Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.31 @ 12:47:59 Player: Lokgar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2297) 2297 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5212 Bonus ------- None Cogmind --------- Core Integrity 241/700 Matter 227/300 Energy 265/265 System Corruption 21% Temperature Hot (209) Movement Flying (174) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Shotgun > --- INVENTORY (15) --- Small Storage Unit Medium Laser Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Particle Charger Improved Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Beam Rifle Field Laser Heavy Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Laser Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Shotgun Grenade Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 1 | . . . . . 1 Parts Attached 46 | 8 6 7 6 11 8 Power 7 | 1 1 1 . 1 3 Engine 5 | 1 1 1 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 19 | 2 2 3 4 4 4 Treads . | . . . . . . Leg 14 | 2 2 3 3 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 1 . 4 Utility 7 | 2 1 1 . 3 . Device 1 | . . . . 1 . Storage 3 | 2 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 13 | 3 2 2 2 3 1 Energy Gun 8 | 3 . 1 2 1 1 Energy Cannon 3 | . 2 . . 1 . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 17 | . . . . 1 16 Power 4 | . . . . . 4 Propulsion 6 | . . . . 1 5 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 13 | . . . . 1 13 To Critical Strikes . | . . . . . . Average Backups 11 | 2 7 8 12 13 13 Power 2 | . 2 2 3 2 2 Propulsion 2 | 1 1 1 3 4 3 Utility . | . . . 1 1 1 Weapon 4 | . 3 4 5 5 5 Tool/Special . | . . . . . . Unused Backups 5 | . 2 2 . . 1 Power 2 | . . 2 . . . Propulsion 2 | . 2 . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 99 98 98 85 Engine 9 | . 14 11 10 9 3 Core 2 | . . . . . 9 Leg 35 | . 28 43 43 35 24 Device 2 | . . . . 7 3 Storage 12 | . 27 11 11 9 7 Protection 11 | . . 10 11 18 13 Energy Gun 19 | . 26 22 21 16 12 Energy Cannon 1 | . 1 . . . 6 Peak Build Rating 34 | 7 10 13 17 29 34 Average Rating 18 | 4 8 11 13 27 29 On Entrance 12 | . 7 9 13 16 29 Avg Prop Armor Cover (%) 3 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 52 | 19 39 39 32 44 52 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 7 | . 1 . . 1 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 Most Carried 15 | 5 8 12 15 15 15 Average Carried 11 | 3 7 8 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 8 12 15 15 6 Class Distribution -------------------- 48% | Scavenger-Mutant 32% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1015 | 280 60 130 130 166 249 Remotely . | . . . . . . Salvage Created 2867 | 71 217 584 617 754 624 Parts 135 | 4 15 35 28 30 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 53 | . 7 13 12 9 12 Guns 36 | . 5 8 11 7 5 Cannons 3 | . 1 . . . 2 AOE 11 | . 1 4 . 2 4 Classes Destroyed 12 | 2 3 3 . 2 2 Worker 5 | . . 1 . 4 . Builder 3 | . . 1 . 2 . Tunneler 1 | 1 . . . . . Recycler 7 | 1 . 1 . 3 2 Operator 1 | . . . . 1 . Watcher 5 | . 1 1 2 . 1 Swarmer 8 | . 3 4 . . 1 Grunt 27 | . 4 5 7 6 5 Brawler 2 | . . . . . 2 Sentry 12 | . . 4 5 2 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 9 | 2 3 9 3 6 6 Combat Bots Only 6 | . 2 5 3 3 6 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . 1 2 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 368 | . 20 62 55 60 171 Missed 100 | . 3 22 18 17 40 Hits 268 | . 17 40 37 43 131 Melee 11 | . . . . . 11 Projectile 257 | . 17 40 37 43 120 Critical Strikes 12 | . 1 3 . 1 7 Actively Blocked 1 | . . 1 . . . Part Disruptions 1 | . . . . . 1 Damage Taken 3240 | . 163 373 376 482 1846 Core 662 | . 56 54 45 48 459 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . 10 9 . . Ignored by Resistances 917 | . 50 114 113 138 502 Regen/Repaired (Parts) 255 | . . 39 88 128 . Core Remaining (%) 85 | 100 77 . 75 91 . Volleys Fired 165 | 3 16 35 33 35 43 Largest 3 | 2 2 2 2 2 3 Hottest 211 | 100 112 106 112 119 211 Shots Fired 320 | 6 31 70 66 69 78 Gun 277 | 6 22 68 66 66 49 Cannon 33 | . 9 . . . 24 Launcher 10 | . . 2 . 3 5 Special . | . . . . . . Kinetic 11 | . . . . 4 7 Thermal 290 | 6 22 68 66 62 66 Explosive 10 | . . 2 . 3 5 Electromagnetic 9 | . 9 . . . . Robot Hit Streak 30 | 6 8 15 24 30 12 Robot Miss Streak 3 | . 3 1 2 1 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 237 | 6 19 50 51 57 54 Core Hits 137 | 3 12 26 23 31 42 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | 1 . 7 9 4 5 Burn 26 | 1 . 7 9 4 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5211 | 75 367 885 696 1401 1787 Guns 3240 | 75 152 633 696 968 716 Cannons 589 | . 142 . . . 447 Explosions 1382 | . 73 252 . 433 624 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 153 | . . . . 42 111 Thermal 3607 | 75 225 633 696 926 1052 Explosive 1309 | . . 252 . 433 624 Electromagnetic 142 | . 142 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . . 22 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles 21 | . . . . . 21 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . . . 63 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | 40 285 270 466 409 591 Average Temperature 166 | 20 103 87 179 170 230 Received Heat Transfer 1308 | . 114 216 195 189 594 Effects 34 | . . 1 5 . 28 Shutdowns 8 | . . . 2 . 6 Energy Bleed 3 | . . . 1 . 2 Interference 11 | . . 1 . . 10 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . 1 . 4 Damage (major) 2 | . . . 1 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 1 . 1 Combat Hostiles 3 | . . 1 1 . 1 Parts Melted 31 | . 2 8 9 4 8 Heat Transferred 10144 | 296 494 2331 2553 2220 2250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 152 | 10 66 152 134 92 91 Initial 25 | . . . 25 18 22 Average 32 | . 22 59 54 19 11 Influence Increases 1565 | 10 196 382 366 278 333 Destroy 0b10 Robot/C 1060 | . 140 260 240 180 240 Destroy 0b10 Robot/NC 110 | 10 5 20 10 50 15 Destroy Leader 270 | . 32 62 74 40 62 Successful Hack 12 | . . . 12 . . Disable Machine 27 | . . 18 . . 9 Destroy Structure 26 | . 4 7 . 8 7 Lose Combat Pursuer 60 | . 15 15 30 . . Influence Decreases 1484 | 10 196 310 387 272 309 Entered New Map 115 | . . . 47 33 35 Time Decay 1274 | 10 196 310 340 229 189 Lost Part 95 | . . . . 10 85 Squads Dispatched 8 | . . 1 2 1 4 Investigation 3 | . . 1 2 . . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 5 | . 2 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 18 16 13 20 Peak Tracking Total 8 | . 3 4 4 4 8 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 2 | . . 2 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 16 | . 4 3 7 1 1 Terminals 8 | . 3 1 4 . . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 4 | . 1 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 31 | . 6 6 16 2 1 Successful 26 | . 5 6 13 2 . Failed 5 | . 1 . 3 . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 14 | . 5 1 8 . . Fabricators . | . . . . . . Repair Stations 10 | . . 4 4 2 . Recycling Units 6 | . 1 1 4 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 10 | . 4 1 5 . . Record 5 | . 4 1 . . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 4 4 2 . Scan Component 5 | . . 2 2 1 . Repair 5 | . . 2 2 1 . Recycling Unit Hacks 6 | . 1 1 4 . . Process 1 | . . . 1 . . Report Inventory 5 | . 1 1 3 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 3 . 1 Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 5 | . . 2 2 1 . Time 154 | . . 52 64 38 . Parts Recycled . | . . . . . . Recycled Matter 36 | . . . 36 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3718 | 91 526 739 767 791 804 Spaces Moved 1945 | 64 242 490 452 349 348 Core 23 | 20 . . . . 3 Treads . | . . . . . . Legs 1880 | 44 242 490 452 349 303 Wheels . | . . . . . . Hover . | . . . . . . Flight 42 | . . . . . 42 Fastest Speed 31 | 50 120 120 120 120 31 Average Speed 149 | 98 186 120 120 175 186 Slowest Speed 400 | 120 190 120 120 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 47 42 60 28 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . 2 7 . 7 6 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 21 | . 2 7 . 7 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2443 | 86 284 572 613 458 430 Wait 197 | . 8 21 103 48 17 Move 1940 | 63 241 489 451 348 348 Hop . | . . . . . . Pick Up 35 | 11 5 8 5 3 3 Fast Attach 12 | . 3 . 3 4 2 Attach 33 | 8 . 8 3 2 12 Detach 14 | 1 2 5 4 1 1 Swap 26 | . 5 4 4 10 3 Drop 21 | . 4 2 7 7 1 Fire 165 | 3 16 35 33 35 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 519 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 1152 | -9/Materials | Repaired Aluminum Leg 1178 | -9/Materials | Repaired Med. Laser 1304 | -9/Materials | Discovered new exit (range 12) 1357 | -9/Materials | Entered Storage 1400 | -9/Storage | Build established: Scavenger-Mutant 1416 | -9/Storage | Repaired Lgt. Deuterium Engine 1448 | -9/Storage | Repaired Aluminum Leg 1989 | -9/Storage | Identified exit to Recycling 2034 | -9/Storage | Found Prototype Protection 2040 | -9/Storage | Discovered new exit (range 15) 2124 | -9/Storage | Entered Materials 2124 | -8/Materials | Evolved 2 slots: Utility x2 2126 | -8/Materials | Identified Lgt. Regenerative Plating 2713 | -8/Materials | Repaired Field Laser 2855 | -8/Materials | Discovered new exit (range 10) 2915 | -8/Materials | Entered Factory 2915 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3229 | -7/Factory | Build established: Scavenger-Gunner 3555 | -7/Factory | Garrison activated, responded to threat 3606 | -7/Factory | System corruption reached 10% 3640 | -7/Factory | Core integrity fell below 50% 3713 | -7/Factory | Lost 13 parts (3p5n2u3w) 3719 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired 21 matter. U-05 Engineer lays Concrete. R-06 Scavenger collects Particle Gun. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 25 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 12 matter. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Treads. U-05 Engineer lays Concrete. Acquired 32 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+225). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ##??# #???????????????????"??????????????????????? | | #??# #??????????????????? ??????????????????????? | | #??#%#??????????????????? ??????????????????????? | | #### ######/#############+############??????????? | | ## ] Y k ?????????? | | ## ?????????? | | +% "" ????????? | | ## """ ????????? | | ## """ @ ????????? | | ## !! "" ##########/#########??????????????? | | ### !! "" ##??# #????????????????? | | ! T#??# ru #????????????????? | | #??# #????????????????? | | ##??# #????????????????? | | "" "" #???# u #????????????????? | | ""G"" #???# #????????????????? | | ################???# #????????????????? | | #????????????????# #????????????????? | | #????????????????# #????????????????? | | #????????????????# #????????????????? | | #????????????????# #????????????????? | | #????????????????# #????????????????? | | #????????????????##############????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 44% | -9/Materials Lgt. Deuterium Engine | 48% | -9/Storage Aluminum Leg | 31% | -9/Storage Field Laser | 50% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking That Tickles Challenges ------------ None Game ------ Seed PortableChaosField Manual? 0 Play Time 00:37:14 Cumulative 10.7 hours Start 2026.10.30 @ 16:00:20 End 2026.10.31 @ 12:47:59 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 13 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a60b425b-5170-4810-8e3a-5d781086af1d