Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 03:42:35 Player: Sunsh1n3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1792) 1792 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5727 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 73/100 System Corruption 27% Temperature Cool (27) Movement Core (400) Ox7 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite > --- WEAPON (4) ------- Mace > --- INVENTORY (15) --- Light Ion Engine Light Treads Xenon Bombardment Thruster Cooled Cesium-ion Thruster Improved Heat Sink Improved Heat Sink Medium Armor Plating Improved Light Armor Plating Shock Rifle Beam Rifle Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle Great Maul Chainsword > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Carbon-fiber Leg Flight Unit Improved Heat Sink Advanced Signal Interpreter Target Analyzer System Restoration Module Shock Rifle Beam Rifle Rocket Launcher Datajack [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 2 . 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 100 | 7 7 15 4 30 7 25 5 Power 14 | 1 1 1 2 3 1 4 1 Engine 10 | 1 1 1 2 2 . 3 . Core 4 | . . . . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 40 | 3 2 7 2 14 1 10 1 Treads 6 | 2 2 . 2 . . . . Leg 30 | 1 . 6 . 13 1 8 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 1 . 1 . 2 . Utility 17 | 1 1 . . 5 1 8 1 Device 4 | . . . . 2 . 2 . Storage 3 | 1 . . . 1 . 1 . Processor 6 | . . . . 1 1 3 1 Hackware 1 | . 1 . . . . . . Protection 3 | . . . . 1 . 2 . Artifact . | . . . . . . . . Weapon 29 | 2 3 7 . 8 4 3 2 Energy Gun 7 | 1 1 1 . 3 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 2 4 . 2 2 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 1 Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . 2 . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 7 | . . . . . . 7 . Parts Lost 43 | . 1 3 4 12 2 5 16 Power 10 | . 1 . 1 2 1 2 3 Propulsion 17 | . . 2 3 5 1 1 5 Utility 6 | . . . . 2 . 1 3 Weapon 10 | . . 1 . 3 . 1 5 Highest Loss Streak 12 | . 1 3 4 8 2 3 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 95 93 76 85 87 88 87 Engine 7 | . 13 11 11 4 1 2 6 Core 2 | . . . . 3 4 5 4 Treads 7 | . 27 . 19 2 . . . Leg 19 | . . 38 1 28 28 21 18 Device 3 | . . . . 3 . 8 5 Storage 9 | . 14 11 11 9 7 5 6 Processor 5 | . . . . 9 14 8 12 Hackware 8 | . 11 11 11 9 7 6 5 Energy Gun 2 | . 8 4 . 2 . . . Ballistic Gun 12 | . 18 15 22 6 10 11 . Impact Weapon 3 | . . . . 1 7 6 12 Slashing Weapon 2 | . . . . . 1 5 6 Peak Build Rating 55 | 6 9 15 13 32 34 55 43 Average Rating 23 | 3 8 12 10 20 29 42 37 On Entrance 17 | . 6 9 13 11 20 34 43 Naked Turns . | . . . . . . . . Heaviest Build 61 | 11 12 18 16 35 38 61 44 Greatest Support 64 | 40 40 40 40 64 45 59 59 Greatest Overweight (x) 7 | . 2 . . 7 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 11 | 6 8 8 8 13 15 14 15 Most Carried 15 | 5 8 8 8 15 14 15 13 Average Carried 9 | 3 6 7 7 10 10 12 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 14 | 3 8 8 8 9 14 13 11 Class Distribution -------------------- 46% | Scavenger-Mutant 26% | Scavenger-Gladiator 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 1502 | 230 110 295 111 237 149 294 76 Remotely . | . . . . . . . . Salvage Created 2109 | . 141 469 29 509 139 654 168 Parts 105 | . 13 27 5 24 7 24 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 44 | . 5 12 2 13 1 6 5 Melee 9 | . . . . 2 . 3 4 Guns 20 | . 5 12 2 . 1 . . AOE 8 | . . . . 8 . . . Classes Destroyed 12 | . 3 3 . 3 2 1 . Worker 5 | . . . . . 1 4 . Builder 2 | . . . . 1 . 1 . Tunneler 1 | . . 1 . . . . . Recycler 5 | . . . . 2 1 2 . Operator 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 12 | . 2 4 2 . . . 4 Grunt 22 | . 3 5 . 11 . 3 . Brawler 2 | . . . . . . 1 1 Sentry 4 | . . 3 . 1 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 1 2 . Best Kill Streak 6 | . 2 4 2 6 3 2 4 Combat Bots Only 5 | . 2 4 2 5 1 1 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 530 | . 49 79 58 144 8 70 122 Missed 139 | . 14 19 16 45 1 14 30 Damage Taken 5725 | . 319 791 341 1560 105 935 1674 Core 1349 | . 48 147 81 198 15 149 711 Absorbed by Shields 40 | . . . . . . 40 . Core Remaining (%) 76 | 100 80 . 43 64 97 . . Volleys Fired 116 | . 25 51 14 22 4 . . Largest 2 | . 2 2 2 2 2 . . Hottest 84 | . 70 79 43 84 56 . . Shots Fired 212 | . 50 90 28 34 8 2 . Gun 202 | . 50 90 28 24 8 2 . Cannon . | . . . . . . . . Launcher 10 | . . . . 10 . . . Special . | . . . . . . . . Kinetic 148 | . 30 64 28 16 8 2 . Thermal 54 | . 20 26 . 8 . . . Explosive 10 | . . . . 10 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 4 11 2 5 3 2 . Robot Miss Streak 3 | . 3 3 2 2 2 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | . 29 63 5 26 6 35 12 Core Hits 87 | . 12 24 3 31 3 9 5 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 4 | . 1 . . . . 3 . Critical Strikes 12 | . 2 2 . 1 . 6 1 Burn 3 | . 1 2 . . . . . Destroy 1 | . 1 . . . . . . Smash 5 | . . . . 1 . 4 . Sever 3 | . . . . . . 2 1 Melee Attacks 82 | . . 3 . 11 2 44 22 Impact 50 | . . . . 11 2 32 5 Slashing 29 | . . . . . . 12 17 Piercing . | . . . . . . . . Sneak Attacks 15 | . . 3 . . 2 10 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . 3 2 Damage Inflicted 4981 | . 297 839 67 1500 269 1641 368 Guns 1511 | . 296 823 67 217 101 7 . Cannons . | . . . . . . . . Explosions 833 | . . . . 833 . . . Melee 2549 | . . . . 379 168 1634 368 Ramming 88 | . 1 16 . 71 . . . Kinetic 1042 | . 132 561 67 174 101 7 . Thermal 469 | . 164 262 . 43 . . . Explosive 833 | . . . . 833 . . . Electromagnetic . | . . . . . . . . Impact 1718 | . . . . 379 168 1056 115 Slashing 831 | . . . . . . 578 253 Piercing . | . . . . . . . . Highest Corruption 27 | . . 5 5 . . 15 27 Average Corruption 11 | . . 5 5 . . 13 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 47 | . . 2 6 . . 25 14 Message Errors 11 | . . . 3 . . 7 1 Matter Fused 12 | . . . 1 . . 6 5 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 10 | . . 1 2 . . 4 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . 1 . . . 2 3 Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . . 1 1 Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 469 | . . . . 78 66 310 15 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 469 | . . . . 78 66 310 15 Knockbacks 9 | . . . . 2 1 6 . Impact 9 | . . . . 2 1 6 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 26 | . 1 4 . 21 . . . Kicked 25 | . . 4 . 21 . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 78 315 . 245 . 179 249 Average Temperature 94 | . 30 127 . 109 . 98 88 Received Heat Transfer 2040 | . 66 348 . 846 . 156 624 Effects 4 | . . 3 . 1 . . . Energy Bleed 2 | . . 1 . 1 . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 9 | . . . . 3 1 4 1 Combat Hostiles 7 | . . . . 3 . 3 1 Parts Fried 3 | . . . . 1 . 1 1 Impact Corruptions 16 | . . . . 4 2 9 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 3 . . . . . Heat Transferred 1480 | . 555 814 . 111 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 275 | . 115 272 40 275 85 86 117 Initial 65 | . . 39 . 15 65 41 38 Average 78 | . 60 122 35 150 77 44 96 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 90 | 100 100 75 100 59 100 100 100 Level 1 9 | . . 24 . 40 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 2 . 3 . 1 . Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 1 . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . . 2 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 12 22 3 21 1 8 13 Peak Tracking Total 8 | . 4 6 3 8 1 2 7 Tactical Retreats 3 | . . 1 . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 3 | . 1 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 12 | . . . . . . . 12 Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed 1 | . . . . . . . 1 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 3 | . . 1 . 2 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 14 | . 2 2 . 1 3 3 3 Terminals 10 | . 1 2 . 1 3 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 27 | . 3 5 . 1 7 6 5 Successful 14 | . 1 4 . . 2 5 2 Failed 13 | . 2 1 . 1 5 1 3 Catastrophic 6 | . 1 . . . 3 . 2 Database Lockouts . | . . . . . . . . Manual 11 | . 1 4 . 1 3 . 2 Terminals 20 | . 2 5 . 1 7 . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 8 | . . 4 . . 2 . 2 Record 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . . 1 . . 1 . . Unreport Threat 2 | . . 2 . . . . . Zone Layout 1 | . . . . . 1 . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . 4 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Coupler Status 2 | . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 . 1 2 2 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . parse_system 1 | . . 1 . . . . . no_distress 1 | . . 1 . . . . . check_alert 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 42 | . . . 42 42 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 42 | . . . . 42 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 4018 | 117 725 685 322 508 233 1064 364 Spaces Moved 2300 | 69 395 395 173 262 162 608 236 Core 13 | 5 2 . . 4 . . 2 Treads 646 | 61 393 . 169 23 . . . Legs 1624 | 3 . 395 4 235 162 591 234 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 17 | . . . . . . 17 . Fastest Speed 50 | 50 150 120 120 120 120 114 100 Average Speed 137 | 150 159 120 159 129 123 139 123 Slowest Speed 400 | 160 160 120 160 400 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 7 39 23 45 23 3 11 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . 35 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 35 | . . . . 35 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 2822 | 81 442 532 195 369 183 745 275 Wait 107 | . 6 36 1 12 . 51 1 Move 2293 | 68 394 394 172 261 161 607 236 Hop . | . . . . . . . . Pick Up 46 | 5 7 13 3 2 6 9 1 Fast Attach 36 | 4 4 3 . 9 3 11 2 Attach 47 | 3 2 8 3 15 4 9 3 Detach 21 | 1 . 1 . 9 3 7 . Swap 17 | . 1 4 1 6 . 5 . Drop 24 | . 2 15 1 1 . 5 . Fire 116 | . 25 51 14 22 4 . . Melee 77 | . . 3 . 11 2 41 20 Ram . | . . . . . . . . Kick 25 | . . 4 . 21 . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 12 | . . . . . . . 12 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 12) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x2 1152 | -9/Materials | Build established: Scavenger-Mutant 1243 | -9/Materials | Lost 3 parts (2n1w) 1450 | -9/Materials | Discovered new exit (range 13) 1528 | -9/Materials | Entered Mines 1554 | -9/Mines | Core integrity fell below 50% 1572 | -9/Mines | Met a Derelict bent on vengeance 1583 | -9/Mines | Lost 4 parts (1p3n) 1780 | -9/Mines | Learned Materials trap positions 1833 | -9/Mines | Discovered new exit (range 8) 1850 | -9/Mines | Entered Materials 1850 | -8/Materials | Accompanied by 2 allies 1850 | -8/Materials | Evolved 2 slots: Utility x2 1851 | -8/Materials | Loaded intel: 18 trap records 1855 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2031 | -8/Materials | Lost 4 parts (1n1u2w) 2179 | -8/Materials | Discovered new exit (range 10) 2316 | -8/Materials | Lost 8 parts (2p4n1u1w) 2358 | -8/Materials | Entered Factory 2358 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2529 | -7/Factory | Discovered new exit (range 16) 2591 | -7/Factory | Entered another Factory area 2591 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2853 | -6/Factory | Build established: Scavenger-Gladiator 3122 | -6/Factory | System corruption reached 10% 3145 | -6/Factory | Lost 3 parts (1p1n1w) 3640 | -6/Factory | Discovered new exit (range 15) 3654 | -6/Factory | Identified exit to Garrison 3655 | -6/Factory | Entered Garrison 3667 | -6/Garrison | Discovered new exit (range 58) 3667 | -6/Garrison | Discovered new exit (range 71) 3667 | -6/Garrison | Discovered new exit (range 59) 3732 | -6/Garrison | Lost 4 parts (1p2n1w) 3841 | -6/Garrison | Triggered checkpoint 4001 | -6/Garrison | Core integrity fell below 50% 4014 | -6/Garrison | Core integrity fell below 20% 4019 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gladiator. 03994_ Imp. Melee Analysis Suite destroyed. 03994_ Hacking Suite destroyed. 03994_ Carbon-fiber Leg destroyed. 03994_ System corrupted by crushing effect (+4). 03994_ System corrupted by crushing effect (+5). 03994_ System corrupted by crushing effect (+3). 03995_ Great Maul destroyed. 03997_ Critical hit (Burn: +37). 03998_ B-48 Gladiator Imp. Light Armor Plating severed. 04001_ B-48 Gladiator destroyed. 04004_ Acquired Mace. 04005_ System corrupted: IFF burst signal emitted. 04005_ Adv. Weight Redist. System destroyed. 04005_ Critical hit (Burn: +37). 04013_ Katana destroyed. 04014_ Mace destroyed. 04017_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #?#"""""#?????????????????????# ########### """" | | #### ######?????????????????# ^ " | | + + ##????????????????# ########### """" | | ###+##### # #????????????????# #?????????###### | | #?# #???# ####????????????????# #######????????? | | #?# #???# #?????????????####### #????????? | | ??# #?### #?????????????# + #????????? | | ### ### " ####??????????# ##### #### #????????? | | # + " + #??????????# #???# #??# ###??????? | | #+##### " ## #??????????# #???# #??# " #??????? | | #???### ## #??????????# #???# #??# " #??????? | | #?????# ## #??????????# #???# #??# " #??????? | | ####### ## #??????????# #???# #??# ###??????? | | ## #??????????# #???# #??# #????????? | | ####+##### #??????????# #???# #??# #????????? | | #??# #???# #??????????# #???# #??# ###??????? | | #??# #???# #??????????# #???# #??# #"#??????? | | #??# #???# #??????????# #???# #??# "#??????? | | #### #???# #??????????# #???# #### "#??????? | | + #???# #???????#### ##### + + "#??????? | | #### #???# #???????# +^^^+ + #"#??????? | | #??# #???# #######?# ########^^^#########??????? | | #??# #???# ## #?# #??????#^^^#??????????????? | | #??# #?###+##""""###+######## #??????????????? | | ####+### g % g g #??????????????? | | ^ g @ g #??????????????? | | ^ g #??????????????? | | ########## ## ##% #####T#####??????????????? | | ???????### ## ## ###?###??????????????????? | | ???????# " #??????????????????????? | | ???????# " ######?????????????????? | | ???????# " + #?????????????????? | | ???????# " #### #?????????????????? | | ???????### ## ## ###??# #?????????????????? | | ?????????# ## ## ######+###???????????????? | | ?????????# #???????????????? | | ?????????# #???????????????? | | ?????????# ####### #???????????????? | | ?????????## ##""""## ##?????# #???????????????? | | ??????????# ## ## ######## #####???????????? | | ??????????#^^######## + + + #???????????? | | ??????????# #??????# ######## ### #???????????? | | ??????????# #??????#^^#??????# #?# #???????????? | | ??????????# #??????# #??????# #?# #???????????? | | ??????????# #??????# #??????# #?# #???????????? | | ########### #??????# ######## ###+##########??? | | #??????# #### | | #??????# ##"T | | ###########++#??????####### ########+####### | | ??????????# #????????????# ######## #?????#[ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Safety First Challenges ------------ None Game ------ Seed CompanionGunCompactor Manual? 0 Play Time 00:42:30 Cumulative 14.1 hours Start 2024.09.03 @ 03:00:18 End 2024.09.03 @ 03:42:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8d313bd-b027-42b9-aa34-3206a6f37af6