Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 21:44:31 Player: Qethsegol Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1709) 1709 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 7936 Bonus ------- High Alert Combat Kills 22 Friendly Fire -45 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Particle Reactor Advanced Heat Sink Advanced Variable Charge Gun Enhanced Autogun Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit Signal Interpreter Improved Focal Shield > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle Railgun Railgun > --- INVENTORY -------- Shock Rifle Lightning Gun Thermic Laser Heavy Beamcaster Heavy Beamcaster Enhanced Autogun Enhanced Autogun [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Diametric Drive Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . 2 . 1 1 . . . . . . 1 Utility 5 | . . . 1 1 1 1 1 . . . . . Weapon 3 | . . . 1 . . 1 . . . . . 1 Parts Attached 95 | 6 5 18 2 5 2 5 11 13 18 . . 10 Power 11 | 1 . 1 . 1 . . 1 2 4 . . 1 Engine 3 | 1 . . . 1 . . 1 . . . . . Core 4 | . . 1 . . . . . 2 1 . . . Reactor 4 | . . . . . . . . . 3 . . 1 Propulsion 36 | 2 . 9 1 1 1 4 5 4 4 . . 5 Treads 11 | . . 5 . . . 1 . 3 2 . . . Leg 19 | 2 . 4 1 1 1 3 5 1 . . . 1 Wheel 2 | . . . . . . . . . 2 . . . Hover 3 | . . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . 1 Utility 22 | 1 2 2 1 2 1 . 3 3 4 . . 3 Device 13 | . 1 1 1 1 . . 3 2 2 . . 2 Storage 5 | 1 1 . . . 1 . . . 2 . . . Processor 3 | . . 1 . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 3 6 . 1 . 1 2 4 6 . . 1 Energy Gun 5 | . . . . . . 1 . . 3 . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 19 | 2 3 5 . 1 . . 2 4 2 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . . 2 Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 10 | . . 10 . . . . . . . . . . Parts Lost 48 | . . 7 . . . . 4 23 8 . 1 5 Power 4 | . . . . . . . . 3 1 . . . Propulsion 22 | . . 4 . . . . 1 10 3 . 1 3 Utility 11 | . . 1 . . . . 1 5 3 . . 1 Weapon 11 | . . 2 . . . . 2 5 1 . . 1 Highest Loss Streak 14 | . . 3 . . . . 2 14 8 . 1 2 To Critical Strikes 2 | . . 1 . . . . . . 1 . . . Average Slot Usage (%) 79 | . 99 97 82 100 100 94 89 88 38 36 12 8 Engine 3 | . 14 4 . 5 6 5 10 1 . . . . Core 3 | . . 6 9 1 . . . 6 3 5 1 . Treads 13 | . . 12 27 23 20 21 8 9 6 5 1 . Leg 14 | . 28 30 1 15 20 12 22 17 . . . . Device 7 | . 13 7 9 7 6 5 8 16 5 5 . 1 Storage 8 | . 14 11 9 7 13 11 10 9 4 . . . Processor 4 | . . 3 9 7 6 5 5 5 . . . 1 Protection 2 | . . . . 7 6 5 3 . . . . . Energy Gun 1 | . . . . . . 5 5 . 5 5 1 . Ballistic Gun 16 | . 28 21 18 23 20 17 14 19 3 10 3 . Peak Build Rating 77 | 6 8 19 20 29 32 42 64 77 62 35 35 31 Average Rating 31 | 4 7 14 19 28 31 39 49 65 36 35 12 14 On Entrance 22 | . 6 8 19 20 29 32 42 64 2 35 35 1 Naked Turns 469 | . . . . . . . . 55 116 . 263 35 Heaviest Build 69 | 13 18 24 24 33 43 46 61 69 54 35 35 10 Greatest Support 90 | 20 20 60 60 60 60 88 90 90 58 30 30 20 Greatest Overweight (x) 4 | 1 . 1 . . . 3 . 2 4 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 8 10 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | 4 10 10 10 10 10 10 10 10 5 2 3 5 Average Carried 7 | 2 7 9 9 9 8 9 8 7 3 2 2 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 10 10 10 10 10 10 10 5 2 2 3 5 Class Distribution -------------------- 44% | Scavenger-Skirmisher 20% | Mutant 13% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Matter Collected 2405 | 235 176 554 42 115 53 72 292 532 288 . 13 33 Remotely . | . . . . . . . . . . . . . Salvage Created 2183 | . 285 815 49 136 40 . 296 499 63 . . . Parts 134 | . 22 56 1 9 5 . 13 24 4 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 23 3 . 10 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 41 | . 8 16 1 2 . . 4 6 4 . . . Guns 38 | . 8 13 1 2 . . 4 6 4 . . . AOE 3 | . . 3 . . . . . . . . . . Classes Destroyed 11 | . 4 5 . . . . 2 . . . . . Worker 6 | . 1 1 . 2 2 . . . . . . . Builder 5 | . . 4 . 1 . . . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 15 | . 3 7 . 1 . . . . 4 . . . Grunt 16 | . 5 4 1 1 . . 1 4 . . . . Sentry 6 | . . 5 . . . . 1 . . . . . Hunter 3 | . . . . . . . 1 2 . . . . Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 7 1 2 1 . 3 4 4 . . . Combat Bots Only 4 | . 4 4 1 2 . . 3 4 4 . . . Max Kills in Single Turn 3 | . 1 3 1 2 1 . 1 2 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Hostile Shots Fired 632 | . 28 117 4 25 6 1 50 140 46 . 49 166 Missed 209 | . 7 25 . 7 4 . 20 37 5 . 14 90 Damage Taken 7980 | . 259 1171 60 306 60 18 839 2083 618 . 824 1742 Core 2754 | . 42 225 . 31 21 . 56 192 122 . 757 1308 Absorbed by Shields 22 | . . . . . . . . . . . . 22 Ignored by Resistances 186 | . . . . . . . . 186 . . . . Regen/Repaired (Parts) 104 | . . 26 78 . . . . . . . . . Core Remaining (%) 77 | 100 83 43 100 95 97 100 . . . . 2 . Volleys Fired 185 | . 28 86 4 5 3 2 17 26 12 . 1 1 Largest 4 | . 2 2 2 3 3 4 4 4 4 . 1 1 Hottest 249 | . 40 50 50 73 73 123 143 136 249 . 23 94 Shots Fired 463 | . 56 158 8 15 9 8 62 100 43 . 1 3 Gun 450 | . 56 157 8 15 9 8 62 100 31 . 1 3 Cannon 12 | . . . . . . . . . 12 . . . Launcher 1 | . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 421 | . 56 157 8 15 9 6 45 100 24 . 1 . Thermal 22 | . . . . . . . . . 19 . . 3 Explosive 1 | . . 1 . . . . . . . . . . Electromagnetic 19 | . . . . . . 2 17 . . . . . Robot Hit Streak 19 | . 9 19 3 7 5 3 11 16 5 . . 1 Robot Miss Streak 6 | . 2 5 1 3 1 1 6 5 5 . 1 3 Penetration Max 2 | . . . . . . . 1 2 . . . . Secondary Targets 5 | . . 1 . 1 . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . . . Shots Hit Robots 287 | . 40 104 5 7 5 6 38 66 15 . . 1 Core Hits 121 | . 23 43 2 6 3 2 13 23 4 . . 2 Critical Kills 3 | . . . . . . . . 3 . . . . Critical Parts Destroyed 5 | . . . . . . 1 1 3 . . . . Critical Strikes 10 | . . . . . . 1 1 7 1 . . . Burn 1 | . . . . . . . . . 1 . . . Destroy 9 | . . . . . . 1 1 7 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4397 | . 395 1373 87 218 84 101 633 1172 273 . . 61 Guns 4008 | . 395 1227 87 151 84 101 633 1172 131 . . 27 Cannons 142 | . . . . . . . . . 142 . . . Explosions 212 | . . 146 . 66 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 35 | . . . . 1 . . . . . . . 34 Kinetic 3935 | . 395 1227 87 151 84 101 526 1172 192 . . . Thermal 108 | . . . . . . . . . 81 . . 27 Explosive 212 | . . 146 . 66 . . . . . . . . Electromagnetic 107 | . . . . . . . 107 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . 10 . . . . 1 1 1 1 1 11 Average Corruption 1 | . . 10 . . . . 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . 4 . . . . 2 8 3 1 1 5 Message Errors 7 | . . . . . . . . 5 2 . . . Matter Fused 7 | . . 1 . . . . 1 1 . 1 1 2 Heat Flow Errors 5 | . . 1 . . . . 1 1 1 . . 1 Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 2 | . . 1 . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4 | . . . . 2 . . . . 2 . . . Projectiles 2 | . . . . . . . . . 2 . . . Explosions 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . 71 . . . . . . . 14 Shots 1 | . . . . 1 . . . . . . . . Rammed 16 | . . . . . . . . . . . . 16 Targets Rammed 17 | . . . . 1 . . . . . . . 16 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 365 | . 18 130 22 22 16 60 132 365 333 . . 243 Average Temperature 53 | . 8 22 11 16 12 30 45 165 116 . . 73 Received Heat Transfer 1530 | . 120 363 36 12 9 9 114 568 . . 66 233 Effects 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . 2 . . . . . Heat Transferred 285 | . . . . . . . . . 248 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Peak Influence 900 | . 266 464 177 88 59 51 109 . . . . 900 Initial 540 | . . 111 154 . 39 . 24 . . . . 540 Average 133 | . 152 248 146 15 24 25 54 . . . . 687 Maximum Alert Level 3 | . 1 2 . . . . . . . . . 3 Low Security (%) 78 | 100 47 43 100 100 100 100 100 . . . . . Level 1 11 | . 52 46 . . . . . . . . . . Level 2 6 | . . 9 . . . . . . . . . 55 Level 3 3 | . . . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 3 1 3 3 6 3 . . . . 6 Investigation 6 | . 1 1 . . . 2 . . . . . 2 Extermination 5 | . . . . 2 2 . . . . . . 1 Reinforcement 12 | . . 2 1 1 1 1 3 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Distress Signals 12 | . 2 4 1 1 . 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 14 29 2 14 9 9 19 15 6 . 30 42 Peak Tracking Total 16 | . 4 6 1 4 3 6 8 6 4 . 10 16 Tactical Retreats 27 | . 1 4 . 1 . 2 . 1 1 . 7 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Traps Triggered 3 | . 1 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Disabled 1 | . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Accessed 12 | . 2 2 1 . . 1 . . 1 . . 5 Terminals 9 | . 2 1 . . . 1 . . 1 . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 8 9 3 . . 5 . . 2 . . 10 Successful 19 | . 3 4 2 . . 4 . . 2 . . 4 Failed 18 | . 5 5 1 . . 1 . . . . . 6 Catastrophic 4 | . 2 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . . Terminals 27 | . 8 6 . . . 5 . . 2 . . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . 3 3 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 3 2 . . . 4 . . 2 . . 4 Record 9 | . . 1 . . . 4 . . 2 . . 2 Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 2 1 . . 1 . . . . . 4 Full Trace Events 4 | . . 1 . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 52 | . . 26 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Turns Passed 7660 | 74 372 895 451 1563 810 377 370 1118 593 178 428 431 Spaces Moved 5121 | 53 210 380 215 836 443 193 202 654 467 75 594 799 Core 1077 | 6 . . . . . . . 112 257 . 527 175 Treads 2583 | . . 132 215 836 443 192 82 334 207 75 67 . Legs 850 | 47 210 248 . . . 1 120 208 . . . 16 Wheels 3 | . . . . . . . . . 3 . . . Hover 207 | . . . . . . . . . . . . 207 Flight 401 | . . . . . . . . . . . . 401 Fastest Speed 30 | 50 120 120 160 160 160 160 120 50 50 240 50 30 Average Speed 122 | 115 120 136 160 160 160 160 136 152 112 240 71 44 Slowest Speed 330 | 120 120 190 160 160 160 330 160 320 250 240 240 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . 15 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 26 28 23 23 10 7 8 76 61 10 73 30 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . . 4 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 54 | . . 9 . 24 . . 1 9 11 . . . Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . 1 9 11 . . . AOE 33 | . . 9 . 24 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Total 6158 | 62 282 644 319 1053 540 256 262 708 503 74 596 859 Wait 688 | . 26 139 93 204 89 50 30 13 . . 1 43 Move 5082 | 52 209 379 214 835 442 192 201 653 466 74 593 772 Hop 12 | . . . . . . . . . . . . 12 Pick Up 47 | 4 8 13 4 2 3 3 3 3 2 . . 2 Fast Attach 44 | 6 2 5 . . . . 5 3 13 . . 10 Attach 27 | . . 6 2 3 2 1 2 6 5 . . . Detach 4 | . . . . . . . . . 2 . 1 1 Swap 24 | . 3 7 . 2 . 4 4 4 . . . . Drop 28 | . 6 9 2 1 1 4 . . 3 . . 2 Fire 185 | . 28 86 4 5 3 2 17 26 12 . 1 1 Melee . | . . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . . 16 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x2 490 | -9/Materials | Repaired Aluminum Leg 739 | -9/Materials | Build established: Scavenger-Mutant 798 | -9/Materials | Lost 3 parts (1n1u1w) 1135 | -9/Materials | Core integrity fell below 50% 1173 | -9/Materials | Build established: Mutant 1234 | -9/Materials | System corruption reached 10% 1326 | -9/Materials | Discovered new exit (range 11) 1341 | -9/Materials | Identified exit to Materials 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1397 | -8/Materials | Repaired Aluminum Leg 1496 | -8/Materials | Build established: Scavenger-Mutant 1587 | -8/Materials | Met 7R-MNS 1763 | -8/Materials | Discovered new exit (range 8) 1791 | -8/Materials | Identified exit to Factory 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1794 | -7/Factory | Caught up to 7R-MNS 2078 | -7/Factory | Build established: Scavenger-Skirmisher 3340 | -7/Factory | Discovered new exit (range 13) 3354 | -7/Factory | Identified exit to Factory 3356 | -7/Factory | Entered another Factory area 3356 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3357 | -6/Factory | Caught up to 7R-MNS 4149 | -6/Factory | Discovered new exit (range 8) 4162 | -6/Factory | Identified exit to Factory 4166 | -6/Factory | Entered another Factory area 4166 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4167 | -5/Factory | Caught up to 7R-MNS 4272 | -5/Factory | Garrison activated, responded to threat 4481 | -5/Factory | Discovered new exit (range 12) 4541 | -5/Factory | Identified exit to Factory 4543 | -5/Factory | Entered another Factory area 4543 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4544 | -4/Factory | Caught up to 7R-MNS 4739 | -4/Factory | Spotted B-86 Titan 4753 | -4/Factory | Discovered new exit (range 15) 4894 | -4/Factory | Discovered new exit (range 14) 4911 | -4/Factory | 7R-MNS successfully reached the Upper Caves 4912 | -4/Factory | Identified exit to Upper Caves 4913 | -4/Factory | Entered Upper Caves 5010 | -4/Upper Caves | Encountered a Warlord checkpoint 5178 | -4/Upper Caves | Lost 6 parts (2p3n1u) 5225 | -4/Upper Caves | Lost 3 parts (1n1u1w) 5404 | -4/Upper Caves | Learned Research emergency access door positions 5678 | -4/Upper Caves | Learned 4 Research zone layouts 5738 | -4/Upper Caves | Build established: Scavenger-Tank 5935 | -4/Upper Caves | Spotted B-86 Titan 5976 | -4/Upper Caves | Released all parts (5) 6005 | -4/Upper Caves | Lost 14 parts (1p6n3u4w) 6026 | -4/Upper Caves | Discovered new exit (range 12) 6029 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6031 | -4/Upper Caves | Entered another Upper Caves area 6168 | -4/Upper Caves | Learned Research stockpile data 6175 | -4/Upper Caves | Learned location of Testing (-2) 6191 | -4/Upper Caves | Learned location of Quarantine (-3) 6506 | -4/Upper Caves | Build established: Scavenger-Gunner 6507 | -4/Upper Caves | Discovered new exit (range 10) 6599 | -4/Upper Caves | Lost 8 parts (1p3n3u1w) 6624 | -4/Upper Caves | Entered Warlord 6696 | -4/Warlord | Discovered new exit (range 9) 6802 | -4/Warlord | Entered Proximity Caves 6804 | -3/Proximity Caves | Spotter reported a threat 6806 | -3/Proximity Caves | Spotter reported a threat 6889 | -3/Proximity Caves | Spotter reported a threat 6967 | -3/Proximity Caves | Released all parts (5) 7085 | -3/Proximity Caves | Core integrity fell below 50% 7178 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7199 | -3/Proximity Caves | Core integrity fell below 20% 7223 | -3/Proximity Caves | Discovered new exit (range 14) 7230 | -3/Proximity Caves | Entered Research 7230 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7231 | -3/Research | Identified exit to Research 7283 | -3/Research | Build established: Mutant 7342 | -3/Research | Identified exit to Quarantine 7483 | -3/Research | Spotted B-90 Cyclops 7510 | -3/Research | Search patrols dispatched 7515 | -3/Research | Core integrity fell below 50% 7609 | -3/Research | Core integrity fell below 20% 7656 | -3/Research | System corruption reached 10% 7661 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- reinforcements to area. 07617_ Slug penetrates Quantum Generator. 07617_ Penetrated by Slug. 07617_ Slug penetrates Quantum Generator. 07621_ System corrupted: FCS attempts to trigger Quantum Rifle. 07621_ System corrupted: Quantum Rifle misfires. 07621_ Slug penetrates Wall. 07621_ R-10 Processor collects Lgt. Ion Engine. 07622_ Acquired 4 matter. 07622_ Acquired 29 matter. 07650_ Imp. Diametric Drive destroyed. 07650_ Slammed into P-80 Master. 07651_ System corrupted: Matter fused (-10). 07651_ Slammed into P-80 Master. 07654_ Destabilizing: System interference. 07654_ Quantum Rifle temporarily disabled. 07655_ Quantum Rifle destroyed. 07655_ Slammed into P-80 Master. 07660_ Destabilizing: System corrupted (+1). 07661_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????+?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???"" | | ????????????????????????????????????????? #""F | | ????????????????????????????????????????# #"" | | ????????????????????????????????????????+ | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????# = | | ?????????######?????????????????????????????# | | ?????????# #?????????????????????????????# | | ?????????# ! #?????????????????????????????# | | ?????????# #?????????????????????????????# | | ?????????# ############################### | | ?????????# /p @p h h | | ?????????# ############################ ###### | | ?????????#! #??????????????????????????# #= | | ?????????# #??????????????????????????# # | | ?????????# #??????????????????????????# # """ | | ?????????######??????????????????????????# # """ | | ?????????????????????????????????????????# + """ | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ###### | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# ##???? | | ?????????????????????????????????????????# ##???? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: KI 25 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Universal Adapter Challenges ------------ None Game ------ Seed ShadingChargeFacilitator Manual? 0 Play Time 01:31:58 Cumulative 7.2 hours Start 2025.03.22 @ 18:34:28 End 2025.03.22 @ 21:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a21583bb-2301-46d5-8653-45ac6746cc20