Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 18:55:50 Player: lucasboxerhead Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2831) 2831 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 6469 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (95) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Battery Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Gatling Laser Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Improved Light Armor Plating Gatling Laser [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 94 | 6 8 23 27 6 24 Power 18 | 1 3 6 5 1 2 Engine 15 | 1 2 6 4 1 1 Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 27 | 2 2 3 11 2 7 Treads . | . . . . . . Leg 27 | 2 2 3 11 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 8 6 1 5 Device 14 | . . 6 5 . 3 Storage 3 | 1 . 1 1 . . Processor 5 | . 1 1 . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 2 6 5 2 10 Energy Gun 18 | 1 2 . 4 2 9 Energy Cannon 8 | . . 6 1 . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 28 | . . 1 10 . 17 Power 7 | . . 1 4 . 2 Propulsion 6 | . . . 4 . 2 Utility 7 | . . . . . 7 Weapon 8 | . . . 2 . 6 Highest Loss Streak 13 | . . 1 2 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 98 85 99 95 Engine 10 | . 13 9 8 12 9 Core 1 | . . . 1 2 2 Leg 22 | . 28 22 23 22 19 Device 13 | . . 22 14 7 11 Storage 11 | . 14 11 12 15 10 Processor 12 | . 13 11 9 15 15 Energy Gun 16 | . 26 12 5 22 23 Energy Cannon 5 | . . 9 10 . . Naked Turns 2 | . . . . . 2 Heaviest Build 45 | 11 18 24 32 32 45 Greatest Support 55 | 20 20 20 41 36 55 Greatest Overweight (x) 2 | . . 2 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 6 Most Carried 8 | 3 8 8 8 8 8 Average Carried 7 | . 7 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 4 Class Distribution -------------------- 43% | Mutant 32% | Scavenger-Gunner 21% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1118 | 254 109 167 269 . 319 Remotely . | . . . . . . Salvage Created 3858 | . 249 912 1456 . 1241 Parts 195 | . 17 65 72 . 41 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 10 | . . 4 . . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 7 20 28 . 18 Guns 42 | . 7 8 12 . 15 Cannons 25 | . . 11 14 . . Classes Destroyed 12 | . 4 4 3 . 1 Builder 2 | . . 1 1 . . Hauler 3 | . . 1 2 . . Recycler 9 | . 1 4 1 . 3 Mechanic 1 | . . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 25 | . 3 11 6 . 5 Grunt 23 | . 4 3 13 . 3 Duelist 2 | . . . 1 . 1 Sentry 14 | . . 6 5 . 3 Specialist 3 | . . . 2 . 1 Hunter 2 | . . . 1 . 1 Programmer 4 | . . . . . 4 Best Kill Streak 8 | . 5 8 5 . 6 Combat Bots Only 5 | . 4 4 4 . 5 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging 1 | . 1 . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 522 | . 36 87 179 . 220 Missed 145 | . 8 25 54 . 58 Damage Taken 5160 | . 293 689 1700 . 2478 Core 1539 | . 61 241 383 . 854 Absorbed by Shields 11 | . . . . . 11 Regen/Repaired (Parts) 56 | . . . . 56 . Core Remaining (%) 68 | 100 75 39 30 100 . Volleys Fired 213 | . 18 55 98 . 42 Largest 4 | . 2 2 2 . 4 Hottest 282 | . 130 136 136 . 282 Shots Fired 431 | . 23 101 168 . 139 Gun 259 | . 23 41 60 . 135 Cannon 172 | . . 60 108 . 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 431 | . 23 101 168 . 139 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 43 | . 9 11 31 . 43 Robot Miss Streak 9 | . 6 3 9 . 3 Penetration Max . | . . . . . . Secondary Targets 10 | . 2 . 2 . 6 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 318 | . 23 65 109 . 121 Core Hits 223 | . 35 63 51 . 74 Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . 1 7 . 7 Burn 12 | . . . 5 . 7 Meltdown 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6630 | . 290 1502 2135 . 2703 Guns 4360 | . 278 586 934 . 2562 Cannons 1995 | . . 674 1194 . 127 Explosions 210 | . . 210 . . . Melee . | . . . . . . Ramming 65 | . 12 32 7 . 14 Kinetic . | . . . . . . Thermal 6355 | . 278 1260 2128 . 2689 Explosive 210 | . . 210 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . . 3 18 . . Projectiles 20 | . . 2 18 . . Explosions 1 | . . 1 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 8 | . . . . . 8 Targets Rammed 24 | . 1 9 4 . 10 Kicked 16 | . 1 9 4 . 2 Crushed . | . . . . . . Highest Temperature 416 | . 393 63 358 . 416 Average Temperature 117 | . 216 17 109 . 131 Received Heat Transfer 1272 | . 126 201 495 . 450 Effects 4 | . 2 . . . 2 Shutdowns 2 | . 1 . . . 1 Matter Decay 2 | . 1 . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 8 | . . 1 3 . 4 Combat Hostiles 6 | . . 1 2 . 3 Parts Melted 50 | . . 3 21 . 26 Heat Transferred 12199 | . 340 1931 4551 . 5377 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 646 | . 212 355 646 337 309 Initial 293 | . . 4 149 293 164 Average 215 | . 114 179 361 330 175 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 50 | 100 87 60 7 . 67 Level 1 43 | . 12 39 64 100 32 Level 2 5 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 6 . 6 Investigation 2 | . . . 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison 7 | . . . 3 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 9 30 37 . 39 Peak Tracking Total 13 | . 8 5 5 . 13 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 4 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . . 1 1 2 2 Terminals 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 14 | . . 1 6 3 4 Successful 4 | . . 1 . 3 . Failed 10 | . . . 6 . 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 1 . 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access 6 | . . . 6 . . Terminal Hacks 2 | . . 1 . 1 . Level Access Points 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 1 2 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3884 | 73 461 1187 753 334 1076 Spaces Moved 2461 | 54 327 628 333 340 779 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2457 | 50 327 628 333 340 779 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 Average Speed 120 | 114 120 143 127 90 112 Slowest Speed 260 | 120 120 260 190 90 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 52 53 33 12 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2988 | 62 378 811 492 365 880 Wait 113 | . 4 72 13 19 5 Move 2456 | 53 326 627 332 339 779 Hop . | . . . . . . Pick Up 28 | 3 9 9 3 1 3 Fast Attach 46 | 6 3 13 14 3 7 Attach 14 | . 1 2 3 2 6 Detach 5 | . 2 . . . 3 Swap 34 | . 4 8 10 1 11 Drop 55 | . 10 16 15 . 14 Fire 213 | . 18 55 98 . 42 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 16 | . 1 9 4 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 5) 440 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x2 1310 | -9/Materials | Build established: Scavenger-Mutant 1353 | -9/Materials | Core integrity fell below 50% 1703 | -9/Materials | Discovered new exit (range 5) 1720 | -9/Materials | Identified exit to Materials 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1805 | -8/Materials | Build established: Mutant 2181 | -8/Materials | Garrison activated, responded to threat 2295 | -8/Materials | Core integrity fell below 50% 2460 | -8/Materials | Discovered new exit (range 16) 2474 | -8/Materials | Identified exit to Factory 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2515 | -7/Factory | Identified exit to Factory 2555 | -7/Factory | Repaired VSS Leg 2772 | -7/Factory | Build established: Scavenger-Gunner 2809 | -7/Factory | Entered another Factory area 2809 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3842 | -6/Factory | Cargo convoy interrupted 3845 | -6/Factory | Garrison activated, responded to threat 3878 | -6/Factory | Core integrity fell below 50% 3880 | -6/Factory | System corruption reached 10% 3882 | -6/Factory | Core integrity fell below 20% 3885 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03878_ Slammed into G-50 Soldier. 03878_ Destabilizing: Core damaged (-34). 03878_ Adv. Targeting Computer blown off. 03878_ Target Analyzer blown off. 03878_ E-15 Imp destroyed. 03879_ Slammed into G-50 Soldier. 03879_ Destabilizing: System corrupted (+1). 03880_ K-01 Serf collects debris. 03880_ Slammed into G-50 Soldier. 03881_ System corrupted: IFF burst signal emitted. 03881_ Slammed into G-50 Soldier. 03882_ Slammed into X-62 Marksman. 03883_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03883_ Hcp. Battery destroyed. 03883_ Slammed into X-72 Disruptor. 03884_ Slammed into Y-54 Guardian. 03884_ K-01 Serf collects debris. 03885_ Penetrated by Slug. 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