Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.12 @ 23:41:04

Player: Evan

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (15)      75
Value Destroyed (519)      519
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 794

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     297/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (97)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON (2) -------
        Particle Gun
        Assault Rifle
>       --- INVENTORY (6) ----
        Wheel
        Wheel
        Terrain Scanner
  Small Laser
        Datajack

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON -----------
        Particle Gun
        Assault Rifle
>       --- INVENTORY --------
        Wheel
        Wheel
        Terrain Scanner
  Small Laser
        Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             26   | 6   20  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 .    | .   .   
    Leg                    5    | 2   3   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 1    | .   1   
    Storage                1    | 1   .   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   15   | 2   13  
    Energy Gun             4    | 1   3   
    Energy Cannon          2    | .   2   
    Ballistic Gun          4    | 1   3   
    Ballistic Cannon       .    | .   .   
    Launcher               3    | .   3   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   1    | .   1   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 9    | .   9   
  Power                    2    | .   2   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   4    | .   4   
  Highest Loss Streak      7    | .   7   
Average Slot Usage (%)     87   | .   87  
  Engine                   12   | .   12  
  Leg                      25   | .   25  
  Device                   8    | .   8   
  Storage                  14   | .   14  
  Processor                3    | .   3   
  Energy Gun               4    | .   4   
  Energy Cannon            2    | .   2   
  Ballistic Gun            11   | .   11  
  Launcher                 1    | .   1   
  Special Melee Weapon     1    | .   1   
Naked Turns                .    | .   .   
Heaviest Build             16   | 13  16  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | 1   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 4   6   
  Average Carried          4    | 2   5   
  Final Capacity           6    | 6   6   
  Final Carried            5    | 3   5   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           613  | 239 374 
  Remotely                 .    | .   .   
Salvage Created            514  | .   514 
  Parts                    19   | .   19  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  13   | .   13  
  Guns                     8    | .   8   
  AOE                      5    | .   5   
Classes Destroyed          3    | .   3   
  Builder                  1    | .   1   
  Recycler                 1    | .   1   
  Grunt                    13   | .   13  
Best Kill Streak           6    | .   6   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   3    | .   3   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1117 | .    1117 
  Core                     256  | .    256  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              52   | .    52   
  Largest                  2    | .    2    
  Hottest                  110  | .    110  
Shots Fired                76   | .    76   
  Gun                      66   | .    66   
  Cannon                   2    | .    2    
  Launcher                 7    | .    7    
  Special                  1    | .    1    
  Kinetic                  52   | .    52   
  Thermal                  17   | .    17   
  Explosive                7    | .    7    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         14   | .    14   
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           60   | .    60   
  Core Hits                31   | .    31   
  Critical Hits            1    | .    1    
  Critical Kills           1    | .    1    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              3    | .    3    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            2    | .    2    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1232 | .    1232 
  Guns                     682  | .    682  
  Cannons                  .    | .    .    
  Explosions               529  | .    529  
  Melee                    .    | .    .    
  Ramming                  17   | .    17   
  Kinetic                  520  | .    520  
  Thermal                  166  | .    166  
  Explosive                529  | .    529  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         1    | .    1    
  Average Corruption       1    | .    1    
  Corruption Purged        .    | .    .    
  Effects                  1    | .    1    
    Energy Discharges      1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            36   | .    36   
  Projectiles              .    | .    .    
  Explosions               36   | .    36   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      75   | .    75   
  Shots                    2    | .    2    
  Rammed                   7    | .    7    
Targets Rammed             8    | .    8    
  Kicked                   1    | .    1    
  Crushed                  .    | .    .    
Highest Temperature        99   | .    99   
  Average Temperature      27   | .    27   
  Received Heat Transfer   579  | .    579  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         432  | .    432  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             265  | .   265 
  Initial                  .    | .   .   
  Average                  61   | .   82  
Maximum Alert Level        1    | .   1   
  Low Security (%)         98   | 100 97  
  Level 1                  1    | .   2   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            4    | .   4   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              25   | .   25  
  Peak Tracking Total      8    | .   8   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          4    | .   4   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                10   | .   10  
  Successful               5    | .   5   
  Failed                   5    | .   5   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          3    | .   3   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Record                   1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        3    | .   3   
  Feedback Events          1    | .   1   
    Corruption             1    | .   1   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              2    | .   2   
  Non-combat               2    | .   2   
  Combat                   .    | .   .   
Robot Hacks Applied        3    | .   3   
  parse_system             2    | .   2   
  no_distress              1    | .   1   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               1023 | 255 768 
Spaces Moved               561  | 123 438 
  Core                     60   | 28  32  
  Treads                   .    | .   .   
  Legs                     501  | 95  406 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            118  | 106 121 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       28   | 8   48  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          32   | .   32  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      32   | .   32  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      835  | 246 589 
  Wait                     161  | 110 51  
  Move                     560  | 122 438 
  Hop                      .    | .   .   
  Pick Up                  21   | 8   13  
  Fast Attach              4    | 1   3   
  Attach                   14   | 5   9   
  Detach                   .    | .   .   
  Swap                     8    | .   8   
  Drop                     4    | .   4   
  Fire                     52   | .   52  
  Melee                    3    | .   3   
  Ram                      3    | .   3   
  Kick                     5    | .   5   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  256 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Repaired Beam Cannon?
  746 | -10/Materials | Core integrity fell below 50%
  783 | -10/Materials | Lost 7 parts (1p2n1u3w)
  893 | -10/Materials | Core integrity fell below 20%
 1024 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  malfunction and component deterioration are beyond the scope of repair.
  Advanced repair stations can complete complex tasks more quickly.
>>Layout(Zone)
Retrieving Zone 9N layout...
  Downloaded map data.
00950_ ALERT: Suspicious activity at Terminal M004. Dispatching
  Investigation squad.
00956_ R-06 Scavenger collects Imp. Heat Sink.
00977_ Ion Engine destroyed.
00987_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00987_ K-01 Serf cleans the Nuclear Reactor.
01007_ G-47 Trooper destroyed.
01008_ Acquired 45 matter.
01010_ G-34 Mercenary suffers critical hit.
01010_ G-34 Mercenary destroyed.
01010_ Destroyed Datajack.
01011_ Acquired 46 matter.
01019_ G-34 Mercenary destroyed.
01020_ Acquired 34 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ??????????????#??????????#######                   |
| ??????????????# ?????????#     #                   |
| ??????????????#  ????????# "T" #                   |
| ???????????????#  ???????#     #                   |
| ????????????????#  ??????#     #                   |
| ??????????  #####   ###### [[! #                   |
| ?????????     g         !# [!! #                   |
|  """  +                 !@%[!  #                   |
|  """  #                g #!    #                   |
|       #     ##+#########+# """ #                   |
|  """  #######            # """ #                   |
|  """  #######    """ """ # """ #                   |
|  """  ?     #    """ """ #     #                   |
|       #######    """ """ ######?                   |
| #########???#!           #??????                   |
| ??#     ###########/######??????                   |
| ??#                  #??????????                   |
| ??#                  #??????????                   |
| ??#        !     ""  #??????????                   |
| ??#    """       T"  #??????????                   |
| ??#   """""      ""  #??????????                   |
| ###    """"          #??????????                   |
| T     """""          #??????????                   |
|        """           #??????????                   |
|                      #??????????                   |
|                      #??????????                   |
|        """    """    #??????????                   |
|       """""  """""   #??????????                   |
| "     """""  """""   +??????????                   |
| "     """""  """??   #??????????                   |
| "      """    ""??   ???????????                   |
|                  ?   ???????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              279
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       85
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalMetafiberSpear
  Manual?         0
Play Time         00:15:24
  Cumulative      15.7 hours
  Start           2021.04.12 @ 23:25:44
  End             2021.04.12 @ 23:41:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c737c9d-c50c-4c8c-b5ac-865a4ddf782d