Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.16 @ 02:23:08 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (163) 815 Value Destroyed (4810) 4810 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 11651 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 1240/1300 Matter 120/300 Energy 112/520 System Corruption 6% Temperature Cool (0) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Improved Medium Treads Heavy Siege Treads > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Transmission Jammer Advanced Force Field > --- WEAPON (6) ------- Compact Ion Cannon Compact Ion Cannon Hypervelocity Railgun Hypervelocity Railgun Antimatter Cannon Power Maul > --- INVENTORY (15) --- Light Antimatter Reactor Advanced Cooling System Coolant Injector Recoil Nullifier Improved Phase Shifter Improved Shock Absorption System Improved Remote Force Field Improved Recalibrator Coil Gun KE Penetrator Mass Driver Heavy Mass Driver Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Transmission Jammer Advanced Force Field > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Hypervelocity Railgun Hypervelocity Railgun Heavy Mass Driver > --- INVENTORY -------- Armored Treads Advanced Cooling System Coolant Injector Compact Battery Recoil Nullifier Improved Shock Absorption System Improved Remote Force Field System Restoration Module Improved Recalibrator Heavy Particle Cannon Coil Gun KE Penetrator Antimatter Cannon Mass Driver Power Maul [Rating: 122] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Compact Ion Cannon Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . 1 Utility 7 | . . . 1 2 1 . . 1 . 1 1 Weapon 4 | . 1 . . . 1 . . 1 . 1 . Parts Attached 154 | 7 9 8 27 21 27 5 1 14 14 9 12 Power 11 | 1 1 1 1 1 2 . . . 1 3 . Engine 9 | 1 1 . 1 1 2 . . . 1 2 . Core 2 | . . 1 . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 1 2 6 5 9 . . 1 1 1 1 Treads 14 | 2 1 . . . 7 . . 1 1 1 1 Leg 5 | . . . . 4 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover 9 | . . 2 5 1 1 . . . . . . Flight 1 | . . . 1 . . . . . . . . Utility 42 | 2 1 1 7 6 7 1 . 4 7 1 5 Device 23 | . . . 2 5 4 1 . . 6 1 4 Storage 7 | 1 1 1 2 1 . . . 1 . . . Processor 9 | 1 . . 1 . 2 . . 3 1 . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 72 | 2 6 4 13 9 9 4 1 9 5 4 6 Energy Gun 14 | . 5 4 5 . . . . . . . . Energy Cannon 26 | . . . 3 6 7 3 1 4 . . 2 Ballistic Gun 10 | 2 1 . 1 . . . . 3 1 2 . Ballistic Cannon 7 | . . . . . . . . 1 4 1 1 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . . Impact Weapon 13 | . . . 2 3 2 1 . 1 . 1 3 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . 1 . . 2 . . . Parts Lost 1 | . . . 1 . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 98 99 99 100 100 100 100 95 91 Engine 7 | . 12 3 7 8 7 7 7 6 11 9 9 Treads 13 | . 24 17 . . 12 21 21 18 22 19 18 Leg 3 | . . . . 14 8 . . . . . . Hover 5 | . . 7 28 10 . . . . . . . Device 17 | . . . 9 24 21 23 28 19 16 20 18 Storage 7 | . 12 12 10 8 7 7 7 6 5 5 4 Processor 9 | . 12 12 3 . 7 7 7 16 16 15 17 Protection 3 | . . . 6 8 6 4 . . . . . Energy Gun 3 | . 11 37 10 . . . . . . . . Energy Cannon 14 | . . . 13 18 21 27 28 12 11 10 7 Ballistic Gun 3 | . 23 . . . . . . 10 9 6 9 Ballistic Cannon 2 | . . . . . . . . 5 6 8 4 Impact Weapon 3 | . . . 6 5 6 . . 1 . . 2 Peak Build Rating 122 | 7 9 21 32 40 51 52 51 74 88 104 122 Average Rating 56 | 5 8 13 28 36 46 49 51 68 84 100 117 On Entrance 43 | . 7 9 20 32 35 49 52 51 74 88 102 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 17 28 30 37 41 51 51 51 64 80 96 103 Greatest Support 140 | 40 40 40 36 45 84 60 60 70 90 90 140 Greatest Overweight (x) 3 | 3 1 2 2 1 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 10 10 10 10 15 15 15 15 Average Capacity 11 | 9 12 13 11 10 10 10 10 11 15 15 15 Most Carried 15 | 3 13 13 15 10 10 10 10 15 15 15 15 Average Carried 11 | 1 6 11 10 9 9 10 10 10 14 14 14 Final Capacity 15 | 10 15 10 10 10 10 10 10 15 15 15 15 Final Carried 15 | 3 12 9 10 10 10 10 10 15 15 15 13 Class Distribution -------------------- 45% | Hacker-Skirmisher 18% | Hacker-Mutant 11% | Hacker-Executioner 10% | Hacker-Gunner 6% | Hacker-Assassin 3% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Executioner | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Matter Collected 2833 | 67 295 133 270 220 260 47 30 216 268 390 637 Remotely . | . . . . . . . . . . . . Salvage Created 6653 | . 216 364 1213 1488 1090 . . 225 393 559 1105 Parts 317 | . 12 17 68 57 23 . . 19 21 30 70 Haulers Intercepted 12 | . . . 5 3 2 . . . 1 1 . Recyclers Shooed 6 | . . . 1 1 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 91 | . 5 10 17 14 12 . . 6 4 7 16 Melee 1 | . . . . 1 . . . . . . . Guns 39 | . 5 10 8 . . . . 2 2 2 10 Cannons 44 | . . . 7 11 10 . . 4 1 5 6 Classes Destroyed 15 | . 3 3 5 3 1 . . . . . . Worker 13 | . . 3 1 2 1 . . . 3 . 3 Builder 19 | . . . 2 5 9 . . 1 . 1 1 Tunneler 3 | . . . 1 1 . . . . . . 1 Hauler 12 | . . . 5 3 2 . . . 1 1 . Recycler 15 | . 1 2 4 5 3 . . . . . . Operator 3 | . . . . 2 . . . . . 1 . Watcher 14 | . . . 4 5 . . . 1 2 1 1 Swarmer 21 | . 2 . 8 2 . . . 3 . 2 4 Grunt 29 | . 3 2 5 7 7 . . . 2 . 3 Brawler 2 | . . . . 1 1 . . . . . . Sentry 9 | . . . 4 3 . . . . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . Hunter 5 | . . . . 1 . . . . . . 4 Programmer 17 | . . . . . 4 . . 3 2 4 4 Assembled 7 | . . 7 . . . . . . . . . Best Kill Streak 12 | . 2 4 6 7 4 . . 2 4 5 12 Combat Bots Only 7 | . 2 4 3 4 3 . . 2 2 5 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 . . 2 2 1 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 355 | . 9 18 53 49 34 . . 25 13 19 135 Missed 106 | . 2 8 17 25 8 . . 10 6 5 25 Damage Taken 2146 | . 46 112 276 192 218 . . 190 59 106 947 Core 239 | . . 27 55 24 15 . . 33 17 8 60 Absorbed by Shields 660 | . . . . . 48 . . 68 22 43 479 Reduced by Siege Mode 104 | . . . . . . . . . . . 104 Redirected to Shielding 33 | . . . 5 7 21 . . . . . . Ignored by Resistances 1572 | . 31 67 174 118 159 . . 33 49 91 850 Regen/Repaired (Parts) 361 | . . . 258 . 103 . . . . . . Core Remaining (%) 95 | 100 . 89 86 95 . . 97 96 98 99 . Volleys Fired 334 | 1 11 20 59 64 29 4 . 38 46 23 39 Largest 5 | 2 3 3 3 3 4 4 . 5 5 5 5 Hottest 352 | 40 120 170 148 204 278 278 . 280 310 352 335 Shots Fired 883 | 2 33 58 155 127 93 15 . 74 120 84 122 Gun 327 | 2 33 58 110 . . . . 14 23 26 61 Cannon 553 | . . . 42 127 93 15 . 60 97 58 61 Launcher . | . . . . . . . . . . . . Special 3 | . . . 3 . . . . . . . . Kinetic 214 | 2 21 . . . . . . 24 41 40 86 Thermal 669 | . 12 58 155 127 93 15 . 50 79 44 36 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 51 | 2 16 34 30 21 29 . . 15 24 34 51 Robot Miss Streak 3 | . 2 2 3 1 1 . . 2 1 1 2 Penetration Max 3 | . . . . . . . . . 1 . 3 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 552 | 2 21 38 120 84 78 . . 20 51 49 89 Core Hits 211 | . 10 25 40 30 22 . . 8 17 15 44 Critical Kills 18 | . . . 1 1 1 . . . 1 3 11 Critical Parts Destroyed 27 | . . . 1 3 6 . . 1 2 2 12 Critical Strikes 52 | . . 1 3 4 7 . . 1 3 5 28 Burn 2 | . . 1 1 . . . . . . . . Meltdown 4 | . . . 1 1 1 . . . 1 . . Destroy 31 | . . . . . . . . 1 2 5 23 Blast 5 | . . . . . . . . . . . 5 Smash 10 | . . . 1 3 6 . . . . . . Melee Attacks 188 | . . . 24 67 71 2 . 10 . 1 13 Impact 188 | . . . 24 67 71 2 . 10 . 1 13 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 32 | . . . 2 15 14 . . . . . 1 Combat Hostiles 2 | . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14427 | 25 248 508 1891 3204 3049 . . 730 1286 1162 2324 Guns 3061 | 25 248 508 1111 . . . . 143 362 133 531 Cannons 7570 | . . . 655 1446 1422 . . 453 924 1029 1641 Explosions 134 | . . . . . . . . 134 . . . Melee 3630 | . . . 125 1758 1627 . . . . . 120 Ramming 32 | . . . . . . . . . . . 32 Kinetic 2915 | 25 146 . . . . . . 265 560 440 1479 Thermal 7850 | . 102 508 1766 1446 1422 . . 465 726 722 693 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 3630 | . . . 125 1758 1627 . . . . . 120 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . 2 2 . . . . 6 Average Corruption 1 | . . . 1 . 1 1 . . . . 3 Corruption Purged 5 | . . . . . . 2 . . . . 3 Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . 3 . 4 10 . . . . 5 Message Errors 7 | . . . . . 3 3 . . . . 1 Matter Fused 3 | . . . . . 1 . . . . . 2 Heat Flow Errors 4 | . . . 1 . . 3 . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . 2 . . . . . Misfires 4 | . . . 1 . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2350 | . . . 108 961 1135 . . 14 5 16 111 Projectiles 173 | . . . 13 43 42 . . 14 5 16 40 Explosions . | . . . . . . . . . . . . Melee 2177 | . . . 95 918 1093 . . . . . 71 Knockbacks 26 | . . . 1 7 5 . . 1 4 . 8 Impact 15 | . . . 1 7 5 . . . . . 2 Kinetic 10 | . . . . . . . . 1 3 . 6 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 320 | . 176 272 207 142 232 235 . 103 212 180 320 Average Temperature 69 | . 73 117 37 40 57 69 . 44 82 59 95 Received Heat Transfer 520 | . 33 9 204 99 126 . . . 49 . . Effects 4 | . . 4 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . 4 Total Turns 119 | . . . . . . . . . . . 119 Longest Duration 39 | . . . . . . . . . . . 39 Robots Corrupted 21 | . . . 2 9 8 . . . . . 2 Combat Hostiles 3 | . . . . 2 1 . . . . . . Parts Fried 46 | . . . 3 18 22 . . . . . 3 Impact Corruptions 75 | . . . 4 30 38 . . . . . 3 Robots Melted 5 | . . . 2 1 1 . . . 1 . . Combat Hostiles 4 | . . . 2 . 1 . . . 1 . . Parts Melted 34 | . 1 2 15 5 7 . . 1 2 1 . Heat Transferred 13234 | . 225 1231 3821 2516 2183 . . 557 925 888 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Peak Influence 411 | . 126 119 337 296 197 . . 128 222 395 411 Initial 79 | . . 34 1 1 9 . . . 36 79 53 Average 80 | . 58 49 89 93 89 . . 47 91 77 107 Maximum Alert Level 2 | . . . 1 1 . . . . 1 2 2 Low Security (%) 94 | 100 100 100 85 92 100 . . 100 80 98 94 Level 1 5 | . . . 14 7 . . . . 19 1 4 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . . 2 2 6 . . 3 3 5 1 Investigation 5 | . . . 1 1 2 . . . 1 . . Extermination 12 | . . . . . 3 . . 3 2 3 1 Reinforcement 3 | . . . 1 1 1 . . . . . . Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Distress Signals 8 | . 2 1 . 5 . . . . . . . Communications Jammed 5 | . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . 5 Times Spotted 131 | . 6 22 24 24 14 . . 6 9 9 17 Peak Tracking Total 14 | . 3 14 4 5 4 . . 3 5 2 6 Tactical Retreats 9 | . . 1 3 1 1 . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Traps Triggered 6 | . 1 . 1 1 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Disabled 16 | . . . 1 1 1 . . 9 1 3 . Max in Single Turn 7 | . . . 1 1 1 . . 7 1 2 . Garrison Access 2 | . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Accessed 35 | . 1 . 7 11 9 . . 1 2 3 1 Terminals 24 | . 1 . 5 9 4 . . 1 1 2 1 Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations 4 | . . . 1 . 3 . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 86 | . 2 . 22 26 18 . . 2 10 5 1 Successful 57 | . 1 . 15 16 11 . . 1 9 3 1 Failed 29 | . 1 . 7 10 7 . . 1 1 2 . Catastrophic 4 | . . . 2 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . 6 3 1 . . 1 . 3 . Terminals 51 | . 2 . 10 22 8 . . 2 2 4 1 Fabricators 3 | . . . . . 2 . . . . 1 . Repair Stations 18 | . . . 11 . 7 . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 11 | . . . . 3 . . . . 8 . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 29 | . 1 . 5 14 3 . . 1 2 2 1 Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . 1 1 . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 2 | . . . 1 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . Locate Traps 7 | . . . 1 3 1 . . . 1 . 1 Dispatch Records 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 3 | . . . 1 1 . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 . Load Schematic 1 | . . . . . 1 . . . . . . Build 2 | . . . . . 1 . . . . 1 . Repair Station Hacks 14 | . . . 9 . 5 . . . . . . Scan Component 8 | . . . 5 . 3 . . . . . . Repair 6 | . . . 4 . 2 . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 8 | . . . . 1 . . . . 7 . . Insert Component 4 | . . . . 1 . . . . 3 . . Analyze 4 | . . . . . . . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 1 . 5 8 8 . . 1 1 2 1 Full Trace Events 4 | . . . 1 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . 3 . . Parts Built 4 | . . . . . 2 . . . . 2 . Authchips . | . . . . . . . . . . . . Time 234 | . . . . . 106 . . . . 128 . Total Part Build Rating 28 | . . . . . 12 . . . . 16 . Parts Repaired 6 | . . . 4 . 2 . . . . . . Time 234 | . . . 202 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . Parts Scanalyzed 4 | . . . . 1 . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . Total Damage 48 | . . 48 . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Turns Passed 9615 | 68 265 585 1259 1330 1484 954 116 1091 752 962 749 Spaces Moved 5133 | 33 131 398 835 881 729 546 68 549 341 342 280 Core 6 | 6 . . . . . . . . . . . Treads 2878 | 27 131 216 . . 378 546 68 549 341 342 280 Legs 828 | . . . . 477 351 . . . . . . Wheels . | . . . . . . . . . . . . Hover 1421 | . . 182 835 404 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 77 74 74 120 170 170 166 167 167 170 Average Speed 141 | 158 160 122 83 99 146 170 170 168 167 242 179 Slowest Speed 250 | 200 240 240 220 147 250 170 170 170 167 247 247 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 33 | 4 27 80 72 71 20 72 8 8 14 11 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . 1 . . . 1 1 . . . . Spaces Dug 215 | . . . 17 59 52 2 . 34 30 7 14 Terrain Destroyed 306 | . . . 17 60 52 2 . 73 40 37 25 Melee 140 | . . . 14 50 52 2 . 10 . 1 11 Projectile 109 | . . . 3 10 . . . 30 40 15 11 AOE 54 | . . . . . . . . 33 . 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total 6423 | 43 160 451 1221 1086 939 557 68 636 436 413 413 Wait 423 | . . 11 226 31 56 . . 7 14 27 51 Move 5122 | 32 130 397 834 880 728 545 67 548 340 341 280 Hop . | . . . . . . . . . . . . Pick Up 86 | 3 7 4 23 10 11 . . 10 8 4 6 Fast Attach 41 | 7 5 2 10 3 3 . . 4 1 4 2 Attach 24 | . 2 1 3 2 2 . . 2 6 2 4 Detach 14 | . 2 . 2 . . . . 1 4 3 2 Swap 90 | . 2 5 15 16 22 5 1 8 7 3 6 Drop 100 | . 1 11 25 13 17 1 . 8 10 5 9 Fire 334 | 1 11 20 59 64 29 4 . 38 46 23 39 Melee 188 | . . . 24 67 71 2 . 10 . 1 13 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory (discovered 2 exits: *Res / DSF) -3/Research History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 15) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Weapon x1 303 | -10/Materials | Build established: Hacker-Gunner 318 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Discovered exit to Mines (range 11) 334 | -10/Materials | Entered Mines 471 | -10/Mines | Identified exit to Materials 471 | -10/Mines | Discovered exit to Materials (range 15) 559 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 666 | -10/Mines | Discovered exit to Materials (range 6) 667 | -10/Mines | Assembled infested the area 714 | -10/Mines | Lost 3 allies 803 | -10/Mines | Learned location of Storage (-7) 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Build established: Scavenger-Gunner 1298 | -9/Materials | Identified exit to Mines 1298 | -9/Materials | Discovered exit to Mines (range 16) 1659 | -9/Materials | Build established: Hacker-Mutant 1747 | -9/Materials | Identified exit to Materials 1983 | -9/Materials | Repaired Broken Cmb. Airjet 2034 | -9/Materials | Repaired Cmb. Airjet 2086 | -9/Materials | Repaired Cmb. Airjet 2120 | -9/Materials | Repaired Cooling System 2178 | -9/Materials | Entered another Materials area 2178 | -8/Materials | Evolved 2 slots: Utility x2 2323 | -8/Materials | Identified exit to Factory 2323 | -8/Materials | Discovered exit to Factory (range 18) 3271 | -8/Materials | Build established: Hacker-Tank 3508 | -8/Materials | Entered Factory 3508 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3819 | -7/Factory | Build established: Hacker-Skirmisher 3867 | -7/Factory | Fabricated Adv. Cooling System? 4348 | -7/Factory | Repaired Propulsion Shielding 4546 | -7/Factory | Repaired Hvy. Particle Cannon 4655 | -7/Factory | Identified exit to Lower Caves 4655 | -7/Factory | Discovered exit to Lower Caves (range 8) 4992 | -7/Factory | Entered Lower Caves 5150 | -7/Lower Caves | Encountered a Warlord checkpoint 5787 | -7/Lower Caves | Identified exit to Lower Caves 5787 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 5946 | -7/Lower Caves | Entered another Lower Caves area 5970 | -7/Lower Caves | Identified exit to Factory 5970 | -7/Lower Caves | Discovered exit to Factory (range 5) 6062 | -7/Lower Caves | Entered Factory 6062 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6063 | -6/Factory | Identified exit to Lower Caves 6396 | -6/Factory | Crushed by falling debris 6397 | -6/Factory | Spotted B-75 Beast 6649 | -6/Factory | Identified exit to Factory 6649 | -6/Factory | Discovered exit to Factory (range 3) 7153 | -6/Factory | Entered another Factory area 7153 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7895 | -5/Factory | Identified exit to Factory 7895 | -5/Factory | Discovered exit to Factory (range 6) 7905 | -5/Factory | Entered another Factory area 7905 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8040 | -4/Factory | Identified exit to DSF 8233 | -4/Factory | Fabricated Hyp. Railgun? 8240 | -4/Factory | Build established: Hacker-Executioner 8682 | -4/Factory | Garrison activated, responded to threat 8857 | -4/Factory | Identified exit to Research 8857 | -4/Factory | Discovered exit to Research (range 5) 8867 | -4/Factory | Entered Research 8867 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9616 | -3/Research | Self-destructed Last Messages --------------- 09610_ HV Slug penetrates M-36 Artificer. 09610_ HV Slug penetrates Wall. 09610_ R-10 Processor collects Adv. Heat Sink. 09610_ K-01 Serf collects debris. 09611_ U-05 Engineer builds a Wall. 09611_ R-10 Processor collects Adv. Heat Sink. 09613_ R-10 Processor collects Adv. Target Analyzer. 09613_ HV Slug penetrates K-01 Serf. 09613_ K-01 Serf suffers critical hit (Destroy). 09613_ K-01 Serf destroyed. 09613_ HV Slug penetrates R-10 Processor. 09613_ HV Slug penetrates W-44 Eye. 09613_ HV Slug penetrates R-10 Processor. 09613_ HV Slug penetrates W-44 Eye. 09613_ Destroyed Com. Wheel. 09613_ R-10 Processor knocked back. 09613_ U-05 Engineer builds a Wall. 09613_ K-01 Serf collects debris. 09616_ R-10 Processor collects Adv. Remote Datajack. 09616_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? R#???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#R #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#% #???????????????????? | | ????????????????????????#= #???????????????????? | | ????????????????????????#% #???????????????????? | | ??????????????????????###@ R!###########?????????? | | ???????????????##########%%%!# #?????????? | | ???????????????# #*=|=# #?????????? | | ???????????????# |! #%R[!# """ #?????????? | | ???????????????# """%R#|!==# """ #?????????? | | ???????????????#! """*!#=!%u#= """ #?????????? | | ???????????????# """%!#=|k!# #?????????? | | ???????????????# !=#%[*=#% % #?????????? | | ???????????????# + [ + [ ##????????? | | ???????????????# # ###+########????????? | | ???????????????# # # ! ! ! ##????????? | | ???????????????##########* # = % #?????????? | | ??????????????????????? %! # """" #?????????? | | ?????????????????????? != u# ""R"" #?????????? | | ???????????????????? m^ # "" "" #?????????? | | ??????????????????? # #?????????? | | ?????????????????# ######## * #?????????? | | ?????????????????# ???????# #?????????? | | ?????????????????# #############+############## | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????################ ##### | | ????????????????????????????????# #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Adv. Cooling System | -7/Factory | Hacked Antimatter Cannon | -5/Factory | Scanalyzed Adv. Shield Generator | -5/Factory | Scanalyzed Cmb. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -7/Factory Hyp. Railgun | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed SurveybotQuantumMultirail Manual? 0 Play Time 05:59:28 Cumulative 57.3 hours Start 2024.11.15 @ 02:35:43 End 2024.11.16 @ 02:23:08 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b47d33-016a-4588-ab8b-fd070f379d1e