Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 19:48:41 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (1982) 1982 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 5984 Bonus ------- High Alert Combat Kills 4 Aligned with FarCom 300 Friendly Fire -37 Cogmind --------- Core Integrity 531/700 Matter 5/300 Energy 275/275 System Corruption 4% Temperature Cool (0) Movement Treading (157) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine (fused) > --- PROPULSION (4) --- Armored Treads Advanced Treads > --- UTILITY (6) ------ Lightpack 2.0 Targeting Computer Advanced Targeting Computer Core Shielding > --- WEAPON (2) ------- Minigun Rocket Array > --- INVENTORY (40) --- Light Deuterium Engine Light Nuclear Core Armored Treads Heat Sink High-capacity Storage Unit Compact Matter Pod (0) ECM Suite Reaction Control System Weapon Shielding Improved Light Armor Plating Component Analysis Suite Gatling Laser Beamcaster Minigun Light Cannon Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Lightpack 2.0 Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Armored Treads Heat Sink High-capacity Storage Unit Compact Matter Pod ECM Suite Reaction Control System Core Shielding Weapon Shielding Improved Light Armor Plating Light Cannon Light Cannon Grenade Launcher Rocket Array [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 4 | . . . 1 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 53 | 6 10 3 5 . 1 1 18 5 4 Power 7 | 1 1 2 . . . 1 1 . 1 Engine 7 | 1 1 2 . . . 1 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 4 . 1 . . . 5 2 . Treads 10 | . 2 . 1 . . . 5 2 . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 2 | . 2 . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . 2 . 1 . 9 2 3 Device 4 | . . . 1 . 1 . 2 . . Storage 4 | 1 1 . . . . . 1 . 1 Processor 4 | . 1 . 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 8 | . . . . . . . 4 2 2 Artifact . | . . . . . . . . . . Weapon 12 | 2 3 1 2 . . . 3 1 . Energy Gun 2 | . . . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . . 2 . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 4 | . 2 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Parts Lost 10 | . 1 . . . . . 5 1 3 Power 2 | . . . . . . . 1 . 1 Propulsion 4 | . 1 . . . . . 1 1 1 Utility 3 | . . . . . . . 2 . 1 Weapon 1 | . . . . . . . 1 . . Highest Loss Streak 4 | . 1 . . . . . 4 1 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 91 | . 97 100 99 100 100 100 77 76 75 Engine 10 | . 14 14 11 11 11 11 8 7 6 Treads 26 | . 16 28 33 33 33 33 25 23 22 Device 3 | . . . 11 11 11 11 1 . . Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 11 | . 11 14 11 11 11 11 4 15 15 Protection 3 | . . . . . . . 11 7 7 Energy Gun 4 | . . . 2 11 11 11 9 . . Ballistic Gun 5 | . 9 6 8 . . . 2 12 7 Ballistic Cannon 2 | . 6 7 . . . . . . . Launcher 9 | . 11 14 10 11 11 11 4 1 7 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 10 49 55 61 61 61 61 28 31 31 Greatest Support 82 | 26 40 40 60 60 60 60 60 82 62 Greatest Overweight (x) 4 | 2 4 1 1 1 1 1 . . . Average Overweight (x) . | . . 1 . 1 . . . . . Largest Inventory Capacity 40 | 8 20 20 20 20 20 20 40 40 40 Average Capacity 26 | 7 15 20 20 20 20 20 39 40 40 Most Carried 20 | 2 11 20 19 18 20 20 20 18 19 Average Carried 15 | 1 8 17 17 18 18 19 16 16 17 Final Capacity 40 | 8 20 20 20 20 20 20 40 40 40 Final Carried 20 | 2 11 20 18 18 20 19 16 18 17 Class Distribution -------------------- 62% | Mutant 37% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 1329 | 229 223 323 . . . . 413 100 41 Remotely . | . . . . . . . . . . Salvage Created 2293 | . 485 297 12 . . . 1078 111 310 Parts 150 | . 53 22 2 . . . 49 15 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 8 | . 6 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 48 | . 10 1 1 . . . 22 3 11 Guns 30 | . 4 . 1 . . . 20 3 2 Cannons 1 | . . 1 . . . . . . . AOE 15 | . 6 . . . . . . . 9 Classes Destroyed 12 | . 6 1 . . . . 3 1 1 Worker 8 | . 4 2 . . . . 2 . . Builder 9 | . 7 2 . . . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 5 | . 2 3 . . . . . . . Watcher 4 | . 2 . . . . . 1 1 . Swarmer 14 | . 6 . 1 . . . 4 2 1 Grunt 22 | . 4 1 . . . . 12 . 5 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . . . . 1 . 2 Sentry 5 | . . . . . . . 4 . 1 Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 8 | . 5 6 1 . . . 8 2 5 Combat Bots Only 8 | . 4 1 1 . . . 8 2 5 Max Kills in Single Turn 4 | . 4 1 1 . . . 2 1 4 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . 3 . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Hostile Shots Fired 289 | . 43 1 15 . . . 141 28 61 Missed 78 | . 13 . 4 . . . 37 6 18 Damage Taken 3193 | . 273 10 93 . . . 1609 328 880 Core 467 | . 69 . . . . . 229 . 169 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 60 | . . . . . . . 54 . 6 Regen/Repaired (Parts) 24 | . . . . . . . 24 . . Core Remaining (%) 82 | 100 . 72 . . . 100 58 . . Volleys Fired 207 | . 54 24 11 . . . 75 22 21 Largest 2 | . 2 1 1 . . . 2 2 1 Hottest 138 | . 60 35 75 . . . 138 50 45 Shots Fired 309 | . 90 24 11 . . . 124 39 21 Gun 238 | . 58 6 11 . . . 118 38 7 Cannon 32 | . 14 18 . . . . . . . Launcher 39 | . 18 . . . . . 6 1 14 Special . | . . . . . . . . . . Kinetic 185 | . 72 24 10 . . . 34 38 7 Thermal 85 | . . . 1 . . . 84 . . Explosive 33 | . 18 . . . . . . 1 14 Electromagnetic 6 | . . . . . . . 6 . . Robot Hit Streak 13 | . 5 5 2 . . . 10 4 13 Robot Miss Streak 5 | . 4 3 3 . . . 5 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . 5 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 186 | . 48 14 4 . . . 86 19 15 Core Hits 154 | . 39 9 1 . . . 42 11 52 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 1 . . . . 6 . . Burn 6 | . . . . . . . 6 . . Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5411 | . 1134 251 74 . . . 1896 539 1517 Guns 2597 | . 280 86 74 . . . 1693 366 98 Cannons 315 | . 150 165 . . . . . . . Explosions 2499 | . 704 . . . . . 203 173 1419 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1640 | . 430 251 74 . . . 421 366 98 Thermal 1272 | . . . . . . . 1272 . . Explosive 2296 | . 704 . . . . . . 173 1419 Electromagnetic 203 | . . . . . . . 203 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 4 Average Corruption 3 | . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . . 1 15 Message Errors 2 | . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . 3 3 . . . . . 4 . Projectiles 3 | . . 3 . . . . . . . Explosions 7 | . 3 . . . . . . 4 . Melee . | . . . . . . . . . . Knockbacks 4 | . 1 3 . . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . 1 3 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . 3 . . . . . 32 . 57 Shots 7 | . 1 . . . . . 2 . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 406 | . 12 12 30 . . . 406 . 262 Average Temperature 117 | . 4 6 6 . . . 150 . 115 Received Heat Transfer 1188 | . 66 6 45 . . . 819 . 252 Effects 3 | . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . . . 5 . . Heat Transferred 2886 | . . . . . . . 2886 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 443 | . 254 72 65 25 . . 443 209 . Initial 133 | . . 40 . 25 . . . 133 . Average 80 | . 143 24 21 25 . . 107 117 . Maximum Alert Level 2 | . 1 . . . . . 2 1 . Low Security (%) 86 | 100 64 100 100 100 . 100 77 96 . Level 1 10 | . 35 . . . . . 13 3 . Level 2 2 | . . . . . . . 9 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 1 2 . . . 5 3 . Investigation 7 | . 1 1 1 . . . 3 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 2 . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 9 | . 4 . 2 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 22 1 6 . . . 31 7 13 Peak Tracking Total 6 | . 5 1 5 . . . 6 4 5 Tactical Retreats 8 | . 2 . 1 . . . 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 3 | . 1 . . . . . 2 . . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 2 | . . 1 . . . . 1 . . Max in Single Turn 1 | . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 16 | . 3 2 1 . 3 . 5 2 . Terminals 9 | . 2 1 1 . . . 4 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 7 3 2 . 26 . 14 3 . Successful 43 | . 3 2 . . 26 . 10 2 . Failed 12 | . 4 1 2 . . . 4 1 . Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 5 | . . 3 . . 2 . . . . Terminals 22 | . 6 2 2 . . . 11 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . 2 2 . . 26 . 8 1 . Record 30 | . 1 . . . 26 . 2 1 . Part Schematic 1 | . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . . . . 2 . . Unreport Threat 1 | . . . . . . . 1 . . Investigation Status 2 | . . . . . . . 2 . . Reinforcement Status 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 1 . . . 4 1 . Full Trace Events 3 | . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 8037 | 66 988 1650 340 42 1900 75 1572 631 773 Spaces Moved 3595 | 56 631 660 149 18 791 43 455 351 441 Core 16 | 16 . . . . . . . . . Treads 3125 | . 217 660 149 18 791 43 455 351 441 Legs . | . . . . . . . . . . Wheels 164 | 40 124 . . . . . . . . Hover 290 | . 290 . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 240 160 240 160 160 160 161 157 Average Speed 188 | 98 130 240 173 240 239 173 165 161 160 Slowest Speed 296 | 150 296 240 240 240 240 240 170 170 161 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 61 94 14 6 92 24 32 10 65 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 300 | . 90 . . . . . . 10 200 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 300 | . 90 . . . . . . 10 200 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total 4572 | 63 719 705 221 18 796 44 1156 380 470 Wait 659 | . 4 1 54 1 2 . 595 . 2 Move 3586 | 55 630 659 148 17 790 42 454 350 441 Hop . | . . . . . . . . . . Pick Up 44 | 2 14 13 2 . 1 . 8 3 1 Fast Attach 13 | 6 3 . . . 1 . 1 2 . Attach 15 | . . . 3 . . . 8 1 3 Detach 3 | . . . . . . . 2 . 1 Swap 25 | . 7 3 2 . . 1 9 2 1 Drop 20 | . 7 5 1 . 2 1 4 . . Fire 207 | . 54 24 11 . . . 75 22 21 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 17) 1055 | -10/Materials | Entered Mines 1142 | -10/Mines | Discovered new exit (range 9) 1327 | -10/Mines | Learned location of Zion (-7) 1539 | -10/Mines | Met a Derelict shopkeep closing up shop 1678 | -10/Mines | Learned location of Storage (-9) 1853 | -10/Mines | Learned Materials stockpile data 2369 | -10/Mines | Discovered new exit (range 5) 2705 | -10/Mines | Entered Materials 2705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -9/Materials | Identified exit to Storage 2941 | -9/Materials | Met 8R-AWN 3015 | -9/Materials | Discovered new exit (range 10) 3045 | -9/Materials | Entered Mines 3046 | -9/Mines | Followed 8R-AWN into the Mines 3078 | -9/Mines | Discovered new exit (range 5) 3087 | -9/Mines | Entered Exiles 3087 | -9/Exiles | Accompanied by 2 allies 3117 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3123 | -9/Exiles | Discovered new exit (range 15) 3150 | -9/Exiles | Welcomed by 8R-AWN 3193 | -9/Exiles | Met EX-HEX 3279 | -9/Exiles | Met EX-BIN 3582 | -9/Exiles | Met EX-DEC 3729 | -9/Exiles | Visited The Gauntlet 4239 | -9/Exiles | Discovered new exit (range 14) 4568 | -9/Exiles | Aligned with FarCom system 4570 | -9/Exiles | Given EX-Vault access code 4647 | -9/Exiles | Opened EX-Vault 4657 | -9/Exiles | Found Prototype Storage 4714 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4987 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4987 | -9/Exiles | Entered Mines 5040 | -8/Mines | Discovered new exit (range 7) 5062 | -8/Mines | Entered Materials 5062 | -8/Materials | Evolved 2 slots: Utility x2 5063 | -8/Materials | Identified Lightpack 2.0 5103 | -8/Materials | Repaired Core Shielding 5352 | -8/Materials | Build established: Hauler-Mutant 6481 | -8/Materials | Destroyed 8 combat bots 6484 | -8/Materials | Lost 4 parts (1p1n1u1w) 6619 | -8/Materials | Discovered new exit (range 10) 6634 | -8/Materials | Entered Factory 6634 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6704 | -7/Factory | Found Prototype Launcher 7106 | -7/Factory | Identified Rocket Array 7110 | -7/Factory | Garrison activated, responded to threat 7185 | -7/Factory | Discovered new exit (range 12) 7265 | -7/Factory | Entered Lower Caves 7411 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7669 | -7/Lower Caves | Learned Factory garrison access intel 7753 | -7/Lower Caves | Learned Factory terminal intel 8038 | -7/Lower Caves | Self-destructed Last Messages --------------- System corrupted: Deuterium Engine fused. System corrupted: Matter fused (-9). Acquired derelict log, extracted data. Data stored: Factory garrison access intel. System corrupted: Matter fused (-3). System corrupted: Substantial component data lost. Acquired derelict log, extracted data. Data stored: Factory terminal intel. System corrupted: Energy discharge (-63). System corrupted: Component data lost. System corrupted: Energy discharge (-82). System corrupted: Component data lost. N4FPVT9RN03:|V>MF1SROIRPYX The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Arm. Treads destroyed. Critical hit (Burn: +37). 0VKBZUMR&UAGG/Z=V21WN0MAB84YKSEFXDV Map ----- +----------------------------------------------------+ | ??????????????## # " ##?????# #????????? | | ?????????????## ?# """" ##??????# ##????????? | | ??????????#### ## " #??????? #?????????? | | ??????????# ## " #??????# ?????????## | | ???????????# ## """ #??????## ?????????# | | ??????????????# """" #???????###???####??# | | ???? ????????# "" #???????????### #??# | | ???# #??????# #??????????## ##?## | | ??? ##??## #?????????## #??? | | ?? $ ## ## ####??????#### #??? | | ???# ############?????# #??# | | ??????# #????### ##????# #?## | | ??????## ## #????# ##???# #??# | | ???????#??## ##???# #??## ##### | | ??????????# ##### #### # | | ??????????# ### ### ### | | ??????????## ## ## ###"[ ### | | ???????????# ##?# ###" "# | | ???????? #??# ## "" | | ?????# ##g #??## # # " | | ?????? ## ###### #???### X ### " | | ????? ##?# ##????# g#?????# ""%#### / " | | ?????# #??# #??????# #????## "### " | | ??????###??# #???????#b #????# # # # # | | ???????????## #???????## #???## # | | ????????????##????????# @#??## ## X" # | | ?????????????????????## #??# # # | | ?????????????????????# ##?## | | ?????????????????????# #??## # | | ?????????????????????# #???## # ## ## ## | | ????????????????????## ##??## ## # # # | | ???????????????????## #??# ### # # | | ??????????????????## ##### #?## # # ## | | ??????????????????# ## ##?# # ### | | ??????????????????## ## #??### # # ## | | ??????????????????## ### #???#### ## ### | | ??????????????????# ## #????## ##### | | ??????????????????# ## #??### ## | | ??????????????????## ### ###?## # | | ???????????????????# #?## ##??## # | | ???????????????????# ######## ##??## | | ??????????????????## #?# ######### | | ??????????????????# #?# ##### #### | | ??????????????????# ##?# #??# # # | | ??????????????????## ### #??# ## ### | | ???????????????????# ####### ##?? | | ???????????????????# ### | | ???????????????????## | | ????????????????????# # | | ????????????????????# ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Evasion (%) 53 Targeting Accuracy 13 Recoil Reduction 4 Item Schematics ----------------- ECM Suite | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Librarian Safety First Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed BombMappingProcessor Manual? 0 Play Time 01:08:35 Cumulative 5.0 hours Start 2024.04.04 @ 18:40:10 End 2024.04.04 @ 19:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a25c2e70-d919-4b89-8e22-08a93ebf9649