Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 19:37:04 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (493) 493 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3328 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 249/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY (5) ---- Heavy Ion Engine Cesium-ion Thruster Sensor Array Improved EM Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cesium-ion Thruster Sensor Array Shotgun Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 33 | 6 12 6 2 7 . Power 4 | 1 1 . 1 1 . Engine 4 | 1 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 5 4 . 2 . Treads . | . . . . . . Leg 7 | 2 5 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 4 . 2 . Utility 8 | 1 3 2 . 2 . Device 5 | 1 2 1 . 1 . Storage . | . . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 3 . 1 2 . Energy Gun 6 | 2 2 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 4 | 3 5 4 5 3 . Power . | 1 1 . . . . Propulsion . | . . 2 3 1 . Utility 1 | 1 2 . . . . Weapon 1 | 1 1 1 2 1 . Tool/Special . | . . . . . . Unused Backups 13 | 1 2 6 . 1 3 Power 2 | . . 1 . . 1 Propulsion 4 | . . 3 . . 1 Utility 3 | 1 1 1 . . . Weapon 4 | . 1 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 98 100 98 . Engine 12 | . 14 11 11 9 . Leg 19 | . 28 6 . . . Flight 8 | . . 16 22 35 . Device 16 | . 14 22 22 18 . Processor 14 | . 12 21 22 18 . Energy Gun 23 | . 27 22 22 8 . Ballistic Gun 1 | . . . . 8 . Peak Build Rating 31 | 6 7 17 18 31 . Average Rating 10 | 4 6 15 17 28 . On Entrance 13 | . 6 7 17 17 31 Avg Prop Armor Cover (%) 5 | 38 . . . 3 . Naked Turns . | . . . . . . Heaviest Build 16 | 10 10 9 10 16 . Greatest Support 20 | 20 20 20 10 20 . Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 . Most Carried 5 | 5 5 5 5 5 . Average Carried 4 | 3 4 4 5 3 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 64% | Mutant 15% | Scavenger-Scout 13% | Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 679 | 260 288 40 20 71 . Remotely . | . . . . . . Salvage Created 813 | 153 519 . 70 71 . Parts 66 | 12 45 . 4 5 . Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 18 | . 16 . 2 . . Guns 16 | . 14 . 2 . . AOE 1 | . 1 . . . . Classes Destroyed 7 | 2 5 . . . . Builder 2 | . 1 . . 1 . Tunneler 3 | 3 . . . . . Hauler 2 | . 1 . . 1 . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Grunt 9 | . 7 . 2 . . Best Kill Streak 4 | 2 4 . 1 1 . Combat Bots Only 3 | . 3 . 1 . . Max Kills in Single Turn 2 | 2 1 . 1 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 114 | . 64 17 25 8 . Missed 48 | . 18 13 12 5 . Hits 66 | . 46 4 13 3 . Projectile 66 | . 46 4 13 3 . Damage Taken 737 | . 480 50 159 48 . Core 185 | . 121 12 52 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 51 . 84 100 . Volleys Fired 72 | 7 47 5 8 5 . Largest 2 | 2 2 2 2 2 . Hottest 100 | 90 100 80 80 100 . Shots Fired 140 | 14 91 10 16 9 . Gun 136 | 14 88 10 16 8 . Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . 3 . . 1 . Kinetic 4 | . . . . 4 . Thermal 90 | 7 52 10 16 5 . Explosive . | . . . . . . Electromagnetic 46 | 7 39 . . . . Robot Hit Streak 12 | 5 7 2 8 12 . Robot Miss Streak 4 | 1 4 3 1 1 . Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 85 | 10 51 4 13 7 . Core Hits 37 | 5 26 . 3 3 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 7 . . . . Burn 7 | . 7 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1143 | 139 711 41 143 109 . Guns 1099 | 139 667 41 143 109 . Cannons . | . . . . . . Explosions 44 | . 44 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 64 | . . . . 64 . Thermal 687 | 49 409 41 143 45 . Explosive . | . . . . . . Electromagnetic 392 | 90 302 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . 30 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 328 | 180 328 45 81 59 . Average Temperature 80 | 82 96 20 46 20 . Received Heat Transfer 273 | . 138 27 90 18 . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 2 . 1 2 . Heat Transferred 2278 | 148 1594 100 325 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . 1 . . . . Low Security (%) 82 | 100 72 100 100 100 . Level 1 17 | . 27 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | 10 244 136 78 38 . Initial 96 | . . 96 48 26 12 Average 99 | 1 130 91 65 30 . Influence Increases 690 | 20 498 80 40 52 . Destroy 0b10 Robot/C 360 | . 320 . 40 . . Destroy 0b10 Robot/NC 45 | 20 15 . . 10 . Destroy Leader 76 | . 74 . . 2 . Successful Hack 55 | . 11 5 . 39 . Disable Machine 60 | . 60 . . . . Destroy Structure 4 | . 3 . . 1 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . 15 60 . . . Influence Decreases 678 | 20 268 184 98 92 16 Entered New Map 270 | . . 134 78 42 16 Time Decay 408 | 20 268 50 20 50 . Squads Dispatched 10 | . 4 2 . 4 . Investigation 3 | . . . . 3 . Extermination . | . . . . . . Reinforcement 7 | . 4 2 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 25 11 6 14 . Peak Tracking Total 14 | . 5 8 4 14 . Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 4 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 2 2 . 8 . Terminals 10 | . 2 2 . 6 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 43 | . 7 8 . 28 . Successful 22 | . 3 6 . 13 . Failed 21 | . 4 2 . 15 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 20 | . 6 4 . 10 . Terminals 37 | . 7 8 . 22 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 4 . 7 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . . 1 . 2 . Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 3 | . 1 1 . 1 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 2 . 3 . Terminals 6 | . 1 2 . 3 . Botnet 6 | . 1 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 . 8 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 882 | 14 606 105 43 114 . Sensors 709 | . 532 105 43 29 . Terrain 260 | . . 103 43 114 . Structural 83 | . . . . 83 . Seismic 88 | 14 74 . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 954 | 85 607 105 43 114 . Spaces Moved 879 | 48 353 164 29 285 . Core 16 | 16 . . . . . Treads . | . . . . . . Legs 398 | 32 353 13 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 465 | . . 151 29 285 . Fastest Speed 26 | 50 120 32 32 26 . Average Speed 71 | 96 120 42 32 27 . Slowest Speed 120 | 120 120 120 32 29 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 2 2 3 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 61 33 8 31 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 3 | . 2 . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1052 | 74 442 187 45 304 . Wait 28 | 2 15 1 6 4 . Move 860 | 47 352 159 24 278 . Hop 7 | . . 2 2 3 . Pick Up 26 | 10 4 8 . 4 . Fast Attach 5 | 3 2 . . . . Attach 8 | 3 . 2 . 3 . Detach . | . . . . . . Swap 23 | . 11 4 2 6 . Drop 23 | 2 11 6 3 1 . Fire 72 | 7 47 5 8 5 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 12) 692 | -10/Materials | Identified exit to Materials 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Discovered new exit (range 15) 798 | -9/Materials | Identified exit to Mines 798 | -9/Materials | Entered Mines 813 | -9/Mines | Discovered new exit (range 8) 835 | -9/Mines | Found DCF Scrap (12 items) 838 | -9/Mines | Identified exit to Materials 841 | -9/Mines | Entered Materials 841 | -8/Materials | Evolved 2 slots: Propulsion x2 935 | -8/Materials | Identified exit to Factory 955 | -8/Materials | Entered Factory 955 | -7/Factory | Evolved 2 slots: Utility x2 955 | -7/Factory | Self-destructed Last Messages --------------- 00936_ C-30 ARC bursts open, deploying its payload. 00936_ G-50 Soldier unfolds itself. 00936_ G-47 Trooper unfolds itself. 00937_ K-01 Serf collects debris. 00938_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00939_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Explosive Trap Map updated. >>Access(Emergency) Found 2 emergency access doors: (26,60) (22,60) Map updated. 00939_ O-16 Technician destroyed. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????? ??????????? | | ??????????????? # ?!!! 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