Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 22:15:27 Player: Dull Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (237) 1185 Value Destroyed (8046) 8046 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1882) 1882 TOTAL SCORE: 18033 Bonus ------- High Alert Combat Kills 815 Follower Combat Kills 267 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 160/200 System Corruption 40% Temperature Cool (28) Movement Hovering (108) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core (fused) Micro Fission Core > --- PROPULSION (4) --- Antigrav System Antigrav System Antigrav System Antigrav System (fused) > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Gravity Neutralizer (fused) Enhanced Optical Array Enhanced Optical Array 0b10 Decoder Chip [Looter] Makeshift Transmission Jammer Advanced Shield Generator > --- WEAPON (3) ------- Molecular Deconstructor Heavy Mace > --- INVENTORY (15) --- Armored Medium Treads Gyrokinetic Inverter Improved Coolant Injector Matter Compressor (250) 0b10 Decoder Chip [Looter] Improved Transmission Jammer Improved Reaction Control System High-powered Tractor Beam Combat Drone Bay (2/2) Makeshift Shrapnel Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizer Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array 0b10 Decoder Chip [Looter] Advanced Shield Generator > --- WEAPON ----------- Molecular Deconstructor Heavy Mace > --- INVENTORY -------- Armored Medium Treads Gyrokinetic Inverter Improved Coolant Injector Matter Compressor 0b10 Decoder Chip [Looter] Improved Transmission Jammer Improved Reaction Control System High-powered Tractor Beam Combat Drone Bay Makeshift Shrapnel Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher Tiamat Missile Launcher [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . . . 4 . . 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . Utility 6 | . . . . . 3 . . 2 . . . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 307 | 3 18 10 1 3 7 12 39 74 9 4 36 8 5 . 7 63 8 Power 40 | . 4 2 . 1 . 3 5 11 . . 3 . . . 2 9 . Engine 26 | . 4 1 . 1 . 2 4 7 . . 2 . . . 2 3 . Core 14 | . . 1 . . . 1 1 4 . . 1 . . . . 6 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 80 | 2 4 4 . . . 5 15 10 2 4 11 5 1 . . 16 1 Treads 47 | 2 4 3 . . . 4 14 10 2 2 1 3 1 . . 1 . Leg 18 | . . 1 . . . 1 1 . . 2 10 1 . . . 2 . Wheel 2 | . . . . . . . . . . . . 1 . . . 1 . Hover 7 | . . . . . . . . . . . . . . . . 6 1 Flight 6 | . . . . . . . . . . . . . . . . 6 . Utility 113 | 1 4 2 1 . 3 2 11 31 5 . 15 1 3 . . 31 3 Device 54 | 1 . 1 . . 1 1 6 10 2 . 7 . 2 . . 21 2 Storage 14 | . 3 . . . 2 . . 1 2 . 3 . . . . 3 . Processor 15 | . 1 . . . . 1 . 2 1 . 2 1 . . . 6 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . Protection 29 | . . 1 1 . . . 5 17 . . 3 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 74 | . 6 2 . 2 4 2 8 22 2 . 7 2 1 . 5 7 4 Energy Gun 14 | . 1 . . . 3 . 4 3 . . 1 . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . 1 . 1 . . . . Ballistic Gun 18 | . 4 1 . 1 1 1 1 2 1 . 2 . . . 3 . 1 Ballistic Cannon 14 | . 1 1 . 1 . 1 1 4 1 . . . . . . 3 1 Launcher 11 | . . . . . . . 1 6 . . . 2 . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . . . 2 . . . . . . . 1 1 Slashing Weapon 7 | . . . . . . . 1 4 . . 2 . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 . 1 2 . . . . . . . 4 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . . 1 . System Corruption 2 | . . . . . . . . . . . 1 . . . . 1 . Parts Lost 85 | . 1 2 . . 1 7 6 20 6 4 8 3 . . 13 14 . Power 12 | . 1 1 . . . 1 2 2 . 1 . . . . 2 2 . Propulsion 22 | . . 1 . . . 3 1 3 2 1 2 3 . . 3 3 . Utility 27 | . . . . . . 1 . 10 4 . 3 . . . 3 6 . Weapon 24 | . . . . . 1 2 3 5 . 2 3 . . . 5 3 . Highest Loss Streak 10 | . 1 2 . . 1 4 1 4 4 2 5 2 . . 4 10 . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 99 99 71 96 80 76 79 82 87 76 85 94 92 93 65 74 94 Engine 7 | . 13 9 14 14 9 6 8 6 7 7 . 6 6 6 5 . . Core 1 | . . 4 . . . 2 . . . . 5 . . . . 6 11 Treads 14 | . 27 27 28 28 18 11 17 14 14 14 4 6 13 13 12 1 . Leg 2 | . . . . . . 4 . . . . 14 11 . . . 1 . Device 9 | . 4 . . . 8 9 8 8 14 15 25 23 14 13 3 11 18 Storage 8 | . 14 14 14 14 9 9 9 6 12 15 7 6 6 6 5 3 5 Processor 8 | . 9 1 . . . 4 6 . 6 7 7 15 20 20 20 23 21 Protection 7 | . . 11 14 14 9 1 2 16 7 . 1 . 4 6 3 1 . Energy Gun 5 | . 14 2 . . 9 9 17 7 . . . . . . . 1 . Ballistic Gun 5 | . 6 11 . 12 8 8 2 4 7 4 2 9 . . 5 . . Ballistic Cannon 4 | . 7 14 . 12 9 9 5 1 7 3 . . . . . 2 2 Launcher 1 | . . . . . . . . 2 . . . 3 13 13 1 . . Impact Weapon 1 | . . . . . . . . . 7 7 4 . . . . 2 5 Slashing Weapon 1 | . . . . . . . 1 2 . . 5 . . . . . . Peak Build Rating 101 | 7 11 16 10 18 54 61 71 82 43 38 73 72 71 69 69 83 101 Average Rating 51 | 6 9 14 9 16 52 55 64 73 38 33 55 68 69 69 46 59 89 On Entrance 39 | 6 7 11 10 10 18 53 59 67 30 37 25 71 70 69 69 18 83 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 14 51 57 48 59 30 27 32 91 76 72 78 81 85 85 85 81 50 Greatest Support 67 | 40 40 40 40 40 40 40 42 42 48 48 67 67 28 28 50 56 56 Greatest Overweight (x) 4 | . 1 1 1 1 . 1 1 3 2 2 3 2 3 3 3 4 1 Average Overweight (x) . | . . 1 1 1 . . . . 1 1 1 1 2 3 . . . Largest Inventory Capacity 40 | 8 20 20 20 20 40 40 40 40 20 20 20 20 20 20 20 20 15 Average Capacity 25 | 8 17 20 20 20 40 40 40 36 20 20 19 20 20 20 19 14 15 Most Carried 40 | 6 20 20 20 20 27 40 40 40 14 10 20 20 20 20 20 15 15 Average Carried 22 | 2 13 19 19 19 22 31 38 34 9 9 16 19 19 20 16 8 14 Final Capacity 40 | 8 20 20 20 20 40 40 40 20 20 20 20 20 20 20 5 15 15 Final Carried 40 | 2 20 20 20 20 27 40 37 15 8 9 20 20 20 20 5 15 15 Class Distribution -------------------- 36% | Mutant 16% | Hauler-Skirmisher 9% | Hauler-Mutant 8% | Hauler-Tank 5% | Assassin 4% | Derelict-Skirmisher 4% | Scavenger-Mutant 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -6/Factory Infiltrator-Gunner | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Matter Collected 8352 | 242 313 321 504 220 304 443 639 1884 172 215 992 452 138 . 345 1037 131 Remotely 289 | . . . . . . . 10 279 . . . . . . . . . Salvage Created 9647 | 24 483 100 . 140 376 685 1887 2445 71 . 970 512 43 . 462 1328 121 Parts 438 | 2 43 4 . 14 20 33 90 121 7 . 33 8 3 . 12 44 4 Haulers Intercepted 14 | . 2 . . . 1 . 4 2 . . 2 . . . . 3 . Recyclers Shooed 7 | . . . . . . . . 1 . . 2 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 11 12 . 5 2 . 16 . 2 Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 177 | . 11 4 . 8 5 18 30 51 4 . 8 9 1 . 17 9 2 Melee 21 | . . . . . . . . 14 . . 3 . . . . 4 . Guns 82 | . 8 2 . 5 4 15 21 14 2 . 2 2 . . 7 . . Cannons 36 | . 3 2 . 3 1 3 9 2 2 . 3 2 . . . 4 2 AOE 36 | . . . . . . . . 20 . . . 5 1 . 10 . . Classes Destroyed 19 | 1 6 2 . 1 1 . . 5 . . 1 2 . . . . . Worker 21 | . . 1 . . . . 4 8 . . 1 . . . . 7 . Builder 7 | . . . . . . . . 5 . . 1 . . . . 1 . Tunneler 5 | 1 . . . 1 . . . 2 . . . . . . . 1 . Hauler 14 | . 2 . . . 1 . 4 2 . . 2 . . . . 3 . Recycler 17 | . 1 . . . 1 . 3 5 . . 3 . . . . 4 . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . Watcher 4 | . 2 . . . 1 1 . . . . . . . . . . . Swarmer 31 | . 6 . . 6 . 6 . . 4 . . 4 . . 4 1 . Grunt 96 | . 5 2 . . 4 9 24 35 . . 2 1 . . 13 1 . Brawler 3 | . . . . . . . . 2 . . . . . . . . 1 Duelist 4 | . . . . . . . . 2 . . . 2 . . . . . Protector 3 | . . . . . . . . 3 . . . . . . . . . Sentry 15 | . . . . 2 . 3 6 2 . . 1 1 . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . Hunter 4 | . . . . . 1 . . 1 . . 1 . 1 . . . . Programmer 16 | . . . . . . . . 6 . . 2 . . . . 7 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 9 | 1 4 3 . 4 2 4 8 9 4 . 2 5 1 . 5 6 1 Combat Bots Only 7 | . 3 2 . 3 2 4 5 7 4 . 2 5 1 . 5 2 1 Max Kills in Single Turn 4 | 1 1 1 . 2 1 1 2 4 2 . 2 3 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . 3 1 . 2 . . Melee 1 | . . . . . . . . 1 . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 1577 | . 60 18 . 39 19 109 124 485 71 51 197 86 3 . 129 177 9 Missed 422 | . 14 . . 10 4 33 25 142 19 10 44 27 2 . 41 48 3 Damage Taken 19285 | . 508 633 . 264 213 969 1597 5713 865 832 1820 805 . . 2145 2812 109 Core 3212 | . 82 115 . 30 53 137 265 247 146 288 208 227 . . 409 990 15 Absorbed by Shields 424 | . . . . . . . . 282 . . . . . . . 133 9 Regen/Repaired (Parts) 572 | . 110 . . . . . 284 154 . . . . . . . 24 . Core Remaining (%) 25 | 100 . . . 9 . . 17 . . 2 . . . . . . . Volleys Fired 479 | 4 45 12 . 18 19 43 85 102 5 6 32 25 1 . 32 43 7 Largest 3 | 2 2 2 . 2 3 3 3 3 2 1 3 3 2 . 3 1 1 Hottest 198 | 60 100 100 . 69 144 130 179 198 76 28 155 148 78 . 168 69 57 Shots Fired 1084 | 8 92 28 . 38 51 125 238 253 11 5 75 65 3 . 40 45 7 Gun 704 | 8 84 15 . 20 35 82 167 167 6 5 44 37 . . 25 9 . Cannon 318 | . 8 13 . 18 16 43 71 49 5 . 31 20 . . 1 36 7 Launcher 62 | . . . . . . . . 37 . . . 8 3 . 14 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 590 | 4 45 25 . 38 32 86 78 123 11 5 38 37 . . 25 36 7 Thermal 418 | 4 47 3 . . 19 39 160 93 . . 31 20 . . 1 1 . Explosive 62 | . . . . . . . . 37 . . . 8 3 . 14 . . Electromagnetic 14 | . . . . . . . . . . . 6 . . . . 8 . Robot Hit Streak 11 | 2 6 3 . 8 6 10 11 10 3 1 9 8 . . 5 5 3 Robot Miss Streak 12 | 4 5 4 . 12 5 10 5 8 2 2 4 6 . . 5 5 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . . . . . 1 . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . 1 . . . . . . Shots Hit Robots 765 | 3 47 12 . 21 33 61 156 213 5 3 95 30 . . 31 52 3 Core Hits 482 | 1 25 8 . 17 20 40 71 131 4 1 51 36 1 . 51 23 2 Critical Kills 2 | . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 10 | . . 1 . . . . . 2 . . 3 . . . . 4 . Critical Strikes 58 | . . 1 . . 1 . 20 13 . . 11 . . . 3 8 1 Burn 21 | . . . . . 1 . 14 6 . . . . . . . . . Destroy 3 | . . 1 . . . . . . . . . . . . 2 . . Blast 11 | . . . . . . . 6 1 . . . . . . . 3 1 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Smash 9 | . . . . . . . . 2 . . 3 . . . . 4 . Sever 12 | . . . . . . . . 4 . . 8 . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 251 | . . . . . . . 3 112 . 2 60 . . . 9 64 1 Impact 88 | . . . . . . . . 28 . 2 23 . . . . 34 1 Slashing 116 | . . . . . . . 3 76 . . 37 . . . . . . Piercing 47 | . . . . . . . . 8 . . . . . . 9 30 . Sneak Attacks 38 | . . . . . . . 3 16 . . 5 . . . . 14 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 13 | . . . . . . . . . . . 13 . . . . . . Damage Inflicted 25705 | 34 689 237 . 386 547 1149 3245 9912 164 98 2711 1286 52 . 2207 2875 113 Guns 7854 | 34 540 104 . 160 467 776 2343 1891 63 59 600 377 . . 378 62 . Cannons 4287 | . 53 133 . 226 80 373 674 663 101 . 642 395 . . 32 802 113 Explosions 5980 | . 89 . . . . . . 3710 . . . 514 52 . 1615 . . Melee 7501 | . . . . . . . 223 3644 . 39 1440 . . . 182 1973 . Ramming 83 | . 7 . . . . . 5 4 . . 29 . . . . 38 . Kinetic 6474 | 14 292 202 . 386 319 749 749 1326 164 59 544 377 . . 378 802 113 Thermal 5784 | 20 390 35 . . 228 400 2268 1294 . . 642 395 . . 94 18 . Explosive 5763 | . . . . . . . . 3644 . . . 514 52 . 1553 . . Electromagnetic 100 | . . . . . . . . . . . 56 . . . . 44 . Impact 3628 | . . . . . . . . 1043 . 39 847 . . . . 1699 . Slashing 3250 | . . . . . . . 223 2434 . . 593 . . . . . . Piercing 623 | . . . . . . . . 167 . . . . . . 182 274 . Highest Corruption 40 | . 4 4 4 4 . . 1 21 21 21 9 9 9 9 13 38 40 Average Corruption 10 | . 3 4 4 4 . . 1 11 21 21 7 9 9 9 12 24 39 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 665 | . 41 40 17 42 . . 11 174 36 7 20 58 33 4 29 140 13 Message Errors 162 | . 7 12 2 18 . . 4 40 4 2 5 16 8 . 10 29 5 Matter Fused 146 | . 11 13 6 8 . . 3 33 9 1 3 11 5 . 5 35 3 Heat Flow Errors 79 | . 7 4 2 3 . . 3 21 5 . . 8 5 2 4 13 2 Energy Discharges 80 | . 8 3 2 6 . . 1 15 8 1 3 8 5 . 2 16 2 Parts Rejected 8 | . 1 . . . . . . 6 . . . . . . . 1 . Parts Fused 12 | . . . 1 . . . . 3 . 1 1 1 2 . . 2 1 Data Loss (minor) 66 | . 2 4 4 3 . . . 16 3 1 4 4 5 . 6 14 . Data Loss (major) 33 | . 3 . . . . . . 11 3 . . 5 2 . . 9 . Misfires 29 | . 2 4 . 2 . . . 10 1 . 1 2 1 . 1 5 . Alerts 17 | . . . . 2 . . . 5 2 . 1 1 . 2 . 4 . Misdirections 15 | . . . . . . . . 5 1 . . . . . . 9 . Weapon Failures 18 | . . . . . . . . 9 . 1 2 2 . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2601 | . 88 . . . . . 118 817 . . 352 28 . . 49 1149 . Projectiles 42 | . . . . . . . . . . . . 5 . . . 37 . Explosions 260 | . 88 . . . . . . 100 . . . 23 . . 49 . . Melee 2299 | . . . . . . . 118 717 . . 352 . . . . 1112 . Knockbacks 66 | . . 1 . 5 4 2 14 22 . . 2 . . . . 16 . Impact 14 | . . . . . . . . 3 . . 2 . . . . 9 . Kinetic 50 | . . 1 . 5 4 2 12 19 . . . . . . . 7 . Secondary 2 | . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 582 | . 48 . . . . . . 345 . . . . . . 189 . . Shots 15 | . 1 . . . . . . 8 . . . . . . 6 . . Rammed 24 | 1 3 . . . . . 4 1 . . . . . . . 15 . Targets Rammed 30 | 1 3 . . . . . 4 1 . . 5 . . . . 16 . Kicked 5 | . . . . . . . . . . . 5 . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . Highest Temperature 455 | . 213 281 225 222 317 225 455 352 256 8 264 244 207 213 280 270 271 Average Temperature 91 | . 58 95 95 57 108 46 103 112 74 8 81 89 92 99 111 89 114 Received Heat Transfer 4384 | . 147 27 . 18 72 441 945 1492 153 153 150 78 . . 555 120 33 Effects 6 | . . . . . . 1 . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . Interference 4 | . . . . . . 1 . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . 2 . . 1 . . . . 8 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 18 | . . . . . . . . 3 . . 2 . . . . 13 . Impact Corruptions 50 | . . . . . . . . 13 . . 11 . . . . 26 . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Melted 14 | . . . . . . . 6 5 . . 3 . . . . . . Heat Transferred 12413 | 50 747 74 . . 481 740 5254 3300 . . 1000 600 . . 130 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Peak Influence 1129 | 5 140 82 . 188 215 596 567 1129 . . 231 . . . . 596 . Initial 290 | . 3 17 . . 20 8 290 228 . . 230 . . . . 81 . Average 198 | 3 47 27 . 17 59 306 399 306 . . 103 . . . . 189 . Maximum Alert Level 4 | . . . . . 1 2 2 4 . . 1 . . . . 2 . Low Security (%) 62 | 100 100 100 . 100 99 32 2 45 . . 76 . . . . 66 . Level 1 16 | . . . . . . 30 51 23 . . 23 . . . . 3 . Level 2 18 | . . . . . . 36 46 21 . . . . . . . 29 . Level 3 1 | . . . . . . . . 6 . . . . . . . . . Level 4 . | . . . . . . . . 2 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 1 . . 1 . 10 17 . . 8 . . . . 9 . Investigation 16 | . 2 1 . . . . 6 2 . . 2 . . . . 3 . Extermination 15 | . . . . . . . . 7 . . 3 . . . . 5 . Reinforcement 13 | . . . . . 1 . 4 4 . . 3 . . . . 1 . Assault 4 | . . . . . . . . 4 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . . 1 2 . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Distress Signals 10 | . . . . . 1 1 5 2 . . . . . . . 1 . Communications Jammed 8 | . . . . . . . . . . . . . . . . 8 . Distress Signals 8 | . . . . . . . . . . . . . . . . 8 . Times Spotted 340 | . 25 4 . 12 7 22 50 79 17 10 15 12 1 . 29 42 15 Peak Tracking Total 11 | . 4 2 . 4 3 7 5 7 11 4 3 5 1 . 7 6 5 Tactical Retreats 37 | . 1 . . 1 1 3 6 5 1 1 2 1 . . 1 9 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Traps Triggered 11 | . 6 . . . . 2 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 9 | . . . . . . . . 9 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Machines Disabled 26 | . 3 1 . . 2 . 3 6 . . 2 . . . 4 4 1 Max in Single Turn 2 | . 1 1 . . 1 . 1 2 . . 1 . . . 2 2 1 Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Machines Accessed 63 | . 10 2 1 . 3 4 8 17 . . 1 . 2 4 1 9 1 Terminals 37 | . 8 . . . 2 4 6 9 . . 1 . . . 1 6 . Fabricators 3 | . . . . . . . . 2 . . . . . . . 1 . Repair Stations 5 | . 1 . . . . . 1 1 . . . . . . . 2 . Recycling Units 5 | . 1 . . . . . 1 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . . Total Hacks 201 | . 39 2 1 . 10 7 30 40 . . 3 . 4 32 8 24 1 Successful 123 | . 24 2 1 . 5 2 13 20 . . 2 . 4 32 8 9 1 Failed 78 | . 15 . . . 5 5 17 20 . . 1 . . . . 15 . Catastrophic 8 | . 2 . . . 2 . . 2 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 84 | . 23 . 1 . 6 . 23 20 . . 1 . . . . 9 1 Terminals 118 | . 31 . . . 8 7 23 23 . . 3 . . . 8 15 . Fabricators 6 | . . . . . . . . 4 . . . . . . . 2 . Repair Stations 19 | . 5 . . . . . 4 3 . . . . . . . 7 . Recycling Units 11 | . 3 . . . . . 3 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . . 5 . . . . . . . . . Terminal Hacks 72 | . 9 2 1 . 2 2 3 6 . . 1 . 4 32 8 1 1 Record 22 | . . . . . . . . . . . . . 3 11 8 . . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 5 . . . . . . . . . . . . 3 . . . Open Door 4 | . . 2 . . . . . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . . 2 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 5 | . . . . . 2 . 1 2 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . Disarm Traps 2 | . . . . . . . . 2 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 . . . . . . . 1 . Repair Station Hacks 14 | . 5 . . . . . 3 2 . . . . . . . 4 . Scan Component 8 | . 3 . . . . . 2 1 . . . . . . . 2 . Repair 6 | . 2 . . . . . 1 1 . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . . Unauthorized Hacks 31 | . 10 . . . 2 . 7 9 . . 1 . . . . 2 . Terminals 25 | . 8 . . . 2 . 5 7 . . 1 . . . . 2 . Botnet 25 | . 8 . . . 2 . 5 7 . . 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . 2 2 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . 1 1 . . . . . . . . . Mask 3 | . 1 . . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 9 . . . 2 4 7 14 . . 1 . . . 1 8 . Full Trace Events 12 | . . . . . . 2 5 1 . . 1 . . . . 3 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . 12 . . . Parts Built 3 | . . . . . . . . 2 . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 216 | . . . . . . . . 47 . . . . . . . 169 . Total Part Build Rating 16 | . . . . . . . . 10 . . . . . . . 6 . Parts Repaired 6 | . 2 . . . . . 1 1 . . . . . . . 2 . Time 243 | . 52 . . . . . 53 44 . . . . . . . 94 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Total Allies 4 | . . . . 2 . . . . . 1 . . . . 1 . . Largest Group 2 | . . . . 2 1 . . . . 1 . . . . 1 . . Highest-Rated Group 141 | . . . . 48 17 . . . . 141 . . . . 96 . . Highest-Rated Ally 141 | . . . . 31 17 . . . . 141 . . . . 96 . . Total Orders 6 | . . . . . . . . . . . . . 5 . 1 . . EXPLORE 4 | . . . . . . . . . . . . . 3 . 1 . . RETURN 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 20 | . . . . 8 . . . . . 6 . . . . 6 . . Total Damage 997 | . . . . 105 . . . . . 342 . . . . 550 . . Kills 12 | . . . . 4 . . . . . 4 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 . . 2 . . 1 . 1 Drone Launches 7 | . . . . . . . . . . . . . 6 . 1 . . Drone Recoveries 5 | . . . . . . . . . . . . . 5 . . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . . 41 . Items 41 | . . . . . . . . . . . . . . . . 41 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Turns Passed 24800 | 50 1949 1587 698 1783 549 1121 2290 5423 846 159 1669 1522 1012 115 663 3153 211 Spaces Moved 11053 | 20 805 634 290 690 225 505 955 2164 326 53 520 790 322 80 254 2128 292 Core 449 | . . . . . . . . . . . . . . . 61 388 . Treads 7327 | 19 805 634 290 690 225 505 955 2164 326 53 216 138 . . 185 122 . Legs 808 | 1 . . . . . . . . . . 304 389 . . . 114 . Wheels 759 | . . . . . . . . . . . . 263 322 80 8 86 . Hover 1092 | . . . . . . . . . . . . . . . . 800 292 Flight 618 | . . . . . . . . . . . . . . . . 618 . Fastest Speed 31 | 120 160 240 240 240 160 160 157 157 245 245 112 130 130 145 50 31 48 Average Speed 176 | 158 208 240 240 240 160 160 171 198 245 253 245 180 138 145 194 90 56 Slowest Speed 410 | 160 240 240 240 240 160 240 250 410 320 330 410 260 145 145 245 400 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 55 | 2 99 99 69 93 18 52 61 40 51 11 12 87 97 68 65 32 50 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 4 | . . . . 1 . . . . . . . . . 1 2 . . Known Exits Taken 4 | . . . . . 1 . . 1 . . . . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . . . Scrap Searched 10 | . . 1 . 1 . . . . . 1 . 3 3 . . . 1 Spaces Dug 54 | . . . . . . . . 30 . . 2 . . . . 22 . Terrain Destroyed 517 | . . . . . . . . 230 1 . 10 35 53 . 127 57 4 Melee 30 | . . . . . . . . 9 . . 2 . . . . 19 . Projectile 42 | . . . . . . . . 9 1 . 8 7 . . . 13 4 AOE 445 | . . . . . . . . 212 . . . 28 53 . 127 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Total 15091 | 31 980 678 294 782 373 730 1428 2947 363 68 754 836 892 79 376 3148 332 Wait 2558 | . 81 11 . 66 102 136 274 366 23 2 78 9 554 . 71 773 12 Move 11034 | 20 804 633 289 689 225 504 954 2163 325 52 519 789 321 79 253 2123 292 Hop 2 | . . . . . . . . . . . . . . . . 2 . Pick Up 242 | . 20 3 1 4 17 27 36 80 1 2 20 2 4 . . 23 2 Fast Attach 115 | 1 8 2 . . 2 2 7 18 1 2 16 3 2 . . 46 5 Attach 72 | 1 1 2 . 2 3 6 5 22 8 1 5 1 1 . 7 6 1 Detach 21 | . . 2 . . . 1 2 5 . . 1 . . . 1 7 2 Swap 122 | 1 9 6 1 1 3 4 27 35 . 1 15 4 2 . . 11 2 Drop 177 | 4 9 7 3 2 2 7 31 43 . . 15 3 7 . 3 33 8 Fire 479 | 4 45 12 . 18 19 43 85 102 5 6 32 25 1 . 32 43 7 Melee 236 | . . . . . . . 3 112 . 2 45 . . . 9 64 1 Ram 7 | . . . . . . . . . . . . . . . . 7 . Kick 5 | . . . . . . . . . . . 5 . . . . . . Crush 18 | . 3 . . . . . 4 1 . . . . . . . 10 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 51 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 10) 329 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 11) 891 | -10/Materials | Discovered new exit (range 5) 1030 | -10/Materials | Repaired Lgt. Treads 1058 | -10/Materials | Repaired Lgt. Treads 1348 | -10/Materials | Discovered new exit (range 16) 2000 | -10/Materials | Entered Mines 2006 | -10/Mines | Assembled infested the area 2184 | -10/Mines | Discovered new exit (range 7) 2194 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2528 | -10/Mines | Core integrity fell below 50% 2642 | -10/Mines | Discovered new exit (range 11) 2749 | -10/Mines | Met a Derelict shopkeep closing up shop 2970 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2970 | -10/Mines | Discovered new exit (range 5) 3066 | -10/Mines | Found a hidden stash of uninstalled traps 3587 | -10/Mines | Entered Exiles 3647 | -10/Exiles | Met 8R-AWN 3686 | -10/Exiles | Met EX-HEX 3755 | -10/Exiles | Met EX-BIN 3784 | -10/Exiles | Aligned with FarCom system 3787 | -10/Exiles | Given EX-Vault access code 3844 | -10/Exiles | Opened EX-Vault 3864 | -10/Exiles | Found Lightpack 2.0 3915 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3980 | -10/Exiles | Met EX-DEC 4249 | -10/Exiles | Discovered new exit (range 15) 4285 | -10/Exiles | Left Exiles lab with Lightpack 2.0 4285 | -10/Exiles | Entered Mines 4287 | -9/Mines | Met a Derelict bent on vengeance 4326 | -9/Mines | Learned location of Zion (-7) 4667 | -9/Mines | Core integrity fell below 20% 5599 | -9/Mines | Discovered new exit (range 13) 6068 | -9/Mines | Entered Materials 6068 | -8/Materials | Accompanied by 1 ally 6068 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 6069 | -8/Materials | Identified exit to Storage 6380 | -8/Materials | Build established: Hauler-Skirmisher 6617 | -8/Materials | Identified exit to Garrison 6617 | -8/Materials | Entered Garrison 6655 | -8/Garrison | Triggered checkpoint 6879 | -8/Garrison | Lost 4 parts (1n1u2w) 7005 | -8/Garrison | Triggered checkpoint 7219 | -8/Garrison | Triggered checkpoint 7445 | -8/Garrison | Triggered checkpoint 7472 | -8/Garrison | Discovered new exit (range 25) 7472 | -8/Garrison | Discovered new exit (range 84) 7472 | -8/Garrison | Discovered new exit (range 82) 7472 | -8/Garrison | Discovered new exit (range 47) 7738 | -8/Garrison | Entered Materials 8451 | -8/Materials | Build established: Hauler-Mutant 8871 | -8/Materials | Core integrity fell below 50% 8957 | -8/Materials | Build established: Hauler-Skirmisher 8977 | -8/Materials | Discovered exit to Storage (range 5) 9470 | -8/Materials | Core integrity fell below 20% 9705 | -8/Materials | Repaired Broken Arm. Treads 9963 | -8/Materials | Discovered new exit (range 4) 10028 | -8/Materials | Entered Factory 10028 | -7/Factory | Evolved 2 slots: Utility x2 10153 | -7/Factory | Fabricated Enh. Optical Array (x2) 10331 | -7/Factory | Build established: Hauler-Tank 10476 | -7/Factory | Identified exit to Lower Caves 12088 | -7/Factory | System corruption reached 10% 12490 | -7/Factory | Build established: Hauler-Skirmisher 12800 | -7/Factory | Build established: Hauler-Mutant 13652 | -7/Factory | Repaired Imp. Medium Armor Plating 14156 | -7/Factory | Build established: Hauler-Tank 14175 | -7/Factory | Discovered new exit (range 9) 14428 | -7/Factory | First assault squad dispatched 14921 | -7/Factory | Build established: Mutant 15308 | -7/Factory | Lost 4 parts (4u) 15351 | -7/Factory | Destroyed 7 combat bots 15352 | -7/Factory | Lost 4 parts (1p1n1u1w) 15451 | -7/Factory | Entered Lower Caves 15495 | -7/Lower Caves | Lost 4 parts (1n3u) 15792 | -7/Lower Caves | Learned Factory emergency access door positions 16066 | -7/Lower Caves | Encountered a Warlord checkpoint 16125 | -7/Lower Caves | Discovered new exit (range 13) 16260 | -7/Lower Caves | Attracted the attention of an 0b10 base 16290 | -7/Lower Caves | Core integrity fell below 50% 16297 | -7/Lower Caves | Entered another Lower Caves area 16319 | -7/Lower Caves | Lost 3 parts (1n2u) 16394 | -7/Lower Caves | 1C-UTU showed up to help 16396 | -7/Lower Caves | 1C-UTU revealed a hidden path 16396 | -7/Lower Caves | Core integrity fell below 20% 16456 | -7/Lower Caves | Entered Factory 16456 | -6/Factory | Evolved 2 slots: Propulsion x2 16458 | -6/Factory | Discovered new exit (range 12) 16773 | -6/Factory | Build established: Assassin 17506 | -6/Factory | Identified exit to Factory 17677 | -6/Factory | Lost 5 parts (2n1u2w) 17939 | -6/Factory | Discovered new exit (range 6) 18125 | -6/Factory | Entered Lower Caves 18427 | -6/Lower Caves | Build established: Infiltrator-Gunner 18467 | -6/Lower Caves | Spotted B-75 Beast 18491 | -6/Lower Caves | Destroyed B-75 Beast 18653 | -6/Lower Caves | Encountered a Warlord checkpoint 18915 | -6/Lower Caves | Learned Factory interactive machine intel 18934 | -6/Lower Caves | Found DCF Scrap (14 items) 19077 | -6/Lower Caves | Learned Factory emergency access door positions 19287 | -6/Lower Caves | Core integrity fell below 50% 19289 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19499 | -6/Lower Caves | Discovered new exit (range 10) 19596 | -6/Lower Caves | Build established: Derelict-Gunner 19647 | -6/Lower Caves | Entered another Lower Caves area 19709 | -6/Lower Caves | Discovered exit to Factory (range 16) 20039 | -6/Lower Caves | Build established: Derelict-Skirmisher 20370 | -6/Lower Caves | Discovered new exit (range 49) 20505 | -6/Lower Caves | Learned 8 Factory zone layouts 20505 | -6/Lower Caves | Learned Research emergency access door positions 20659 | -6/Lower Caves | Entered Data Miner 20659 | -6/Data Miner | Discovered new exit (range 6) 20687 | -6/Data Miner | Met Data Miner 20713 | -6/Data Miner | Learned location of Section 7 (-3) 20713 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20738 | -6/Data Miner | Received God Mode back door access code from Data Miner 20774 | -6/Data Miner | Entered Proximity Caves 20829 | -5/Proximity Caves | Crushed by falling debris 20829 | -5/Proximity Caves | System corruption reached 10% 20837 | -5/Proximity Caves | Escorted by Enhanced Grunt 20870 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 20950 | -5/Proximity Caves | Learned 4 Factory zone layouts 21104 | -5/Proximity Caves | Attracted the attention of an 0b10 base 21108 | -5/Proximity Caves | Learned location of Extension (-4) 21108 | -5/Proximity Caves | Learned location of Armory (-3) 21108 | -5/Proximity Caves | Learned Factory trap positions 21108 | -5/Proximity Caves | Learned Armory security intel 21118 | -5/Proximity Caves | Build established: Derelict-Mutant 21155 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 21399 | -5/Proximity Caves | Core integrity fell below 20% 21432 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21437 | -5/Proximity Caves | Entered Factory 21437 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21438 | -5/Factory | Identified exit to Upper Caves 21439 | -5/Factory | Loaded intel: 107 trap records 21441 | -5/Factory | Loaded intel: 52 interactive machine locations 21505 | -5/Factory | Repaired Hpw. Tractor Beam 21681 | -5/Factory | Crushed by falling debris 21698 | -5/Factory | Build established: Mutant 22443 | -5/Factory | System corruption reached 10% 22617 | -5/Factory | Build established: Scavenger-Mutant 22911 | -5/Factory | Lost 10 parts (2p2n3u3w) 22913 | -5/Factory | Core integrity fell below 50% 22969 | -5/Factory | Core integrity fell below 20% 23158 | -5/Factory | Build established: Mutant 23181 | -5/Factory | Incoming investigation squad redirected 23489 | -5/Factory | System corruption reached 30% 24173 | -5/Factory | Discovered new exit (range 3) 24269 | -5/Factory | Repaired Antigrav System 24465 | -5/Factory | Build established: Scavenger-Scout 24483 | -5/Factory | Fabricated Combat Drone Bay? 24590 | -5/Factory | Entered Upper Caves 24632 | -5/Upper Caves | Learned 4 Factory zone layouts 24699 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 24708 | -5/Upper Caves | Found Prototype Special Weapon 24708 | -5/Upper Caves | Identified Molecular Deconstructor 24796 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24801 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 24729_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 24730_ System corrupted: Matter fused (-7). 24746_ XE/OTZNTRH#KILJJUJNMWYK 24747_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 24749_ Dropped Prc. Matter Filter. 24750_ Acquired Hvy. Missile Launcher. 24751_ Discarded Adv. Terrain Scan Processor. 24751_ Acquired 0b10 Decoder Chip [Looter]. 24753_ Dropped Structural Scanner. 24755_ Acquired 0b10 Decoder Chip [Looter]. 24756_ Discarded Enh. Optical Array. 24758_ Acquired Mak. Transmission Jammer. 24761_ System corrupted: Antigrav System fused. 24776_ System corrupted: Heat flow error (+293). 24795_ System corrupted: Heat flow error (+154). 24796_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ???????????????????####?????# ##????????????????? | | ??????????????#????# ####? ?????????????????? | | ?????????????## ?### ## ####??????????????? | | ?????????????# # ???????????????? | | ?????????????# !%!????????????????? | | ??????????????? #?????????????????? | | ????????????????# ##??##????????????? | | ?????????????????# g ### #????????????? | | ?????????????????# #????????????? | | ????????????????## s ##?#???#?????# | | ????????????????# Y@ # ## ##????# | | ??????????# ## ! #????# | | ?????????# ?????# *% ###??????# | | ?????????# ?????????# #### #???# | | ?????????##?????????????# ##????????#### | | ????????????????????????# #?????######## | | ????????????????????????# ##???######## | | ????????????????????????### ##??##### | | ?????????????????????????## ## ##??### | | ?????????????????????????## #### ###### | | ?????????????????????????## #### ####### ## | | ?????????????????????????## ## ## #### ## | | ????????????????????????### # ### ## | | ????????????????????????### # ## ## | | ????????????????????????## b# ### ## | | ????????????????????????## ### ## | | ????????????????????????### ##### ### | | ???????????????############ ####### ### | | ???????????????############ #### ## ##? | | ???????????????##!!]### ### ##? | | ???????????????## ! ### # ###? | | ???????????????## !#X # ## ###? | | ???????????????##! ## ## ##? | | ???????????????##!! #### | | ???????????????####### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Additional Mass Support 12 Armor Coverage 750 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ Enh. Optical Array | x2 | -7/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormPitchforkHammer Manual? 0 Play Time 02:36:38 Cumulative 124.2 hours Start 2024.09.19 @ 18:56:41 End 2024.09.19 @ 22:15:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c7ef237-f81e-435b-9408-5a8efe582119