Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.29 @ 00:40:21

Player: Onizu

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (454)      454
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1494

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (2) ------
    Seismic Analyzer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
         Wheel
>        --- UTILITY ----------
         Seismic Analyzer
         Targeting Computer
>        --- WEAPON -----------
  Medium Laser
   Small Laser
>        --- INVENTORY --------
             (None)
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   9   6   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   3   10  
  Power                    2    | .   .   2   
  Propulsion               5    | .   1   4   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      4    | .   3   4   
Average Slot Usage (%)     82   | .   93  72  
  Engine                   13   | .   14  12  
  Leg                      10   | .   20  .   
  Wheel                    15   | .   6   24  
  Storage                  11   | .   22  1   
  Processor                11   | .   1   20  
  Energy Gun               15   | .   16  13  
  Ballistic Gun            4    | .   9   .   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 12  16  10  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   6   
  Average Capacity         5    | 5   7   4   
  Most Carried             6    | 3   6   2   
  Average Carried          2    | 1   3   .   
  Final Capacity           6    | 6   6   4   
  Final Carried            2    | 2   1   .   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           424  | 170 207 47  
  Remotely                 .    | .   .   .   
Salvage Created            801  | .   248 553 
  Parts                    49   | .   20  29  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           5    | .   2   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  19   | .   10  9   
  Melee                    2    | .   .   2   
  Guns                     10   | .   4   6   
  AOE                      7    | .   6   1   
Classes Destroyed          9    | .   5   4   
  Worker                   2    | .   .   2   
  Builder                  2    | .   1   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   .   1   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Swarmer                  10   | .   7   3   
  Grunt                    8    | .   3   5   
  Brawler                  1    | .   .   1   
Best Kill Streak           8    | .   8   3   
  Combat Bots Only         7    | .   7   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1258 | .    415  843  
  Core                     433  | .    30   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              60   | .    17   43   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   90   
Shots Fired                100  | .    29   71   
  Gun                      96   | .    25   71   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    4    .    
  Special                  .    | .    .    .    
  Kinetic                  7    | .    7    .    
  Thermal                  73   | .    12   61   
  Explosive                4    | .    4    .    
  Electromagnetic          16   | .    6    10   
  Robot Hit Streak         28   | .    10   28   
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           79   | .    22   57   
  Core Hits                48   | .    17   31   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1490 | .    720  770  
  Guns                     858  | .    212  646  
  Cannons                  .    | .    .    .    
  Explosions               580  | .    508  72   
  Melee                    .    | .    .    .    
  Ramming                  52   | .    .    52   
  Kinetic                  38   | .    38   .    
  Thermal                  696  | .    108  588  
  Explosive                508  | .    508  .    
  Electromagnetic          196  | .    66   130  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            45   | .    21   24   
  Projectiles              .    | .    .    .    
  Explosions               45   | .    21   24   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      47   | .    .    47   
  Shots                    1    | .    .    1    
  Rammed                   13   | .    1    12   
Targets Rammed             13   | .    1    12   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        243  | .    68   243  
  Average Temperature      63   | .    24   78   
  Received Heat Transfer   408  | .    90   318  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1810 | .    273  1537 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             340  | .   232 340 
  Initial                  83   | .   .   83  
  Average                  134  | .   101 189 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         64   | 100 70  52  
  Level 1                  35   | .   29  47  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            4    | .   2   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   14  33  
  Peak Tracking Total      14   | .   10  14  
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   17  6   
  Successful               20   | .   14  6   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                16   | .   12  4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   10  4   
  Record                   8    | .   5   3   
  Robot Analysis           1    | .   1   .   
  Alert Level              3    | .   3   .   
  Maintenance Status       1    | .   1   .   
  Investigation Status     1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        4    | .   3   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             1    | .   1   .   
  Recycled Matter          30   | .   30  .   
  Retrieved Matter         30   | .   30  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               853  | 64  391 398 
Spaces Moved               625  | 41  297 287 
  Core                     69   | 6   .   63  
  Treads                   .    | .   .   .   
  Legs                     249  | 35  214 .   
  Wheels                   307  | .   83  224 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            94   | 109 110 77  
  Slowest Speed            150  | 120 150 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 3   62  38  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          19   | .   15  4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      19   | .   15  4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      786  | 60  333 393 
  Wait                     43   | 6   .   37  
  Move                     623  | 40  296 287 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 8   7   6   
  Fast Attach              .    | .   .   .   
  Attach                   18   | 6   6   6   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     5    | .   3   2   
  Fire                     60   | .   17  43  
  Melee                    .    | .   .   .   
  Ram                      13   | .   1   12  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 12)
  362 | -10/Materials | Destroyed 7 combat bots
  369 | -10/Materials | Lost 3 parts (1n2w)
  445 | -10/Materials | Discovered new exit (range 15)
  456 | -10/Materials | Entered another Materials area
  456 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  604 | -9/Materials  | Repaired Lgt. Ion Engine
  657 | -9/Materials  | Discovered new exit (range 12)
  782 | -9/Materials  | Lost 4 parts (1p3n)
  815 | -9/Materials  | Core integrity fell below 50%
  835 | -9/Materials  | Core integrity fell below 20%
  854 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00796_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00803_ Chain reaction triggered in Lgt. Ion Engine.
00803_ Destroyed Hover Unit.
00803_ Wheel destroyed.
00803_ Destroyed Wheel.
00803_ S-10 Pest destroyed.
00803_ Hvy. EM Pulse Gun destroyed.
00811_ R-06 Scavenger collects Lgt. Assault Rifle.
00826_ Ion Engine destroyed.
00827_ Slammed into S-10 Pest.
00827_ S-10 Pest destroyed.
[Achievement: Fist Fight]
00829_ Slammed into S-10 Pest.
00829_ S-10 Pest destroyed.
00830_ Slammed into G-34 Mercenary.
00831_ Slammed into S-10 Pest.
00831_ Targeting Computer destroyed.
00831_ System corrupted by crushing effect (+1).
00832_ Slammed into S-10 Pest. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              FocalForceTorch
  Manual?         0
Play Time         00:18:22
  Cumulative      21.1 hours
  Start           2021.05.29 @ 00:22:22
  End             2021.05.29 @ 00:40:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           20
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c278a24-2ef8-488c-a40e-251ce46ab351