Mines | Build established: Scavenger-Mutant 1417 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1424 | -9/Mines | Entered Zion 1468 | -7/Zion | System corruption cleaned by Quarantine Array 1520 | -7/Zion | Learned 8 Factory zone layouts 1761 | -7/Zion | Imprinted 1763 | -7/Zion | Declared Zion's savior 1878 | -7/Zion | Identified exit to Deep Caves 1959 | -7/Zion | Given A8's code to call for help 2531 | -7/Zion | Discovered new exit (range 11) 2638 | -7/Zion | Entered Proximity Caves 2638 | -6/Proximity Caves | Accompanied by 4 allies 2832 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3401 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3453 | -6/Proximity Caves | Learned Factory interactive machine intel 3570 | -6/Proximity Caves | Learned Factory security intel 4020 | -6/Proximity Caves | Discovered new exit (range 11) 4030 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03401_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03427_ T4-Y9E(M) destroyed. 03431_ Y-54 Guardian destroyed. 03432_ Acquired 7 matter. 03436_ Imp. Deuterium Engine self-destruct mechanism malfunctions. 03439_ Imp. Heat Sink fries itself beyond repair. 03439_ Lgt. Treads self-destruct mechanism malfunctions. 03442_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 03443_ Acquired Imp. Deuterium Engine. 03445_ Dropped Imp. Deuterium Engine. 03453_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 03570_ Acquired derelict log, extracted data. Data stored: Factory security intel. 04001_ Searching scrap... 04001_ Found Maneuvering Thrusters. 04001_ Found 31 Matter. 04002_ Acquired 10 matter. 04020_ EXIT=FOUND 04028_ Aluminum Leg destroyed. 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EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite The One Tourist Challenges ------------ None Game ------ Seed LauncherSwordActivator Manual? 0 Play Time 00:37:02 Cumulative 5.9 hours Start 2020.10.31 @ 21:00:42 End 2020.10.31 @ 21:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5143bafa-afe9-4048-bb01-e13f85ddf48d