Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 01:26:18 Player: NEVERWINEVER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1864) 1864 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4724 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (2050) Ox40 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Heat Sink Large Storage Unit Large Storage Unit Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Autogun Light Cannon > --- INVENTORY -------- Armored Treads Armored Treads Aluminum Leg Wheel Heat Sink Heat Sink Heat Sink Improved Signal Interpreter Targeting Computer Shock Rifle Light Assault Rifle Rocket Launcher Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 64 | 5 12 4 16 15 12 Power 9 | 1 2 1 3 2 . Engine 8 | 1 1 1 3 2 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 3 . 6 4 . Treads 4 | . . . 2 2 . Leg 1 | . 1 . . . . Wheel 10 | 2 2 . 4 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 3 . 3 4 9 Device 8 | . 2 . 1 2 3 Storage 3 | . 1 . . . 2 Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 5 | . . . 2 . 3 Artifact . | . . . . . . Weapon 21 | 2 4 3 4 5 3 Energy Gun 4 | . 1 . . 2 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 2 2 2 4 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 40 | . 7 3 5 7 18 Power 8 | . 1 2 2 1 2 Propulsion 8 | . 2 1 2 1 2 Utility 10 | . 1 . . 1 8 Weapon 14 | . 3 . 1 4 6 Highest Loss Streak 11 | . 7 3 3 3 11 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 79 | . 73 73 87 88 73 Engine 11 | . 13 1 15 8 6 Treads 2 | . . . . 12 . Leg 3 | . 5 . . . . Wheel 6 | . 3 15 17 4 7 Device 9 | . 9 14 8 11 5 Storage 12 | . 13 14 11 9 23 Processor 3 | . . . . 13 6 Protection 2 | . . . 11 1 8 Energy Gun 2 | . . . . 10 9 Ballistic Gun 20 | . 26 18 20 9 . Ballistic Cannon 1 | . . . . 4 4 Special Melee Weapon 1 | . . 9 1 . . Naked Turns . | . . . . . . Heaviest Build 145 | 7 86 88 111 112 145 Greatest Support 40 | 20 26 26 32 40 26 Greatest Overweight (x) 48 | . 28 8 8 6 48 Average Overweight (x) 5 | . 9 7 4 2 7 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 24 25 25 25 25 Most Carried 18 | 3 10 10 18 17 11 Average Carried 7 | 1 3 9 13 11 6 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 15 | 1 10 10 15 12 . Class Distribution -------------------- 62% | Mutant 17% | Scavenger-Skirmisher 13% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1669 | 256 217 46 601 549 . Remotely . | . . . . . . Salvage Created 2366 | 34 485 32 717 917 181 Parts 138 | 2 40 3 45 42 6 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | 1 9 2 16 14 4 Guns 40 | 1 9 2 16 9 3 Cannons 4 | . . . . 3 1 AOE 2 | . . . . 2 . Classes Destroyed 10 | 1 6 . 1 1 1 Worker 3 | . 1 . . 2 . Hauler 2 | . 1 . . 1 . Recycler 5 | . 1 . 2 2 . Operator 1 | . 1 . . . . Watcher 7 | . 1 . 1 5 . Swarmer 10 | . 3 2 4 . 1 Grunt 25 | 1 6 . 10 7 1 Brawler 2 | . . . . . 2 Sentry 7 | . . . 2 5 . Hunter 2 | . . . . 2 . Best Kill Streak 5 | 1 5 2 5 5 2 Combat Bots Only 5 | 1 4 2 5 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5685 | 22 670 308 1166 1175 2344 Core 1316 | . 138 105 205 165 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 . 2 48 70 . Volleys Fired 220 | 1 53 13 75 60 18 Largest 3 | 2 2 2 2 3 3 Hottest 147 | 40 85 40 43 147 147 Shots Fired 455 | 2 99 18 121 174 41 Gun 410 | 2 99 18 121 142 28 Cannon 39 | . . . . 26 13 Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 354 | 2 89 18 121 107 17 Thermal 87 | . 10 . . 61 16 Explosive 6 | . . . . 6 . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 12 | 1 9 4 11 12 6 Robot Miss Streak 7 | . 7 2 3 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 284 | 1 64 17 73 111 18 Core Hits 122 | 1 24 3 34 50 10 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 9 | . 1 1 . 6 1 Burn 5 | . . . . 4 1 Destroy 2 | . 1 1 . . . Blast 2 | . . . . 2 . Melee Attacks 17 | . 10 6 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . 3 6 . . . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4156 | 15 630 139 1012 1977 383 Guns 3229 | 15 630 139 1012 1206 227 Cannons 437 | . . . . 281 156 Explosions 486 | . . . . 486 . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 2816 | 15 557 139 1012 908 185 Thermal 768 | . 73 . . 579 116 Explosive 486 | . . . . 486 . Electromagnetic 82 | . . . . . 82 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 15 | . . . . . 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 33 | . . . . 33 . Projectiles . | . . . . . . Explosions 33 | . . . . 33 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 24 | . . . . 24 . Shots 1 | . . . . 1 . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 406 | . 104 . 345 366 406 Average Temperature 128 | . 25 . 148 102 194 Received Heat Transfer 2379 | 12 279 . 495 468 1125 Effects 12 | . . . 8 2 2 Energy Bleed 6 | . . . 3 1 2 Interference 4 | . . . 4 . . Matter Decay 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 2331 | . 185 . . 1776 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 253 | 20 135 24 185 253 75 Initial 75 | . 13 14 . 65 75 Average 50 | 2 21 22 90 98 47 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 95 100 Level 1 1 | . . . . 4 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 3 1 . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | 1 31 3 23 22 7 Peak Tracking Total 4 | 1 4 3 4 3 4 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 2 . 5 . . Successful 5 | . 2 . 3 . . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . 3 . . Record 3 | . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . 3 3 . . . Non-combat 5 | . 3 2 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 7 | . 3 4 . . . parse_system 3 | . 2 1 . . . no_distress 4 | . 1 3 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6986 | 66 3656 401 1013 1588 262 Spaces Moved 1991 | 74 607 179 495 564 72 Core 153 | 23 126 . . . 4 Treads 297 | . . . . 297 . Legs 207 | . 207 . . . . Wheels 1334 | 51 274 179 495 267 68 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 135 130 135 165 Average Speed 313 | 70 571 199 157 242 288 Slowest Speed 2450 | 80 1450 200 200 330 2450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 56 33 26 43 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . 29 . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . . . . 29 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2366 | 85 700 202 609 668 102 Wait . | . . . . . . Move 1986 | 73 606 178 494 563 72 Hop . | . . . . . . Pick Up 58 | 6 18 1 16 17 . Fast Attach . | . . . . . . Attach 52 | 5 10 1 9 15 12 Detach 6 | . 1 . 2 3 . Swap 12 | . 2 3 7 . . Drop 13 | . . . 4 9 . Fire 220 | 1 53 13 75 60 18 Melee 17 | . 10 6 1 . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Core integrity fell below 50% 247 | -10/Materials | Lost 7 parts (1p2n1u3w) 305 | -10/Materials | Build established: Mutant 3478 | -10/Materials | Discovered new exit (range 15) 3603 | -10/Materials | Discovered new exit (range 14) 3723 | -10/Materials | Entered Mines 3737 | -10/Mines | Core integrity fell below 20% 3785 | -10/Mines | Lost 3 parts (2p1n) 3953 | -10/Mines | Discovered new exit (range 9) 3971 | -10/Mines | Learned Materials terminal intel 4124 | -10/Mines | Entered Materials 4124 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4125 | -9/Materials | Loaded intel: 11 terminal locations 4624 | -9/Materials | Build established: Scavenger-Mutant 4976 | -9/Materials | Core integrity fell below 50% 4997 | -9/Materials | Lost 3 parts (1p1n1w) 5112 | -9/Materials | Discovered new exit (range 7) 5137 | -9/Materials | Entered another Materials area 5137 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5291 | -8/Materials | Lost 3 parts (1p1n1u) 5645 | -8/Materials | Build established: Scavenger-Skirmisher 6679 | -8/Materials | Discovered new exit (range 5) 6725 | -8/Materials | Entered Factory 6725 | -7/Factory | Evolved 2 slots: Utility x2 6823 | -7/Factory | System corruption reached 10% 6866 | -7/Factory | Lost 7 parts (2p1n3u1w) 6955 | -7/Factory | Core integrity fell below 50% 6978 | -7/Factory | Core integrity fell below 20% 6987 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06884_ Shock Rifle destroyed. 06892_ Com. Wheel destroyed. 06893_ System corrupted: Energy discharge (-21). 06893_ G-47 Trooper destroyed. 06901_ Lgt. Cannon destroyed. 06909_ System corrupted: Matter fused (-10). 06912_ Beam Rifle destroyed. 06914_ Lgt. EM Pulse Cannon destroyed. 06921_ Hrd. Light Armor Plating destroyed. 06922_ Critical hit (Burn: +37). 06927_ Hrd. Light Armor Plating destroyed. 06929_ Critical hit (Burn: +37). 06944_ System corrupted: Energy discharge (-28). 06949_ Critical hit (Burn: +37). 06952_ Heat Sink destroyed. 06953_ Lgt. Assault Rifle destroyed. 06963_ System corrupted: Matter fused (-8). 06972_ Critical hit (Burn: +37). 06974_ Heat Sink destroyed. 06983_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | """ """ """ #?? ???? | | #??"" """???? | | """ """ #?""" """???? | | """ """ #?""" """ ?? | | !!! """ """ # ??? | | !!! # """ """???? | | !!! + """ """???? | | # """ """???? | | # ??? | | ###### #?""" """ ?? | | #????# #?""" 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[[ """ ######? | | ????????# #?????? | | ????????# % #?????? | | ????????# ? ####?????? | | ????????# %###+#?????????? | | ?????????? ??????????????? | | ???????????? ??????????????? | | ??????????????? ??????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Made in Tau Ceti IV System Compromised Challenges ------------ None Game ------ Seed PhaseHardlightStreamer Manual? 0 Play Time 00:40:18 Cumulative 1.9 hours Start 2022.04.15 @ 00:48:40 End 2022.04.15 @ 01:26:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c5698c4-ec27-44e0-a436-a9aaa71231f6