Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 17:01:42 Player: OctagonalPrism Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (115) 575 Value Destroyed (3314) 3314 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (1145) 1145 TOTAL SCORE: 14174 Bonus ------- Follower Combat Kills 45 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 203/300 Energy 94/100 System Corruption 0% Temperature Cool (40) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Q-thruster > --- UTILITY (16) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Combat Antigrav System Superbattery (1500) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Weapon Cycler ECM Suite Improved Reaction Control System Improved Cloaking Device Improved Propulsion Shielding Graphene Brace Point Defense System Hacking Suite Advanced System Shield > --- WEAPON ----------- Railgun Hypervelocity Railgun > --- INVENTORY -------- Micro Antimatter Reactor Experimental Power Amplifier Superbattery Railgun Ionic Axe [Rating: 124] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Utility Shielding Weapon Power Maul Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . 1 1 Utility 14 | . . . 2 . . . 2 2 2 2 . . . . 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 212 | 6 12 5 9 5 1 2 29 7 22 3 11 7 8 5 4 12 58 6 Power 20 | 1 3 . 1 . . 1 3 . 1 . 1 . 1 . . 3 3 2 Engine 7 | 1 3 . 1 . . 1 1 . . . . . . . . . . . Core 6 | . . . . . . . 2 . 1 . 1 . . . . 1 1 . Reactor 7 | . . . . . . . . . . . . . 1 . . 2 2 2 Propulsion 51 | 2 4 4 1 . . 1 7 2 2 2 2 1 2 . . 2 17 2 Treads 2 | . . . . . . . . . . . 1 . . . . . 1 . Leg 29 | 2 4 4 1 . . 1 7 2 2 2 1 . 2 . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . 7 1 Flight 12 | . . . . . . . . . . . . 1 . . . 1 9 1 Utility 98 | 1 2 1 3 2 1 . 12 4 16 1 4 4 4 3 3 6 29 2 Device 61 | . 1 1 2 1 . . 5 2 11 . 4 1 2 2 3 6 19 1 Storage 3 | 1 . . . . . . 1 . . . . . 1 . . . . . Processor 18 | . . . . 1 . . 5 1 1 1 . 1 . . . . 7 1 Hackware 6 | . . . . . . . 1 . . . . 2 1 . . . 2 . Protection 10 | . 1 . 1 . 1 . . 1 4 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 3 . 4 3 . . 7 1 3 . 4 2 1 2 1 1 9 . Energy Gun 10 | . . . 3 1 . . 4 . . . . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . 1 1 . . Ballistic Gun 14 | 2 3 . . . . . . . . . . 2 1 1 . . 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . Launcher 4 | . . . 1 2 . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . . . 2 1 1 . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . . . . . 2 . Piercing Weapon 3 | . . . . . . . . . 2 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . 1 . . . 1 . 5 1 . . 7 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . System Corruption 10 | . . . . . . . . . . . 10 . . . . . . . Parts Lost 92 | . 5 . . . . . 6 . . . 22 6 . 2 . 16 29 6 Power 8 | . 1 . . . . . 1 . . . 2 . . . . 2 2 . Propulsion 21 | . 2 . . . . . 1 . . . 4 1 . . . 3 7 3 Utility 48 | . 1 . . . . . 2 . . . 13 3 . 1 . 9 16 3 Weapon 15 | . 1 . . . . . 2 . . . 3 2 . 1 . 2 4 . Highest Loss Streak 20 | . 3 . . . . . 3 . . . 6 2 . 2 . 8 20 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 77 | . 83 86 98 100 100 100 91 97 97 88 59 11 29 50 38 24 65 22 Engine 4 | . 14 14 11 11 11 11 5 . . . . . . . . . . . Core 2 | . . . . . . . 3 7 6 5 3 . . . . 1 1 . Leg 13 | . 24 15 22 22 22 22 17 15 12 11 7 . 8 11 10 4 . . Device 14 | . . 11 21 22 22 11 15 15 21 23 18 . 1 5 6 6 21 5 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 4 . . . . . . . Processor 11 | . . . . 10 11 11 15 23 22 17 9 2 5 5 5 5 15 9 Hackware 1 | . . . . . . . . . . . . 3 4 5 5 2 6 . Protection 5 | . 1 2 10 . . 11 9 13 12 11 1 . . 4 . . 1 . Energy Gun 3 | . . . 20 16 11 11 9 . . . . . . . . . . . Ballistic Gun 4 | . 27 28 1 . . . . . . . . 2 3 5 . . 3 . Impact Weapon 1 | . . . . . . . 1 6 6 5 4 . . . . . . . Slashing Weapon 1 | . . . . . . . 3 7 1 . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 4 5 4 . . . . . . . Peak Build Rating 124 | 6 7 10 18 18 15 17 33 44 64 68 73 24 49 72 70 70 124 46 Average Rating 37 | 3 5 7 17 15 14 15 27 42 58 63 47 13 36 60 55 34 82 33 On Entrance 28 | . 6 6 10 18 14 15 17 31 44 62 68 24 6 49 51 70 20 32 Naked Turns 52 | . . . . . . . . . . . . 52 . . . . . . Heaviest Build 58 | 14 15 13 23 23 19 21 26 25 42 35 39 6 25 58 41 41 34 22 Greatest Support 75 | 20 20 20 20 20 20 23 30 40 40 40 40 8 60 60 60 60 75 21 Greatest Overweight (x) 5 | . 1 1 1 1 . . 1 . 1 . 5 1 1 . . 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 1 6 8 8 8 8 8 8 8 8 8 8 4 5 5 5 5 5 3 Average Carried 5 | . 3 6 7 8 7 8 7 7 7 7 6 1 4 4 4 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 6 8 8 8 8 8 8 8 8 8 4 3 4 4 4 5 2 3 Class Distribution -------------------- 31% | Mutant 21% | Gladiator 14% | Scavenger-Skirmisher 10% | Assassin 10% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/DSF Hacker-Scout | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Matter Collected 3386 | 235 586 80 104 21 39 30 295 82 231 . 214 199 165 187 . 85 833 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4846 | . 718 76 400 21 . . 1451 66 533 37 283 72 179 132 . 102 776 . Parts 256 | . 49 6 31 5 . . 67 . 7 . 5 1 . 13 . 4 68 . Haulers Intercepted 9 | . 2 . 2 . . . 2 1 1 . . . . . . . 1 . Recyclers Shooed 5 | . 3 . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 11 1 . 12 . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Combat Hostiles Destroyed 66 | . 18 1 4 3 . . 16 1 2 . 5 2 . 6 . . 8 . Melee 11 | . 1 . . . . . 4 . 2 . 3 . . . . . 1 . Guns 46 | . 17 1 3 . . . 12 . . . . . . 6 . . 7 . AOE 6 | . . . 1 3 . . . . . . 1 1 . . . . . . Classes Destroyed 15 | . 9 . 1 . . . 2 1 . . 2 . . . . . . . Worker 5 | . 2 . . . . . 1 . 1 . . . . . . . 1 . Builder 9 | . 1 1 3 . . . 2 . . . . . . . . . 2 . Tunneler 4 | . 1 1 . . . . 2 . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 2 1 1 . . . . . . . 1 . Recycler 6 | . . . . . . . 4 . 2 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . 1 . . . . . . . 1 . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . Watcher 10 | . 2 . 2 . . . 2 . 1 1 . . . . . . 2 . Swarmer 18 | . 9 . . 3 . . . . . . . . . 6 . . . . Grunt 24 | . 9 1 3 . . . 9 . . . 1 1 . . . . . . Brawler 2 | . . . . . . . . . . . 1 1 . . . . . . Sentry 9 | . . . 1 . . . 6 . 1 . 1 . . . . . . . Hunter 2 | . . . . . . . 1 . . . 1 . . . . . . . Programmer 11 | . . . . . . . . 1 1 . 1 . . . . . 8 . Best Kill Streak 7 | . 5 1 7 3 . . 6 1 2 1 2 2 . 4 . . 4 . Combat Bots Only 5 | . 3 1 2 3 . . 5 1 1 . 2 2 . 4 . . 3 . Max Kills in Single Turn 3 | . 2 1 1 3 . . 2 1 1 1 1 1 . 1 . . 2 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . 1 3 . . . . . . 1 1 . . . . . . Melee 1 | . 1 . . . . . 1 . 1 . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Hostile Shots Fired 1289 | . 143 2 6 6 . . 89 16 46 . 112 48 . 103 . 251 316 151 Missed 492 | . 35 . . 3 . . 14 5 13 . 27 16 . 34 . 131 150 64 Damage Taken 14484 | . 1029 22 81 26 . . 1072 163 95 . 2211 632 . 1092 . 2343 3872 1846 Core 5130 | . 201 . 22 8 . . 341 31 16 . 470 404 . 113 . 886 1181 1457 Absorbed by Shields 268 | . . . . . . . . . 165 . 30 . . . . 73 . . Reduced by Siege Mode 107 | . . . . . . . . . . . . . . . . . 107 . Redirected to Shielding 218 | . . . . . . . 38 8 5 . 56 . . . . . 111 . Ignored by Resistances 16 | . . . . . . . . . . . 16 . . . . . . . Regen/Repaired (Parts) 169 | . . . . . . . 123 . 46 . . . . . . . . . Core Remaining (%) 52 | 100 . 19 . . . 92 38 95 98 . . . . . . 22 9 . Volleys Fired 315 | . 117 10 25 1 . . 46 . . . 8 24 10 18 . 12 44 . Largest 2 | . 2 2 2 1 . . 2 . . . 1 1 1 2 . 1 2 . Hottest 136 | . 40 40 125 30 . . 136 . . . 43 24 24 89 . 113 75 . Shots Fired 545 | . 225 20 49 1 . . 91 . . . 8 23 10 29 . 12 77 . Gun 506 | . 225 20 48 . . . 90 . . . . 17 10 19 . . 77 . Cannon 22 | . . . . . . . . . . . . . . 10 . 12 . . Launcher 7 | . . . 1 1 . . 1 . . . 4 . . . . . . . Special 10 | . . . . . . . . . . . 4 6 . . . . . . Kinetic 382 | . 225 20 4 . . . . . . . . 17 10 29 . . 77 . Thermal 146 | . . . 44 . . . 90 . . . . . . . . 12 . . Explosive 7 | . . . 1 1 . . 1 . . . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 7 3 9 . . . 16 . . . 3 6 10 3 . 5 13 . Robot Miss Streak 8 | . 7 2 2 . . . 3 . . . 3 6 2 8 . 4 5 . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . 2 . . . . . 1 . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . 1 . Capacitor 4 | . . . . . . . . . . . . . . . . 4 . . Shots Hit Robots 418 | . 130 12 27 . . . 84 8 18 1 24 17 10 12 . 6 69 . Core Hits 173 | . 49 6 14 3 . . 40 . 3 . 9 2 8 12 . 3 24 . Critical Kills 6 | . 1 . . . . . . . . . 2 . . . . . 3 . Critical Parts Destroyed 14 | . . . . . . . . 1 6 1 2 . . 2 . . 2 . Critical Strikes 32 | . 1 . 3 . . . 6 1 7 1 4 . . 2 . . 7 . Burn 7 | . . . 3 . . . 4 . . . . . . . . . . . Destroy 8 | . 1 . . . . . . . . . . . . 2 . . 5 . Smash 12 | . . . . . . . . 1 6 1 4 . . . . . . . Sever 4 | . . . . . . . 2 . . . . . . . . . 2 . Impale 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 169 | . . . . . . . 42 19 27 3 45 . . . . . 33 . Impact 83 | . . . . . . . 6 19 22 3 33 . . . . . . . Slashing 69 | . . . . . . . 36 . . . . . . . . . 33 . Piercing 17 | . . . . . . . . . 5 . 12 . . . . . . . Sneak Attacks 20 | . . . . . . . 10 1 6 . 1 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 3 . 2 . . . . . . . Damage Inflicted 10967 | . 1483 98 505 101 . . 2413 462 1139 49 1198 213 240 259 . 293 2470 44 Guns 5520 | . 1481 98 470 . . . 1261 . . . . 210 240 191 . . 1569 . Cannons 361 | . . . . . . . . . . . . . . 68 . 293 . . Explosions 457 | . . . 35 101 . . 9 . . . 312 . . . . . . . Melee 4580 | . . . . . . . 1143 462 1139 49 886 . . . . . 901 . Ramming 49 | . 2 . . . . . . . . . . 3 . . . . . 44 Kinetic 3882 | . 1481 98 25 . . . . . . . . 210 240 259 . . 1569 . Thermal 1999 | . . . 445 . . . 1261 . . . . . . . . 293 . . Explosive 457 | . . . 35 101 . . 9 . . . 312 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2388 | . . . . . . . 61 462 1027 49 789 . . . . . . . Slashing 1983 | . . . . . . . 1082 . . . . . . . . . 901 . Piercing 209 | . . . . . . . . . 112 . 97 . . . . . . . Highest Corruption 34 | . 1 1 . . . . . 3 . . 19 23 23 23 . . 34 . Average Corruption 9 | . 1 1 . . . . . 2 . . 10 21 23 23 . . 15 . Corruption Purged 10 | . . . . . . . . . . . 10 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 141 | . 7 3 . . . . . 7 . . 25 16 12 24 . . 47 . Message Errors 30 | . 2 . . . . . . 3 . . 4 3 4 6 . . 8 . Matter Fused 41 | . 2 . . . . . . 3 . . 11 5 3 7 . . 10 . Heat Flow Errors 15 | . . 1 . . . . . . . . 4 1 1 5 . . 3 . Energy Discharges 9 | . 1 . . . . . . . . . 2 . 2 1 . . 3 . Parts Rejected 4 | . . . . . . . . 1 . . 1 . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 14 | . 1 2 . . . . . . . . 2 5 1 1 . . 2 . Data Loss (major) 5 | . . . . . . . . . . . 1 . . 2 . . 2 . Misfires 3 | . . . . . . . . . . . . . . 1 . . 2 . Alerts 4 | . . . . . . . . . . . . 1 . . . . 3 . Misdirections 11 | . . . . . . . . . . . . . . . . . 11 . Weapon Failures 4 | . 1 . . . . . . . . . . 1 . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1495 | . . . . . . . 216 258 673 49 178 . . . . . 121 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . . 7 . . . . . . . Melee 1488 | . . . . . . . 216 258 673 49 171 . . . . . 121 . Knockbacks 15 | . . . . . . . 1 1 6 . 6 . . 1 . . . . Impact 14 | . . . . . . . 1 1 6 . 6 . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . . . . . . . 178 1 . . . . . 22 Shots 4 | . . . . . . . . . . . 4 . . . . . . . Rammed 7 | . . . . . . . . . . . . 1 . . . . . 6 Targets Rammed 8 | . 1 . . . . . . . . . . 1 . . . . . 6 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 281 | . 24 135 33 . . . 58 . . . 264 223 67 281 . 116 212 . Average Temperature 56 | . 9 61 16 . . . 24 . . . 125 123 44 79 . 67 74 . Received Heat Transfer 1806 | . 315 12 48 . . . 450 . 16 . 186 225 . 82 . 91 165 216 Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 41 | . . . . . . . . . . . . . . . . . 41 . Longest Duration 41 | . . . . . . . . . . . . . . . . . 41 . Robots Corrupted 8 | . . . . . . . 1 2 3 1 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Parts Fried 17 | . . . . . . . 4 2 7 1 3 . . . . . . . Impact Corruptions 37 | . . . . . . . 2 9 20 2 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 4 . . . . . . . . . . . Heat Transferred 4048 | . . . 1110 . . . 2590 . . . . . . . . 348 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Peak Influence 426 | . 292 127 221 90 . . 426 206 107 77 . . . . 21 35 306 300 Initial 166 | . . 94 . 12 . . . 163 . 51 . . . . 18 14 11 166 Average 108 | . 166 96 79 56 . . 208 73 28 68 . . . . 18 9 64 214 Maximum Alert Level 2 | . 1 . 1 . . . 2 1 . . . . . . . . 1 1 Low Security (%) 78 | 100 54 100 84 100 . 100 44 99 100 100 . . . . 100 100 96 52 Level 1 20 | . 45 . 15 . . . 52 . . . . . . . . . 3 47 Level 2 . | . . . . . . . 2 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . 2 . . . 6 2 3 1 . . . 1 3 2 5 1 Investigation 15 | . 3 . . . . . 4 1 2 . . . . . 3 . 1 1 Extermination 4 | . . . . . . . . 1 1 . . . . . . . 2 . Reinforcement 9 | . . . 2 . . . 2 . . 1 . . . . . 2 2 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Distress Signals 10 | . 2 . 3 . . . 5 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 226 | . 32 3 16 3 . . 32 3 4 2 13 10 . 20 . 16 53 19 Peak Tracking Total 18 | . 6 2 3 3 . . 5 2 2 3 4 4 . 10 . 10 18 11 Tactical Retreats 34 | . 3 . . . . . 3 . . . 5 3 . 5 . 6 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Traps Triggered 13 | . 1 . . . . . . 2 4 1 . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 1 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . 1 3 . . . . . . Triggered 4 | . . . . . . . . . . . 3 1 . . . . . . Most Traps Carried 4 | . . . . . . . . . . . 4 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Machines Disabled 2 | . . . . . . . . . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . 1 . Garrison Access 3 | . . . . . . . . 1 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Machines Accessed 55 | . 6 1 5 . 2 . 10 5 8 2 . . 5 . 4 . 5 2 Terminals 25 | . 5 . 5 . . . 6 1 1 . . . . . 3 . 2 2 Fabricators 6 | . . . . . . . . 1 2 1 . . . . 1 . 1 . Repair Stations 5 | . . . . . . . 1 1 2 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . . 2 2 . . . . . . . 1 . Total Hacks 168 | . 26 1 22 . 5 . 33 13 23 2 . . 18 . 10 . 11 4 Successful 94 | . 13 1 12 . 5 . 19 3 8 1 . . 18 . 7 . 6 1 Failed 74 | . 13 . 10 . . . 14 10 15 1 . . . . 3 . 5 3 Catastrophic 9 | . . . 1 . . . 2 2 3 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 51 | . 12 . 14 . 1 . 12 1 7 . 1 . . . 3 . . . Terminals 89 | . 23 . 22 . . . 21 1 8 . . . . . 7 . 3 4 Fabricators 10 | . . . . . . . . 1 4 1 . . . . 3 . 1 . Repair Stations 17 | . . . . . . . 6 5 5 1 . . . . . . . . Recycling Units 7 | . 3 . . . . . 2 . 2 . . . . . . . . . Scanalyzers 10 | . . . . . . . 4 . . . . . . . . . 6 . Garrison Access 11 | . . . . . . . . 6 4 . . . . . . . 1 . Terminal Hacks 48 | . 6 1 7 . 5 . 6 . . . . . 18 . 3 . 1 1 Record 11 | . . . . . 4 . . . . . . . 6 . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . 3 . . . . . 1 . . . . . 4 . 1 . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . 2 . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . . . 1 Dispatch Records 2 | . 1 . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . 2 . . . 2 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . 1 . . . . 2 . 1 . Network Status 4 | . . . . . . . . 1 . 1 . . . . 1 . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 7 | . . . . . . . 4 1 2 . . . . . . . . . Scan Component 4 | . . . . . . . 2 1 1 . . . . . . . . . Repair 3 | . . . . . . . 2 . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . 1 . . . . . . . . . Report Inventory 3 | . 1 . . . . . 1 . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . 4 . . . . . . . . . 3 . Insert Component 4 | . . . . . . . 2 . . . . . . . . . 2 . Analyze 3 | . . . . . . . 2 . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . . 1 1 . . . . . . . 1 . Unauthorized Hacks 21 | . 6 . 5 . . . 4 . 4 . . . . . 2 . . . Terminals 18 | . 6 . 5 . . . 2 . 3 . . . . . 2 . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . 3 . 3 . . . 2 . 1 . . . . . 2 . . . Operators 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . 5 . . . 10 4 6 2 . . . . 3 . 3 2 Full Trace Events 13 | . 3 . . . . . 3 1 2 . . . . . 3 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . . . . . 4 . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 . 1 . . . . . . . . . Time 77 | . . . . . . . 64 . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . . . . . 1 . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Total Allies 8 | . . 3 . . . . . . 1 3 1 . . . . . . . Largest Group 3 | . . 3 . . . . . . 1 3 3 . . . . . . . Highest-Rated Group 93 | . . 40 . . . . . . 10 93 93 . . . . . . . Highest-Rated Ally 31 | . . 16 . . . . . . 10 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . 23 . . . . . . . . 12 . . . . . . . Total Damage 404 | . . 257 . . . . . . . . 147 . . . . . . . Kills 2 | . . 1 . . . . . . . . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Robot Analysis Total 7 | . . . 3 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . . 2 . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Turns Passed 11606 | 51 1190 421 733 115 511 168 1915 970 1183 331 1118 338 274 458 212 217 1140 261 Spaces Moved 8424 | 42 598 194 366 72 346 138 1098 684 789 256 734 410 227 333 161 263 1378 335 Core 785 | 13 . . . . . . . . . . 105 371 81 . . 116 . 99 Treads 94 | . . . . . . . . . . . 91 . . . . . 3 . Legs 5775 | 29 598 194 366 72 346 138 1098 684 789 256 538 . 146 333 161 27 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 608 | . . . . . . . . . . . . . . . . . 597 11 Flight 1162 | . . . . . . . . . . . . 39 . . . 120 778 225 Fastest Speed 30 | 50 120 120 120 120 120 120 120 120 130 120 100 50 50 120 120 40 30 32 Average Speed 108 | 98 134 177 165 142 120 120 129 128 131 124 127 60 95 120 120 58 46 64 Slowest Speed 300 | 120 190 190 190 190 120 120 190 130 200 130 300 100 120 120 120 120 235 150 Overloaded Moves 38 | . . . . . . . . . . . . . . . . . . 38 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . . . 4 15 6 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 3 89 31 32 10 71 49 64 17 25 8 79 67 62 54 6 94 52 14 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . . . . 1 . 1 . . . 1 . 3 1 . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 . Scrap Searched 10 | . . 1 . . . 1 . . . . 2 4 . 2 . . . . Spaces Dug 63 | . . . 6 . . . 16 11 7 2 11 . . . . . 10 . Terrain Destroyed 100 | . . . 6 8 . . 16 11 7 2 33 . . . . 4 13 . Melee 53 | . . . . . . . 12 11 7 2 11 . . . . . 10 . Projectile 7 | . . . . . . . . . . . . . . . . 4 3 . AOE 40 | . . . 6 8 . . 4 . . . 22 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Total 10053 | 48 774 256 446 81 442 141 1434 735 886 265 841 469 272 363 179 311 1737 373 Wait 751 | . 37 39 35 4 94 . 187 20 41 . 35 14 22 4 13 13 162 31 Move 8362 | 41 597 193 365 71 345 137 1097 683 788 255 733 409 226 332 160 255 1349 326 Hop 19 | . . . . . . . . . . . . . . . . 3 13 3 Pick Up 60 | 1 5 4 6 . 1 . 12 2 3 2 7 3 2 . . 6 6 . Fast Attach 123 | 6 3 1 . . . . 13 4 15 . 2 7 8 5 3 8 43 5 Attach 34 | . 2 . 2 . . . 4 1 . 1 8 . 1 1 1 3 10 . Detach 20 | . . . . . . . 1 1 1 . . 2 1 1 1 2 9 1 Swap 58 | . 7 4 7 5 1 2 12 2 7 2 1 . . . . 1 6 1 Drop 94 | . 5 5 6 . 1 2 22 3 9 2 2 6 2 2 1 4 22 . Fire 315 | . 117 10 25 1 . . 46 . . . 8 24 10 18 . 12 44 . Melee 151 | . . . . . . . 40 19 22 3 34 . . . . . 33 . Ram 7 | . . . . . . . . . . . . 1 . . . . . 6 Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . . . . 4 40 . Rewire 10 | . . . . . . . . . . . 10 . . . . . . . Trap 4 | . . . . . . . . . . . 1 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 823 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Discovered new exit (range 15) 982 | -10/Materials | Core integrity fell below 20% 1014 | -10/Materials | Lost 3 parts (1p2n) 1204 | -10/Materials | Discovered new exit (range 6) 1242 | -10/Materials | Entered Mines 1245 | -10/Mines | Met a Derelict bent on vengeance 1377 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1398 | -10/Mines | Discovered new exit (range 12) 1412 | -10/Mines | Found the Drone Emporium 1509 | -10/Mines | Excavation squad dispatched 1509 | -10/Mines | A large section of the Mines collapsed 1589 | -10/Mines | Lost 3 allies 1609 | -10/Mines | Build established: Scavenger-Mutant 1663 | -10/Mines | Entered Materials 1663 | -9/Materials | Evolved 2 slots: Utility x2 2062 | -9/Materials | Discovered new exit (range 6) 2142 | -9/Materials | Discovered new exit (range 16) 2396 | -9/Materials | Entered Mines 2505 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2506 | -9/Mines | Discovered new exit (range 5) 2511 | -9/Mines | Entered Exiles 2541 | -9/Exiles | Met 8R-AWN 2561 | -9/Exiles | Met EX-HEX 2600 | -9/Exiles | Met EX-BIN 2617 | -9/Exiles | Aligned with FarCom system 2618 | -9/Exiles | Given EX-Vault access code 2646 | -9/Exiles | Opened EX-Vault 2655 | -9/Exiles | Found Superbattery 2691 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2711 | -9/Exiles | Build established: Scavenger-Skirmisher 2725 | -9/Exiles | Met EX-DEC 2730 | -9/Exiles | Learned location of Zion (-7) 3010 | -9/Exiles | Discovered new exit (range 10) 3022 | -9/Exiles | Left Exiles lab with Superbattery 3022 | -9/Exiles | Entered Mines 3144 | -8/Mines | Discovered new exit (range 15) 3163 | -8/Mines | Found DCF Scrap (12 items) 3190 | -8/Mines | Entered Materials 3190 | -8/Materials | Evolved 2 slots: Utility x2 3222 | -8/Materials | Repaired Aluminum Leg 3609 | -8/Materials | Discovered new exit (range 6) 4381 | -8/Materials | Lost 3 parts (1p1n1u) 4647 | -8/Materials | Core integrity fell below 50% 4945 | -8/Materials | Repaired Carbon-fiber Leg 4981 | -8/Materials | Build established: Mutant 5105 | -8/Materials | Entered Factory 5105 | -7/Factory | Evolved 2 slots: Utility x2 5483 | -7/Factory | Build established: Assassin 5712 | -7/Factory | Discovered new exit (range 11) 6075 | -7/Factory | Entered another Factory area 6075 | -6/Factory | Evolved 2 slots: Utility x2 6401 | -6/Factory | Repaired Utility Shielding 6678 | -6/Factory | Build established: Gladiator 7202 | -6/Factory | Discovered new exit (range 5) 7213 | -6/Factory | Discovered new exit (range 15) 7258 | -6/Factory | Entered another Factory area 7258 | -5/Factory | Accompanied by 1 ally 7258 | -5/Factory | Evolved 2 slots: Utility x2 7533 | -5/Factory | Allied Derelicts emerged from ambush trap array 7554 | -5/Factory | Discovered new exit (range 9) 7589 | -5/Factory | Entered Upper Caves 7589 | -5/Upper Caves | Accompanied by 3 allies 7753 | -5/Upper Caves | Crushed by falling debris 7761 | -5/Upper Caves | Lost 3 allies 7799 | -5/Upper Caves | Lost 5 parts (5u) 7866 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8003 | -5/Upper Caves | System corruption reached 10% 8302 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8312 | -5/Upper Caves | Found Prototype Special Weapon 8415 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 8605 | -5/Upper Caves | Identified Molecular Deconstructor 8638 | -5/Upper Caves | Lost 6 parts (1n3u2w) 8700 | -5/Upper Caves | Discovered new exit (range 10) 8707 | -5/Upper Caves | Entered another Upper Caves area 8805 | -5/Upper Caves | Core integrity fell below 50% 8909 | -5/Upper Caves | Discovered new exit (range 14) 8988 | -5/Upper Caves | Core integrity fell below 20% 9027 | -5/Upper Caves | Spotted B-75 Beast 9043 | -5/Upper Caves | Discovered new exit (range 5) 9045 | -5/Upper Caves | Identified exit to Zhirov 9045 | -5/Upper Caves | Entered Zhirov 9045 | -5/Zhirov | Discovered new exit (range 3) 9055 | -5/Zhirov | Met Zhirov 9070 | -5/Zhirov | Found Alien Artifact 9076 | -5/Zhirov | Found Alien Artifact 9076 | -5/Zhirov | Identified Integrated Dissipator 9076 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9213 | -5/Zhirov | Learned location of Quarantine (-2) 9213 | -5/Zhirov | Learned location of Testing (-3) 9213 | -5/Zhirov | Learned location of Command (-1) 9237 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9258 | -5/Zhirov | Build established: Mutant 9318 | -5/Zhirov | Identified exit to Proximity Caves 9319 | -5/Zhirov | Entered Proximity Caves 9612 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9650 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9650 | -4/Proximity Caves | Warped through subspace 9744 | -4/Proximity Caves | Discovered new exit (range 15) 9775 | -4/Proximity Caves | Identified exit to Factory 9777 | -4/Proximity Caves | Entered Factory 9777 | -4/Factory | Evolved 2 slots: Utility x2 9778 | -4/Factory | Identified exit to Armory 9891 | -4/Factory | Found Unknown Device 9891 | -4/Factory | Identified Quantum Capacitor 9919 | -4/Factory | Found Quantum Capacitor 9988 | -4/Factory | Identified exit to DSF 9989 | -4/Factory | Entered DSF 10020 | -4/DSF | Additional patrols routed to DSF 10077 | -4/DSF | Lost 8 parts (1p2n3u2w) 10096 | -4/DSF | Discovered new exit (range 15) 10134 | -4/DSF | Lost 4 allies 10137 | -4/DSF | Core integrity fell below 50% 10167 | -4/DSF | Lost 5 parts (1n4u) 10205 | -4/DSF | Identified exit to Research 10206 | -4/DSF | Entered Research 10206 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10227 | -3/Research | Lost 3 parts (1p2u) 10584 | -3/Research | Found Gamma Bomb Array 10645 | -3/Research | System corruption reached 10% 10778 | -3/Research | Discovered new exit (range 21) 10829 | -3/Research | Identified exit to Testing 10863 | -3/Research | Found Prototype Processor 10863 | -3/Research | Identified Spectral Analyzer 10958 | -3/Research | Build established: Hacker-Scout 11233 | -3/Research | System corruption reached 30% 11275 | -3/Research | Core integrity fell below 50% 11310 | -3/Research | Lost 20 parts (2p5n10u3w) 11336 | -3/Research | Core integrity fell below 20% 11343 | -3/Research | Discovered new exit (range 13) 11346 | -3/Research | Entered another Research area 11346 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11373 | -2/Research | Lost 4 parts (2n2u) 11561 | -2/Research | Spotted B-90 Cyclops 11582 | -2/Research | Lost 4 parts (1n3u) 11588 | -2/Research | Core integrity fell below 50% 11599 | -2/Research | Core integrity fell below 20% 11607 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- >>Traps(Locate) Found 6 traps in 1 array: 6x Stasis Trap Map updated. Cld. Nuclear Pulse Thruster destroyed. Exp. Power Amplifier destroyed. Slammed into G-73 Enforcer. Adv. Target Analyzer destroyed. Penetrated by Slug. Imp. Reaction Control System destroyed. Acquired Prototype Hover Unit. Identified Cld. Linear Gravjet. Cld. Linear Gravjet destroyed. Penetrated by Slug. Slug penetrates Wall. Slammed into S-43 Plague. Acquired Prototype Flight Unit. Identified Imp. Q-thruster. Slug penetrates G-73 Enforcer. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ??????????w????? #????????????????????? | | ?????????????????? #########????????????? | | ???????????????????? # ! ?????????????? | | ?????????????????????? # ?????????????? | | ???????????????######### # """" ?????????????? | | ???????????????# # @ # """" ????????????? | | ??????????s????# #ss # """" ""#?????????? | | ???????????????# "" ss ; """" ""#?????????? | | ??????????s????#""" s# # ""#?????????? | | ?????????sss???#"R # + T"#?????????? | | ???????????????#""" # # """" ""#?????????? | | ???????????????#""" # # """" ""#?????????? | | ########???????# # # """" ""#?????????? | | * #???????# ] # g # """" ""#?????????? | | %#???????# # g # ? "??????????? | | """"" #???????# # g g# ! ?????????????? | | """"" #????############h #! ?????????????? | | """"" #????# # # ###########??????????? | | """"" ###### "" # # #? === #??????????? | | / T + # ; === #??????????? | | # ## # # # == #??????????? | | ######## ## # # + #??????????? | | ############# " #??????????? | | ############# # #??????????? | | #? ! #??????????? | | ############# #? #??????????? | | #######+####???????????# #?#"#######??????????? | | ???????????????????????# ### #???????????????? | | ????????????############ ##" #######?????????? | | ????????????# + " #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 33 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Power Amplification 40 Base Temperature (-) 100 Corruption Block 20 Armor Coverage 600 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 73 Melee Accuracy 20 Target Analysis 8 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Imp. Melee Analysis Suite | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. System Restoration Module | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicAccelerationCorpse Manual? 0 Play Time 02:24:55 Cumulative 136.6 hours Start 2024.10.01 @ 15:08:23 End 2024.10.03 @ 17:01:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0f6179b-456f-43d6-aa29-2fe49788cbbb