Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 14:04:23 Player: M4NZ Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1673) 1673 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6453 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Improved Focal Shield Improved Dynamic Insulation System Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Cycler Improved Power Shielding Improved Thermal Shield Advanced Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Compact Battery Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Kinecellerator Improved Focal Shield Long-range Proton Cannon KE Penetrator Mass Driver Scatter Rocket Array Smartbomb Launcher [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 8 | . . 1 1 2 1 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 123 | 7 11 12 13 10 7 48 15 Power 9 | 2 2 . . 1 . 3 1 Engine 4 | 2 2 . . . . . . Core 5 | . . . . 1 . 3 1 Reactor . | . . . . . . . . Propulsion 25 | 2 2 4 5 1 2 5 4 Treads 2 | . . . . . . . 2 Leg 21 | 2 2 4 5 1 2 5 . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 43 | 1 3 4 4 3 3 23 2 Device 22 | . . 4 2 2 2 11 1 Storage 5 | 1 2 . . . . 2 . Processor 8 | . 1 . 1 . . 5 1 Hackware 3 | . . . . . 1 2 . Protection 5 | . . . 1 1 . 3 . Artifact . | . . . . . . . . Weapon 46 | 2 4 4 4 5 2 17 8 Energy Gun 14 | 1 2 . 1 4 2 4 . Energy Cannon 13 | . 1 3 2 1 . 3 3 Ballistic Gun 7 | 1 . 1 . . . 2 3 Ballistic Cannon 5 | . . . . . . 3 2 Launcher 7 | . 1 . 1 . . 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . 2 . Parts Lost 31 | . . . . 1 3 20 7 Power 2 | . . . . . . 1 1 Propulsion 11 | . . . . 1 2 5 3 Utility 12 | . . . . . 1 10 1 Weapon 6 | . . . . . . 4 2 Highest Loss Streak 20 | . . . . 1 2 20 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 96 100 98 99 84 96 31 Engine 3 | . 14 11 9 5 . . . Core 3 | . . . . 1 6 4 3 Leg 22 | . 28 33 36 30 18 22 . Device 12 | . . 11 9 15 10 20 3 Storage 6 | . 14 11 9 7 6 5 . Processor 8 | . 10 11 9 7 6 6 12 Hackware 2 | . . . . . 2 4 . Protection 7 | . . . 8 15 13 10 . Energy Gun 6 | . 7 2 . 3 11 11 . Energy Cannon 5 | . 10 9 16 11 6 1 . Ballistic Gun 1 | . . 10 . . . . 2 Launcher 1 | . 8 . 1 . . 1 . Naked Turns 17 | . . . . . . . 17 Heaviest Build 58 | 14 30 38 39 41 43 58 40 Greatest Support 71 | 20 20 30 56 64 69 71 30 Greatest Overweight (x) 16 | 3 1 1 1 . 1 16 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 12 | 7 9 15 15 15 15 14 5 Most Carried 15 | 2 10 15 15 15 15 15 5 Average Carried 11 | 1 7 12 14 14 13 13 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 2 10 15 15 15 11 4 4 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 24% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1736 | 276 194 247 92 173 69 489 196 Remotely . | . . . . . . . . Salvage Created 2227 | 97 373 326 215 133 115 793 175 Parts 115 | 5 30 19 12 13 4 25 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 1 1 . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 33 | . 10 5 6 1 2 7 2 Guns 10 | . 3 2 . 1 . 4 . Cannons 14 | . 3 3 2 . 2 3 1 AOE 8 | . 4 . 4 . . . . Classes Destroyed 10 | 1 6 1 1 . . 1 . Worker 2 | . 1 . . . . 1 . Tunneler 2 | . 1 . . 1 . . . Recycler 7 | 1 1 1 . . . 4 . Operator 1 | . 1 . . . . . . Watcher 11 | . 3 1 3 1 . 2 1 Swarmer 10 | . 6 . 4 . . . . Grunt 11 | . 4 4 1 . 1 1 . Sentry 6 | . . 1 . 1 . 2 2 Hunter 2 | . . . 1 . 1 . . Programmer 4 | . . . . . . 4 . Best Kill Streak 6 | 1 6 4 4 2 1 2 1 Combat Bots Only 5 | . 5 2 4 1 1 2 1 Max Kills in Single Turn 3 | 1 3 1 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6275 | . 306 194 387 386 456 2632 1914 Core 2372 | . 91 . 118 22 170 805 1166 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 121 | . . . 1 15 27 78 . Core Remaining (%) 76 | 100 63 100 78 96 80 19 . Volleys Fired 144 | 2 28 18 23 7 7 46 13 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 238 | 70 110 150 150 150 213 238 198 Shots Fired 309 | 4 48 36 45 14 21 116 25 Gun 128 | 4 14 17 . 6 14 66 7 Cannon 170 | . 28 19 40 8 7 50 18 Launcher 11 | . 6 . 5 . . . . Special . | . . . . . . . . Kinetic 82 | 2 . 17 . . . 50 13 Thermal 206 | 2 42 19 40 10 16 65 12 Explosive 11 | . 6 . 5 . . . . Electromagnetic 10 | . . . . 4 5 1 . Robot Hit Streak 24 | 4 6 12 14 9 7 24 13 Robot Miss Streak 5 | . 3 2 5 1 2 5 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 204 | 4 27 28 20 11 14 81 19 Core Hits 121 | 2 20 9 14 8 7 53 8 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 9 | . 2 . . . . 6 1 Burn 3 | . 2 . . . . 1 . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . 1 . Blast 4 | . . . . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5843 | 52 818 430 893 273 294 2466 617 Guns 2041 | 52 111 141 . 98 169 1329 141 Cannons 3015 | . 295 289 525 175 125 1137 469 Explosions 780 | . 412 . 368 . . . . Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 1640 | 26 . 141 . . . 1194 279 Thermal 3319 | 26 406 289 525 223 247 1272 331 Explosive 780 | . 412 . 368 . . . . Electromagnetic 97 | . . . . 50 47 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 Average Corruption 1 | . . . . . . 1 2 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 3 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 97 | . 14 . 9 . . 74 . Projectiles 86 | . 7 . 5 . . 74 . Explosions 11 | . 7 . 4 . . . . Melee . | . . . . . . . . Knockbacks 18 | . . . . . . 18 . Impact . | . . . . . . . . Kinetic 17 | . . . . . . 17 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 24 | . 9 . 13 . . . 2 Shots 3 | . 1 . 2 . . . . Rammed 5 | . . . . . . 1 4 Targets Rammed 5 | . . . . . . 1 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 638 | 18 530 102 485 96 160 638 244 Average Temperature 144 | 10 156 44 170 43 64 195 76 Received Heat Transfer 1553 | . 90 96 117 114 9 869 258 Effects 37 | . 8 . 10 . . 19 . Shutdowns 6 | . 1 . 1 . . 4 . Energy Bleed 5 | . . . 3 . . 2 . Interference 9 | . 3 . 4 . . 2 . Matter Decay 5 | . 1 . 2 . . 2 . Short Circuit 3 | . 1 . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 5 | . 1 . . . . 4 . Damage (core) 3 | . 1 . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 14 | . 2 2 . 1 2 5 2 Heat Transferred 5682 | 74 1110 592 777 321 378 1930 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 381 | 5 381 267 301 163 74 99 88 Initial 136 | . 3 99 27 136 24 35 . Average 80 | 2 167 173 125 101 38 40 40 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 86 | 100 41 48 65 100 100 100 100 Level 1 13 | . 58 51 34 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 1 . 3 4 4 Investigation 2 | . . 1 . . . . 1 Extermination 4 | . . . . . . 3 1 Reinforcement 8 | . 1 . 1 . 3 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 1 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 15 7 12 3 2 21 17 Peak Tracking Total 14 | . 5 3 5 1 2 6 14 Tactical Retreats 4 | . . . 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 1 2 . . . 5 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . 4 . . . . 1 1 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 3 | . . . . 1 . 2 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 6 | . . . . 3 . 3 . Successful 4 | . . . . 1 . 3 . Failed 2 | . . . . 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4706 | 68 561 417 290 669 313 1768 620 Spaces Moved 3137 | 39 351 197 158 487 183 1226 496 Core 284 | 9 . . . . . 28 247 Treads 249 | . . . . . . . 249 Legs 2604 | 30 351 197 158 487 183 1198 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 123 | 132 130 163 120 120 144 120 107 Slowest Speed 850 | 200 190 190 190 120 190 850 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 68 21 20 14 5 26 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 104 | . 36 1 47 . . 16 4 Melee . | . . . . . . . . Projectile 38 | . . 1 17 . . 16 4 AOE 66 | . 36 . 30 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3707 | 48 414 258 215 558 216 1437 561 Wait 172 | . 2 15 5 46 15 69 20 Move 3131 | 38 350 196 157 486 182 1226 496 Hop . | . . . . . . . . Pick Up 53 | 1 11 9 7 3 2 17 3 Fast Attach 44 | 6 4 . 1 5 1 20 7 Attach 33 | . . 2 3 3 4 13 8 Detach 17 | . 2 . 1 . . 8 6 Swap 46 | 1 7 10 9 2 2 15 . Drop 61 | . 10 8 9 6 3 23 2 Fire 144 | 2 28 18 23 7 7 46 13 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -9/Materials | Build established: Scavenger-Mutant 1033 | -9/Materials | Discovered new exit (range 7) 1045 | -9/Materials | Identified exit to Materials 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -8/Materials | Discovered new exit (range 4) 1335 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Utility x2 2001 | -7/Factory | Discovered new exit (range 4) 2005 | -7/Factory | Identified exit to Factory 2006 | -7/Factory | Entered another Factory area 2006 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2118 | -6/Factory | Discovered new exit (range 6) 2127 | -6/Factory | Identified exit to Lower Caves 2301 | -6/Factory | Discovered new exit (range 13) 2318 | -6/Factory | Identified exit to Factory 2319 | -6/Factory | Entered another Factory area 2319 | -5/Factory | Evolved 2 slots: Utility x2 2474 | -5/Factory | Build established: Skirmisher 3401 | -5/Factory | Found Prototype Launcher 3401 | -5/Factory | Identified Scatter Rocket Array 3597 | -5/Factory | Discovered new exit (range 4) 3599 | -5/Factory | Identified exit to Upper Caves 3920 | -5/Factory | Build established: Mutant 4055 | -5/Factory | Core integrity fell below 50% 4083 | -5/Factory | Discovered new exit (range 3) 4084 | -5/Factory | Identified exit to Factory 4086 | -5/Factory | Core integrity fell below 20% 4087 | -5/Factory | Entered another Factory area 4087 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4116 | -4/Factory | Lost 20 parts (1p5n10u4w) 4172 | -4/Factory | Discovered new exit (range 8) 4274 | -4/Factory | Identified exit to Upper Caves 4671 | -4/Factory | Core integrity fell below 50% 4698 | -4/Factory | Lost 7 parts (1p3n1u2w) 4701 | -4/Factory | Core integrity fell below 20% 4707 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- F016. 04678_ O-24 Administrator locks terminal. 04683_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 04684_ K-01 Serf cleans the Power Conduit. 04690_ Triggered Segregator Trap. 04690_ Arcs of energy rise from the floor. 04690_ Adv. Visual Processing Unit blown off. 04690_ Imp. Signal Interpreter blown off. 04690_ Adv. Signal Interpreter blown off. 04696_ Penetrated by Slug. 04697_ Slug penetrates U-05 Engineer. 04700_ Penetrated by Slug. 04700_ Slug penetrates Door. 04700_ K-01 Serf destroyed. 04700_ Penetrated by Slug. 04703_ Slug penetrates Wall. 04703_ Penetrated by Slug. 04703_ Slug penetrates Wall. 04706_ Penetrated by Slug. 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"???????? | | ?????????????# ku@ #" "???????? | | ?????????????# / ??????? | | ?????????????# k u t/ ??????? | | ?????????????# R / ??????? | | ?????????????# h u #" "???????? | | ?????????????######## ##########?????????????? | | ????????????????????#h #??????????????????????? | | #########???????????# #??????????????????????? | | #???????????+ ########???????????????? | | #???????????# # ! *#???????????????? | | #???????????# # #???????????????? | | #???????????# = # ]#???????????????? | | #???????????# %*# #???????????????? | | ! #???????????# ! # """" #???????????????? | | #???????????# # """" #???????????????? | | ! #???????????# u" """" #???????????????? | | #???????????# # """" #???????????????? | | #???????????# # """" ????????????????? | | ??????????#### # """" ????????????????? | | ????????????#T"# # ????????????????? | | ##+############### "# # ]????????????????? | | # #???????????????? | | ########???????????????? | | #??????????????????????? | | #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Corruption Block 8 Resistance: TH 25 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Imp. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperInsulatedAutocannon Manual? 0 Play Time 01:12:45 Cumulative 82.2 hours Start 2023.02.16 @ 12:46:34 End 2023.02.16 @ 14:04:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ca00319-190c-4719-b5c2-e9931cf767d1