Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 03:06:40 Player: Cogchaaaan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (210) 1050 Value Destroyed (5479) 5479 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (947) 947 TOTAL SCORE: 11376 Bonus ------- High Alert Combat Kills 496 Follower Combat Kills 488 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Scrap Engine Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Structural Scanner Improved Sensor Array Seismic Detector Experimental Targeting Computer Transmission Jammer Improved Light Armor Plating Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Shotgun Directed Beam Construct/C Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Cooling System High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Structural Scanner Seismic Detector Experimental Targeting Computer Transmission Jammer Improved Light Armor Plating Heavy Missile Launcher Plasma Cutter [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Core Analyzer Device Cooling System Storage Huge Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . . 2 Utility 4 | . . . . . 2 . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 150 | 6 6 3 32 . 38 26 10 29 Power 9 | 1 1 1 1 . 1 . 2 2 Engine 8 | 1 1 1 1 . 1 . 2 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 50 | 2 2 2 14 . 14 12 4 . Treads 41 | . . 2 14 . 14 8 3 . Leg 4 | 2 2 . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 4 | . . . . . . 4 . . Utility 35 | 1 2 . 1 . 4 3 2 22 Device 24 | . . . . . 1 1 1 21 Storage 4 | 1 1 . 1 . . . 1 . Processor 3 | . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 2 . . Artifact . | . . . . . . . . . Weapon 56 | 2 1 . 16 . 19 11 2 5 Energy Gun 20 | 2 1 . 6 . 7 4 . . Energy Cannon 6 | . . . 3 . 3 . . . Ballistic Gun 11 | . . . 4 . 3 4 . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . 2 . 3 1 . 1 Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 11 | . . . 1 . 3 1 2 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 4 . 1 5 2 . Parts Lost 19 | . 1 2 1 . 3 1 1 10 Power 3 | . 1 . . . . . . 2 Propulsion 6 | . . 2 . . . . 1 3 Utility 4 | . . . . . 1 1 . 2 Weapon 6 | . . . 1 . 2 . . 3 Highest Loss Streak 5 | . 1 2 1 . 1 1 1 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 96 99 100 99 99 85 52 Engine 9 | . 13 14 11 11 8 9 9 3 Treads 21 | . . 23 32 33 26 26 20 . Leg 3 | . 28 1 . . . . . 5 Device 6 | . . . . . 9 8 9 12 Storage 9 | . 14 14 11 11 9 9 9 6 Processor 10 | . 12 14 11 11 12 9 9 12 Protection 3 | . . . . . 5 8 4 . Energy Gun 17 | . 27 28 21 22 17 17 11 . Energy Cannon 2 | . . . 2 . 5 . 3 5 Ballistic Gun 4 | . . . 8 11 3 8 4 . Peak Build Rating 60 | 6 9 9 24 24 35 36 53 60 Average Rating 30 | 5 8 8 20 24 32 33 40 54 On Entrance 21 | . 6 9 9 24 24 34 35 50 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 12 27 28 95 95 103 104 101 38 Greatest Support 62 | 20 20 40 60 60 62 62 62 35 Greatest Overweight (x) 32 | 1 1 8 1 1 1 2 32 6 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 15 Average Capacity 21 | 7 14 15 20 25 25 25 23 15 Most Carried 25 | 5 15 15 25 25 25 25 25 14 Average Carried 19 | 2 10 13 18 24 24 24 21 12 Final Capacity 25 | 8 15 15 25 25 25 25 15 15 Final Carried 25 | 3 15 13 25 25 24 25 15 12 Scrap Engine Consumption 28 | . . . . . . . 22 6 Constructs Created 2 | . . . . . . . 2 . Constructs Modified 8 | . . . . . . . 7 1 Class Distribution -------------------- 51% | Gunner 22% | Mutant 12% | Construct 8% | Commander-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Matter Collected 2543 | 260 78 30 649 50 475 494 232 275 Remotely . | . . . . . . . . . Salvage Created 7632 | 155 780 191 1626 91 1988 1770 653 378 Parts 474 | 10 47 8 127 7 133 84 37 21 Haulers Intercepted 18 | . 2 . 6 . 6 4 . . Recyclers Shooed 8 | 1 3 . . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 137 | . 14 4 34 4 39 23 7 12 Guns 94 | . 12 3 21 4 29 18 7 . Cannons 17 | . . . 2 . 3 . . 12 AOE 21 | . . . 9 . 7 5 . . Classes Destroyed 19 | 2 5 . 4 . 4 1 2 1 Worker 4 | . 2 . 1 . . 1 . . Builder 10 | . . . 1 . 2 5 . 2 Tunneler 7 | 5 1 1 . . . . . . Hauler 18 | . 2 . 6 . 6 4 . . Recycler 15 | 1 3 . 3 . . 5 3 . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 1 . 1 . . . Watcher 16 | . 2 . 5 . 5 2 . 2 Swarmer 45 | . 9 . 19 3 11 . . 3 Grunt 42 | . 5 4 6 1 12 13 . 1 Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . . 1 . . Protector 2 | . . . . . 1 . 1 . Sentry 35 | . . . 9 . 12 7 3 4 Hunter 3 | . . . . . 1 1 . 1 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . Scientist 2 | . . . . . . . 2 . Scrapper 3 | . . . . . . . 3 . Best Kill Streak 10 | 4 5 2 7 3 7 10 4 5 Combat Bots Only 7 | . 4 2 7 3 7 7 2 3 Max Kills in Single Turn 5 | 2 1 1 5 1 4 3 1 2 Gunslinging 1 | . . . . . . 1 . . Exploded 5 | . . . 5 . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Hostile Shots Fired 744 | . 51 36 101 7 131 57 10 351 Missed 225 | . 12 6 20 2 36 20 1 128 Damage Taken 6652 | . 398 392 899 42 1386 603 221 2711 Core 1395 | . 64 72 157 9 128 17 76 872 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 481 | . . . 144 . 166 45 . 126 Core Remaining (%) 65 | 100 . 45 . 58 . . 59 . Volleys Fired 358 | 10 47 20 73 6 81 56 13 52 Largest 3 | 2 2 2 3 3 3 3 3 1 Hottest 190 | 100 100 90 182 145 190 147 147 78 Shots Fired 833 | 20 93 40 194 18 235 142 40 51 Gun 701 | 20 93 40 164 18 188 138 40 . Cannon 114 | . . . 23 . 43 . . 48 Launcher 18 | . . . 7 . 4 4 . 3 Special . | . . . . . . . . . Kinetic 137 | . . . 41 6 34 43 13 . Thermal 678 | 20 93 40 146 12 197 95 27 48 Explosive 18 | . . . 7 . 4 4 . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 8 19 21 18 10 14 9 10 10 Robot Miss Streak 4 | 2 3 3 4 2 4 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . Shots Hit Robots 499 | 12 66 29 109 8 124 79 27 45 Core Hits 304 | 7 33 10 57 4 76 63 15 39 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 36 | 3 4 4 8 . 6 9 1 1 Burn 34 | 3 4 4 8 . 6 9 . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . Melee Attacks 12 | . . . 1 . 3 1 2 5 Impact . | . . . . . . . . . Slashing 12 | . . . 1 . 3 1 2 5 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13058 | 177 858 361 2680 184 3375 2661 683 2079 Guns 7764 | 177 858 361 1808 184 2235 1648 493 . Cannons 2106 | . . . 272 . 338 . . 1496 Explosions 2943 | . . . 577 . 802 981 . 583 Melee 180 | . . . . . . . 180 . Ramming 65 | . . . 23 . . 32 10 . Kinetic 1062 | . . . 207 30 359 358 108 . Thermal 8872 | 177 858 361 1937 154 2214 1290 385 1496 Explosive 2879 | . . . 513 . 802 981 . 583 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 180 | . . . . . . . 180 . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 2 Average Corruption 1 | . 2 2 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . 12 4 . . . . 29 6 Message Errors 16 | . 5 1 . . . . 8 2 Matter Fused 8 | . 3 . . . . . 5 . Heat Flow Errors 5 | . 2 . . . . . 3 . Energy Discharges 6 | . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 4 | . . 1 . . . . 3 . Data Loss (major) 3 | . 1 . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Alerts 4 | . . 1 . . . . 3 . Weapon Failures 2 | . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . . 40 . 13 1 46 16 Projectiles 18 | . . . . . 5 . . 13 Explosions 51 | . . . 40 . 8 . . 3 Melee 47 | . . . . . . 1 46 . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 118 | . . . 87 . . 9 . 22 Shots 4 | . . . 2 . . 1 . 1 Rammed 7 | . . . 2 . . 5 . . Targets Rammed 11 | . 1 . 3 . . 5 2 . Kicked 1 | . 1 . . . . . . . Crushed 3 | . . . 1 . . . 2 . Highest Temperature 527 | 117 327 415 527 320 348 94 208 69 Average Temperature 97 | 52 90 199 132 138 64 14 67 20 Received Heat Transfer 1668 | . 153 243 138 . 378 297 69 390 Effects 9 | . . 3 5 . 1 . . . Shutdowns 3 | . . 2 1 . . . . . Energy Bleed 2 | . . 1 1 . . . . . Interference 3 | . . . 3 . . . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 6 | . 2 1 2 . . . . 1 Combat Hostiles 5 | . 2 1 2 . . . . . Parts Melted 54 | 4 5 5 9 . 9 10 5 7 Heat Transferred 19659 | 740 2727 1213 4149 259 4366 2997 548 2660 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Peak Influence 1060 | 30 186 135 568 321 613 1060 413 207 Initial 413 | . 19 35 52 221 124 214 413 50 Average 211 | 16 64 73 226 295 316 575 45 107 Maximum Alert Level 3 | . . . 2 1 2 3 2 1 Low Security (%) 56 | 100 100 100 50 . 18 . 89 98 Level 1 26 | . . . 32 100 58 29 9 1 Level 2 12 | . . . 17 . 23 32 1 . Level 3 4 | . . . . . . 38 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 1 1 5 6 . 3 Investigation 5 | . 1 . 1 1 1 1 . . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . . . 1 1 . 2 Assault 3 | . . . . . 1 2 . . Garrison 4 | . . . . . 2 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Distress Signals 7 | . . . . . 6 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 195 | . 21 4 39 3 50 41 7 30 Peak Tracking Total 10 | . 4 2 6 3 5 8 3 10 Tactical Retreats 10 | . . . 2 . 5 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 6 | . 3 . 2 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 19 | . . . 6 . 2 10 1 . Max in Single Turn 3 | . . . 3 . 1 1 1 . Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 65 | . 9 . 13 1 16 12 11 3 Terminals 43 | . 7 . 9 . 11 8 5 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 . 2 1 . . Recycling Units 12 | . 2 . 2 . 1 2 5 . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 166 | . 23 . 36 1 50 27 24 5 Successful 83 | . 10 . 23 1 21 16 10 2 Failed 83 | . 13 . 13 . 29 11 14 3 Catastrophic 11 | . 1 . 2 . 3 2 1 2 Database Lockouts . | . . . . . . . . . Manual 81 | . 13 . 18 . 27 13 7 3 Terminals 122 | . 19 . 28 . 38 19 13 5 Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 4 . 5 4 . . Recycling Units 19 | . 4 . 2 . 2 2 9 . Scanalyzers 6 | . . . 2 . 4 . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 36 | . 5 . 11 1 8 6 4 1 Record 3 | . . . 3 . . . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 5 | . 2 . 2 . . 1 . . Open Door 2 | . . . . 1 . 1 . . Branch Access Points 4 | . 1 . 1 . 1 . . 1 Unreport Threat 7 | . . . 2 . 2 1 2 . Locate Traps 6 | . 1 . 2 . 3 . . . Hauler Manifests 2 | . . . . . . 2 . . Zone Layout 4 | . 1 . . . 2 1 . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 4 . 4 4 . . Scan Component 6 | . . . 2 . 2 2 . . Repair 6 | . . . 2 . 2 2 . . Recycling Unit Hacks 11 | . 2 . 2 . 1 2 4 . Retrieve Components 11 | . 2 . 2 . 1 2 4 . Scanalyzer 6 | . . . 2 . 4 . . . Insert Component 3 | . . . 1 . 2 . . . Analyze 3 | . . . 1 . 2 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 16 | . 3 . 4 . 3 3 2 1 Terminals 16 | . 3 . 4 . 3 3 2 1 Botnet 16 | . 3 . 4 . 3 3 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . Used 1 | . . . 1 . . . . . Hacking Detections 49 | . 8 . 10 . 14 6 8 3 Full Trace Events 5 | . . . 1 . 2 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 2 . 2 2 . . Time 248 | . . . 52 . 120 76 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . 5 . 7 . 8 3 8 . Parts Scanalyzed 3 | . . . 1 . 2 . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 2 . Highest-Rated Group 173 | . . . . . . 173 39 . Highest-Rated Ally 29 | . . . . . . 29 29 . Total Orders . | . . . . . . . . . Ally Attacks 78 | . . . . . . 73 5 . Total Damage 1071 | . . . . . . 1012 59 . Kills 15 | . . . . . . 13 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Robot Analysis Total 5 | . 2 . 2 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Turns Passed 13891 | 185 1442 308 2338 304 2945 1736 3668 965 Spaces Moved 5423 | 115 666 135 966 111 993 589 1389 459 Core 14 | 6 . 3 . . . . 2 3 Treads 3845 | . . 132 966 111 993 589 1054 . Legs 1407 | 109 666 . . . . . 176 456 Wheels . | . . . . . . . . . Hover 157 | . . . . . . . 157 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 235 235 101 101 Average Speed 208 | 118 188 166 197 240 238 235 220 159 Slowest Speed 1650 | 120 190 450 240 240 240 312 1650 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 96 34 94 26 98 83 99 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 15 | . . . 6 . 3 1 . 5 Terrain Destroyed 206 | . . . 78 . 47 42 . 39 Melee 10 | . . . 1 . 3 1 . 5 Projectile 2 | . . . . . 1 1 . . AOE 194 | . . . 77 . 43 40 . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total 7260 | 142 758 178 1246 138 1392 812 1973 621 Wait 1122 | 6 17 20 130 14 235 103 526 71 Move 5415 | 114 665 134 965 110 992 588 1388 459 Hop . | . . . . . . . . . Pick Up 73 | 5 16 . 21 4 15 5 6 1 Fast Attach 71 | 5 4 1 20 . 19 19 3 . Attach 25 | 1 1 2 2 . 8 . 3 8 Detach 7 | . . . . . . 1 2 4 Swap 54 | . 1 . 10 . 11 7 4 21 Drop 102 | 1 6 1 21 4 28 19 22 . Fire 358 | 10 47 20 73 6 81 56 13 52 Melee 12 | . . . 1 . 3 1 2 5 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 10 | . . . 3 . . 5 2 . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Discovered new exit (range 15) 1258 | -10/Materials | Discovered new exit (range 15) 1628 | -10/Materials | Entered Mines 1641 | -10/Mines | Met a Derelict bent on vengeance 1776 | -10/Mines | Discovered new exit (range 7) 1897 | -10/Mines | Core integrity fell below 50% 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2030 | -9/Materials | Identified exit to Mines 2084 | -9/Materials | Repaired Lgt. Treads 2112 | -9/Materials | Repaired Lgt. Treads 2481 | -9/Materials | Build established: Gunner 2532 | -9/Materials | Discovered new exit (range 13) 2782 | -9/Materials | Build established: Scavenger-Gunner 3143 | -9/Materials | Discovered new exit (range 16) 3249 | -9/Materials | Build established: Gunner 3717 | -9/Materials | Discovered new exit (range 4) 3932 | -9/Materials | Destroyed 7 combat bots 4274 | -9/Materials | Entered Mines 4287 | -9/Mines | Met a Derelict shopkeep closing up shop 4365 | -9/Mines | Discovered new exit (range 10) 4578 | -9/Mines | Entered Materials 4578 | -8/Materials | Evolved 2 slots: Utility x2 4862 | -8/Materials | Garrison activated, responded to threat 5098 | -8/Materials | Discovered new exit (range 9) 5272 | -8/Materials | Discovered new exit (range 16) 5624 | -8/Materials | Destroyed 7 combat bots 5908 | -8/Materials | Identified exit to Storage 6426 | -8/Materials | Discovered new exit (range 16) 6509 | -8/Materials | Repaired Adv. Beam Rifle 6571 | -8/Materials | Repaired Adv. Beam Rifle 6985 | -8/Materials | Discovered new exit (range 9) 7378 | -8/Materials | First assault squad dispatched 7523 | -8/Materials | Entered Storage 8008 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8313 | -8/Storage | Build established: Commander-Gunner 8564 | -8/Storage | Garrison activated, responded to threat 8645 | -8/Storage | Lost 3 allies 8742 | -8/Storage | Repaired Cooling System 8787 | -8/Storage | Repaired Broken Plasma Cutter 8874 | -8/Storage | Found Prototype Processor 9123 | -8/Storage | First assault squad dispatched 9214 | -8/Storage | Destroyed 7 combat bots 9250 | -8/Storage | Used back door to open Recycling access 9250 | -8/Storage | Discovered new exit (range 4) 9259 | -8/Storage | Entered Recycling 9259 | -8/Recycling | Accompanied by 2 allies 9546 | -8/Recycling | Build established: Gunner 9887 | -8/Recycling | Discovered new exit (range 5) 10093 | -8/Recycling | Scanned before Scraplab entrance 11080 | -8/Recycling | Angered Scraplab inhabitants 11164 | -8/Recycling | Found Prototype Device 11176 | -8/Recycling | Identified Scrap Engine 11431 | -8/Recycling | Build established: Mutant 12395 | -8/Recycling | Build established: Construct 12927 | -8/Recycling | Entered Factory 12927 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13505 | -6/Factory | Identified exit to Lower Caves 13806 | -6/Factory | Cargo convoy interrupted 13851 | -6/Factory | Core integrity fell below 50% 13863 | -6/Factory | Lost 5 parts (1p1n3w) 13887 | -6/Factory | Core integrity fell below 20% 13892 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13851_ K-01 Serf cleans the Terminal. 13864_ O-24 Administrator uses terminal to summon reinforcements. 13864_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 13864_ O-24 Administrator locks terminal. 13871_ Titanium-Armored Exoskeleton destroyed. 13871_ Titanium-Armored Exoskeleton core remains intact and functional. 13874_ Slug penetrates Wall. 13883_ Penetrated by Slug. 13884_ Titanium-Armored Exoskeleton destroyed. 13884_ Arm. Scrap Engine damaged due to network destabilization (-8). 13885_ Core Analyzer destroyed. 13886_ Penetrated by Slug. 13889_ Critical hit (Destroy). 13889_ Arm. Scrap Engine destroyed. 13889_ Scrap Engine core remains intact and functional. Map ----- +----------------------------------------------------+ | !!#=! * # ?????????????????????????????? | | =!#=*%!%[ ## ????????????????????????????? | | %"%[!% / ???????????????????????????????? | | #![! """ ???????????????????????????????? | | #%==% T" #??????????????????????????????????? | | # !| "" ##?????????????#####????????????????? | | # #??????????? #????????????????? | | #####"########????? #????????????????? | | # #??# """""" !#????????????????? | | / #??# """""" #????????????????? | | # #??# """""" #????????????????? | | # #????"""""" ??????????????????? | | # #?????? ????????????????????? | | # #?????###+###???????#???????????? | | # #?????# #???? ##+#????????? | | # ####### "T ### ?????? | | # / ""p k ! ?????? | | ? # ####### Y### ?????? | | ????# #?????# xx #???? ?###????????? | | ????# #?????##hh ##???????#???????????? | | ????##############??????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# t #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????##+##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Significant Disruption Challenges ------------ None Game ------ Seed TargetingPulseUnit Manual? 0 Play Time 01:35:39 Cumulative 9.6 hours Start 2025.03.26 @ 01:34:00 End 2025.03.26 @ 03:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4ba3a999-d515-448a-9573-f884f1db2fb2