Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:54:52 Player: Red_Zig Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (231) 1155 Value Destroyed (7636) 7636 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3522) 3522 TOTAL SCORE: 18773 Bonus ------- High Alert Combat Kills 1105 Follower Combat Kills 393 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1150 Matter 34/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Huge Storage Unit Dispersion Rifle Dispersion Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Makeshift Light Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Riot Gun Barrage Gun Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Heavy Battle Rifle Enhanced Gauss Cannon Shock Bomb Launcher Heavy Missile Launcher Power Sword [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Slots Evolved 12 | . . 2 . 2 2 . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . Utility 6 | . . . . 2 1 . 1 . . . . 1 . . 1 . . Weapon 3 | . . 2 . . . . . . . . . . . . 1 . . Parts Attached 197 | 6 22 22 6 27 . 23 27 6 . 8 4 12 5 12 . 14 3 Power 16 | 1 3 3 . 2 . 2 . . . . 1 1 . 2 . 1 . Engine 12 | 1 3 2 . 1 . 2 . . . . 1 1 . 1 . . . Core 4 | . . 1 . 1 . . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 7 6 . 5 . 7 7 . . 1 2 3 1 2 . 6 1 Treads 30 | . 7 6 . 5 . 2 2 . . 1 2 3 1 . . 1 . Leg 7 | 2 . . . . . 3 . . . . . . . 2 . . . Wheel 6 | . . . . . . 2 4 . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . 5 1 Utility 47 | 1 6 1 1 9 . 3 7 2 . 3 . 5 3 4 . 1 1 Device 30 | . 4 1 1 5 . 2 7 1 . 2 . 3 1 1 . 1 1 Storage 6 | 1 2 . . 2 . . . . . . . 1 . . . . . Processor 6 | . . . . . . 1 . 1 . . . 1 2 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | . . . . 2 . . . . . 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 84 | 2 6 12 5 11 . 11 13 4 . 4 1 3 1 4 . 6 1 Energy Gun 17 | 1 1 . . . . 5 7 . . 2 . . . . . 1 . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . Ballistic Gun 32 | 1 3 10 2 4 . 4 2 . . 2 . 3 . 1 . . . Ballistic Cannon 10 | . 2 2 . 1 . . . . . . . . 1 . . 4 . Launcher 16 | . . . 3 4 . 1 . 4 . . 1 . . 3 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 4 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 . . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 . . . . . . . 1 . . . System Corruption 18 | . . . . . . 10 . . . . . . . 8 . . . Parts Lost 95 | . . 1 1 20 . 13 15 12 . . . 5 . 13 . 11 4 Power 10 | . . . . 3 . 1 1 . . . . . . 2 . 3 . Propulsion 29 | . . . . 5 . 5 6 3 . . . . . 4 . 3 3 Utility 20 | . . . 1 5 . 1 2 3 . . . 3 . 2 . 3 . Weapon 36 | . . 1 . 7 . 6 6 6 . . . 2 . 5 . 2 1 Highest Loss Streak 12 | . . 1 1 11 . 7 5 12 . . . 4 . 4 . 5 4 To Critical Strikes 4 | . . . . . . . . 2 . . . . . 1 . 1 . Average Slot Usage (%) 81 | . 99 99 97 77 76 78 78 24 26 57 83 97 93 64 61 46 14 Engine 5 | . 13 7 . 2 . 2 5 . . . 1 11 11 1 5 1 . Treads 15 | . 24 21 22 16 15 7 9 . . 5 14 22 23 8 . 1 . Leg 1 | . 3 . . . . 4 2 . . . . . . . 10 5 . Device 13 | . 13 11 9 11 23 21 21 18 20 22 26 23 8 1 5 . 1 Storage 6 | . 14 11 11 12 7 7 6 . . . . . 5 5 5 5 4 Processor 8 | . . . . . . 6 4 2 6 6 6 8 18 21 19 10 2 Protection 2 | . . . . 4 . . . . . 5 6 5 5 4 5 1 . Energy Gun 4 | . 1 . . . . 7 18 . . 7 13 7 . . . . . Ballistic Gun 12 | . 13 35 41 14 7 4 . . . 7 10 9 11 10 . . . Ballistic Cannon 4 | . 13 8 . 4 7 . . . . . . . 5 4 . 7 . Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 Heaviest Build 81 | 13 33 42 39 49 41 56 64 36 2 26 43 65 66 81 41 69 15 Greatest Support 114 | 20 40 46 46 46 43 43 50 10 3 28 68 114 107 107 40 40 30 Greatest Overweight (x) 17 | . 8 . . 1 . 7 16 3 . . . . . 17 1 2 3 Average Overweight (x) . | . . . . . . 1 3 . . . . . . 5 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 10 10 10 10 10 10 Average Capacity 11 | 6 14 15 15 15 15 15 15 5 5 5 5 5 10 10 10 10 9 Most Carried 15 | 6 14 15 15 13 10 14 15 15 5 5 5 6 7 8 6 10 10 Average Carried 9 | 4 11 14 13 9 10 11 14 5 5 5 5 4 6 7 6 8 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 10 10 10 10 10 5 Final Carried 15 | 6 14 14 13 10 10 14 15 5 5 5 5 6 7 6 6 10 5 Class Distribution -------------------- 35% | Derelict-Tank 25% | Mutant 11% | Gunner 7% | Skirmisher 7% | Scavenger-Gunner 3% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Matter Collected 7165 | 263 1215 1830 379 595 . 224 462 31 . 54 289 273 450 1051 . 18 31 Remotely 2920 | . 1065 1825 30 . . . . . . . . . . . . . . Salvage Created 8758 | 83 971 2594 276 1162 . 396 1459 145 . . 123 498 73 849 . 98 31 Parts 440 | 1 65 161 32 33 . 14 65 6 . . 9 24 . 27 . 1 2 Haulers Intercepted 9 | . 2 5 . 1 . . 1 . . . . . . . . . . Recyclers Shooed 6 | . 4 . . . . . 1 . . . . 1 . . . . . Parts Field Recycled 3 | . . . . . . . . . . . . . . . . 3 . Retrieved Matter 43 | . . . . . . . . . . . . . . . . 43 . Parts Self-Destructed 36 | . . . . . . . . 6 . . 9 . 1 20 . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Combat Hostiles Destroyed 166 | . 16 46 17 20 . 11 16 5 . . 5 8 . 19 . 2 1 Melee 10 | . . . . 4 . 3 2 . . . . . . . . . 1 Guns 72 | . 7 39 1 2 . 3 9 . . . 2 . . 9 . . . Cannons 28 | . 9 7 . 2 . . . . . . . . . 8 . 2 . AOE 44 | . . . 16 4 . 4 2 5 . . 3 8 . 2 . . . Classes Destroyed 20 | 1 8 4 . 3 . 1 1 . . . 1 . . . . . 1 Worker 11 | . 3 2 . 2 . . 2 . . . . 2 . . . . . Builder 7 | . 4 2 . . . . . . . . . 1 . . . . . Tunneler 4 | . 3 . . . . . 1 . . . . . . . . . . Hauler 9 | . 2 5 . 1 . . 1 . . . . . . . . . . Recycler 19 | 1 6 4 . 3 . . 3 . . . . 2 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 8 | . 2 3 . 2 . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . Watcher 10 | . 3 5 . 1 . . 1 . . . . . . . . . . Swarmer 38 | . 9 8 14 . . . 3 . . . . . . 4 . . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 81 | . 7 27 3 9 . 8 7 3 . . . 6 . 11 . . . Brawler 4 | . . 1 . 1 . . . . . . . 1 . 1 . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . Sentry 16 | . . 8 . 5 . . 2 . . . . . . 1 . . . Specialist 5 | . . . . 2 . 2 . . . . . . . . . 1 . Hunter 10 | . . . . 3 . . 1 2 . . 2 . . 2 . . . Programmer 6 | . . . . . . . 3 . . . 2 1 . . . . . Heavy 2 | . . . . . . 1 . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 5 8 4 5 . 5 5 3 . . 2 6 . 4 . 2 1 Combat Bots Only 7 | . 5 7 4 4 . 5 3 3 . . 2 4 . 4 . 2 1 Max Kills in Single Turn 4 | 1 2 2 4 3 . 2 1 2 . . 1 2 1 2 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . 2 1 2 . . 1 2 . 1 . . . Melee 1 | . . . . 1 . 1 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Hostile Shots Fired 1280 | . 70 161 23 181 . 135 170 60 . . 17 72 . 161 . 126 104 Missed 389 | . 16 59 9 48 . 34 55 22 . . 5 19 . 35 . 44 43 Damage Taken 15572 | . 480 1290 130 2654 . 2117 1614 704 . . 252 1119 . 2424 . 1612 1176 Core 3502 | . 109 145 . 347 . 678 131 264 . . 52 110 . 508 . 361 797 Absorbed by Shields 333 | . . . . . . . . . . . . . . 225 . . 108 Redirected to Shielding 108 | . . . . 108 . . . . . . . . . . . . . Core Remaining (%) 49 | 100 56 . 63 36 . 3 . . . . 47 . . 38 . . . Volleys Fired 537 | 3 133 139 15 44 . 23 57 5 . 1 16 38 4 54 . 5 . Largest 5 | 2 2 4 4 4 . 4 4 2 . 1 2 4 3 4 . 5 . Hottest 267 | 70 90 108 102 142 . 161 240 66 . 33 61 161 120 156 . 267 . Shots Fired 1289 | 6 260 442 25 82 . 63 133 7 . 1 21 77 15 136 . 21 . Gun 895 | 6 133 344 13 52 . 51 133 . . 1 11 62 11 78 . . . Cannon 320 | . 127 98 . 16 . 4 . . . . . . 4 51 . 20 . Launcher 74 | . . . 12 14 . 8 . 7 . . 10 15 . 7 . 1 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1043 | 3 249 442 13 66 . 29 15 . . 1 11 50 15 129 . 20 . Thermal 36 | 3 5 . . 2 . 26 . . . . . . . . . . . Explosive 62 | . . . 4 14 . 8 . 7 . . 10 15 . 3 . 1 . Electromagnetic 148 | . 6 . 8 . . . 118 . . . . 12 . 4 . . . Robot Hit Streak 17 | 1 10 14 4 11 . 17 11 13 . . 14 9 1 8 . 6 . Robot Miss Streak 7 | 2 5 7 4 4 . 3 6 . . . 4 4 3 5 . 3 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 9 | . . 6 . 1 . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 736 | 2 96 228 8 106 . 57 81 7 . . 11 43 4 80 . 11 2 Core Hits 366 | 2 39 93 21 40 . 23 34 14 . . 10 39 3 42 . 5 1 Critical Kills 4 | . . 2 . 2 . . . . . . . . . . . . . Critical Parts Destroyed 15 | . . 4 . 8 . 1 . . . . . 1 . 1 . . . Critical Strikes 31 | . 2 7 . 10 . 1 3 . . . . 1 . 5 . 1 1 Destroy 8 | . . 6 . . . . . . . . . 1 . 1 . . . Blast 8 | . 2 1 . . . . . . . . . . . 4 . 1 . Corrupt 3 | . . . . . . . 3 . . . . . . . . . . Smash 11 | . . . . 10 . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 99 | . . . . 74 . 14 6 2 . . . . . . . . 3 Impact 75 | . . . . 74 . 1 . . . . . . . . . . . Slashing 24 | . . . . . . 13 6 2 . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 5 . . 3 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21893 | 21 1944 3675 782 4131 . 1727 2385 693 . . 788 2686 101 2296 . 575 89 Guns 8930 | 21 792 3131 91 472 . 734 1709 . . . 109 797 66 1008 . . . Cannons 3371 | . 982 524 . 399 . 75 . . . . . . 35 895 . 461 . Explosions 6186 | . 125 . 687 674 . 594 405 633 . . 679 1882 . 393 . 114 . Melee 3324 | . . . . 2580 . 324 271 60 . . . . . . . . 89 Ramming 82 | . 45 20 4 6 . . . . . . . 7 . . . . . Kinetic 10296 | 8 1752 3655 91 846 . 425 315 . . . 109 630 101 1903 . 461 . Thermal 926 | 13 72 . 27 25 . 384 405 . . . . . . . . . . Explosive 5262 | . 53 . 383 674 . 594 . 633 . . 679 1882 . 250 . 114 . Electromagnetic 2003 | . 22 . 277 . . . 1394 . . . . 167 . 143 . . . Impact 2625 | . . . . 2580 . 45 . . . . . . . . . . . Slashing 699 | . . . . . . 279 271 60 . . . . . . . . 89 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 2 2 8 . 10 2 . . . 2 12 12 20 . 6 9 Average Corruption 8 | . . 2 2 5 . 10 1 . . . 2 5 12 12 . 4 6 Corruption Purged 3 | . . . . . . . 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 243 | . . 12 11 19 . 8 3 . . . 7 1 66 111 . 2 3 Message Errors 49 | . . 1 3 5 . 2 . . . . 1 . 19 18 . . . Matter Fused 59 | . . 5 1 2 . 1 2 . . . 2 . 11 34 . . 1 Heat Flow Errors 32 | . . 1 1 2 . 1 . . . . 1 . 10 14 . 1 1 Energy Discharges 34 | . . 1 1 3 . . . . . . 1 . 10 17 . . 1 Parts Rejected 2 | . . . . 1 . . . . . . . 1 . . . . . Parts Fused 4 | . . 1 1 . . . . . . . . . . 2 . . . Data Loss (minor) 36 | . . 1 3 3 . 1 1 . . . . . 10 16 . 1 . Data Loss (major) 9 | . . . 1 1 . 1 . . . . 1 . 3 2 . . . Misfires 7 | . . . . . . . . . . . . . 3 4 . . . Alerts 6 | . . . . 2 . . . . . . . . . 4 . . . Misdirections 2 | . . . . . . 2 . . . . . . . . . . . Weapon Failures 3 | . . 2 . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1238 | . 72 12 18 915 . 71 11 29 . . . 86 . 24 . . . Projectiles 30 | . 18 12 . . . . . . . . . . . . . . . Explosions 233 | . 54 . 18 . . 11 11 29 . . . 86 . 24 . . . Melee 975 | . . . . 915 . 60 . . . . . . . . . . . Knockbacks 29 | . 10 1 . 7 . . . . . . . . . 9 . 2 . Impact 6 | . . . . 6 . . . . . . . . . . . . . Kinetic 22 | . 9 1 . 1 . . . . . . . . . 9 . 2 . Secondary 1 | . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . 2 . . . 57 148 . . . . . 63 . . . Shots 9 | . . . 1 . . . 1 5 . . . . . 2 . . . Rammed 17 | . 11 2 1 1 . . . . . . . 2 . . . . . Targets Rammed 17 | . 11 2 1 1 . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1063 | 50 60 326 186 185 . 1063 350 . . . 253 132 290 678 . 194 261 Average Temperature 120 | 26 30 89 50 40 . 219 101 . . . 131 59 91 217 . 51 147 Received Heat Transfer 3228 | . 66 507 21 675 . 774 384 123 . . . 63 . 468 . 84 63 Effects 39 | . . 3 . . . 8 1 . . . . . . 27 . . . Shutdowns 5 | . . . . . . 1 . . . . . . . 4 . . . Energy Bleed 6 | . . . . . . 2 1 . . . . . . 3 . . . Interference 6 | . . 2 . . . . . . . . . . . 4 . . . Matter Decay 3 | . . . . . . . . . . . . . . 3 . . . Short Circuit 5 | . . . . . . 3 . . . . . . . 2 . . . Damage (minor) 7 | . . 1 . . . 1 . . . . . . . 5 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Damage (core) 3 | . . . . . . 1 . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . . Parts Fried 32 | . 1 . . 23 . 1 6 . . . . 1 . . . . . Impact Corruptions 25 | . . . . 23 . 2 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . Heat Transferred 1301 | 37 50 . 50 37 . 777 350 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 . . . 5 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Peak Influence 1443 | 5 392 1443 1017 775 301 418 276 . . . . 886 . . 68 77 74 Initial 562 | . 3 118 562 324 301 210 219 . . . . 184 . . 68 47 24 Average 401 | 1 261 793 811 518 301 319 125 . . . . 469 . . 68 43 37 Maximum Alert Level 4 | . 1 4 3 3 1 2 1 . . . . 3 . . . . . Low Security (%) 33 | 100 22 14 . . . 6 81 . . . . 33 . . 100 100 100 Level 1 30 | . 77 8 . 15 100 71 18 . . . . 10 . . . . . Level 2 16 | . . 20 14 74 . 21 . . . . . 25 . . . . . Level 3 14 | . . 23 85 10 . . . . . . . 30 . . . . . Level 4 5 | . . 32 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . . . Squads Dispatched 30 | . 3 8 . 4 . 2 5 . . . . 6 . . . 2 . Investigation 4 | . 1 3 . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . 3 . . . . 2 . . . . . Reinforcement 18 | . 2 3 . 3 . 2 2 . . . . 4 . . . 2 . Assault 2 | . . 2 . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Distress Signals 6 | . 2 1 . 2 . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 26 59 13 37 . 14 18 6 . . 4 23 . 21 . 15 17 Peak Tracking Total 17 | . 5 6 4 6 . 5 4 5 . . 2 7 . 4 . 12 17 Tactical Retreats 19 | . 2 4 . 4 . 4 1 . . . . . . 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Traps Triggered 22 | . 5 2 . 3 . 4 . . . . . 4 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Machines Disabled 67 | . 16 23 3 6 . . 6 . . . . 13 . . . . . Max in Single Turn 5 | . 2 2 1 1 . . 4 . . . . 5 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Machines Accessed 22 | . 4 6 . 2 1 . 4 . . 1 . 3 . . 1 . . Terminals 12 | . 3 4 . 2 1 . . . . . . 1 . . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 2 . . . . 2 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 45 | . 6 12 . 6 2 . 5 . . 5 . 6 . . 3 . . Successful 24 | . 2 6 . 4 1 . 1 . . 5 . 4 . . 1 . . Failed 21 | . 4 6 . 2 1 . 4 . . . . 2 . . 2 . . Catastrophic 3 | . 1 1 . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 6 12 . 6 . . 2 . . 8 . 11 . . . . 3 Terminals 27 | . 5 10 . 6 2 . . . . . . 1 . . 3 . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 2 . . . . 5 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . . . . . 1 . . . . 5 . 1 . . 1 . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . . Open DSF 3 | . . . . . 1 . . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 6 . 4 . . 1 . . . . 3 . . . . . Terminals 9 | . 1 4 . 4 . . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . . Botnet 5 | . 1 2 . 2 . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . . . . 3 . . . . . Reject 3 | . 1 . . . . . 1 . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Extract 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . . . . . . Used 2 | . 1 . . 1 . . . . . . . . . . . . . Hacking Detections 17 | . 4 4 . 2 1 . 4 . . . . 1 . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 6 . . . . . . . 20 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Total Allies 6 | . . . . . . . . . . 4 . 2 . . . . . Largest Group 4 | . . . . . . . . . . 4 4 2 . . . . . Highest-Rated Group 170 | . . . . . . . . . . 154 154 170 . . . . . Highest-Rated Ally 85 | . . . . . . . . . . 41 41 85 . . . . . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 8 | . . . . . . . . . . 3 3 2 . . . . . EXPLORE 5 | . . . . . . . . . . 2 2 1 . . . . . RETURN 3 | . . . . . . . . . . 1 1 1 . . . . . Ally Attacks 35 | . . . . . . . . . . . 22 13 . . . . . Total Damage 1673 | . . . . . . . . . . . 204 1469 . . . . . Kills 10 | . . . . . . . . . . . . 10 . . . . . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 1 . 1 3 . 1 1 . . . Drone Launches 6 | . . . . . . . . . . 2 2 2 . . . . . Drone Recoveries 6 | . . . . . . . . . . 2 2 2 . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . 4 . Traps 4 | . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Turns Passed 17799 | 77 2433 1709 755 1200 131 421 2442 282 102 1191 621 1128 1795 3203 40 166 103 Spaces Moved 8212 | 50 1125 716 427 492 37 140 722 468 203 817 308 606 1063 722 21 118 177 Core 1135 | 8 1 . . . . 1 53 467 203 120 . . . 262 . . 20 Treads 6140 | . 978 716 427 492 37 64 404 . . 697 308 606 1063 339 . 9 . Legs 372 | 42 146 . . . . 5 . . . . . . . 121 21 37 . Wheels 189 | . . . . . . 70 118 1 . . . . . . . . . Hover 147 | . . . . . . . 147 . . . . . . . . . . Flight 229 | . . . . . . . . . . . . . . . . 72 157 Fastest Speed 37 | 50 120 160 160 160 160 130 95 50 50 50 160 163 165 120 120 37 37 Average Speed 181 | 108 155 160 160 171 160 169 296 52 50 143 164 165 165 414 186 88 41 Slowest Speed 900 | 120 450 160 160 240 160 400 850 200 50 160 166 166 165 900 190 360 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 98 76 67 39 1 89 18 76 41 92 71 19 92 83 1 88 41 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . 1 . 1 1 . . 1 . . . Known Exits Taken 5 | . . . . 1 1 . . . . . . 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 . . . 1 1 1 1 1 . . 1 . . . Scrap Searched 13 | . . . 2 . . . . 2 . 2 1 . 3 3 . . . Spaces Dug 4 | . . . . . . . . . . . . 4 . . . . . Terrain Destroyed 858 | . 136 37 62 112 . 26 47 73 . . 111 172 3 64 . 15 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 57 | . 5 3 . 1 . . . . . . . . 3 37 . 8 . AOE 801 | . 131 34 62 111 . 26 47 73 . . 111 172 . 27 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Gar Total 9922 | 64 1537 991 478 700 109 254 907 494 202 828 397 665 1094 820 22 165 195 Wait 728 | . 237 81 24 54 73 20 86 11 . 3 70 2 21 29 . 14 3 Move 8180 | 49 1124 715 426 491 36 139 721 467 202 816 307 605 1062 721 20 115 164 Hop 6 | . . . . . . . . . . . . . . . . 1 5 Pick Up 49 | 6 4 9 2 7 . 6 4 1 . . . 2 1 1 . 6 . Fast Attach 109 | 6 13 3 1 13 . 14 15 2 . 8 3 9 3 9 . 9 1 Attach 45 | . . 4 2 11 . 7 6 3 . . . 1 1 3 . 5 2 Detach 17 | . 1 1 1 1 . 4 3 1 . . . . . 1 . 4 . Swap 43 | . 9 15 3 3 . 2 6 1 . . 1 2 1 . . . . Drop 52 | . 5 22 3 1 . 1 3 1 . . . 4 1 2 2 6 1 Fire 537 | 3 133 139 15 44 . 23 57 5 . 1 16 38 4 54 . 5 . Melee 99 | . . . . 74 . 14 6 2 . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 17 | . 11 2 1 1 . . . . . . . 2 . . . . . Escape Stasis 40 | . . . . . . 24 . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -4/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 10) 740 | -10/Materials | Discovered new exit (range 16) 1137 | -10/Materials | Discovered new exit (range 8) 1442 | -10/Materials | Discovered new exit (range 7) 1638 | -10/Materials | Discovered new exit (range 8) 1699 | -10/Materials | Discovered new exit (range 16) 2511 | -10/Materials | Entered another Materials area 2511 | -9/Materials | Evolved 2 slots: Weapon x2 2821 | -9/Materials | Build established: Gunner 3524 | -9/Materials | Discovered new exit (range 15) 3677 | -9/Materials | Destroyed 7 combat bots 3711 | -9/Materials | First assault squad dispatched 3917 | -9/Materials | Discovered new exit (range 9) 4220 | -9/Materials | Entered Mines 4265 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4411 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4615 | -9/Mines | Learned location of 1 exit from Materials 4711 | -9/Mines | Discovered new exit (range 6) 4770 | -9/Mines | Build established: Skirmisher 4975 | -9/Mines | Entered Materials 4975 | -8/Materials | Evolved 2 slots: Utility x2 4976 | -8/Materials | Identified exit to Factory 5413 | -8/Materials | Build established: Tank 5480 | -8/Materials | Lost 11 parts (1p2n2u6w) 5731 | -8/Materials | Build established: Mutant 5740 | -8/Materials | Lost 4 parts (2n2u) 5931 | -8/Materials | Core integrity fell below 50% 5987 | -8/Materials | Garrison activated, responded to threat 6175 | -8/Materials | Entered Factory 6175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6188 | -7/Factory | Identified exit to DSF 6306 | -7/Factory | Entered DSF 6340 | -7/DSF | Additional patrols routed to DSF 6526 | -7/DSF | Lost 3 parts (1n2w) 6559 | -7/DSF | Sterilization system engaged 6576 | -7/DSF | Core integrity fell below 50% 6577 | -7/DSF | System corruption reached 10% 6579 | -7/DSF | Ambient heat levels rising (+10) 6594 | -7/DSF | Ambient heat levels rising (+10) 6607 | -7/DSF | Core integrity fell below 20% 6609 | -7/DSF | Ambient heat levels rising (+10) 6623 | -7/DSF | Lost 7 parts (1p3n1u2w) 6624 | -7/DSF | Ambient heat levels rising (+10) 6639 | -7/DSF | Ambient heat levels rising (+10) 6654 | -7/DSF | Ambient heat levels rising (+10) 6669 | -7/DSF | Ambient heat levels rising (+10) 6684 | -7/DSF | Ambient heat levels rising (+10) 6693 | -7/DSF | Discovered new exit (range 14) 6699 | -7/DSF | Ambient heat levels rising (+10) 6714 | -7/DSF | Ambient heat levels rising (+10) 6727 | -7/DSF | Entered Factory 6727 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7056 | -6/Factory | Build established: Scavenger-Gunner 7862 | -6/Factory | Lost 3 parts (1n2w) 8005 | -6/Factory | Lost 4 parts (2n1u1w) 8257 | -6/Factory | Build established: Skirmisher 8706 | -6/Factory | Build established: Mutant 9072 | -6/Factory | Discovered new exit (range 10) 9129 | -6/Factory | Lost 5 parts (1p2n1u1w) 9169 | -6/Factory | Entered Lower Caves 9218 | -6/Lower Caves | Lost 12 parts (3n3u6w) 9255 | -6/Lower Caves | Met a Warlord Commander 9256 | -6/Lower Caves | Learned location of Warlord (-4) 9257 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9258 | -6/Lower Caves | Found Encrypted Comm Array 9351 | -6/Lower Caves | Learned 8 Factory zone layouts 9377 | -6/Lower Caves | Spotted B-75 Beast 9446 | -6/Lower Caves | Discovered new exit (range 7) 9451 | -6/Lower Caves | Entered another Lower Caves area 9477 | -6/Lower Caves | Encountered a Warlord checkpoint 9548 | -6/Lower Caves | Discovered new exit (range 11) 9553 | -6/Lower Caves | Entered Zion 9564 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9581 | -6/Zion | Learned Factory garrison access intel 9749 | -6/Zion | Opened final containment barrier to the Deep Caves 9878 | -6/Zion | Discovered new exit (range 126) 9889 | -6/Zion | Imprinted 9891 | -6/Zion | Declared Zion's savior 9918 | -6/Zion | Build established: Derelict-Mutant 10326 | -6/Zion | Build established: Derelict-Tank 10744 | -6/Zion | Entered Proximity Caves 10744 | -5/Proximity Caves | Accompanied by 4 allies 10780 | -5/Proximity Caves | Learned Factory stockpile data 10911 | -5/Proximity Caves | Learned location of Armory (-3) 10946 | -5/Proximity Caves | Learned location of 1 exit from Factory 11019 | -5/Proximity Caves | Spotter reported a threat 11160 | -5/Proximity Caves | Core integrity fell below 50% 11250 | -5/Proximity Caves | Discovered new exit (range 7) 11365 | -5/Proximity Caves | Entered Factory 11365 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11366 | -5/Factory | Identified exit to Upper Caves 11369 | -5/Factory | Loaded intel: 4 garrison access locations 11467 | -5/Factory | Identified exit to DSF 11926 | -5/Factory | Zion Heavy squad teleported in 11997 | -5/Factory | Zion Recon squad teleported in 12485 | -5/Factory | System corruption reached 10% 12493 | -5/Factory | Entered Upper Caves 12521 | -5/Upper Caves | Lost 4 parts (2u2w) 12894 | -5/Upper Caves | Build established: Derelict-Skirmisher 13271 | -5/Upper Caves | Encountered a Warlord checkpoint 13360 | -5/Upper Caves | Discovered new exit (range 7) 13366 | -5/Upper Caves | Identified exit to Upper Caves 13591 | -5/Upper Caves | Build established: Derelict-Tank 13777 | -5/Upper Caves | Learned Factory garrison access intel 14288 | -5/Upper Caves | Entered another Upper Caves area 14742 | -5/Upper Caves | Lost 4 parts (2p1u1w) 14979 | -5/Upper Caves | Lost 3 parts (3n) 15586 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17124 | -5/Upper Caves | Core integrity fell below 50% 17463 | -5/Upper Caves | Discovered new exit (range 13) 17464 | -5/Upper Caves | Lost 3 parts (3w) 17491 | -5/Upper Caves | Entered Factory 17491 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17492 | -4/Factory | Loaded intel: 4 garrison access locations 17529 | -4/Factory | Identified exit to DSF 17531 | -4/Factory | Entered DSF 17550 | -4/DSF | Additional patrols routed to DSF 17638 | -4/DSF | Lost 5 parts (2p1n2u) 17679 | -4/DSF | Discovered new exit (range 14) 17683 | -4/DSF | Lost 5 parts (2n1u2w) 17696 | -4/DSF | Identified exit to Garrison 17697 | -4/DSF | Entered Garrison 17717 | -4/Garrison | Triggered checkpoint 17743 | -4/Garrison | Core integrity fell below 50% 17753 | -4/Garrison | Spotted B-86 Titan 17762 | -4/Garrison | Lost 4 parts (1p2n1w) 17763 | -4/Garrison | Triggered checkpoint 17775 | -4/Garrison | Discovered new exit (range 13) 17780 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17792 | -4/Garrison | Core integrity fell below 20% 17800 | -4/Garrison | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Depthwide Sectors/-1 ] [ 3 : Component Stockpiles ] [ 4 : Guard Positions ] >>\\ZION-SEEK-3 [ Targeting Component Stockpiles... ] 17775_ Penetrated by Slug. 17775_ EXIT=FOUND 17780_ Attempting to access garrison exit controls... 17780_ Remote lockdown engaged. 17786_ Penetrated by Slug. 17789_ Field Propulsion Array destroyed. 17791_ Dropped Med. Storage Unit. 17796_ Slug penetrates Wall. 17799_ Penetrated by Slug. 17800_ System corrupted: Matter fused (-6). 17800_ Penetrated by Slug. 17800_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????#### ########## #??????# #?? | | ????????????????????# #????????# #??????# #?? | | ????????????????????#####????????# #??????# #?? | | ?????????????????????????????????# #??????# #?? | | ?????????????????????????????????# #?????## ##" | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????########## ## | | ????????????????????????????????????????###^ #" | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ??????????????????????????????????###???### ## | | ????????????#####???????????????###T####### ## | | ????????????# #???????????????# | | ????????????# #???????????????# | | ????????????# #???????????????# ######## | | ????????????# ########????????# #??????## ##" | | ????????????# # + #????????# #???????# #?? | | ????????????# ### ######???# #???????# #?? | | ????????????# [! #???# #???????# #?? | | ????????????# [ #???# #???????# #?? | | ????????????############ ###???# #???????? #?? | | ???????????????????????#@h####### ######??? #?? | | ???????????????????????# hg gh #?? | | ???????????????????????# #?? | | ???????????????????????# ####### #############?? | | ???????????????????????# #?????# #?????????????? | | ???????????????????????# #?????# #?????????????? | | ???????????????????????# #?????# #?????????????? | | ???????????????????????# #?????# #?????????????? | | ???????????????????????# #?????# ?????????????? | | ???????????????????????# #?????###?????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# < #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????######?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Phase Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive W-25 Informer | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonMassGenerator Manual? 0 Play Time 02:22:27 Cumulative 73.2 hours Start 2024.05.05 @ 14:18:18 End 2024.05.05 @ 17:54:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 50 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301464f8-85e5-4d0e-8391-2f1fef7e4754