Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 03:15:43 Player: Jules Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (478) 478 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1156) 1156 TOTAL SCORE: 3474 Bonus ------- Follower Combat Kills 556 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 295/400 Matter 246/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Hacking Drone Bay (0/1) > --- WEAPON (3) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (8) ---- Light Ion Engine Improved Flight Unit Structural Scanner Terrain Scanner High-powered Shotgun High-powered Shotgun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Hacking Drone Bay > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Makeshift Axe > --- INVENTORY -------- Light Ion Engine Improved Flight Unit Structural Scanner Terrain Scanner High-powered Shotgun High-powered Shotgun Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 37 | 6 2 . 17 . 9 3 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . 2 1 Treads . | . . . . . . . Leg 7 | 2 . . 2 . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 3 . 3 . Device 6 | . 1 . 2 . 3 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 1 . 10 . 4 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 1 . 8 . 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 5 | . . 1 2 . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 3 | . . 1 1 . . 1 Highest Loss Streak 2 | . . 1 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 91 100 96 88 93 100 Engine 11 | . 14 14 11 11 11 11 Leg 22 | . 28 28 22 22 22 22 Device 10 | . 6 14 10 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 10 | . . . 10 11 11 11 Ballistic Gun 23 | . 14 14 26 22 21 26 Slashing Weapon 4 | . . . . . 5 6 Naked Turns . | . . . . . . . Heaviest Build 23 | 13 15 15 20 20 23 23 Greatest Support 35 | 20 20 20 20 20 30 35 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 2 5 5 8 8 8 8 Average Carried 7 | 1 3 5 6 8 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 5 5 8 8 8 8 Class Distribution -------------------- 74% | Mutant 18% | Skirmisher 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 761 | 161 28 . 267 . 86 219 Remotely . | . . . . . . . Salvage Created 408 | . 28 . 352 . . 28 Parts 29 | . 1 . 27 . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 1 . 11 . . 1 Guns 13 | . 1 . 11 . . 1 Classes Destroyed 6 | . 1 . 4 . . 1 Builder 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Swarmer 4 | . . . 4 . . . Grunt 4 | . 1 . 3 . . . Sentry 4 | . . . 4 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 8 | . 1 . 8 . . 1 Combat Bots Only 6 | . 1 . 6 . . 1 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 85 | . 7 5 38 . . 35 Missed 23 | . 3 1 8 . . 11 Damage Taken 1155 | . 44 151 344 . . 616 Core 141 | . 22 14 48 . . 57 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 52 | . 4 . 41 . . 7 Largest 3 | . 2 . 3 . . 3 Hottest 100 | . 70 . 100 . . 75 Shots Fired 103 | . 8 . 75 . . 20 Gun 84 | . 8 . 56 . . 20 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 19 | . . . 19 . . . Kinetic 80 | . 4 . 56 . . 20 Thermal 23 | . 4 . 19 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 4 . 5 . . 3 Robot Miss Streak 8 | . 1 . 8 . . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 48 | . 6 . 33 . . 9 Core Hits 30 | . 2 . 22 . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks 5 | . . . . . 1 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 833 | . 79 . 631 . . 123 Guns 822 | . 76 . 623 . . 123 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . 3 . 8 . . . Kinetic 798 | . 52 . 623 . . 123 Thermal 24 | . 24 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . 3 . 3 . . . Kicked 6 | . 3 . 3 . . . Crushed . | . . . . . . . Highest Temperature 54 | . 54 . 36 . . 36 Average Temperature 12 | . 30 . 9 . . 16 Received Heat Transfer 114 | . 24 . 81 . . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . 74 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 299 | . 65 25 299 116 . . Initial 116 | . . 25 5 116 . . Average 110 | . 34 24 138 116 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 78 | 100 100 100 65 100 . . Level 1 21 | . . . 34 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 4 2 21 . . 19 Peak Tracking Total 10 | . 5 2 5 . . 10 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 . 2 . 1 . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 . 7 . 2 . Successful 6 | . 2 . 2 . 2 . Failed 5 | . . . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 3 . 2 . Terminals 9 | . 2 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 2 . 2 . Part Schematic 2 | . . . . . 2 . Alert Level 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . . 8 . Largest Group 8 | . . . . . 8 8 Highest-Rated Group 268 | . . . . . 268 268 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 64 | . . . . . . 64 Total Damage 1308 | . . . . . . 1308 Kills 15 | . . . . . . 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4132 | 52 158 33 708 162 2203 816 Spaces Moved 2912 | 31 114 27 386 136 1677 541 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2897 | 16 114 27 386 136 1677 541 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 Average Speed 124 | 126 120 120 120 120 124 130 Slowest Speed 190 | 190 120 120 120 120 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 32 | 3 21 7 30 37 92 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 23 | . . . 19 . . 4 Terrain Destroyed 23 | . . . 19 . . 4 Melee 4 | . . . . . . 4 Projectile 19 | . . . 19 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3279 | 41 125 27 525 135 1793 633 Wait 241 | 3 1 1 62 . 97 77 Move 2906 | 30 113 26 385 135 1676 541 Hop . | . . . . . . . Pick Up 13 | 2 2 . 7 . 2 . Fast Attach 14 | 6 1 . 5 . 2 . Attach 6 | . . . 2 . 4 . Detach 4 | . . . . . 4 . Swap 17 | . 1 . 10 . 3 3 Drop 15 | . . . 10 . 4 1 Fire 52 | . 4 . 41 . . 7 Melee 5 | . . . . . 1 4 Ram . | . . . . . . . Kick 6 | . 3 . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 7) 211 | -10/Materials | Entered Mines 216 | -10/Mines | Discovered new exit (range 8) 230 | -10/Mines | Assembled infested the area 244 | -10/Mines | Entered Materials 244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 553 | -9/Materials | Build established: Skirmisher 680 | -9/Materials | Discovered new exit (range 19) 745 | -9/Materials | Discovered new exit (range 12) 952 | -9/Materials | Entered Mines 955 | -9/Mines | Learned 2 Materials zone layouts 976 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 990 | -9/Mines | Met a Derelict bent on vengeance 1099 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1114 | -9/Mines | Entered Zion 1159 | -7/Zion | Build established: Mutant 1268 | -7/Zion | Learned location of Armory (-3) 1684 | -7/Zion | Found Prototype Device 1686 | -7/Zion | Identified Phasing AFG 1828 | -7/Zion | Gained Derelict followers 1942 | -7/Zion | Learned 4 Factory zone layouts 2088 | -7/Zion | Learned Factory emergency access door positions 2096 | -7/Zion | Given the Hacking Drone Bay 2098 | -7/Zion | Found Prototype Device 2099 | -7/Zion | Identified Hacking Drone Bay 2169 | -7/Zion | Learned location of Warlord (-4) 2527 | -7/Zion | Imprinted 2530 | -7/Zion | Declared Zion's savior 3000 | -7/Zion | Discovered new exit (range 20) 3008 | -7/Zion | Given A8's code to call for help 3317 | -7/Zion | Entered Proximity Caves 3317 | -6/Proximity Caves | Accompanied by 8 allies 3545 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3607 | -6/Proximity Caves | Lost 3 allies 3672 | -6/Proximity Caves | Lost 4 allies 4016 | -6/Proximity Caves | Build established: Skirmisher 4132 | -6/Proximity Caves | Crushed by falling debris 4133 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03734_ Slug penetrates Wall. 03738_ Penetrated by Slug. 03743_ H-66 Slayer destroyed. 03750_ Targeting Computer fries itself beyond repair. 03750_ Acquired 28 matter. 03772_ Hacking Drone released from Hacking Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F5). 03777_ Hacking Drone retrieved by Hacking Drone Bay. 03856_ Hacking Drone released from Hacking Drone Bay. 04132_ The unstable cave ceiling collapses. 04132_ Crushed by falling debris. 04132_ Mak. Axe destroyed. 04132_ System corrupted by crushing effect (+1). 04132_ Hvy. Ion Engine destroyed. 04132_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ??????????????????# #????# ## #?# ##### | | ??????????????????# #????# ##??# ## # | | ??????????????????# ######## #?## | | ??????????????????# ## #?# ### ## | | ??????????????????# ## #### ### | | ??????????????????# ## #### ### ###### | | ??????????????????# ### #??# ## ##???# | | ??????????????????### #?# #### #### = #???# | | ???????????????????## ### ## ##??# ##?## | | ??????????????????## ##???## ### | | ??????????????????# ####### | | ??????????????????# ##### ## ## | | ??????????????????## #?## | | ???????????????????## #### | | ??????????????????### #?# ### | | ?????????????????## ### ##?# | | ???????????????### ### ###??## # | | ???????????????# ## ## ##?????### | | ???????????????# ### #????????? | | ???????????????# ## #?## #???????? | | ???????????????# ### ### #?# #??????? | | ???????????????## #?# n #### ##?## #####??????? | | ????????????????###??### #?####???###??????????? | | ???????????????????????##;##?????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed MachineLauncherProjector Manual? 0 Play Time 00:58:46 Cumulative 6.7 hours Start 2024.04.28 @ 02:10:02 End 2024.04.28 @ 03:15:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deb4e663-f690-43f6-b359-cf0de86a5988