Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.29 @ 00:40:21 Player: Onizu Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (454) 454 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1494 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Seismic Analyzer Targeting Computer > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Seismic Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 21 | 6 9 6 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 2 | 2 . . Wheel 4 | . 2 2 Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device . | . . . Storage 2 | 1 1 . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 5 | 1 3 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 3 10 Power 2 | . . 2 Propulsion 5 | . 1 4 Utility 1 | . . 1 Weapon 5 | . 2 3 Highest Loss Streak 4 | . 3 4 Average Slot Usage (%) 82 | . 93 72 Engine 13 | . 14 12 Leg 10 | . 20 . Wheel 15 | . 6 24 Storage 11 | . 22 1 Processor 11 | . 1 20 Energy Gun 15 | . 16 13 Ballistic Gun 4 | . 9 . Naked Turns . | . . . Heaviest Build 16 | 12 16 10 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 6 Average Capacity 5 | 5 7 4 Most Carried 6 | 3 6 2 Average Carried 2 | 1 3 . Final Capacity 6 | 6 6 4 Final Carried 2 | 2 1 . Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 424 | 170 207 47 Remotely . | . . . Salvage Created 801 | . 248 553 Parts 49 | . 20 29 Haulers Intercepted 1 | . . 1 Recyclers Shooed 5 | . 2 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 19 | . 10 9 Melee 2 | . . 2 Guns 10 | . 4 6 AOE 7 | . 6 1 Classes Destroyed 9 | . 5 4 Worker 2 | . . 2 Builder 2 | . 1 1 Tunneler 1 | . 1 . Hauler 1 | . . 1 Recycler 2 | . 1 1 Mechanic 1 | . . 1 Swarmer 10 | . 7 3 Grunt 8 | . 3 5 Brawler 1 | . . 1 Best Kill Streak 8 | . 8 3 Combat Bots Only 7 | . 7 2 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 3 | . 3 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1258 | . 415 843 Core 433 | . 30 403 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 60 | . 17 43 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 100 | . 29 71 Gun 96 | . 25 71 Cannon . | . . . Launcher 4 | . 4 . Special . | . . . Kinetic 7 | . 7 . Thermal 73 | . 12 61 Explosive 4 | . 4 . Electromagnetic 16 | . 6 10 Robot Hit Streak 28 | . 10 28 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 79 | . 22 57 Core Hits 48 | . 17 31 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1490 | . 720 770 Guns 858 | . 212 646 Cannons . | . . . Explosions 580 | . 508 72 Melee . | . . . Ramming 52 | . . 52 Kinetic 38 | . 38 . Thermal 696 | . 108 588 Explosive 508 | . 508 . Electromagnetic 196 | . 66 130 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 45 | . 21 24 Projectiles . | . . . Explosions 45 | . 21 24 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 47 | . . 47 Shots 1 | . . 1 Rammed 13 | . 1 12 Targets Rammed 13 | . 1 12 Kicked . | . . . Crushed . | . . . Highest Temperature 243 | . 68 243 Average Temperature 63 | . 24 78 Received Heat Transfer 408 | . 90 318 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1810 | . 273 1537 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 340 | . 232 340 Initial 83 | . . 83 Average 134 | . 101 189 Maximum Alert Level 1 | . 1 1 Low Security (%) 64 | 100 70 52 Level 1 35 | . 29 47 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 4 | . 2 2 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 14 33 Peak Tracking Total 14 | . 10 14 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 4 2 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 17 6 Successful 20 | . 14 6 Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 12 4 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 14 | . 10 4 Record 8 | . 5 3 Robot Analysis 1 | . 1 . Alert Level 3 | . 3 . Maintenance Status 1 | . 1 . Investigation Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 2 | . 2 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled 1 | . 1 . Recycled Matter 30 | . 30 . Retrieved Matter 30 | . 30 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 853 | 64 391 398 Spaces Moved 625 | 41 297 287 Core 69 | 6 . 63 Treads . | . . . Legs 249 | 35 214 . Wheels 307 | . 83 224 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 50 Average Speed 94 | 109 110 77 Slowest Speed 150 | 120 150 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 62 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | . 15 4 Melee . | . . . Projectile . | . . . AOE 19 | . 15 4 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 786 | 60 333 393 Wait 43 | 6 . 37 Move 623 | 40 296 287 Hop . | . . . Pick Up 21 | 8 7 6 Fast Attach . | . . . Attach 18 | 6 6 6 Detach . | . . . Swap 3 | . 3 . Drop 5 | . 3 2 Fire 60 | . 17 43 Melee . | . . . Ram 13 | . 1 12 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 362 | -10/Materials | Destroyed 7 combat bots 369 | -10/Materials | Lost 3 parts (1n2w) 445 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 604 | -9/Materials | Repaired Lgt. Ion Engine 657 | -9/Materials | Discovered new exit (range 12) 782 | -9/Materials | Lost 4 parts (1p3n) 815 | -9/Materials | Core integrity fell below 50% 835 | -9/Materials | Core integrity fell below 20% 854 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00796_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 00803_ Chain reaction triggered in Lgt. Ion Engine. 00803_ Destroyed Hover Unit. 00803_ Wheel destroyed. 00803_ Destroyed Wheel. 00803_ S-10 Pest destroyed. 00803_ Hvy. EM Pulse Gun destroyed. 00811_ R-06 Scavenger collects Lgt. Assault Rifle. 00826_ Ion Engine destroyed. 00827_ Slammed into S-10 Pest. 00827_ S-10 Pest destroyed. [Achievement: Fist Fight] 00829_ Slammed into S-10 Pest. 00829_ S-10 Pest destroyed. 00830_ Slammed into G-34 Mercenary. 00831_ Slammed into S-10 Pest. 00831_ Targeting Computer destroyed. 00831_ System corrupted by crushing effect (+1). 00832_ Slammed into S-10 Pest. 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""" ??????????????????????????? | | ?# #????# ?????????????????????????? | | ?# #????# """? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed FocalForceTorch Manual? 0 Play Time 00:18:22 Cumulative 21.1 hours Start 2021.05.29 @ 00:22:22 End 2021.05.29 @ 00:40:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 20 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c278a24-2ef8-488c-a40e-251ce46ab351