Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 13:09:38 Player: glorp Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (68) 340 Value Destroyed (2232) 2232 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 9047 Bonus ------- Follower Combat Kills 235 Met Data Miner 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 21/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Gyrokinetic Inverter > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Phase Gun Phase Gun Phase Gun Phase Gun Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Melee Analysis Suite Melee Analysis Suite Matter Filter > --- WEAPON ----------- Rocket Launcher Rocket Launcher Spear > --- INVENTORY -------- Titanium Leg Titanium Leg Phase Cannon Advanced Assault Cannon Datajack Remote Datajack Makeshift Axe [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 7 | . . 1 . 1 1 . . . . . . . 2 2 Utility 3 | . . 1 . 1 . . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 84 | 6 4 7 9 19 3 . . . . 3 . 10 9 14 Power 9 | . 1 1 1 . 1 . . . . 1 . . 2 2 Engine 6 | . 1 1 1 . . . . . . 1 . . 2 . Core 1 | . . . . . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 27 | 2 . 1 2 10 2 . . . . . . 3 3 4 Treads 1 | . . 1 . . . . . . . . . . . . Leg 14 | 2 . . 1 4 2 . . . . . . 2 . 3 Wheel 1 | . . . 1 . . . . . . . . . . . Hover 11 | . . . . 6 . . . . . . . 1 3 1 Flight . | . . . . . . . . . . . . . . . Utility 24 | 1 1 1 4 7 . . . . . 2 . 2 2 4 Device 10 | . 1 . 1 2 . . . . . 2 . . 1 3 Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 7 | . . . 1 3 . . . . . . . 2 1 . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . 1 1 2 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 3 2 4 2 2 . . . . . . . 5 2 4 Energy Gun 7 | 2 . 1 . . . . . . . . . 1 . 3 Energy Cannon 3 | . . . . . . . . . . . . 1 1 1 Ballistic Gun 6 | 1 . 1 1 1 . . . . . . . 2 . . Ballistic Cannon 4 | . 2 1 . . . . . . . . . 1 . . Launcher 2 | . . 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . . . Parts Lost 39 | . . . . 4 . . . . . . . 18 6 11 Power 6 | . . . . . . . . . . . . 2 2 2 Propulsion 15 | . . . . . . . . . . . . 8 2 5 Utility 12 | . . . . 4 . . . . . . . 4 2 2 Weapon 6 | . . . . . . . . . . . . 4 . 2 Highest Loss Streak 6 | . . . . 2 . . . . . . . 6 4 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 2 6 6 7 7 7 8 8 8 8 7 7 5 4 3 Power . | 1 1 1 1 1 1 1 1 1 1 . . . . . Propulsion 1 | . 2 . 1 1 1 2 2 2 2 2 2 . . . Utility . | . . . . . 1 1 . . . . . . 1 . Weapon 3 | . 2 3 3 3 1 2 2 3 3 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . . 2 1 2 . . . . . . . 1 1 1 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 4 | . . 1 1 1 . . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . 1 1 . Average Slot Usage (%) 83 | . 85 98 95 84 87 92 92 80 80 91 93 83 13 20 Engine 7 | . 9 11 11 9 6 . . . . 5 6 3 . . Core 1 | . . . . . . 7 7 6 6 6 6 3 . . Treads 4 | . . 11 11 2 . . . . . . . . . . Leg 11 | . 28 22 14 17 . . . . . . . 7 3 4 Wheel 1 | . . . 3 3 . . . . . . . . . . Hover 9 | . . . . 7 30 30 30 26 26 26 26 19 8 8 Device 8 | . 4 11 10 3 6 7 7 6 6 12 13 10 . . Storage 8 | . 14 11 11 9 7 7 7 6 6 6 6 5 . . Processor 7 | . . . 5 11 15 15 15 13 13 13 13 13 . . Protection 3 | . . 9 5 7 . . . . . . . . . . Ballistic Gun 4 | . 4 8 5 7 . . . . . . . 2 . . Ballistic Cannon 5 | . 18 12 11 . . . . . . . . 1 . . Launcher 5 | . . . 5 4 10 15 15 13 13 13 13 6 . . Piercing Weapon 2 | . . . . 3 7 7 7 6 6 6 6 3 . . Peak Build Rating 45 | 5 7 13 28 38 40 40 40 40 40 45 44 45 31 43 Average Rating 25 | 4 6 11 18 31 38 40 40 40 40 44 44 38 15 23 On Entrance 26 | . 5 7 12 28 35 40 40 40 40 40 44 44 6 18 Naked Turns 6 | . . . . . . . . . . . . 6 . . Heaviest Build 39 | 7 17 22 33 34 26 22 22 22 22 35 35 39 26 33 Greatest Support 60 | 20 20 20 28 60 32 32 32 32 32 32 32 54 39 60 Greatest Overweight (x) 9 | . . 1 1 9 . . . . . 1 1 2 . 4 Average Overweight (x) . | . . . . . . . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 7 8 5 5 Average Carried 6 | 2 6 6 7 7 7 8 7 7 8 7 7 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 7 8 7 8 8 8 8 8 7 7 5 4 5 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Matter Collected 1994 | 250 21 262 226 560 21 . . 66 . 72 . 255 126 135 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2155 | . 51 334 120 919 39 . . . . 12 . 280 117 283 Parts 141 | . 7 24 9 57 7 . . . . . . 18 6 13 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 13 . . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 58 | . 3 9 7 16 4 . . . . 1 . 12 2 4 Melee 14 | . . . . 7 . . . . . . . 2 2 3 Guns 9 | . 3 4 . 2 . . . . . . . . . . Cannons 12 | . . 5 4 . . . . . . . . 2 . 1 AOE 23 | . . . 3 7 4 . . . . 1 . 8 . . Classes Destroyed 12 | . 1 4 1 3 . . . . . 1 . 2 . . Worker 3 | . . . . 3 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Recycler 3 | . . 1 . 2 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 3 | . . 1 . 2 . . . . . . . . . . Swarmer 21 | . 3 3 5 1 4 . . . . . . 5 . . Grunt 21 | . . 4 1 10 . . . . . . . . 2 4 Brawler 1 | . . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 7 | . . 2 . 4 . . . . . . . 1 . . Hunter 4 | . . . . . . . . . . . . 4 . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 4 7 4 . . . . 1 . 3 2 2 Combat Bots Only 5 | . 3 4 4 5 4 . . . . 1 . 3 2 2 Max Kills in Single Turn 4 | . 1 1 3 3 4 . . . . 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 4 . . . . 1 . 2 . . Melee 1 | . . . . 1 . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 581 | . 21 37 28 78 5 . . . . 6 . 157 104 145 Missed 172 | . 6 16 9 16 5 . . . . 2 . 50 33 35 Hits 409 | . 15 21 19 62 . . . . . 4 . 107 71 110 Melee 8 | . . . 1 4 . . . . . . . 3 . . Projectile 401 | . 15 21 18 58 . . . . . 4 . 104 71 110 Critical Strikes 20 | . . . . 7 . . . . . . . 5 1 7 Damage Taken 7406 | . 122 237 183 1069 . . . . . 67 . 2070 1210 2448 Core 2544 | . 35 21 12 174 . . . . . 14 . 551 576 1161 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 86 . 91 68 . . 100 . . . . 33 42 . Volleys Fired 111 | . 15 16 20 25 1 . . . . 3 . 22 . 9 Largest 3 | . 2 2 2 2 2 . . . . 2 . 3 . 3 Hottest 264 | . 60 60 63 66 66 . . . . 66 . 153 . 264 Shots Fired 199 | . 30 32 32 44 2 . . . . 6 . 42 . 11 Gun 86 | . 22 8 11 32 . . . . . . . 10 . 3 Cannon 76 | . 8 24 20 . . . . . . . . 16 . 8 Launcher 37 | . . . 1 12 2 . . . . 6 . 16 . . Special . | . . . . . . . . . . . . . . . Kinetic 127 | . 19 32 31 32 . . . . . . . 13 . . Thermal 33 | . 11 . . . . . . . . . . 11 . 11 Explosive 37 | . . . 1 12 2 . . . . 6 . 16 . . Electromagnetic 2 | . . . . . . . . . . . . 2 . . Robot Hit Streak 10 | . 4 8 8 9 . . . . . 2 . 10 . 8 Robot Miss Streak 5 | . 5 1 3 2 . . . . . 2 . 4 . 2 Penetration Max 1 | . . . 1 . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 157 | . 11 20 15 55 . . . . . 3 . 26 9 18 Core Hits 109 | . 4 13 9 36 4 . . . . 3 . 28 4 8 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . 1 . Impale 1 | . . . . 1 . . . . . . . . . . Melee Attacks 55 | . . . . 28 . . . . . . . 6 11 10 Impact . | . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . 11 10 Piercing 34 | . . . . 28 . . . . . . . 6 . . Sneak Attacks 3 | . . . . 3 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6098 | . 115 356 534 2317 306 . . . . 109 . 1360 354 647 Guns 957 | . 85 97 152 391 . . . . . . . 136 . 96 Cannons 964 | . 30 259 171 . . . . . . . . 301 . 203 Explosions 2302 | . . . 211 914 306 . . . . 109 . 762 . . Melee 1860 | . . . . 1012 . . . . . . . 149 354 345 Ramming 15 | . . . . . . . . . . . . 12 . 3 Kinetic 1329 | . 60 356 323 391 . . . . . . . 199 . . Thermal 565 | . 55 . . . . . . . . . . 211 . 299 Explosive 2302 | . . . 211 914 306 . . . . 109 . 762 . . Electromagnetic 27 | . . . . . . . . . . . . 27 . . Impact . | . . . . . . . . . . . . . . . Slashing 699 | . . . . . . . . . . . . . 354 345 Piercing 1161 | . . . . 1012 . . . . . . . 149 . . Highest Corruption 11 | . . . . 4 . . . . . . . . . 11 Average Corruption 4 | . . . . 4 . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . . 4 . . . . . . . . . 1 Message Errors 2 | . . . . 2 . . . . . . . . . . Matter Fused 2 | . . . . 1 . . . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 88 | . . . 3 70 . . . . . . . 15 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 32 | . . . 3 14 . . . . . . . 15 . . Melee 56 | . . . . 56 . . . . . . . . . . Knockbacks 6 | . 1 . 4 . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . 1 . 4 . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . 3 107 . . . . . 5 . 6 . 1 Shots 5 | . . . 1 3 . . . . . 1 . . . . Rammed 3 | . . . . . . . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 392 | . 20 12 24 199 . . . . . 40 . 211 7 392 Average Temperature 58 | . 9 5 9 35 . . . . . 21 . 57 5 192 Received Heat Transfer 1446 | . . 54 24 450 . . . . . . . 225 315 378 Effects 2 | . . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . 2 Heat Transferred 795 | . 125 . . . . . . . . . . 259 . 411 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . . . . . 1 . Low Security (%) 87 | 100 100 100 100 14 100 . . 100 . . . . 98 100 Level 1 12 | . . . . 85 . . . . . . . . 1 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 390 | . 75 132 88 390 187 . . . . . . . 206 91 Initial 196 | . . . . 29 166 . . . . . . . 196 91 Average 71 | . 23 43 7 276 140 . . . . . . . 159 30 Influence Increases 2205 | . 111 234 226 704 101 . . . 45 30 . 325 320 109 Destroy 0b10 Robot/C 1300 | . 60 180 180 400 80 . . . . 20 . 260 40 80 Destroy 0b10 Robot/NC 60 | . . 10 . 40 . . . . . . . 10 . . Destroy Leader 256 | . 10 42 30 94 10 . . . . 10 . 40 10 10 Allied During Kill 46 | . . . 8 23 . . . . . . . 15 . . Successful Hack 10 | . 10 . . . . . . . . . . . . . Disable Machine 15 | . . . . 15 . . . . . . . . . . Destroy Structure 98 | . 1 2 8 72 11 . . . . . . . . 4 Advance Influence 150 | . . . . . . . . . . . . . 150 . Partial Spotted 30 | . 15 . . 15 . . . . . . . . . . Lose Combat Pursuer 240 | . 15 . . 45 . . . . 45 . . . 120 15 Influence Decreases 2190 | . 111 234 151 412 341 127 . . 10 65 . 250 209 280 Entered New Map 427 | . . . . 46 201 48 . . . 8 . . 29 95 Time Decay 1504 | . 111 234 151 286 140 79 . . 10 57 . 186 120 130 Lost Part 219 | . . . . 40 . . . . . . . 64 60 55 Lost Ally 40 | . . . . 40 . . . . . . . . . . Squads Dispatched 16 | . 1 2 1 5 . . . . . . . 1 3 3 Investigation 4 | . . 1 1 . . . . . . . . . . 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 8 | . 1 1 . 2 . . . . . . . . 3 1 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Distress Signals 6 | . . 1 . 3 . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 125 | . 5 11 10 31 4 . . . 1 1 . 27 24 11 Peak Tracking Total 14 | . 3 5 4 6 4 . . . 4 1 . 9 14 6 Tactical Retreats 12 | . 1 . . 1 . . . . 1 . . 5 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Traps Triggered 2 | . . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Disabled 2 | . . . . 1 . . . . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Accessed 11 | . 3 . 1 . . . 1 . . . 4 . . 2 Terminals 4 | . 3 . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 51 | . 14 . 1 . . . 1 . . . 30 . . 5 Successful 42 | . 8 . 1 . . . 1 . . . 30 . . 2 Failed 9 | . 6 . . . . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 17 | . 14 . . . . . . . . . . . . 3 Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 40 | . 8 . 1 . . . 1 . . . 30 . . . Record 15 | . 4 . . . . . . . . . 11 . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 3 . . . . . . . . . . . . 2 Full Trace Events 2 | . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . . 2 . . . . . . . . 1 . . Largest Group 2 | . . . 2 2 . . . . . . . 1 . . Highest-Rated Group 96 | . . . 50 50 . . . . . . . 96 . . Highest-Rated Ally 96 | . . . 31 31 . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 36 | . . . 9 23 . . . . . . . 4 . . Total Damage 641 | . . . 126 372 . . . . . . . 143 . . Kills 9 | . . . 2 4 . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 3556 | . 112 668 1101 25 274 292 35 71 106 151 86 635 . . Sensors 1650 | . . . . 25 274 292 35 71 106 151 86 610 . . Terrain 1881 | . 112 668 1101 . . . . . . . . . . . ECM 811 | . . . . . . . . . . 90 86 635 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Turns Passed 6018 | 64 334 668 1739 620 299 292 35 71 106 151 86 958 240 355 Spaces Moved 4792 | 49 147 183 835 470 465 366 87 182 279 220 87 842 318 262 Core 379 | 10 . . . 1 . . . . . . . 31 162 175 Treads . | . . . . . . . . . . . . . . . Legs 1060 | 39 147 183 313 125 . . . . . . . 231 . 22 Wheels 628 | . . . 522 106 . . . . . . . . . . Hover 2725 | . . . . 238 465 366 87 182 279 220 87 580 156 65 Flight . | . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 100 38 38 38 38 38 38 38 98 36 50 50 Average Speed 74 | 105 120 159 123 79 38 38 38 38 38 62 98 63 62 69 Slowest Speed 500 | 120 120 190 190 500 52 38 38 38 38 98 98 190 80 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 34 15 94 51 10 53 13 4 61 43 68 76 11 6 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . 1 . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . 1 . . . . . . 3 . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 228 | . . . 9 69 10 . . . . 34 . 104 . 2 Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . 1 . . . . . . . 4 . 2 AOE 221 | . . . 9 68 10 . . . . 34 . 100 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total 6973 | 58 276 532 1517 640 587 518 88 183 278 225 87 1218 348 418 Wait 1779 | . 106 307 635 60 98 153 . . . . 1 318 5 96 Move 4778 | 48 146 182 834 469 464 365 86 181 278 219 86 841 317 262 Hop . | . . . . . . . . . . . . . . . Pick Up 37 | 4 3 4 4 7 3 . 1 1 . . . 3 2 5 Fast Attach 53 | 5 3 4 4 12 . . . . . 1 . 8 7 9 Attach 44 | . 1 4 2 10 4 . . . . 1 . 8 3 11 Detach 40 | . 2 6 2 9 3 . . . . . . 7 1 10 Swap 16 | 1 . 1 5 7 1 . . . . 1 . . . . Drop 46 | . . 8 11 13 2 . 1 1 . . . 4 2 4 Fire 111 | . 15 16 20 25 1 . . . . 3 . 22 . 9 Melee 55 | . . . . 28 . . . . . . . 6 11 10 Ram 3 | . . . . . . . . . . . . 1 . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Discovered new exit (range 7) 1067 | -9/Materials | Entered Mines 1174 | -9/Mines | Learned Materials stockpile data 2161 | -9/Mines | Met a Derelict shopkeep closing up shop 2445 | -9/Mines | Learned Materials emergency access door positions 2451 | -9/Mines | Discovered new exit (range 5) 2779 | -9/Mines | Discovered new exit (range 4) 2806 | -9/Mines | Entered Materials 2806 | -8/Materials | Accompanied by 2 allies 2806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2811 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2881 | -8/Materials | Garrison activated, responded to threat 3081 | -8/Materials | Lost 3 allies 3393 | -8/Materials | Discovered new exit (range 14) 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3717 | -7/Factory | Discovered new exit (range 15) 3725 | -7/Factory | Entered Lower Caves 3794 | -7/Lower Caves | Encountered a Warlord checkpoint 3798 | -7/Lower Caves | Identified exit to Lower Caves 4017 | -7/Lower Caves | Entered another Lower Caves area 4047 | -7/Lower Caves | Discovered new exit (range 14) 4052 | -7/Lower Caves | Entered Factory 4052 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4075 | -6/Factory | Discovered new exit (range 5) 4123 | -6/Factory | Entered Lower Caves 4219 | -6/Lower Caves | Discovered new exit (range 16) 4222 | -6/Lower Caves | Encountered a Warlord checkpoint 4229 | -6/Lower Caves | Entered another Lower Caves area 4353 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4375 | -6/Lower Caves | Discovered new exit (range 5) 4380 | -6/Lower Caves | Entered Data Miner 4380 | -6/Data Miner | Discovered new exit (range 6) 4400 | -6/Data Miner | Met Data Miner 4417 | -6/Data Miner | Learned location of Section 7 (-2) 4417 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4437 | -6/Data Miner | Received God Mode back door access code from Data Miner 4466 | -6/Data Miner | Entered Proximity Caves 4467 | -5/Proximity Caves | Identified exit to Factory 4470 | -5/Proximity Caves | Spotter reported a threat 4504 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 4513 | -5/Proximity Caves | Spotted B-75 Beast 4950 | -5/Proximity Caves | Lost 3 parts (2n1u) 5052 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5137 | -5/Proximity Caves | Lost 6 parts (2p1n1u2w) 5395 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5403 | -5/Proximity Caves | Core integrity fell below 50% 5424 | -5/Proximity Caves | Entered Factory 5424 | -5/Factory | Evolved 2 slots: Propulsion x2 5443 | -5/Factory | Lost 6 parts (3n2u1w) 5657 | -5/Factory | Core integrity fell below 50% 5658 | -5/Factory | Discovered new exit (range 6) 5664 | -5/Factory | Entered another Factory area 5664 | -4/Factory | Evolved 2 slots: Propulsion x2 5691 | -4/Factory | Lost 4 parts (1p1n2u) 5692 | -4/Factory | Incoming investigation squad redirected 5882 | -4/Factory | Lost 6 parts (1p1n2u2w) 5973 | -4/Factory | Discovered new exit (range 9) 5974 | -4/Factory | Core integrity fell below 50% 5988 | -4/Factory | Core integrity fell below 20% 6014 | -4/Factory | System corruption reached 10% 6016 | -4/Factory | Lost 5 parts (1p4n) 6019 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05976_ Flexi-carbon Leg destroyed. 05976_ Knocked back. 05978_ Dropped Mak. Axe. 05979_ Flexi-carbon Leg destroyed. 05980_ Acquired Phase Gun. 05983_ Flexi-carbon Leg destroyed. 05983_ R-10 Processor collects Mak. Axe. 05984_ Acquired Phase Gun. 05984_ Fabricator disabled. 05985_ Gyrokinetic Inverter destroyed. 05985_ Critical hit (Blast). 05986_ Acquired Phase Gun. 05987_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05988_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05993_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 06017_ System corrupted: Matter fused (-7). 06017_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ????????????? ?????????? | | ????????????? ???????? | | ????????????? ???????? | | ????????????? #???????? | | ############# #???????? | | # p p # #???????? | | # """ """ # #???????? | | # """ """ # ########+ | | #@p""" """ # | | # # | | # """ """ # | | # """p""" + | | # """ """ # | | # # | | # """ """ + | | # """ """ # | | # """ """ # | | # # | | ############# % % | | ????????????# | | ????????????# | | ????????????# """" | | ????????????# | | ????????????# | | ????????????############## | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 10 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Corruption Screen | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force I'm Back, Baby! Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed HugeOpticalRedistributor Manual? 0 Play Time 01:06:13 Cumulative 9.6 hours Start 2025.10.01 @ 11:58:51 End 2025.10.01 @ 13:09:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 13 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8266d3be-f193-48a3-8d6c-4f77f069151f