Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 16:23:31 Player: WetterLettuce Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (39) 195 Value Destroyed (1956) 1956 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (1413) 1413 TOTAL SCORE: 11564 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 92 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Reaction Control System Centrium Medium Armor Plating Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Centrium Greatsword Sigix Broadsword > --- INVENTORY -------- Field Propulsion Array Advanced Visual Processing Unit Advanced Signal Interpreter Enhanced Quantum Rifle [Rating: 180] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Advanced Melee Analysis Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Launcher Tesla Bomb Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 7 | . . . . . 1 . 1 1 . 1 . 1 2 Utility 8 | . . . . . 3 1 . 1 1 1 . 1 . Weapon 2 | . . . . . . 1 . . 1 . . . . Parts Attached 139 | 6 . . . 1 12 3 16 1 17 24 8 22 29 Power 14 | 1 . . . . 2 . 1 . 2 3 1 3 1 Engine 5 | 1 . . . . 2 . . . 1 1 . . . Core 1 | . . . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . 1 2 1 3 1 Propulsion 48 | 2 . . . . 1 1 8 . 8 9 2 7 10 Treads . | . . . . . . . . . . . . . . Leg 8 | 2 . . . . 1 1 4 . . . . . . Wheel 1 | . . . . . . . . . 1 . . . . Hover 11 | . . . . . . . 4 . 3 3 . . 1 Flight 28 | . . . . . . . . . 4 6 2 7 9 Utility 50 | 1 . . . 1 4 1 4 1 6 9 3 7 13 Device 21 | . . . . 1 1 . 2 . 3 4 3 2 5 Storage 3 | 1 . . . . . 1 . . . . . . 1 Processor 17 | . . . . . 2 . 1 1 3 2 . 3 5 Hackware 4 | . . . . . . . . . . 1 . 2 1 Protection 5 | . . . . . 1 . 1 . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 . . . . 5 1 3 . 1 3 2 5 5 Energy Gun 5 | . . . . . . . 1 . . 2 . 1 1 Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 10 | 2 . . . . 3 1 2 . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 . . . . 1 1 4 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . 1 . . 3 2 5 1 Parts Lost 67 | . . . . . . . 3 . 11 5 2 16 30 Power 6 | . . . . . . . . . 2 . 1 1 2 Propulsion 25 | . . . . . . . 2 . 8 2 . 2 11 Utility 29 | . . . . . . . 1 . 1 3 1 11 12 Weapon 7 | . . . . . . . . . . . . 2 5 Highest Loss Streak 17 | . . . . . . . 2 . 4 4 2 9 17 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 85 85 93 93 96 89 78 68 68 77 62 65 Engine 4 | . 14 14 14 14 9 7 1 . 1 1 . . . Reactor 2 | . . . . . . . . . 1 3 8 5 6 Leg 12 | . 28 28 28 28 27 23 20 . . . . . . Hover 2 | . . . . . . . 4 17 11 6 . . . Flight 5 | . . . . . . . . . 2 9 19 19 15 Device 7 | . . . . 8 13 7 6 11 11 8 10 4 4 Storage 5 | . 14 14 14 14 9 13 7 5 1 . . . 1 Processor 16 | . . . . . 11 15 18 19 26 26 19 15 22 Hackware 1 | . . . . . . . . . . 1 4 6 1 Protection 2 | . . . . . 4 7 2 . . 1 4 3 1 Ballistic Gun 9 | . 28 28 28 28 13 12 12 11 3 . 1 . . Slashing Weapon 4 | . . . . . 4 7 6 5 5 5 5 5 7 Peak Build Rating 180 | 6 6 6 7 8 33 42 64 64 78 148 156 180 162 Average Rating 68 | 4 6 6 6 7 27 39 54 61 63 97 145 137 132 On Entrance 47 | . 6 6 6 7 8 33 42 60 64 60 128 139 99 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 54 | 12 12 12 12 13 26 34 34 26 26 41 48 54 46 Greatest Support 78 | 20 20 20 20 20 33 43 78 27 29 48 48 55 69 Greatest Overweight (x) 11 | 3 . . . . . . 2 . . . . 11 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 2 2 5 6 8 8 8 8 8 8 5 5 5 5 Average Carried 5 | 1 2 3 5 7 7 7 7 8 5 4 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 2 5 6 8 8 8 8 8 5 4 5 5 . Class Distribution -------------------- 25% | Assassin 15% | Mutant 10% | Scout 10% | Scavenger-Mutant 9% | Skirmisher 8% | Sprinter 7% | Scavenger-Sprinter 3% | Hacker-Sprinter 3% | Scavenger-Scout 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Scout | -5/Factory Scout | -4/Factory Scavenger-Mutant | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 1704 | 234 56 36 . 28 78 52 364 . 211 225 . 163 257 Remotely . | . . . . . . . . . . . . . . Salvage Created 2146 | . 75 32 . 11 129 52 264 . 698 558 . 219 108 Parts 122 | . 2 2 . 1 15 . 14 . 27 42 . 8 11 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 31 | . 2 2 . 1 2 1 3 . 8 9 . 2 1 Melee 22 | . . . . . 1 1 . . 8 9 . 2 1 Guns 9 | . 2 2 . 1 1 . 3 . . . . . . Classes Destroyed 7 | . 1 1 . . 2 . 2 . 1 . . . . Recycler 2 | . . . . . . . 1 . 1 . . . . Watcher 6 | . . . . . 1 . . . 1 2 . 1 1 Swarmer 8 | . . 2 . 1 . . . . . 5 . . . Cutter 1 | . . . . . . . . . 1 . . . . Grunt 8 | . 2 . . . . 1 1 . 4 . . . . Sentry 7 | . . . . . 2 . . . 1 2 . 2 . Programmer 7 | . . . . . . . 2 . 2 2 . . 1 Best Kill Streak 7 | . 2 2 . 1 2 1 2 . 7 5 . 1 1 Combat Bots Only 6 | . 2 2 . 1 1 1 1 . 6 3 . 1 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 747 | . 5 17 . 10 17 19 52 . 49 50 28 124 376 Missed 343 | . 1 6 . 3 6 11 16 . 18 23 9 66 184 Damage Taken 10103 | . 46 91 . 64 164 75 687 . 848 1051 498 2529 4050 Core 2793 | . . 31 . . 15 6 157 . 211 172 73 523 1605 Absorbed by Shields 135 | . . . . . . . . . 22 . . 113 . Regen/Repaired (Parts) 535 | . . . . . . . . . . . 20 515 . Core Remaining (%) 87 | 100 . . . 87 97 99 81 100 81 . 81 63 . Volleys Fired 51 | . 5 6 . 3 11 . 23 . . . 2 . 1 Largest 2 | . 2 2 . 2 2 . 2 . . . 1 . 1 Hottest 75 | . 40 40 . 40 56 . 58 . . . 75 . 65 Shots Fired 93 | . 10 12 . 6 16 . 46 . . . 2 . 1 Gun 93 | . 10 12 . 6 16 . 46 . . . 2 . 1 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 90 | . 10 12 . 6 16 . 46 . . . . . . Thermal 1 | . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 . . Robot Hit Streak 24 | . 7 4 . 3 6 . 24 . . . . . 3 Robot Miss Streak 4 | . 1 2 . 1 3 . 4 . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 136 | . 8 8 . 4 11 5 35 . 26 24 2 7 6 Core Hits 55 | . 4 2 . 1 5 1 11 . 12 13 1 3 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 . . . 2 1 . 1 . Sever 5 | . . . . . 1 . . . 2 1 . 1 . Melee Attacks 159 | . . . . . 6 5 1 . 30 41 4 31 41 Impact . | . . . . . . . . . . . . . . Slashing 159 | . . . . . 6 5 1 . 30 41 4 31 41 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 1 . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . Follow-up Attacks 3 | . . . . . . . . . . . . 2 1 Damage Inflicted 5597 | . 102 97 . 47 296 230 784 . 1390 1482 187 610 372 Guns 1220 | . 102 97 . 47 154 . 784 . . . . . 36 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 4377 | . . . . . 142 230 . . 1390 1482 187 610 336 Ramming . | . . . . . . . . . . . . . . Kinetic 1184 | . 102 97 . 47 154 . 784 . . . . . . Thermal 36 | . . . . . . . . . . . . . 36 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4377 | . . . . . 142 230 . . 1390 1482 187 610 336 Piercing . | . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . . . . 2 13 13 33 1 Average Corruption 9 | . . . . . . . . . 1 2 12 22 1 Corruption Purged 1 | . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . 4 3 6 22 1 Message Errors 7 | . . . . . . . . . 1 1 1 3 1 Matter Fused 8 | . . . . . . . . . 3 . 2 3 . Heat Flow Errors 2 | . . . . . . . . . . . . 2 . Energy Discharges 6 | . . . . . . . . . . 1 2 3 . Parts Rejected 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misdirections 9 | . . . . . . . . . . . 1 8 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 282 | . . . . . . 39 . . 102 103 . 7 31 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 282 | . . . . . . 39 . . 102 103 . 7 31 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 246 | . . . . . 42 . 16 . . . . 246 18 Average Temperature 75 | . . . . . 26 . 7 . . . . 128 12 Received Heat Transfer 706 | . 24 . . . 90 30 111 . 82 18 90 72 189 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 1682 | . 40 75 . 50 125 86 175 7 180 350 1682 1100 824 Initial 1100 | . . 15 . . 19 51 42 7 2 39 144 1100 610 Average 284 | . 19 57 . 20 78 62 54 7 60 169 1617 866 696 Maximum Alert Level 5 | . . . . . . . . . . 1 5 4 3 Low Security (%) 67 | 100 100 100 . 100 100 100 100 100 100 50 . . . Level 1 6 | . . . . . . . . . . 49 . . 3 Level 2 6 | . . . . . . . . . . . . . 53 Level 3 16 | . . . . . . . . . . . . 94 43 Level 4 . | . . . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . 99 . . Squads Dispatched 23 | . . . . . 3 1 1 . 1 . 6 7 4 Investigation 3 | . . . . . . . . . . . . 1 2 Extermination 4 | . . . . . . . 1 . . . . 2 1 Reinforcement 5 | . . . . . . . . . 1 . . 3 1 Assault 7 | . . . . . . . . . . . 6 1 . Garrison 4 | . . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . . . . . 2 . . . 3 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | . 2 3 . 3 11 2 11 . 18 19 11 32 43 Peak Tracking Total 15 | . 2 3 . 3 7 1 3 . 7 6 15 13 11 Tactical Retreats 28 | . . . . . 2 . 2 . 5 3 . 5 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 13 | . . . . . . . . . 2 4 1 6 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 3 | . . . . . . . 1 . . . 1 . 1 Max in Single Turn 1 | . . . . . . . 1 . . . 1 . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 35 | . . . 1 . 3 1 5 . 5 6 . 5 9 Terminals 20 | . . . . . 2 . 3 . 2 5 . 2 6 Fabricators 8 | . . . . . . . 1 . 2 . . 3 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . 1 . . 1 Total Hacks 83 | . . . 1 . 5 3 14 . 10 9 . 24 17 Successful 34 | . . . 1 . 3 1 7 . 4 4 . 6 8 Failed 49 | . . . . . 2 2 7 . 6 5 . 18 9 Catastrophic 10 | . . . . . 1 . 2 . 2 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 55 | . . . 1 . 4 . 9 . 5 8 . 24 4 Terminals 52 | . . . . . 3 . 11 . 4 8 . 13 13 Fabricators 17 | . . . . . . . 2 . 2 . . 11 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 1 . . 1 . . 2 Terminal Hacks 11 | . . . 1 . . . 2 . 1 . . 3 4 Record 2 | . . . . . . . . . . . . . 2 Open Door 2 | . . . . . . . . . . . . . 2 Emergency Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . 1 . . . . 1 . Unreport Threat 3 | . . . . . . . . . 1 . . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . 2 . . . . Report Inventory 2 | . . . . . 1 . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . Unauthorized Hacks 17 | . . . . . 2 . 4 . 1 4 . 3 3 Terminals 14 | . . . . . 1 . 3 . 1 4 . 2 3 Assimilate 2 | . . . . . . . . . . 2 . . . Botnet 12 | . . . . . 1 . 3 . 1 2 . 2 3 Fabricators 2 | . . . . . . . 1 . . . . 1 . Fabnet 2 | . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . . . . . 2 . 3 . 4 6 . 5 8 Full Trace Events 3 | . . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 6 | . . 2 . 4 . . . . . . . . . Largest Group 4 | . . 2 2 4 4 . . . . . . . . Highest-Rated Group 71 | . . 43 43 71 71 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 22 | . . . . 1 21 . . . . . . . . Total Damage 150 | . . . . 15 135 . . . . . . . . Kills 3 | . . . . 1 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 4881 | 68 125 126 304 167 706 194 881 76 445 597 134 541 517 Spaces Moved 6036 | 49 61 80 253 124 432 140 717 143 559 882 313 1137 1146 Core 17 | 11 . . . . . . . . . . . 1 5 Treads . | . . . . . . . . . . . . . . Legs 1594 | 38 61 80 253 124 432 140 466 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1062 | . . . . . . . 251 143 399 269 . . . Flight 3363 | . . . . . . . . . 160 613 313 1136 1141 Fastest Speed 26 | 50 120 120 120 120 120 120 48 52 35 33 32 27 26 Average Speed 59 | 117 120 120 120 120 120 122 98 52 48 43 32 29 32 Slowest Speed 600 | 200 120 120 120 120 120 123 210 52 60 60 33 600 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . 7 . 22 10 Cave-ins Triggered 4 | . . . . . . . . . . 1 . 3 . Exploration Rate (%) 27 | 3 18 25 62 50 33 6 20 4 19 21 47 40 36 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 54 | . . . . . 3 . 1 . 4 11 1 19 15 Terrain Destroyed 56 | . . . . . 3 . 3 . 4 11 1 19 15 Melee 54 | . . . . . 3 . 1 . 4 11 1 19 15 Projectile 2 | . . . . . . . 2 . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Acc Total 6960 | 56 103 98 253 135 598 158 845 143 700 1041 336 1268 1226 Wait 464 | . 38 10 . 6 122 7 70 . 65 74 . 65 7 Move 5955 | 48 60 79 252 123 431 139 716 142 558 869 312 1099 1127 Hop 29 | . . . . . . . . . . 5 . 15 9 Pick Up 55 | 2 . 3 1 2 6 2 5 . 5 5 4 13 7 Fast Attach 84 | 6 . . . 1 5 2 10 1 7 21 3 10 18 Attach 42 | . . . . . 1 1 1 . 9 2 5 12 11 Detach 15 | . . . . . 1 . . . 3 1 2 4 4 Swap 13 | . . . . . 6 . 5 . 1 1 . . . Drop 64 | . . . . . 9 2 14 . 5 15 4 9 6 Fire 51 | . 5 6 . 3 11 . 23 . . . 2 . 1 Melee 147 | . . . . . 6 5 1 . 30 38 4 27 36 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . 17 10 . 14 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 194 | -10/Materials | Entered Mines 298 | -10/Mines | Assembled infested the area 305 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 305 | -10/Mines | Discovered new exit (range 5) 317 | -10/Mines | Build established: Mutant 320 | -10/Mines | Entered Exiles 320 | -10/Exiles | Accompanied by 2 allies 350 | -10/Exiles | Led the pair of lost Derelicts to a safe place 350 | -10/Exiles | Met 8R-AWN 370 | -10/Exiles | Met EX-HEX 408 | -10/Exiles | Met EX-BIN 473 | -10/Exiles | Aligned with FarCom system 474 | -10/Exiles | Given EX-Vault access code 502 | -10/Exiles | Opened EX-Vault 509 | -10/Exiles | Found Longsword +1 534 | -10/Exiles | Warned to stay clear of 0b10 Research branches 565 | -10/Exiles | Met EX-DEC 608 | -10/Exiles | Discovered new exit (range 15) 624 | -10/Exiles | Left Exiles lab with Longsword +1 624 | -10/Exiles | Entered Mines 627 | -9/Mines | Received a Mining Laser from a helpful Derelict 665 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 762 | -9/Mines | Learned location of Zion (-6) 770 | -9/Mines | Discovered new exit (range 14) 791 | -9/Mines | Entered Materials 791 | -8/Materials | Accompanied by 4 allies 791 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1221 | -8/Materials | Garrison activated, responded to threat 1486 | -8/Materials | Discovered new exit (range 7) 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1609 | -7/Factory | Garrison activated, responded to threat 1666 | -7/Factory | Discovered new exit (range 16) 1691 | -7/Factory | Entered another Factory area 1691 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1758 | -6/Factory | Build established: Assassin 2039 | -6/Factory | Spotted B-75 Beast 2544 | -6/Factory | Discovered new exit (range 13) 2572 | -6/Factory | Entered another Factory area 2572 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2608 | -5/Factory | Discovered new exit (range 15) 2648 | -5/Factory | Entered another Factory area 2648 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2684 | -4/Factory | Build established: Scout 2818 | -4/Factory | Lost 3 parts (1p2n) 2931 | -4/Factory | Lost 4 parts (4n) 2980 | -4/Factory | Lost 4 parts (1p2n1u) 3071 | -4/Factory | Discovered new exit (range 13) 3077 | -4/Factory | Identified exit to Research 3093 | -4/Factory | Entered Research 3093 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3285 | -3/Research | Build established: Scavenger-Mutant 3682 | -3/Research | Crushed by falling debris 3682 | -3/Research | System corruption reached 10% 3686 | -3/Research | Discovered new exit (range 11) 3690 | -3/Research | Entered Quarantine 3691 | -3/Quarantine | Maximum security lockdown engaged 3711 | -3/Quarantine | Build established: Scavenger-Sprinter 3714 | -3/Quarantine | Found Alien Slashing Weapon 3716 | -3/Quarantine | Identified Sigix Broadsword 3719 | -3/Quarantine | Lost 4 parts (1n3u) 3777 | -3/Quarantine | Found Prototype Hackware 3813 | -3/Quarantine | Discovered new exit (range 7) 3824 | -3/Quarantine | Entered Research 3824 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3825 | -2/Research | Identified Exp. System Shield 4074 | -2/Research | Spotted B-90 Cyclops 4092 | -2/Research | Crushed by falling debris 4092 | -2/Research | System corruption reached 10% 4107 | -2/Research | Crushed by falling debris 4113 | -2/Research | Crushed by falling debris 4135 | -2/Research | Spotted B-90 Cyclops 4144 | -2/Research | Lost 9 parts (2n6u1w) 4154 | -2/Research | System corruption reached 30% 4279 | -2/Research | Lost 4 parts (1p2u1w) 4350 | -2/Research | Lost 3 parts (3u) 4357 | -2/Research | Discovered new exit (range 7) 4358 | -2/Research | First assault squad dispatched 4359 | -2/Research | Identified exit to Access 4365 | -2/Research | Entered Access 4365 | -1/Access | Evolved 2 slots: Propulsion x2 4391 | -1/Access | Build established: Sprinter 4554 | -1/Access | Lost 4 parts (2n2u) 4645 | -1/Access | Search patrols dispatched 4647 | -1/Access | Spotted B-99 Colossus 4653 | -1/Access | Lost 8 parts (4n3u1w) 4780 | -1/Access | Found Prototype Launcher 4780 | -1/Access | Identified Tesla Bomb Launcher 4804 | -1/Access | Spotted B-99 Colossus 4804 | -1/Access | Spotted B-99 Colossus 4861 | -1/Access | Core integrity fell below 50% 4865 | -1/Access | Search patrols dispatched 4880 | -1/Access | Core integrity fell below 20% 4882 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Sealed Heavy Doors breached. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Impulse Thruster Array destroyed. B-99 Colossus activates siege mode. The unstable cave ceiling collapses. G-73 Enforcer knocked back. Imp. Armor Integrity Analyzer destroyed. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Slug penetrates Reinforced Barrier. B-99 Colossus activates siege mode. Nanosword destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | +??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????##########??????????????????????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | ######## " #??????????????????????????????? | | # """ #??????????????????????????????? | | # """#??????????????????????????????? | | # " #??????????????????????????????? | | + #########??????????????????????? | | #+### # # "??????????????????????? | | # # # "??????????????????????? | | # ########## "??????????????????????? | | # *%= "??????????????????????? | | # g @""?????????????????????? | | # kg %"?????????????????????? | | # % ""?????????????????????? | | !! ######### # #%gg "??????????????????????? | | !! #???# g "??????????????????????? | | !! #???# A g "??????????????????????? | | #???# BBBB ##########???###??????????????? | | #???# CBBBB% % # ##??########?????????? | | #???# / "%""###"##?# ########??? | | #####???# % % #?# #??? | | ????????# %= #?# #??? | | ????????# ! #?# * + + | | ????????### #?# # # | | ??????????### ## #?## "" #??? | | ????????????#### ## ##?# "" #??? | | ???????????????# ## "#?# """""" #??? | | ???????????????# #####+######"#### """""" #??? | | ???????????????# / "" #??? | | ???????????????# ########### "" #??? | | ???????????????# #?????????# #??? | | ???????????? #?????????# #??? | | ???????????# ######?????????##############??? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 33 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 30 Target Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedFactoryLegs Manual? 0 Play Time 01:43:19 Cumulative 50.7 hours Start 2025.02.05 @ 09:26:51 End 2025.02.05 @ 16:23:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cea1f2f-adb8-481b-975a-c893e615c30f