Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 21:53:24 Player: Telecrab Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (4553) 4553 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1713) 1713 TOTAL SCORE: 9346 Bonus ------- High Alert Combat Kills 1013 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 86/300 Energy 160/160 System Corruption 1% Temperature Cool (47) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Cooling System Advanced Weight Redist. System Structural Scanner Recoil Stabilizer Core Shielding Integration Mediator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Recalibrator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Cooling System Structural Scanner Improved Sensor Array Improved Signal Interpreter Particle Charger Maneuvering Thrusters Integration Mediator Light EM Pulse Cannon Light EM Pulse Cannon Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 193 | 7 42 60 59 23 2 Power 14 | 1 2 6 2 3 . Engine 10 | 1 1 5 2 1 . Core 4 | . 1 1 . 2 . Reactor . | . . . . . . Propulsion 38 | 2 7 8 11 10 . Treads 4 | . . . . 4 . Leg 21 | . . 5 10 6 . Wheel 10 | 2 6 2 . . . Hover 2 | . 1 1 . . . Flight 1 | . . . 1 . . Utility 70 | 2 15 20 29 4 . Device 48 | 2 7 13 23 3 . Storage 5 | . 3 2 . . . Processor 4 | . . 2 2 . . Hackware 1 | . . 1 . . . Protection 12 | . 5 2 4 1 . Artifact . | . . . . . . Weapon 71 | 2 18 26 17 6 2 Energy Gun 19 | 2 10 5 1 . 1 Energy Cannon 13 | . . 7 4 2 . Ballistic Gun 4 | . . 1 1 1 1 Ballistic Cannon 9 | . . 3 5 1 . Launcher 24 | . 8 9 5 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 38 | . 4 15 6 10 3 Power 4 | . . 3 . 1 . Propulsion 12 | . . 5 2 4 1 Utility 6 | . . 3 2 1 . Weapon 16 | . 4 4 2 4 2 Highest Loss Streak 9 | . 1 5 2 9 2 Average Slot Usage (%) 92 | . 98 84 96 89 86 Engine 6 | . 3 5 9 4 . Core 2 | . 10 1 . 4 9 Leg 17 | . . 13 25 20 4 Wheel 4 | . 27 3 . . . Device 12 | . 12 9 14 7 9 Storage 10 | . 11 11 9 9 9 Processor 17 | . . 19 20 27 27 Energy Gun 5 | . 25 6 . . 1 Energy Cannon 1 | . . 1 1 2 . Ballistic Gun 2 | . . 2 1 7 9 Ballistic Cannon 5 | . . 1 11 1 . Launcher 1 | . 1 2 1 1 . Naked Turns . | . . . . . . Heaviest Build 38 | 9 28 32 38 36 25 Greatest Support 45 | 20 32 32 45 40 40 Greatest Overweight (x) 10 | . 2 10 1 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 3 5 8 9 8 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 6 10 10 10 8 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3477 | 270 530 936 1203 538 . Remotely . | . . . . . . Salvage Created 4675 | 88 951 1484 1495 547 110 Parts 303 | 7 57 96 112 26 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 105 | 1 18 31 40 13 2 Melee 1 | . . 1 . . . Guns 29 | . 8 10 1 8 2 Cannons 26 | . . 3 23 . . AOE 42 | 1 10 12 15 4 . Classes Destroyed 14 | 3 5 4 2 . . Worker 13 | 1 3 7 2 . . Builder 18 | . 5 7 6 . . Tunneler 4 | 1 . 2 1 . . Recycler 6 | . 1 2 3 . . Mechanic 3 | . 1 1 1 . . Operator 5 | . 2 2 1 . . Watcher 10 | . 3 4 3 . . Swarmer 16 | . . 6 7 3 . Grunt 61 | 1 18 16 16 8 2 Brawler 2 | . . 1 1 . . Duelist 6 | . . 1 5 . . Protector 1 | . . . 1 . . Sentry 18 | . . 7 9 2 . Hunter 1 | . . . 1 . . Best Kill Streak 8 | 2 6 7 8 3 2 Combat Bots Only 4 | 1 4 4 4 3 2 Max Kills in Single Turn 3 | 1 2 3 2 2 1 Gunslinging . | . . . . . . Exploded 2 | 1 2 2 2 2 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4987 | 24 627 1421 1437 1032 446 Core 1041 | 10 105 375 178 277 96 Absorbed by Shields 23 | . . . . 23 . Core Remaining (%) 52 | 96 54 6 . . . Volleys Fired 402 | 7 87 90 122 71 25 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 80 112 112 112 112 79 Shots Fired 597 | 14 139 144 190 78 32 Gun 328 | 14 125 85 17 55 32 Cannon 196 | . . 29 155 12 . Launcher 73 | . 14 30 18 11 . Special . | . . . . . . Kinetic 259 | . . 20 150 60 29 Thermal 103 | . 70 30 . . 3 Explosive 73 | . 14 30 18 11 . Electromagnetic 162 | 14 55 64 22 7 . Robot Hit Streak 14 | 11 13 11 11 11 14 Robot Miss Streak 6 | 2 4 3 6 6 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 437 | 11 96 117 129 58 26 Core Hits 276 | 4 54 65 111 36 6 Critical Hits 2 | . . . 1 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 45 | . . 44 1 . . Impact 44 | . . 44 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12353 | 201 2126 3616 4268 1751 391 Guns 3176 | 135 1165 780 223 482 391 Cannons 3012 | . . 351 2458 203 . Explosions 5203 | 66 961 1542 1569 1065 . Melee 943 | . . 943 . . . Ramming 19 | . . . 18 1 . Kinetic 3517 | . . 285 2360 525 347 Thermal 1334 | 66 669 555 . . 44 Explosive 4830 | . 924 1272 1569 1065 . Electromagnetic 1710 | 135 533 561 321 160 . Impact 943 | . . 943 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Effects 7 | . . . 5 2 . Message Errors 2 | . . . 2 . . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . 2 . . Targeting Errors 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 250 | . . 181 59 10 . Projectiles 47 | . . 20 22 5 . Explosions 64 | . . 22 37 5 . Melee 139 | . . 139 . . . Knockbacks 35 | . . 3 29 3 . Impact 1 | . . 1 . . . Kinetic 32 | . . 1 28 3 . Secondary 2 | . . 1 1 . . Self-Inflicted Damage 326 | 15 109 79 58 65 . Shots 15 | 1 3 2 5 4 . Rammed 2 | . . . 1 1 . Targets Rammed 3 | . . . 2 1 . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 393 | 36 393 327 174 191 38 Average Temperature 69 | 18 97 72 37 59 16 Received Heat Transfer 1754 | 6 303 410 360 522 153 Effects 4 | . 4 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 10 | . 1 7 2 . . Impact Corruptions 11 | . . 11 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 4 2 . . . Heat Transferred 2738 | 100 1587 940 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 2 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1057 | 30 409 754 1046 1057 544 Initial 679 | . . 118 318 679 514 Average 564 | 22 238 517 705 912 529 Maximum Alert Level 3 | . 2 3 3 3 2 Low Security (%) 11 | 100 20 11 . . . Level 1 17 | . 76 19 3 . . Level 2 36 | . 2 48 47 7 100 Level 3 33 | . . 20 48 92 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 6 4 4 . . Investigation 8 | . 4 2 2 . . Extermination . | . . . . . . Reinforcement 4 | . 2 1 1 . . Assault 2 | . . 1 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 151 | 1 33 45 54 15 3 Peak Tracking Total 5 | 1 3 4 5 5 3 Tactical Retreats 14 | . 4 6 3 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 18 | . 1 13 4 . . Max in Single Turn 8 | . 1 8 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 28 | . 7 9 12 . . Terminals 16 | . 4 5 7 . . Fabricators . | . . . . . . Repair Stations 5 | . 1 2 2 . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 102 | . 28 32 42 . . Successful 78 | . 20 27 31 . . Failed 24 | . 8 5 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 61 | . 20 16 25 . . Fabricators . | . . . . . . Repair Stations 17 | . 3 8 6 . . Recycling Units 13 | . 5 3 5 . . Scanalyzers 9 | . . 5 4 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 39 | . 12 11 16 . . Record 13 | . 7 1 5 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . 1 1 3 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . 1 1 . . Terminal Index 1 | . 1 . . . . Alert Level 4 | . 1 . 3 . . Dispatch Records 3 | . . 2 1 . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 2 | . 1 . 1 . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 17 | . 3 8 6 . . Scan Component 9 | . 2 4 3 . . Repair 8 | . 1 4 3 . . Recycling Unit Hacks 13 | . 5 3 5 . . Recycle Component 6 | . 2 2 2 . . Process 3 | . 1 1 1 . . Report Inventory 3 | . 2 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 8 | . . 5 3 . . Insert Component 4 | . . 3 1 . . Analyze 4 | . . 2 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 6 7 11 . . Full Trace Events 9 | . 5 3 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 1 4 3 . . Time 244 | . 26 122 96 . . Parts Recycled 6 | . 2 2 2 . . Recycled Matter 188 | . 40 44 104 . . Retrieved Matter 206 | . . . 206 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 8370 | 437 1090 2608 3521 638 76 Spaces Moved 4545 | 312 899 1577 1424 322 11 Core 27 | 19 . 7 . 1 . Treads 61 | . . . . 50 11 Legs 3011 | . . 1316 1424 271 . Wheels 1415 | 293 874 248 . . . Hover 31 | . 25 6 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 120 120 160 Average Speed 118 | 78 86 131 127 139 160 Slowest Speed 550 | 80 185 550 155 300 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 15 94 83 91 45 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 73 | . . 30 27 16 . Terrain Destroyed 463 | 2 80 198 130 53 . Melee . | . . . . . . Projectile 21 | . . 2 19 . . AOE 442 | 2 80 196 111 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 6843 | 489 1061 1891 2929 435 38 Wait 1509 | 156 . 63 1285 5 . Move 4540 | 311 898 1576 1423 321 11 Hop . | . . . . . . Pick Up 90 | 8 18 38 18 8 . Fast Attach 22 | 3 2 5 10 2 . Attach 43 | 4 4 21 5 7 2 Detach 5 | . 1 4 . . . Swap 128 | . 36 34 44 14 . Drop 52 | . 15 16 19 2 . Fire 402 | 7 87 90 122 71 25 Melee 45 | . . 44 1 . . Ram . | . . . . . . Kick 3 | . . . 2 1 . Crush . | . . . . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 438 | -11/Scrapyard | Entered Materials 439 | -10/Materials | Build established: Mutant 741 | -10/Materials | Discovered new exit (range 3) 851 | -10/Materials | Build established: Scavenger-Mutant 968 | -10/Materials | Repaired Sensor Array? 994 | -10/Materials | Discovered new exit (range 8) 1310 | -10/Materials | Discovered new exit (range 16) 1509 | -10/Materials | Discovered new exit (range 16) 1528 | -10/Materials | Entered another Materials area 1528 | -9/Materials | Evolved 2 slots: Utility x2 1530 | -9/Materials | Discovered new exit (range 15) 1599 | -9/Materials | Repaired Lgt. Nuclear Core 1599 | -9/Materials | Build established: Mutant 1625 | -9/Materials | Repaired Lgt. Armor Plating? 1738 | -9/Materials | Lost 3 parts (1n1u1w) 1993 | -9/Materials | Lost 5 parts (1p2n2u) 2225 | -9/Materials | Discovered new exit (range 9) 2495 | -9/Materials | Discovered new exit (range 8) 2679 | -9/Materials | Discovered new exit (range 18) 2743 | -9/Materials | Core integrity fell below 50% 3006 | -9/Materials | Core integrity fell below 20% 3163 | -9/Materials | Repaired Imp. Sensor Array? 3421 | -9/Materials | Repaired Ion Engine 3928 | -9/Materials | First assault squad dispatched 4136 | -9/Materials | Entered another Materials area 4136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4434 | -8/Materials | Repaired Maneuvering Thrusters 4524 | -8/Materials | Repaired Structural Scanner 4982 | -8/Materials | Discovered new exit (range 20) 6195 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6536 | -8/Materials | First assault squad dispatched 6612 | -8/Materials | Discovered new exit (range 3) 6623 | -8/Materials | Identified exit to Factory 7578 | -8/Materials | Identified exit to Garrison 7657 | -8/Materials | Entered Garrison 7752 | -8/Garrison | Triggered checkpoint 7958 | -8/Garrison | Core integrity fell below 50% 7960 | -8/Garrison | Triggered checkpoint 7989 | -8/Garrison | Core integrity fell below 20% 8003 | -8/Garrison | Lost 9 parts (1p3n1u4w) 8084 | -8/Garrison | Build established: Scavenger-Mutant 8166 | -8/Garrison | Triggered checkpoint 8259 | -8/Garrison | Discovered new exit (range 12) 8277 | -8/Garrison | Identified exit to Materials 8288 | -8/Garrison | Installed Relay Interface Framework 8295 | -8/Garrison | Entered Materials 8371 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- new button at the top-right of the HUD, or Shift-Alt-f. Attempting to access garrison exit controls... RIF authorized. LOCATION=MATERIALS GOAL=ESCAPE [Achievement: I Spy] Autogun destroyed. G-50 Soldier destroyed. Aluminum Leg destroyed. R-06 Scavenger collects Adv. Heat Sink. G-47 Trooper destroyed. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects Imp. Heat Sink. Hvy. Assault Rifle destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????+ #???######??????????? | | ?????????????????????????# #?? ???????????? | | ?????????????????????????# #? 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Y @ #???????????????????? | | ???????????????+########## #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #####???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????#########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Heat Shielding 75 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Integration Mediator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness I Spy Librarian Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Shopping List Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed CoolingCorruptionDiverter Manual? 0 Play Time 03:46:19 Cumulative 7.5 hours Start 2021.07.25 @ 19:27:03 End 2021.07.26 @ 21:53:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8621fb95-1efc-4fa7-b34b-826bf47db174