Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:15:38 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (667) 667 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2412 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 21/100 System Corruption 0% Temperature Critical (749) Movement Core (2400) Ox47 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Cargo Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Field Laser > --- INVENTORY (30) --- Ion Engine Armored Treads Advanced Treads Aluminum Leg Aluminum Leg Wheel Wheel Wheel Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Battery (200) Compact Battery (200) Terrain Scan Processor EM Pulse Gun Heavy EM Pulse Gun Particle Gun Heavy Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Cargo Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Field Laser Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Treads Advanced Treads Aluminum Leg Aluminum Leg Wheel Wheel Wheel Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Battery Compact Battery Terrain Scan Processor EM Pulse Gun Heavy EM Pulse Gun Particle Gun Heavy Particle Cannon Gauss Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Processor Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 32 | 6 10 3 13 Power 6 | 1 1 1 3 Engine 4 | 1 . 1 2 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads . | . . . . Leg 2 | 2 . . . Wheel 7 | . 2 2 3 Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 5 . 5 Energy Gun 9 | . 5 . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 4 3 11 Power 5 | . 1 1 3 Propulsion 5 | . . . 5 Utility . | . . . . Weapon 8 | . 3 2 3 Highest Loss Streak 5 | . 4 2 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 61 | . 83 62 51 Engine 5 | . 6 1 6 Core 3 | . 6 7 1 Leg 4 | . 18 . . Wheel 16 | . 9 22 16 Storage 10 | . 14 11 9 Processor 1 | . . . 2 Energy Gun 17 | . 22 20 13 Peak Build Rating 22 | 6 12 12 22 Average Rating 11 | 4 8 9 14 On Entrance 6 | . 6 10 9 Naked Turns . | . . . . Heaviest Build 154 | 12 149 149 154 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 7 | . 7 7 6 Average Overweight (x) 4 | . 2 6 5 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 25 | 6 15 30 30 Most Carried 23 | 2 8 17 23 Average Carried 12 | . 6 9 18 Final Capacity 30 | 8 30 30 30 Final Carried 22 | 2 8 16 22 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 422 | 167 153 30 72 Remotely . | . . . . Salvage Created 1170 | . 387 180 603 Parts 58 | . 21 7 30 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 8 4 10 Guns 19 | . 8 3 8 Cannons 1 | . . . 1 AOE 1 | . . 1 . Classes Destroyed 7 | . 3 . 4 Worker 3 | . . . 3 Hauler 2 | . . . 2 Recycler 2 | . 1 . 1 Swarmer 8 | . 3 . 5 Grunt 11 | . 5 4 2 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 242 | . 56 30 156 Missed 57 | . 19 6 32 Damage Taken 2457 | . 468 348 1641 Core 725 | . 58 100 567 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 76 75 . Volleys Fired 105 | . 25 13 67 Largest 2 | . 2 2 2 Hottest 138 | . 90 85 138 Shots Fired 177 | . 41 26 110 Gun 164 | . 41 26 97 Cannon 13 | . . . 13 Launcher . | . . . . Special . | . . . . Kinetic 10 | . 10 . . Thermal 125 | . 2 13 110 Explosive . | . . . . Electromagnetic 42 | . 29 13 . Robot Hit Streak 17 | . 3 17 12 Robot Miss Streak 7 | . 7 3 6 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 103 | . 15 22 66 Core Hits 43 | . 11 6 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1787 | . 247 340 1200 Guns 1519 | . 247 287 985 Cannons 200 | . . . 200 Explosions 41 | . . 41 . Melee . | . . . . Ramming 27 | . . 12 15 Kinetic 40 | . 40 . . Thermal 1336 | . . 151 1185 Explosive . | . . . . Electromagnetic 384 | . 207 177 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles . | . . . . Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . 39 7 Shots 1 | . . 1 . Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 766 | . 287 171 766 Average Temperature 138 | . 146 63 153 Received Heat Transfer 894 | . 237 189 468 Effects 10 | . 2 . 8 Shutdowns 1 | . . . 1 Energy Bleed 5 | . 1 . 4 Interference 1 | . 1 . . Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . . 5 Heat Transferred 3075 | . . 300 2775 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 265 | . 265 237 254 Initial 111 | . . 111 97 Average 159 | . 155 166 173 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 66 | 100 72 60 62 Level 1 33 | . 27 39 37 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 14 12 23 Peak Tracking Total 7 | . 5 4 7 Tactical Retreats 7 | . 4 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . . 2 6 Successful 4 | . . 2 2 Failed 4 | . . . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . . 2 6 Terminals 8 | . . 2 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 1 2 Terminals 3 | . . 1 2 Botnet 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1259 | 59 310 266 624 Spaces Moved 543 | 45 146 119 233 Core 8 | 8 . . . Treads . | . . . . Legs 135 | 37 98 . . Wheels 400 | . 48 119 233 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 165 165 Average Speed 162 | 107 138 180 177 Slowest Speed 185 | 120 185 185 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 38 17 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 7 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 738 | 52 216 142 328 Wait 19 | . 16 . 3 Move 540 | 44 145 118 233 Hop . | . . . . Pick Up 30 | 2 11 7 10 Fast Attach 19 | 6 7 . 6 Attach 9 | . 3 1 5 Detach 4 | . 4 . . Swap 4 | . . 2 2 Drop 6 | . 5 . 1 Fire 105 | . 25 13 67 Melee . | . . . . Ram 2 | . . 1 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 4 parts (1p3w) 242 | -10/Materials | Discovered new exit (range 12) 346 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 439 | -9/Materials | Identified exit to Mines 617 | -9/Materials | Build established: Hauler-Mutant 628 | -9/Materials | Discovered new exit (range 7) 636 | -9/Materials | Entered another Materials area 636 | -8/Materials | Evolved 2 slots: Utility x2 1123 | -8/Materials | Core integrity fell below 50% 1249 | -8/Materials | Core integrity fell below 20% 1260 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Melted Broken Lgt. Treads. Destroyed Lgt. Armor Plating. Y-45 Defender heat damages core (-4). Hvy. Assault Rifle melted. Heat Sink melted. Lgt. Nuclear Core destroyed. Overheating: Wheel damaged (-12). Power failure, Lgt. Ion Engine shutdown. Lgt. Ion Engine destroyed. Wheel broken. Overheating: Short circuit. Broken Wheel destroyed. Overheating: Energy bleed (-9). U-05 Engineer builds a Wall. Overheating: Energy bleed (-1). Critical hit (Burn: +37). Hvy. Particle Cannon destroyed. U-05 Engineer builds a Wall. Overheating: Adv. Targeting Computer damaged (-10). Overheating: Energy bleed (-2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ???????????????????????#### ##########???????????? | | ???????????????????????+ # #???????????? | | ???????????????????????# %!=# #???????????? | | ???????????????????????#g*g ==# "" #???????????? | | ??????????????????????## g # """ #???????????? | | ??????????????????????##u ] # S" #???????????? | | ???????????????????????# ??? ?????????????? | | ??????????# ####@#######+####+####??????? | | ??????????# / | | ?????????? ### #### #### #######??????? | | ?????????? ????????# #??# #??# #????????????? | | ??????????????????????###+####+#??# #????????????? | | ??????????????????????# T #??# #????????????? | | ??????????????????????# #??# #????????????? | | ??????????????????????# """#??# #????????????? | | ??????????????????????# """#??# #????????????? | | ??????????????????????# """#??# #????????????? | | ??????????????????????# """#??# #????????????? | | ??????????????????????# """####+######???????? | | ??????????????????????# ## #???????? | | ?????????????????? ?# ## "" #???????? | | ???????????????????" ###/####### T" #???????? | | ??????????????????"" # "" #???????? | | ?????????????????""" # = #???????? | | ????????????????? #% """ #???????? | | ????????????????? += """" #???????? | | ??????????????????????####### #%""""" #???????? | | ????????????????????????????# =%#! #???????? | | ???????????????????????????## %##########???????? | | ?????????????????########### =#############???? | | ???????????????? ^^ ! ?? | | ???????????????? = ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSalvageSegregator Manual? 0 Play Time 00:10:19 Cumulative 255.0 hours Start 2024.08.28 @ 16:05:45 End 2024.08.28 @ 16:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 480 Rogue 478 Adventurer 2 Explorer 0 Win Type - Total 14 Types 11/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 890aec6c-a4c7-4540-a7ec-d672cbabf861