Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 20:39:27 Player: IcedTea Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2506) 2506 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 5665 Bonus ------- High Alert Combat Kills 54 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Heat Sink Improved Heat Sink Medium Matter Pod (100) Trap Scanner Core Shielding Heavy EM Pulse Gun Particle Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Shotgun Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Medium Matter Pod Trap Scanner Core Shielding Heavy EM Pulse Gun Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 63 | 6 8 11 13 21 4 Power 8 | 1 . 1 3 1 2 Engine 5 | 1 . . 3 1 . Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 24 | 2 3 1 5 13 . Treads 1 | . . 1 . . . Leg 12 | 2 3 . 4 3 . Wheel . | . . . . . . Hover 5 | . . . . 5 . Flight 6 | . . . 1 5 . Utility 12 | 1 2 4 2 3 . Device 5 | 1 . 2 1 1 . Storage 1 | . . 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . 1 1 1 1 . Artifact . | . . . . . . Weapon 19 | 2 3 5 3 4 2 Energy Gun 3 | . 2 . 1 . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 12 | 2 1 3 2 2 2 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . . . 5 6 14 Power 6 | . . . 2 1 3 Propulsion 6 | . . . 1 2 3 Utility 4 | . . . 1 1 2 Weapon 9 | . . . 1 2 6 Highest Loss Streak 13 | . . . 2 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 99 87 94 89 80 Engine 11 | . 14 7 14 11 . Core 1 | . . 3 2 . 7 Leg 18 | . 27 22 23 4 19 Hover 3 | . . . . 12 . Device 7 | . 2 9 8 6 6 Storage 7 | . . 10 9 7 7 Processor 4 | . 13 1 . 4 7 Protection 8 | . 11 10 9 7 4 Energy Gun 6 | . 11 6 5 6 . Energy Cannon 2 | . . 8 . . 5 Ballistic Gun 15 | . 16 6 18 19 13 Ballistic Cannon 1 | . . . . 3 5 Launcher 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 56 | 6 12 34 50 53 56 Greatest Support 54 | 20 26 26 33 54 54 Greatest Overweight (x) 15 | . . 1 3 15 1 Average Overweight (x) 1 | . . . 1 2 . Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 12 | 5 5 14 15 15 15 Most Carried 15 | 3 5 12 15 15 12 Average Carried 10 | 1 4 9 12 13 10 Final Capacity 15 | 5 5 15 15 15 15 Final Carried 15 | 3 5 12 15 10 10 Class Distribution -------------------- 43% | Mutant 41% | Scavenger-Tank 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1750 | 264 227 177 475 508 99 Remotely . | . . . . . . Salvage Created 2756 | 42 375 691 714 559 375 Parts 168 | 3 27 34 53 35 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 64 | 1 7 16 18 14 8 Guns 36 | 1 7 10 9 6 3 Cannons 15 | . . 5 . 6 4 AOE 12 | . . 1 9 2 . Classes Destroyed 9 | 1 2 3 1 2 . Worker 4 | . . . 4 . . Builder 3 | . 1 . 1 1 . Recycler 1 | . . 1 . . . Watcher 5 | . 2 1 1 1 . Swarmer 18 | . . 6 6 6 . Grunt 31 | 1 7 6 6 5 6 Sentry 13 | . . 4 6 1 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 1 2 5 6 4 4 Combat Bots Only 6 | 1 2 4 6 4 4 Max Kills in Single Turn 3 | 1 1 2 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 492 | 3 28 47 95 93 226 Missed 126 | 1 7 16 30 29 43 Damage Taken 3831 | 17 201 295 758 650 1910 Core 887 | 8 27 51 97 59 645 Absorbed by Shields 17 | . . . . . 17 Redirected to Shielding 25 | . . 9 16 . . Ignored by Resistances 1124 | 6 60 90 222 189 557 Core Remaining (%) 87 | 96 86 87 82 . . Volleys Fired 158 | 2 29 37 41 29 20 Largest 4 | 2 2 2 3 4 4 Hottest 167 | 40 68 113 91 144 167 Shots Fired 409 | 4 58 66 114 98 69 Gun 322 | 4 58 37 102 79 42 Cannon 74 | . . 28 . 19 27 Launcher 13 | . . 1 12 . . Special . | . . . . . . Kinetic 270 | 4 29 23 82 77 55 Thermal 42 | . . 28 . . 14 Explosive 13 | . . 1 12 . . Electromagnetic 84 | . 29 14 20 21 . Robot Hit Streak 18 | 4 12 16 18 17 9 Robot Miss Streak 5 | . 2 2 5 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 288 | 4 42 47 77 71 47 Core Hits 128 | 2 18 22 40 27 19 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 4 | . . 1 1 1 1 Critical Strikes 10 | . . 2 2 3 3 Meltdown 1 | . . . . . 1 Destroy 5 | . . 1 2 1 1 Blast 3 | . . . . 2 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5816 | 30 569 974 1799 1447 997 Guns 3472 | 30 530 405 1110 882 515 Cannons 1322 | . . 412 . 428 482 Explosions 1022 | . 39 157 689 137 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3234 | 30 225 274 837 1115 753 Thermal 971 | . 39 551 . 137 244 Explosive 707 | . . 18 689 . . Electromagnetic 904 | . 305 131 273 195 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 3 1 Message Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 32 | . . 14 . 18 . Projectiles 22 | . . 14 . 8 . Explosions 10 | . . . . 10 . Melee . | . . . . . . Knockbacks 5 | . . . . 4 1 Impact . | . . . . . . Kinetic 4 | . . . . 3 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 68 | . . 30 38 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 526 | 6 175 102 83 167 526 Average Temperature 79 | 6 65 31 17 60 206 Received Heat Transfer 2028 | 12 165 114 441 270 1026 Effects 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . 1 . . . Heat Transferred 1534 | . 50 940 . 100 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 2 . 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 562 | 20 169 427 562 265 257 Initial 153 | . 11 34 153 152 130 Average 202 | 6 54 217 346 170 194 Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 56 | 100 100 49 20 69 41 Level 1 29 | . . 44 32 30 58 Level 2 13 | . . 5 47 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 5 2 . Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 1 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | 1 11 25 25 20 15 Peak Tracking Total 8 | 1 3 8 6 5 7 Tactical Retreats 8 | . 2 3 . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 7 | . 1 1 3 2 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 7 | . 3 . 2 1 1 Terminals 6 | . 3 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 8 . 5 1 1 Successful 7 | . 4 . 1 1 1 Failed 8 | . 4 . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 8 . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 4 . 1 . 1 Record 2 | . 2 . . . . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3394 | 118 570 668 909 937 192 Spaces Moved 1533 | 82 374 286 389 352 50 Core 35 | 28 . . . 7 . Treads . | . . . . . . Legs 1232 | 54 374 286 389 79 50 Wheels . | . . . . . . Hover 260 | . . . . 260 . Flight 6 | . . . . 6 . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 173 | 96 120 188 193 216 155 Slowest Speed 800 | 120 120 190 330 800 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 7 57 28 28 8 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . 6 16 51 16 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 87 | . 6 16 51 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1947 | 118 446 350 455 461 117 Wait 111 | 20 20 . 2 39 30 Move 1529 | 81 373 285 388 352 50 Hop . | . . . . . . Pick Up 47 | 9 7 10 9 8 4 Fast Attach 7 | . 1 1 1 4 . Attach 43 | 6 3 7 7 16 4 Detach 8 | . . 4 1 3 . Swap 13 | . 4 3 5 1 . Drop 22 | . 9 3 1 9 . Fire 158 | 2 29 37 41 29 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Materials 351 | -10/Materials | Discovered new exit (range 15) 392 | -10/Materials | Identified exit to Mines 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1339 | -9/Materials | Discovered new exit (range 8) 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1593 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Build established: Scavenger-Tank 2188 | -8/Materials | Discovered new exit (range 9) 2266 | -8/Materials | Entered Factory 2266 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2401 | -7/Factory | Discovered new exit (range 15) 2601 | -7/Factory | P-60 Hacker assimilated allied EO-ZN1(g) 3161 | -7/Factory | Garrison activated, responded to threat 3203 | -7/Factory | Identified exit to Garrison 3203 | -7/Factory | Entered Garrison 3214 | -7/Garrison | Triggered checkpoint 3222 | -7/Garrison | Triggered checkpoint 3250 | -7/Garrison | Triggered checkpoint 3316 | -7/Garrison | Triggered checkpoint 3319 | -7/Garrison | Triggered checkpoint 3381 | -7/Garrison | Core integrity fell below 50% 3392 | -7/Garrison | Core integrity fell below 20% 3395 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03341_ Overheating: Short circuit. 03341_ Y-54 Guardian destroyed. 03343_ Overheating: Core damaged (-84). 03344_ Particle Cannon destroyed. 03346_ G-47 Trooper destroyed. 03349_ Broken Prc. Assault Rifle destroyed. 03356_ Shotgun destroyed. 03362_ Imp. Carbon-fiber Leg destroyed. 03364_ G-47 Trooper destroyed. 03366_ Imp. Carbon-fiber Leg destroyed. 03368_ Critical hit (Burn: +37). 03371_ Imp. Carbon-fiber Leg destroyed. 03374_ Hvy. Assault Rifle destroyed. 03387_ Critical hit (Burn: +37). 03387_ Imp. Heat Sink destroyed. 03389_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03391_ Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?+???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?+???????????????????????????????????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????+???? | | ?????????????????????????????????????????????????? | | ????+????????????????????????+?????????????+?????? | | ?????????????????????????????????????????????????? | | ??????????????????????+ +???????????????????????? | | ??????????????????????# ????????????????????????? | | ????????????????????+?# ????????????????????????? | | ??????????????????????# ??????????????????+?????? | | ?????????????? ##"???##^^#???????????????????????? | | ?????????????? ??? g #????+???????+?????????? | | ???????????+?? ?? ! ?????????+????????????? | | ??????????????? ?? % ??????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ????????????? ## ## ###????????????????????? | | ?????????+??? % ?????????????????????? | | ???????????? [ ?????????????????????? | | ????????????? %??????????????????????? | | ??????????????? ? ! ??????????????????????? | | ??????????+?????# ?# =%#??????????????????????? | | ???????????# ## ## l@#??????????????????????? | | ???????????# gg#??????????????????????? | | ???????????+ % g ;??????????????????????? | | ???????????# p !=%! #??????????????????????? | | ???????????# ## %=## #??????????????????????? | | ???????????+????# ??# ##?????????????????????? | | ????????????????###???# T#?????????????????????? | | ??????????????????????# ##?????????????????????? | | ???????????+??????????# #????##+##???##+##???##+ | | ??????????????????????# #????# #???#% %#???# | | ??????????????????????# ###+##% #####[ ##### | | ??????????+???????????# = ==[ | | ??????????????????????# % ^ = | | ??????????????????????# ^^ | | ??????????????????????# #######+++++############## | | ??????????+???????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ??????????????+??????????? | | ?????+????????????????#??????????????????????????? | | ??????????+??????????????????????????????????????? | | ????????????????????????????????+???+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Made in Tau Ceti IV Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BehemothSpacefoldGuard Manual? 0 Play Time 01:06:41 Cumulative 1.1 hours Start 2024.04.10 @ 18:04:27 End 2024.04.10 @ 20:39:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dc8c230-aa7f-4350-8947-f8dc7750badd