Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 17:01:42

Player: OctagonalPrism

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (115)     575
Value Destroyed (3314)     3314
Prototype IDs (57)         1140
Alien Tech Used (2)        400
Bonus (1145)               1145
              TOTAL SCORE: 14174

 Bonus
-------
Follower Combat Kills      45
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     203/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (40)
Movement                   Flying (40)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Q-thruster
>          --- UTILITY (16) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
    Combat Antigrav System
           Superbattery (1500)

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
                Machine Analyzer
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Target Analyzer
       Advanced Weapon Cycler
                ECM Suite
       Improved Reaction Control System
       Improved Cloaking Device
       Improved Propulsion Shielding
                Graphene Brace
                Point Defense System
                Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
          Micro Antimatter Reactor
   Experimental Power Amplifier
                Superbattery
                Railgun
                Ionic Axe
[Rating: 124]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Power Maul
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  14   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   .   2   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | 6   12  5   9   5   1   2   29  7   22  3   11  7   8   5   4   12  58  6   
  Power                    20   | 1   3   .   1   .   .   1   3   .   1   .   1   .   1   .   .   3   3   2   
    Engine                 7    | 1   3   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   1   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   2   
  Propulsion               51   | 2   4   4   1   .   .   1   7   2   2   2   2   1   2   .   .   2   17  2   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Leg                    29   | 2   4   4   1   .   .   1   7   2   2   2   1   .   2   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   9   1   
  Utility                  98   | 1   2   1   3   2   1   .   12  4   16  1   4   4   4   3   3   6   29  2   
    Device                 61   | .   1   1   2   1   .   .   5   2   11  .   4   1   2   2   3   6   19  1   
    Storage                3    | 1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              18   | .   .   .   .   1   .   .   5   1   1   1   .   1   .   .   .   .   7   1   
    Hackware               6    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   2   .   
    Protection             10   | .   1   .   1   .   1   .   .   1   4   .   .   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   .   4   3   .   .   7   1   3   .   4   2   1   2   1   1   9   .   
    Energy Gun             10   | .   .   .   3   1   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Gun          14   | 2   3   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   5   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   2   1   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   .   .   1   .   .   .   1   .   5   1   .   .   7   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Lost                 92   | .   5   .   .   .   .   .   6   .   .   .   22  6   .   2   .   16  29  6   
  Power                    8    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   2   .   
  Propulsion               21   | .   2   .   .   .   .   .   1   .   .   .   4   1   .   .   .   3   7   3   
  Utility                  48   | .   1   .   .   .   .   .   2   .   .   .   13  3   .   1   .   9   16  3   
  Weapon                   15   | .   1   .   .   .   .   .   2   .   .   .   3   2   .   1   .   2   4   .   
  Highest Loss Streak      20   | .   3   .   .   .   .   .   3   .   .   .   6   2   .   2   .   8   20  4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     77   | .   83  86  98  100 100 100 91  97  97  88  59  11  29  50  38  24  65  22  
  Engine                   4    | .   14  14  11  11  11  11  5   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   7   6   5   3   .   .   .   .   1   1   .   
  Leg                      13   | .   24  15  22  22  22  22  17  15  12  11  7   .   8   11  10  4   .   .   
  Device                   14   | .   .   11  21  22  22  11  15  15  21  23  18  .   1   5   6   6   21  5   
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   5   4   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   10  11  11  15  23  22  17  9   2   5   5   5   5   15  9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   5   5   2   6   .   
  Protection               5    | .   1   2   10  .   .   11  9   13  12  11  1   .   .   4   .   .   1   .   
  Energy Gun               3    | .   .   .   20  16  11  11  9   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   27  28  1   .   .   .   .   .   .   .   .   2   3   5   .   .   3   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   6   6   5   4   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   7   1   .   .   .   .   .   .   .   1   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   5   4   .   .   .   .   .   .   .   
Peak Build Rating          124  | 6   7   10  18  18  15  17  33  44  64  68  73  24  49  72  70  70  124 46  
  Average Rating           37   | 3   5   7   17  15  14  15  27  42  58  63  47  13  36  60  55  34  82  33  
  On Entrance              28   | .   6   6   10  18  14  15  17  31  44  62  68  24  6   49  51  70  20  32  
Naked Turns                52   | .   .   .   .   .   .   .   .   .   .   .   .   52  .   .   .   .   .   .   
Heaviest Build             58   | 14  15  13  23  23  19  21  26  25  42  35  39  6   25  58  41  41  34  22  
  Greatest Support         75   | 20  20  20  20  20  20  23  30  40  40  40  40  8   60  60  60  60  75  21  
  Greatest Overweight (x)  5    | .   1   1   1   1   .   .   1   .   1   .   5   1   1   .   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | 1   6   8   8   8   8   8   8   8   8   8   8   4   5   5   5   5   5   3   
  Average Carried          5    | .   3   6   7   8   7   8   7   7   7   7   6   1   4   4   4   4   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   6   8   8   8   8   8   8   8   8   8   4   3   4   4   4   5   2   3   

 Class Distribution 
--------------------
 31% | Mutant
 21% | Gladiator
 14% | Scavenger-Skirmisher
 10% | Assassin
 10% | Scavenger-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
             Assassin | -7/Factory
            Gladiator | -6/Factory
            Gladiator | -5/Factory
            Gladiator | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -4/DSF
         Hacker-Scout | -3/Research
               Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  
Matter Collected           3386 | 235  586  80   104  21   39   30   295  82   231  .    214  199  165  187  .    85   833  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4846 | .    718  76   400  21   .    .    1451 66   533  37   283  72   179  132  .    102  776  .    
  Parts                    256  | .    49   6    31   5    .    .    67   .    7    .    5    1    .    13   .    4    68   .    
Haulers Intercepted        9    | .    2    .    2    .    .    .    2    1    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    .    11   1    .    12   .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Combat Hostiles Destroyed  66   | .   18  1   4   3   .   .   16  1   2   .   5   2   .   6   .   .   8   .   
  Melee                    11   | .   1   .   .   .   .   .   4   .   2   .   3   .   .   .   .   .   1   .   
  Guns                     46   | .   17  1   3   .   .   .   12  .   .   .   .   .   .   6   .   .   7   .   
  AOE                      6    | .   .   .   1   3   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Classes Destroyed          15   | .   9   .   1   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   
  Worker                   5    | .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Builder                  9    | .   1   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 4    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   2   .   .   .   2   1   1   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   .   .   .   2   .   1   1   .   .   .   .   .   .   2   .   
  Swarmer                  18   | .   9   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Grunt                    24   | .   9   1   3   .   .   .   9   .   .   .   1   1   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   1   .   .   .   6   .   1   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   8   .   
Best Kill Streak           7    | .   5   1   7   3   .   .   6   1   2   1   2   2   .   4   .   .   4   .   
  Combat Bots Only         5    | .   3   1   2   3   .   .   5   1   1   .   2   2   .   4   .   .   3   .   
Max Kills in Single Turn   3    | .   2   1   1   3   .   .   2   1   1   1   1   1   .   1   .   .   2   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   1   3   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  
Hostile Shots Fired        1289  | .    143  2    6    6    .    .    89   16   46   .    112  48   .    103  .    251  316  151  
  Missed                   492   | .    35   .    .    3    .    .    14   5    13   .    27   16   .    34   .    131  150  64   
Damage Taken               14484 | .    1029 22   81   26   .    .    1072 163  95   .    2211 632  .    1092 .    2343 3872 1846 
  Core                     5130  | .    201  .    22   8    .    .    341  31   16   .    470  404  .    113  .    886  1181 1457 
  Absorbed by Shields      268   | .    .    .    .    .    .    .    .    .    165  .    30   .    .    .    .    73   .    .    
  Reduced by Siege Mode    107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  .    
  Redirected to Shielding  218   | .    .    .    .    .    .    .    38   8    5    .    56   .    .    .    .    .    111  .    
  Ignored by Resistances   16    | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   169   | .    .    .    .    .    .    .    123  .    46   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  .    19   .    .    .    92   38   95   98   .    .    .    .    .    .    22   9    .    
Volleys Fired              315   | .    117  10   25   1    .    .    46   .    .    .    8    24   10   18   .    12   44   .    
  Largest                  2     | .    2    2    2    1    .    .    2    .    .    .    1    1    1    2    .    1    2    .    
  Hottest                  136   | .    40   40   125  30   .    .    136  .    .    .    43   24   24   89   .    113  75   .    
Shots Fired                545   | .    225  20   49   1    .    .    91   .    .    .    8    23   10   29   .    12   77   .    
  Gun                      506   | .    225  20   48   .    .    .    90   .    .    .    .    17   10   19   .    .    77   .    
  Cannon                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    12   .    .    
  Launcher                 7     | .    .    .    1    1    .    .    1    .    .    .    4    .    .    .    .    .    .    .    
  Special                  10    | .    .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    .    .    .    
  Kinetic                  382   | .    225  20   4    .    .    .    .    .    .    .    .    17   10   29   .    .    77   .    
  Thermal                  146   | .    .    .    44   .    .    .    90   .    .    .    .    .    .    .    .    12   .    .    
  Explosive                7     | .    .    .    1    1    .    .    1    .    .    .    4    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    7    3    9    .    .    .    16   .    .    .    3    6    10   3    .    5    13   .    
  Robot Miss Streak        8     | .    7    2    2    .    .    .    3    .    .    .    3    6    2    8    .    4    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        5     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Capacitor                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Shots Hit Robots           418   | .    130  12   27   .    .    .    84   8    18   1    24   17   10   12   .    6    69   .    
  Core Hits                173   | .    49   6    14   3    .    .    40   .    3    .    9    2    8    12   .    3    24   .    
  Critical Kills           6     | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    1    6    1    2    .    .    2    .    .    2    .    
  Critical Strikes         32    | .    1    .    3    .    .    .    6    1    7    1    4    .    .    2    .    .    7    .    
    Burn                   7     | .    .    .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    .    
    Smash                  12    | .    .    .    .    .    .    .    .    1    6    1    4    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              169   | .    .    .    .    .    .    .    42   19   27   3    45   .    .    .    .    .    33   .    
  Impact                   83    | .    .    .    .    .    .    .    6    19   22   3    33   .    .    .    .    .    .    .    
  Slashing                 69    | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    33   .    
  Piercing                 17    | .    .    .    .    .    .    .    .    .    5    .    12   .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    .    10   1    6    .    1    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    
Damage Inflicted           10967 | .    1483 98   505  101  .    .    2413 462  1139 49   1198 213  240  259  .    293  2470 44   
  Guns                     5520  | .    1481 98   470  .    .    .    1261 .    .    .    .    210  240  191  .    .    1569 .    
  Cannons                  361   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    293  .    .    
  Explosions               457   | .    .    .    35   101  .    .    9    .    .    .    312  .    .    .    .    .    .    .    
  Melee                    4580  | .    .    .    .    .    .    .    1143 462  1139 49   886  .    .    .    .    .    901  .    
  Ramming                  49    | .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    44   
  Kinetic                  3882  | .    1481 98   25   .    .    .    .    .    .    .    .    210  240  259  .    .    1569 .    
  Thermal                  1999  | .    .    .    445  .    .    .    1261 .    .    .    .    .    .    .    .    293  .    .    
  Explosive                457   | .    .    .    35   101  .    .    9    .    .    .    312  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2388  | .    .    .    .    .    .    .    61   462  1027 49   789  .    .    .    .    .    .    .    
  Slashing                 1983  | .    .    .    .    .    .    .    1082 .    .    .    .    .    .    .    .    .    901  .    
  Piercing                 209   | .    .    .    .    .    .    .    .    .    112  .    97   .    .    .    .    .    .    .    
Highest Corruption         34    | .    1    1    .    .    .    .    .    3    .    .    19   23   23   23   .    .    34   .    
  Average Corruption       9     | .    1    1    .    .    .    .    .    2    .    .    10   21   23   23   .    .    15   .    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    7    3    .    .    .    .    .    7    .    .    25   16   12   24   .    .    47   .    
    Message Errors         30    | .    2    .    .    .    .    .    .    3    .    .    4    3    4    6    .    .    8    .    
    Matter Fused           41    | .    2    .    .    .    .    .    .    3    .    .    11   5    3    7    .    .    10   .    
    Heat Flow Errors       15    | .    .    1    .    .    .    .    .    .    .    .    4    1    1    5    .    .    3    .    
    Energy Discharges      9     | .    1    .    .    .    .    .    .    .    .    .    2    .    2    1    .    .    3    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    2    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      14    | .    1    2    .    .    .    .    .    .    .    .    2    5    1    1    .    .    2    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    2    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
    Weapon Failures        4     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1495  | .    .    .    .    .    .    .    216  258  673  49   178  .    .    .    .    .    121  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Melee                    1488  | .    .    .    .    .    .    .    216  258  673  49   171  .    .    .    .    .    121  .    
Knockbacks                 15    | .    .    .    .    .    .    .    1    1    6    .    6    .    .    1    .    .    .    .    
  Impact                   14    | .    .    .    .    .    .    .    1    1    6    .    6    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      201   | .    .    .    .    .    .    .    .    .    .    .    178  1    .    .    .    .    .    22   
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    
Targets Rammed             8     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281   | .    24   135  33   .    .    .    58   .    .    .    264  223  67   281  .    116  212  .    
  Average Temperature      56    | .    9    61   16   .    .    .    24   .    .    .    125  123  44   79   .    67   74   .    
  Received Heat Transfer   1806  | .    315  12   48   .    .    .    450  .    16   .    186  225  .    82   .    91   165  216  
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Longest Duration         41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
Robots Corrupted           8     | .    .    .    .    .    .    .    1    2    3    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    .    4    2    7    1    3    .    .    .    .    .    .    .    
  Impact Corruptions       37    | .    .    .    .    .    .    .    2    9    20   2    4    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4048  | .    .    .    1110 .    .    .    2590 .    .    .    .    .    .    .    .    348  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Peak Influence             426  | .   292 127 221 90  .   .   426 206 107 77  .   .   .   .   21  35  306 300 
  Initial                  166  | .   .   94  .   12  .   .   .   163 .   51  .   .   .   .   18  14  11  166 
  Average                  108  | .   166 96  79  56  .   .   208 73  28  68  .   .   .   .   18  9   64  214 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         78   | 100 54  100 84  100 .   100 44  99  100 100 .   .   .   .   100 100 96  52  
  Level 1                  20   | .   45  .   15  .   .   .   52  .   .   .   .   .   .   .   .   .   3   47  
  Level 2                  .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   3   .   2   .   .   .   6   2   3   1   .   .   .   1   3   2   5   1   
  Investigation            15   | .   3   .   .   .   .   .   4   1   2   .   .   .   .   .   3   .   1   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Reinforcement            9    | .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   2   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Distress Signals           10   | .   2   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   32  3   16  3   .   .   32  3   4   2   13  10  .   20  .   16  53  19  
  Peak Tracking Total      18   | .   6   2   3   3   .   .   5   2   2   3   4   4   .   10  .   10  18  11  
  Tactical Retreats        34   | .   3   .   .   .   .   .   3   .   .   .   5   3   .   5   .   6   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Traps Triggered            13   | .   1   .   .   .   .   .   .   2   4   1   .   .   .   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Machines Accessed          55   | .   6   1   5   .   2   .   10  5   8   2   .   .   5   .   4   .   5   2   
  Terminals                25   | .   5   .   5   .   .   .   6   1   1   .   .   .   .   .   3   .   2   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   1   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   
Total Hacks                168  | .   26  1   22  .   5   .   33  13  23  2   .   .   18  .   10  .   11  4   
  Successful               94   | .   13  1   12  .   5   .   19  3   8   1   .   .   18  .   7   .   6   1   
  Failed                   74   | .   13  .   10  .   .   .   14  10  15  1   .   .   .   .   3   .   5   3   
    Catastrophic           9    | .   .   .   1   .   .   .   2   2   3   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   12  .   14  .   1   .   12  1   7   .   1   .   .   .   3   .   .   .   
  Terminals                89   | .   23  .   22  .   .   .   21  1   8   .   .   .   .   .   7   .   3   4   
  Fabricators              10   | .   .   .   .   .   .   .   .   1   4   1   .   .   .   .   3   .   1   .   
  Repair Stations          17   | .   .   .   .   .   .   .   6   5   5   1   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   6   4   .   .   .   .   .   .   .   1   .   
Terminal Hacks             48   | .   6   1   7   .   5   .   6   .   .   .   .   .   18  .   3   .   1   1   
  Record                   11   | .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   1   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        9    | .   3   .   .   .   .   .   1   .   .   .   .   .   4   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   
  Network Status           4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   4   1   2   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   
  Insert Component         4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         21   | .   6   .   5   .   .   .   4   .   4   .   .   .   .   .   2   .   .   .   
  Terminals                18   | .   6   .   5   .   .   .   2   .   3   .   .   .   .   .   2   .   .   .   
    Track                  3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   3   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   .   5   .   .   .   10  4   6   2   .   .   .   .   3   .   3   2   
  Full Trace Events        13   | .   3   .   .   .   .   .   3   1   2   .   .   .   .   .   3   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Time                     77   | .   .   .   .   .   .   .   64  .   13  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Total Allies               8    | .   .   3   .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   1   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   40  .   .   .   .   .   .   10  93  93  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   .   .   .   .   .   10  31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   23  .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Total Damage             404  | .   .   257 .   .   .   .   .   .   .   .   147 .   .   .   .   .   .   .   
  Kills                    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res 
Robot Analysis Total       7    | .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  
Turns Passed               11606 | 51   1190 421  733  115  511  168  1915 970  1183 331  1118 338  274  458  212  217  1140 261  
Spaces Moved               8424  | 42   598  194  366  72   346  138  1098 684  789  256  734  410  227  333  161  263  1378 335  
  Core                     785   | 13   .    .    .    .    .    .    .    .    .    .    105  371  81   .    .    116  .    99   
  Treads                   94    | .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    .    .    3    .    
  Legs                     5775  | 29   598  194  366  72   346  138  1098 684  789  256  538  .    146  333  161  27   .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    608   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    597  11   
  Flight                   1162  | .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    120  778  225  
  Fastest Speed            30    | 50   120  120  120  120  120  120  120  120  130  120  100  50   50   120  120  40   30   32   
  Average Speed            108   | 98   134  177  165  142  120  120  129  128  131  124  127  60   95   120  120  58   46   64   
  Slowest Speed            300   | 120  190  190  190  190  120  120  190  130  200  130  300  100  120  120  120  120  235  150  
  Overloaded Moves         38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    15   6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       43    | 3    89   31   32   10   71   49   64   17   25   8    79   67   62   54   6    94   52   14   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     7     | .    .    .    .    .    1    .    1    .    .    .    1    .    3    1    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             10    | .    .    1    .    .    .    1    .    .    .    .    2    4    .    2    .    .    .    .    
Spaces Dug                 63    | .    .    .    6    .    .    .    16   11   7    2    11   .    .    .    .    .    10   .    
Terrain Destroyed          100   | .    .    .    6    8    .    .    16   11   7    2    33   .    .    .    .    4    13   .    
  Melee                    53    | .    .    .    .    .    .    .    12   11   7    2    11   .    .    .    .    .    10   .    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    
  AOE                      40    | .    .    .    6    8    .    .    4    .    .    .    22   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  
Total                      10053 | 48   774  256  446  81   442  141  1434 735  886  265  841  469  272  363  179  311  1737 373  
  Wait                     751   | .    37   39   35   4    94   .    187  20   41   .    35   14   22   4    13   13   162  31   
  Move                     8362  | 41   597  193  365  71   345  137  1097 683  788  255  733  409  226  332  160  255  1349 326  
  Hop                      19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    13   3    
  Pick Up                  60    | 1    5    4    6    .    1    .    12   2    3    2    7    3    2    .    .    6    6    .    
  Fast Attach              123   | 6    3    1    .    .    .    .    13   4    15   .    2    7    8    5    3    8    43   5    
  Attach                   34    | .    2    .    2    .    .    .    4    1    .    1    8    .    1    1    1    3    10   .    
  Detach                   20    | .    .    .    .    .    .    .    1    1    1    .    .    2    1    1    1    2    9    1    
  Swap                     58    | .    7    4    7    5    1    2    12   2    7    2    1    .    .    .    .    1    6    1    
  Drop                     94    | .    5    5    6    .    1    2    22   3    9    2    2    6    2    2    1    4    22   .    
  Fire                     315   | .    117  10   25   1    .    .    46   .    .    .    8    24   10   18   .    12   44   .    
  Melee                    151   | .    .    .    .    .    .    .    40   19   22   3    34   .    .    .    .    .    33   .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    40   .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Arm / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    52 | -11/Scrapyard      | Entered Materials
   214 | -10/Materials      | Discovered new exit (range 10)
   300 | -10/Materials      | Build established: Mutant
   823 | -10/Materials      | Core integrity fell below 50%
   898 | -10/Materials      | Discovered new exit (range 15)
   982 | -10/Materials      | Core integrity fell below 20%
  1014 | -10/Materials      | Lost 3 parts (1p2n)
  1204 | -10/Materials      | Discovered new exit (range 6)
  1242 | -10/Materials      | Entered Mines
  1245 | -10/Mines          | Met a Derelict bent on vengeance
  1377 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1398 | -10/Mines          | Discovered new exit (range 12)
  1412 | -10/Mines          | Found the Drone Emporium
  1509 | -10/Mines          | Excavation squad dispatched
  1509 | -10/Mines          | A large section of the Mines collapsed
  1589 | -10/Mines          | Lost 3 allies
  1609 | -10/Mines          | Build established: Scavenger-Mutant
  1663 | -10/Mines          | Entered Materials
  1663 | -9/Materials       | Evolved 2 slots: Utility x2
  2062 | -9/Materials       | Discovered new exit (range 6)
  2142 | -9/Materials       | Discovered new exit (range 16)
  2396 | -9/Materials       | Entered Mines
  2505 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2506 | -9/Mines           | Discovered new exit (range 5)
  2511 | -9/Mines           | Entered Exiles
  2541 | -9/Exiles          | Met 8R-AWN
  2561 | -9/Exiles          | Met EX-HEX
  2600 | -9/Exiles          | Met EX-BIN
  2617 | -9/Exiles          | Aligned with FarCom system
  2618 | -9/Exiles          | Given EX-Vault access code
  2646 | -9/Exiles          | Opened EX-Vault
  2655 | -9/Exiles          | Found Superbattery
  2691 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2711 | -9/Exiles          | Build established: Scavenger-Skirmisher
  2725 | -9/Exiles          | Met EX-DEC
  2730 | -9/Exiles          | Learned location of Zion (-7)
  3010 | -9/Exiles          | Discovered new exit (range 10)
  3022 | -9/Exiles          | Left Exiles lab with Superbattery
  3022 | -9/Exiles          | Entered Mines
  3144 | -8/Mines           | Discovered new exit (range 15)
  3163 | -8/Mines           | Found DCF Scrap (12 items)
  3190 | -8/Mines           | Entered Materials
  3190 | -8/Materials       | Evolved 2 slots: Utility x2
  3222 | -8/Materials       | Repaired Aluminum Leg
  3609 | -8/Materials       | Discovered new exit (range 6)
  4381 | -8/Materials       | Lost 3 parts (1p1n1u)
  4647 | -8/Materials       | Core integrity fell below 50%
  4945 | -8/Materials       | Repaired Carbon-fiber Leg
  4981 | -8/Materials       | Build established: Mutant
  5105 | -8/Materials       | Entered Factory
  5105 | -7/Factory         | Evolved 2 slots: Utility x2
  5483 | -7/Factory         | Build established: Assassin
  5712 | -7/Factory         | Discovered new exit (range 11)
  6075 | -7/Factory         | Entered another Factory area
  6075 | -6/Factory         | Evolved 2 slots: Utility x2
  6401 | -6/Factory         | Repaired Utility Shielding
  6678 | -6/Factory         | Build established: Gladiator
  7202 | -6/Factory         | Discovered new exit (range 5)
  7213 | -6/Factory         | Discovered new exit (range 15)
  7258 | -6/Factory         | Entered another Factory area
  7258 | -5/Factory         | Accompanied by 1 ally
  7258 | -5/Factory         | Evolved 2 slots: Utility x2
  7533 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  7554 | -5/Factory         | Discovered new exit (range 9)
  7589 | -5/Factory         | Entered Upper Caves
  7589 | -5/Upper Caves     | Accompanied by 3 allies
  7753 | -5/Upper Caves     | Crushed by falling debris
  7761 | -5/Upper Caves     | Lost 3 allies
  7799 | -5/Upper Caves     | Lost 5 parts (5u)
  7866 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8003 | -5/Upper Caves     | System corruption reached 10%
  8302 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8312 | -5/Upper Caves     | Found Prototype Special Weapon
  8415 | -5/Upper Caves     | Lost 6 parts (1p2n2u1w)
  8605 | -5/Upper Caves     | Identified Molecular Deconstructor
  8638 | -5/Upper Caves     | Lost 6 parts (1n3u2w)
  8700 | -5/Upper Caves     | Discovered new exit (range 10)
  8707 | -5/Upper Caves     | Entered another Upper Caves area
  8805 | -5/Upper Caves     | Core integrity fell below 50%
  8909 | -5/Upper Caves     | Discovered new exit (range 14)
  8988 | -5/Upper Caves     | Core integrity fell below 20%
  9027 | -5/Upper Caves     | Spotted B-75 Beast
  9043 | -5/Upper Caves     | Discovered new exit (range 5)
  9045 | -5/Upper Caves     | Identified exit to Zhirov
  9045 | -5/Upper Caves     | Entered Zhirov
  9045 | -5/Zhirov          | Discovered new exit (range 3)
  9055 | -5/Zhirov          | Met Zhirov
  9070 | -5/Zhirov          | Found Alien Artifact
  9076 | -5/Zhirov          | Found Alien Artifact
  9076 | -5/Zhirov          | Identified Integrated Dissipator
  9076 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9213 | -5/Zhirov          | Learned location of Quarantine (-2)
  9213 | -5/Zhirov          | Learned location of Testing (-3)
  9213 | -5/Zhirov          | Learned location of Command (-1)
  9237 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9258 | -5/Zhirov          | Build established: Mutant
  9318 | -5/Zhirov          | Identified exit to Proximity Caves
  9319 | -5/Zhirov          | Entered Proximity Caves
  9612 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  9650 | -4/Proximity Caves | Identified Transdimensional Reconstructor
  9650 | -4/Proximity Caves | Warped through subspace
  9744 | -4/Proximity Caves | Discovered new exit (range 15)
  9775 | -4/Proximity Caves | Identified exit to Factory
  9777 | -4/Proximity Caves | Entered Factory
  9777 | -4/Factory         | Evolved 2 slots: Utility x2
  9778 | -4/Factory         | Identified exit to Armory
  9891 | -4/Factory         | Found Unknown Device
  9891 | -4/Factory         | Identified Quantum Capacitor
  9919 | -4/Factory         | Found Quantum Capacitor
  9988 | -4/Factory         | Identified exit to DSF
  9989 | -4/Factory         | Entered DSF
 10020 | -4/DSF             | Additional patrols routed to DSF
 10077 | -4/DSF             | Lost 8 parts (1p2n3u2w)
 10096 | -4/DSF             | Discovered new exit (range 15)
 10134 | -4/DSF             | Lost 4 allies
 10137 | -4/DSF             | Core integrity fell below 50%
 10167 | -4/DSF             | Lost 5 parts (1n4u)
 10205 | -4/DSF             | Identified exit to Research
 10206 | -4/DSF             | Entered Research
 10206 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10227 | -3/Research        | Lost 3 parts (1p2u)
 10584 | -3/Research        | Found Gamma Bomb Array
 10645 | -3/Research        | System corruption reached 10%
 10778 | -3/Research        | Discovered new exit (range 21)
 10829 | -3/Research        | Identified exit to Testing
 10863 | -3/Research        | Found Prototype Processor
 10863 | -3/Research        | Identified Spectral Analyzer
 10958 | -3/Research        | Build established: Hacker-Scout
 11233 | -3/Research        | System corruption reached 30%
 11275 | -3/Research        | Core integrity fell below 50%
 11310 | -3/Research        | Lost 20 parts (2p5n10u3w)
 11336 | -3/Research        | Core integrity fell below 20%
 11343 | -3/Research        | Discovered new exit (range 13)
 11346 | -3/Research        | Entered another Research area
 11346 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11373 | -2/Research        | Lost 4 parts (2n2u)
 11561 | -2/Research        | Spotted B-90 Cyclops
 11582 | -2/Research        | Lost 4 parts (1n3u)
 11588 | -2/Research        | Core integrity fell below 50%
 11599 | -2/Research        | Core integrity fell below 20%
 11607 | -2/Research        | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Stasis Trap
  Map updated.
Cld. Nuclear Pulse Thruster destroyed.
Exp. Power Amplifier destroyed.
Slammed into G-73 Enforcer. <x4>
Adv. Target Analyzer destroyed.
Penetrated by Slug. <x2>
Imp. Reaction Control System destroyed.
Acquired Prototype Hover Unit.
Identified Cld. Linear Gravjet.
Cld. Linear Gravjet destroyed.
Penetrated by Slug.
Slug penetrates Wall. <x3>
Slammed into S-43 Plague. <x2>
Acquired Prototype Flight Unit.
Identified Imp. Q-thruster.
Slug penetrates G-73 Enforcer.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????##############????????????????????? |
| ??????????w?????            #????????????????????? |
| ??????????????????          #########????????????? |
| ????????????????????        # !     ?????????????? |
| ??????????????????????      #       ?????????????? |
| ???????????????#########    #  """" ?????????????? |
| ???????????????#       # @  #  """"  ????????????? |
| ??????????s????#       #ss  #  """"  ""#?????????? |
| ???????????????# ""    ss   ;  """"  ""#?????????? |
| ??????????s????#"""   s#    #        ""#?????????? |
| ?????????sss???#"R     #    +        T"#?????????? |
| ???????????????#"""    #    #  """"  ""#?????????? |
| ???????????????#"""    #    #  """"  ""#?????????? |
| ########???????#       #    #  """"  ""#?????????? |
|    *   #???????#   ]   # g  #  """"  ""#?????????? |
|       %#???????#       #  g #      ?  "??????????? |
| """""  #???????#       # g g#    !  ?????????????? |
| """""  #????############h   #!      ?????????????? |
| """""  #????#     #    #    ###########??????????? |
| """""  ###### ""  #    #    #?  ===   #??????????? |
|        /      T   +    #    ;   ===   #??????????? |
|        #   ##     #    #    #   ==    #??????????? |
| ########   ##     #    #    +         #??????????? |
|            #############    "         #??????????? |
|            #############    #         #??????????? |
|                             #?  !     #??????????? |
|            #############    #?        #??????????? |
| #######+####???????????#    #?#"#######??????????? |
| ???????????????????????#    ###  #???????????????? |
| ????????????############    ##"  #######?????????? |
| ????????????#       +            "     #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          33
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Power Amplification        40
Base Temperature (-)       100
Corruption Block           20
Armor Coverage             600
Resistance: EM             25
Propulsion Shielding       66
Utility Shielding          33
Weapon Cycling             25
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                73
Melee Accuracy             20
Target Analysis            8
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
      Imp. Melee Analysis Suite | -8/Materials | Scanalyzed
               Carbon-fiber Leg | -8/Materials | Scanalyzed
              Assault Drone Bay | -5/Zhirov    | Free
               Imp. Arc Thrower | -5/Zhirov    | Free
             Exp. Optical Array | -5/Zhirov    | Free
                 Exp. Heat Sink | -5/Zhirov    | Free
 Imp. System Restoration Module | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicAccelerationCorpse
  Manual?         0
Play Time         02:24:55
  Cumulative      136.6 hours
  Start           2024.10.01 @ 15:08:23
  End             2024.10.03 @ 17:01:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          60
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0f6179b-456f-43d6-aa29-2fe49788cbbb