Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 21:33:08 Player: b00n1n Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (718) 718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1833 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Medium Armor Plating Spread Laser Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Hover Unit VTOL Module > --- UTILITY ---------- Medium Storage Unit Sensor Array > --- WEAPON ----------- Flail Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Heat Sink Small Battery Signal Interpreter Salvage Targeting Computer Medium Armor Plating Spread Laser Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 40 | 8 10 22 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 11 | 2 2 7 Treads . | . . . Leg 7 | 2 2 3 Wheel 1 | . . 1 Hover 1 | . . 1 Flight 2 | . . 2 Utility 11 | 2 4 5 Device 3 | 1 . 2 Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 12 | 3 2 7 Energy Gun 6 | 2 2 2 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | 1 . . Impact Weapon 4 | . . 4 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 14 | . . 14 Power 2 | . . 2 Propulsion 7 | . . 7 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 99 81 Engine 11 | . 14 9 Leg 25 | . 28 24 Flight 3 | . . 4 Device 6 | . 4 8 Storage 13 | . 15 11 Protection 4 | . 8 1 Energy Gun 13 | . 24 6 Special Weapon 1 | . 2 . Impact Weapon 7 | . . 11 Naked Turns . | . . . Heaviest Build 29 | 15 24 29 Greatest Support 36 | 20 26 36 Greatest Overweight (x) 9 | 3 . 9 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 9 Most Carried 10 | 8 9 10 Average Carried 8 | 4 8 8 Final Capacity 10 | 8 10 5 Final Carried 9 | 8 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 589 | 270 106 213 Remotely . | . . . Salvage Created 925 | 29 218 678 Parts 46 | 6 19 21 Haulers Intercepted 1 | . . 1 Recyclers Shooed 2 | 1 . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 5 16 Melee 5 | . . 5 Guns 5 | . 5 . Classes Destroyed 8 | 1 2 5 Worker 1 | . . 1 Tunneler 2 | 1 1 . Hauler 1 | . . 1 Recycler 1 | . . 1 Watcher 1 | . . 1 Swarmer 5 | . 2 3 Grunt 13 | . 3 10 Sentry 3 | . . 3 Best Kill Streak 6 | 1 3 6 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 214 | . 39 175 Missed 53 | . 11 42 Damage Taken 1946 | . 288 1658 Core 456 | . 51 405 Absorbed by Shields . | . . . Regen/Repaired (Parts) 31 | . 31 . Core Remaining (%) 89 | 100 79 . Volleys Fired 37 | 2 17 18 Largest 2 | 2 2 2 Hottest 80 | 80 80 80 Shots Fired 53 | 4 30 19 Gun 50 | 4 30 16 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic . | . . . Thermal 7 | . . 7 Explosive 3 | . . 3 Electromagnetic 43 | 4 30 9 Robot Hit Streak 4 | 4 3 3 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 67 | 4 11 52 Core Hits 22 | 2 9 11 Critical Kills 1 | . . 1 Critical Parts Destroyed 11 | . . 11 Critical Strikes 12 | . . 12 Smash 12 | . . 12 Melee Attacks 56 | . . 56 Impact 56 | . . 56 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks 4 | . . 4 Damage Inflicted 2131 | 50 196 1885 Guns 321 | 50 188 83 Cannons . | . . . Explosions 162 | . . 162 Melee 1640 | . . 1640 Ramming 8 | . 8 . Kinetic . | . . . Thermal . | . . . Explosive 162 | . . 162 Electromagnetic 321 | 50 188 83 Impact 1640 | . . 1640 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 700 | . . 700 Projectiles . | . . . Explosions 3 | . . 3 Melee 697 | . . 697 Knockbacks 7 | . . 7 Impact 6 | . . 6 Kinetic . | . . . Secondary 1 | . . 1 Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | . 2 1 Kicked 3 | . 2 1 Crushed . | . . . Highest Temperature 304 | 18 304 142 Average Temperature 101 | 12 135 58 Received Heat Transfer 891 | . 120 771 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 14 | . . 14 Impact Corruptions 29 | . . 29 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 237 | 5 128 237 Initial 17 | . 3 17 Average 65 | 1 42 84 Maximum Alert Level 1 | . . 1 Low Security (%) 97 | 100 100 95 Level 1 2 | . . 4 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 11 28 Peak Tracking Total 5 | . 3 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 5 2 Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 14 3 Successful 10 | . 10 . Failed 7 | . 4 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 14 | . 11 3 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Alert Level 2 | . 2 . Patrol Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2063 | 111 737 1215 Spaces Moved 1075 | 66 442 567 Core 20 | 8 . 12 Treads . | . . . Legs 950 | 58 442 450 Wheels 77 | . . 77 Hover 3 | . . 3 Flight 25 | . . 25 Fastest Speed 50 | 50 120 50 Average Speed 126 | 124 120 130 Slowest Speed 595 | 200 120 595 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 4 53 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 24 | . . 24 Melee . | . . . Projectile . | . . . AOE 24 | . . 24 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1646 | 87 624 935 Wait 379 | 2 126 251 Move 1073 | 65 441 567 Hop . | . . . Pick Up 30 | 9 11 10 Fast Attach 16 | 7 2 7 Attach 9 | . . 9 Detach 4 | . 1 3 Swap 15 | 1 8 6 Drop 30 | 1 16 13 Fire 37 | 2 17 18 Melee 50 | . . 50 Ram . | . . . Kick 3 | . 2 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired EM Pulse Gun 652 | -10/Materials | Discovered new exit (range 6) 812 | -10/Materials | Derelicts attacked the area 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x2 1309 | -9/Materials | Lost 5 parts (1p3n1u) 1791 | -9/Materials | Core integrity fell below 50% 1821 | -9/Materials | Lost 4 parts (1p3n) 2041 | -9/Materials | Core integrity fell below 20% 2064 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02035_ Acquired Flail. 02036_ Extracted 2 energy. 02039_ S-10 Pest suffers critical hit (Smash). 02039_ Destroyed Flight Unit. 02039_ S-10 Pest system corrupted by crushing effect. 02039_ S-10 Pest misfires. 02040_ S-10 Pest system terminally corrupted. 02040_ Lgt. Ion Engine fried. 02040_ Lgt. Assault Rifle fried. 02050_ Destroyed Flight Unit. 02050_ S-10 Pest system corrupted by crushing effect. 02050_ S-10 Pest destroyed. 02054_ Acquired Flight Unit. 02058_ S-10 Pest destroyed. 02059_ Acquired 8 matter. 02064_ Destroyed Flight Unit. 02064_ S-10 Pest system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ???########?????????????## """ #?? ## #??????? | | ???# #?????????????# ! 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