Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 14:03:38 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (132) 660 Value Destroyed (4711) 4711 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1330) 1330 TOTAL SCORE: 13841 Bonus ------- High Alert Combat Kills 802 Follower Combat Kills 551 Friendly Fire -23 Cogmind --------- Core Integrity 0/1450 Matter 138/300 Energy 60/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Centrium Leg Improved Hover Unit Improved Hover Unit Advanced Recalibrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Particle Reactor > --- PROPULSION ------- Gravmag System Cooled Airjet Gyrokinetic Inverter Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer Shock Absorption System Advanced Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Variable Charge Gun Phase Cannon Railgun Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Centrium Leg Advanced Recalibrator [Rating: 102] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Hover Unit Cooled Aerolev Unit Flight Unit Cooled Field Propulsion Drive Utility Enhanced Optical Array Device Improved Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 . 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . 1 . . . 1 . 1 Utility 7 | . . 1 1 . 1 . . 1 1 . . 1 . 1 Weapon 4 | . . 1 1 . . . . . 1 . . . 1 . Parts Attached 127 | 6 3 5 10 17 16 1 . 10 10 9 20 7 3 10 Power 13 | 1 . 1 1 2 . . . 1 1 2 2 . 1 1 Engine 4 | 1 . 1 1 . . . . . . . . . 1 . Core 2 | . . . . 2 . . . . . . . . . . Reactor 7 | . . . . . . . . 1 1 2 2 . . 1 Propulsion 24 | 2 1 . 2 5 1 . . 1 3 1 3 2 . 3 Treads 8 | 2 1 . 2 1 . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 15 | . . . . 4 1 . . 1 3 1 3 2 . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 29 | 1 1 1 2 1 5 . . 3 1 2 5 4 . 3 Device 16 | . 1 . . 1 3 . . 3 . 2 3 2 . 1 Storage 3 | 1 . . . . 1 . . . 1 . . . . . Processor 8 | . . 1 1 . 1 . . . . . 2 2 . 1 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 2 1 3 5 9 10 1 . 5 5 4 10 1 2 3 Energy Gun 19 | 1 . 1 3 4 3 1 . 1 . 2 1 1 . 1 Energy Cannon 10 | . . . . 3 . . . 2 3 . . . 1 1 Ballistic Gun 10 | 1 . . 1 1 3 . . . . . 3 . 1 . Ballistic Cannon 12 | . . . . . 3 . . 2 2 1 3 . . 1 Launcher 9 | . 1 2 1 1 . . . . . 1 3 . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 7 2 . . 2 . . 2 1 . 3 Parts Lost 49 | . . 2 8 2 3 2 . 5 . . 8 . . 19 Power 7 | . . 1 1 . . . . . . . 2 . . 3 Propulsion 9 | . . . 2 . . . . 2 . . 1 . . 4 Utility 9 | . . . 1 . 1 . . 1 . . 1 . . 5 Weapon 24 | . . 1 4 2 2 2 . 2 . . 4 . . 7 Highest Loss Streak 10 | . . 1 5 2 2 1 . 3 . . 6 . . 10 Average Slot Usage (%) 92 | . 88 97 76 97 99 98 92 94 80 92 94 84 91 62 Engine 2 | . 14 10 8 5 . . . . . . . . 4 3 Core 2 | . . . . 3 7 7 7 2 . . . . . . Reactor 2 | . . . . . . . . 3 4 5 4 5 4 2 Treads 4 | . 28 22 15 5 . . . . . . . . . . Hover 16 | . . . . 12 23 23 23 21 13 19 22 23 23 14 Device 13 | . 2 11 3 4 14 15 15 19 17 17 16 18 19 7 Storage 7 | . 14 11 9 9 7 7 7 6 9 11 7 5 4 3 Processor 12 | . . 9 10 18 15 15 15 13 11 11 12 11 14 15 Energy Gun 6 | . 4 4 11 4 8 10 7 5 . 7 8 9 9 3 Energy Cannon 4 | . . . . 17 5 . . 5 4 5 . . 1 . Ballistic Gun 3 | . 14 11 5 5 4 . . . . . 3 . . 3 Ballistic Cannon 8 | . . . . . 10 17 15 13 15 10 11 10 9 2 Launcher 3 | . 9 16 11 5 . . . . . . . . . . Naked Turns 6 | . . . . . . . . . . . . . . 6 Heaviest Build 85 | 12 15 26 26 30 37 37 30 58 59 65 77 64 85 79 Greatest Support 160 | 40 40 40 40 40 45 45 45 60 41 71 85 82 82 160 Greatest Overweight (x) 3 | . . . 1 1 . . . 1 1 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 6 6 6 8 8 8 8 7 8 8 4 3 6 Average Carried 6 | 2 5 5 3 5 7 8 8 7 7 7 7 3 2 5 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 6 2 6 8 8 8 7 7 8 5 4 2 4 Class Distribution -------------------- 34% | Gunner 30% | Mutant 22% | Skirmisher 5% | Commander-Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Matter Collected 3641 | 260 34 210 212 485 609 231 . 338 . 265 559 197 93 148 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5134 | . 170 417 549 850 859 210 . 808 . 59 758 197 93 164 Parts 288 | . 17 31 38 48 44 9 . 34 . 3 41 5 3 15 Haulers Intercepted 4 | . . . . 2 . . . 1 . . . 1 . . Recyclers Shooed 5 | . . 1 . . . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 91 | . 8 11 13 16 15 4 . 12 . . 9 . 1 2 Guns 27 | . . 5 3 3 7 2 . 1 . . 5 . . 1 Cannons 27 | . . . . 10 5 1 . 5 . . 4 . 1 1 AOE 36 | . 8 6 10 3 3 1 . 5 . . . . . . Classes Destroyed 15 | . 3 5 1 2 3 . . 1 . . . . . . Worker 7 | . . . . 1 3 . . 1 . . 2 . . . Builder 10 | . . 2 4 . 1 . . 1 . . 2 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . Hauler 4 | . . . . 2 . . . 1 . . . 1 . . Recycler 8 | . . 1 . 1 1 . . 3 . . 1 1 . . Operator 4 | . . . . . 2 . . . . . 1 . . 1 Watcher 7 | . 1 1 . . 1 . . 2 . . 2 . . . Swarmer 23 | . 3 4 4 2 7 . . 3 . . . . . . Grunt 40 | . 5 4 4 10 7 4 . 4 . . 1 . . 1 Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 14 | . . 1 3 4 . . . 1 . . 4 . 1 . Hunter 4 | . . . 2 . . . . . . . 2 . . . Programmer 7 | . . . . . 1 . . 3 . . 2 . . 1 Best Kill Streak 8 | . 6 6 7 8 8 4 . 7 . . 4 2 1 2 Combat Bots Only 7 | . 6 4 5 6 7 4 . 5 . . 2 . 1 1 Max Kills in Single Turn 5 | . 4 3 3 2 3 1 . 5 . . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 4 2 3 1 3 1 . 3 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Damage Taken 8316 | . 205 596 563 571 653 241 17 476 . . 1749 18 20 3207 Core 1990 | . 38 118 66 32 73 13 6 52 . . 122 . . 1470 Absorbed by Shields 256 | . . . . 13 . . . . . . . 7 7 229 Core Remaining (%) 89 | 100 84 70 . 82 . . 86 93 . . 87 100 100 . Volleys Fired 260 | . 13 24 15 37 58 7 1 24 3 1 49 4 2 22 Largest 5 | . 2 3 4 4 4 4 3 4 3 1 5 2 5 5 Hottest 335 | . 50 92 145 260 260 190 142 244 191 80 281 135 335 320 Shots Fired 752 | . 21 55 41 122 209 26 3 80 9 1 122 6 10 47 Gun 331 | . 13 33 24 45 100 7 1 12 . . 53 6 4 33 Cannon 360 | . . . . 71 106 19 2 68 9 . 65 . 6 14 Launcher 58 | . 8 22 17 6 . . . . . 1 4 . . . Special 3 | . . . . . 3 . . . . . . . . . Kinetic 384 | . 13 21 9 34 109 19 2 45 6 . 90 . 4 32 Thermal 261 | . . 12 15 82 73 . . 35 3 . 28 2 4 7 Explosive 32 | . 8 11 7 6 . . . . . . . . . . Electromagnetic 72 | . . 11 10 . 24 7 1 . . 1 4 4 2 8 Robot Hit Streak 16 | . 12 9 4 7 13 8 3 13 15 . 10 14 16 8 Robot Miss Streak 8 | . 3 1 5 6 8 5 3 6 2 . 7 . 2 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 398 | . 14 34 16 62 91 15 3 45 6 . 74 6 7 25 Core Hits 262 | . 13 29 32 32 45 8 . 32 1 1 52 3 4 10 Critical Hits 8 | . . . . 3 5 . . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 2 4 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13121 | . 587 1168 1059 1754 2521 269 22 2399 171 23 2111 174 183 680 Guns 3924 | . 109 277 162 306 1077 129 16 173 . . 946 119 79 531 Cannons 3833 | . . . . 734 805 60 6 969 171 . 849 . 104 135 Explosions 5256 | . 478 887 895 714 586 80 . 1222 . 23 316 55 . . Melee . | . . . . . . . . . . . . . . . Ramming 108 | . . 4 2 . 53 . . 35 . . . . . 14 Kinetic 3977 | . 109 170 38 239 930 60 6 543 109 . 1195 . 72 506 Thermal 4793 | . . 149 124 801 868 80 . 1821 62 23 600 81 74 110 Explosive 2899 | . 478 666 591 714 450 . . . . . . . . . Electromagnetic 1344 | . . 179 304 . 220 129 16 . . . 316 93 37 50 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . 1 . 2 3 3 3 1 . . 11 . . 9 Average Corruption 3 | . . 1 . 2 2 3 3 1 . . 5 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 47 | . . . . 8 5 3 2 2 . . 19 . . 8 Message Errors 14 | . . . . 3 2 . 1 . . . 6 . . 2 Matter Fused 6 | . . . . . 1 . . . . . 3 . . 2 Heat Flow Errors 7 | . . . . 1 1 1 1 . . . 1 . . 2 Energy Discharges 3 | . . . . 2 . . . . . . 1 . . . Data Loss (minor) 7 | . . . . 1 1 1 . 1 . . 2 . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 . . . Targeting Errors 7 | . . . . . . 1 . 1 . . 4 . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . Overload Shots 6 | . . . . . . . . . . . 5 . . 1 Effects 1 | . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Overflow Damage 396 | . . 10 6 21 84 . . 228 33 . 14 . . . Projectiles 105 | . . . . 17 18 . . 23 33 . 14 . . . Explosions 286 | . . 10 6 4 66 . . 200 . . . . . . Melee 5 | . . . . . . . . 5 . . . . . . Knockbacks 27 | . . . . . 4 1 . 10 1 . 11 . . . Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 25 | . . . . . 4 1 . 9 1 . 10 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 436 | . . 96 56 15 87 62 . 84 . . 5 25 . 6 Shots 15 | . . 6 3 1 1 1 . 1 . . 1 1 . . Rammed 8 | . . 3 1 . 1 . . 1 . . . . . 2 Targets Rammed 8 | . . 3 1 . 1 . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 510 | . 10 166 199 293 310 320 238 321 48 28 510 1 327 481 Average Temperature 103 | . 4 47 59 90 97 169 94 77 24 14 113 1 172 231 Received Heat Transfer 1458 | . 108 153 108 243 150 90 . 69 . . 333 . 6 198 Effects 10 | . . . . . 5 . . . . . 3 . . 2 Shutdowns 3 | . . . . . . . . . . . 1 . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 6 | . . . . . 5 . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . . 1 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 6 | . . . . . 2 . . 2 . . 2 . . . Heat Transferred 6574 | . . 400 297 1480 1432 100 . 1540 74 50 879 87 111 124 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . 1 . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Peak Influence 1317 | . 220 574 575 842 1317 . . 780 361 144 293 80 104 170 Initial 466 | . . 92 157 242 373 . . 466 355 126 100 66 42 58 Average 406 | . 49 369 391 532 884 . . 563 355 126 110 75 64 96 Maximum Alert Level 4 | . 1 2 2 3 4 . . 3 1 . 1 . . . Low Security (%) 38 | 100 92 20 26 . . . . . . 100 91 100 100 100 Level 1 15 | . 7 25 23 42 6 . . 4 100 . 8 . . . Level 2 26 | . . 54 50 22 24 . . 75 . . . . . . Level 3 15 | . . . . 34 50 . . 19 . . . . . . Level 4 3 | . . . . . 18 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 2 3 6 . . 3 . . 5 . . 5 Investigation 6 | . 2 1 . 1 1 . . . . . . . . 1 Extermination 4 | . . . . . . . . 2 . . 1 . . 1 Reinforcement 16 | . . 1 2 2 4 . . . . . 4 . . 3 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Distress Signals 6 | . . 1 1 1 3 . . . . . . . . . Communications Jammed 20 | . . . . . . . . 1 . . 15 . . 4 Distress Signals 20 | . . . . . . . . 1 . . 15 . . 4 Times Spotted 198 | . 9 19 20 28 37 7 1 16 . . 24 . 1 36 Peak Tracking Total 21 | . 7 7 11 4 4 4 1 6 . . 5 . 2 21 Tactical Retreats 16 | . . 5 1 4 . . 1 . . . 3 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Traps Triggered 20 | . 1 1 . 4 2 . . 2 5 . 3 . . 2 Indirectly 1 | . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Machines Disabled 50 | . . 4 2 7 24 . . 10 . . 2 . . 1 Max in Single Turn 8 | . . 2 1 3 8 . . 4 . . 1 . . 1 Garrison Access 3 | . . . . . 2 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Machines Accessed 32 | . 3 . 1 6 6 . . 4 1 . 8 2 . 1 Terminals 23 | . 3 . 1 6 4 . . 2 . . 4 2 . 1 Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . 1 . 1 . . . Total Hacks 61 | . 6 . 2 12 13 . . 6 3 . 14 3 . 2 Successful 29 | . 3 . 2 7 5 . . 3 . . 8 1 . . Failed 32 | . 3 . . 5 8 . . 3 3 . 6 2 . 2 Catastrophic 8 | . . . . 1 1 . . 1 2 . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 6 . . 3 1 . . 2 . . 6 1 . . Terminals 47 | . 6 . 2 12 9 . . 4 . . 9 3 . 2 Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 4 . . . 3 . 1 . . . Terminal Hacks 16 | . 1 . 2 7 3 . . . . . 2 1 . . Robot Analysis 3 | . . . . . 2 . . . . . . 1 . . Open Door 3 | . . . . 3 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Alert Level 4 | . . . 1 1 1 . . . . . 1 . . . Unreport Threat 2 | . . . . 1 . . . . . . 1 . . . Patrol Status 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . 1 . . . Seal Access 3 | . . . . . 2 . . . . . 1 . . . Unauthorized Hacks 5 | . 2 . . . . . . 1 . . 2 . . . Terminals 5 | . 2 . . . . . . 1 . . 2 . . . Track 2 | . . . . . . . . . . . 2 . . . Operators 2 | . 1 . . . . . . 1 . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 22 | . 1 . 1 4 4 . . 3 1 . 5 2 . 1 Full Trace Events 3 | . . . . 1 1 . . . . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . Matter 512 | . . . . . . . . 512 . . . . . . Time 192 | . . . . . . . . 192 . . . . . . Total Part Build Rating 32 | . . . . . . . . 32 . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 34 | . . . . . . . . . . . 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . parse_system 2 | . . . . . 2 . . . . . . . . . check_alert 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Total Allies 11 | . . . . 10 1 . . . . . . . . . Largest Group 10 | . . . . 10 9 . . . . . . . . . Highest-Rated Group 173 | . . . . 173 173 . . . . . . . . . Highest-Rated Ally 32 | . . . . 29 32 . . . . . . . . . Total Orders 6 | . . . . . 2 . . . . . 4 . . . GUARD 2 | . . . . . 2 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 85 | . . . . 16 69 . . . . . . . . . Total Damage 1808 | . . . . 236 1572 . . . . . . . . . Kills 23 | . . . . 3 20 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Robot Analysis Total 3 | . . . . . 2 . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Turns Passed 5899 | 91 252 422 341 643 994 95 57 951 223 339 1053 123 34 281 Spaces Moved 5484 | 51 131 197 166 550 945 147 44 1025 203 289 1183 207 47 299 Core 13 | 2 . . . . . . . . . . . . . 11 Treads 652 | 49 131 197 166 104 . . . . . . . . . 5 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4819 | . . . . 446 945 147 44 1025 203 289 1183 207 47 283 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 46 42 42 42 38 96 48 45 46 46 46 Average Speed 66 | 155 160 160 164 68 42 42 42 55 97 83 52 49 49 60 Slowest Speed 240 | 160 160 160 180 190 42 42 42 96 106 98 114 53 102 240 Overloaded Moves 17 | . . . . . . . . . . . . . . 17 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 40 37 27 86 33 38 11 32 6 96 31 5 2 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . Spaces Dug 7 | . . . . . 3 . . 1 . . 3 . . . Terrain Destroyed 400 | . 17 33 55 77 69 13 . 98 3 10 15 1 . 9 Melee . | . . . . . . . . . . . . . . . Projectile 61 | . . . . 4 14 7 . 9 3 . 15 . . 9 AOE 339 | . 17 33 55 73 55 6 . 89 . 10 . 1 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Fac Res Res Total 7165 | 60 151 255 199 736 1410 162 79 1353 218 383 1530 220 51 358 Wait 1176 | . 4 25 6 99 365 8 35 277 2 77 258 . . 20 Move 5471 | 50 130 196 165 549 944 146 43 1024 203 288 1182 206 46 299 Hop . | . . . . . . . . . . . . . . . Pick Up 34 | 4 1 1 1 5 4 . . 7 . 3 4 1 . 3 Fast Attach 91 | 6 1 4 6 14 11 1 . 5 10 6 12 5 1 9 Attach 22 | . . 1 4 2 2 . . 4 . 1 3 2 2 1 Detach 14 | . . . . 4 3 . . 2 . . 2 2 . 1 Swap 15 | . 2 . . 1 3 . . 1 . 2 6 . . . Drop 54 | . . 1 1 14 10 . . 8 . 5 14 . . 1 Fire 260 | . 13 24 15 37 58 7 1 24 3 1 49 4 2 22 Melee . | . . . . . . . . . . . . . . . Ram 4 | . . . . . 1 . . 1 . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush 4 | . . 3 1 . . . . . . . . . . . Escape Stasis 19 | . . . . 11 8 . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 13) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Discovered new exit (range 16) 766 | -9/Materials | Entered another Materials area 766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 970 | -8/Materials | Lost 5 parts (1p1n1u2w) 1006 | -8/Materials | Discovered new exit (range 16) 1107 | -8/Materials | Entered Storage 1563 | -8/Storage | Build established: Gunner 1597 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1690 | -8/Storage | Discovered new exit (range 21) 1750 | -8/Storage | Entered Factory 1750 | -7/Factory | Accompanied by 9 allies 1750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -7/Factory | Destroyed 7 combat bots 2152 | -7/Factory | Garrison activated, responded to threat 2504 | -7/Factory | Build established: Skirmisher 2712 | -7/Factory | Discovered new exit (range 12) 2744 | -7/Factory | Entered Lower Caves 2826 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2834 | -7/Lower Caves | Discovered new exit (range 5) 2839 | -7/Lower Caves | Entered another Lower Caves area 2847 | -7/Lower Caves | Discovered new exit (range 6) 2858 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2896 | -7/Lower Caves | Entered Factory 2896 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -6/Factory | Fabricated Adv. Recalibrator (x2) 3225 | -6/Factory | Fabricated Particle Reactor (x2) 3246 | -6/Factory | First assault squad dispatched 3562 | -6/Factory | Lost 3 parts (1n1u1w) 3805 | -6/Factory | Discovered new exit (range 16) 3834 | -6/Factory | Build established: Gunner 3847 | -6/Factory | Entered another Factory area 3847 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4070 | -5/Factory | Sucked down chute 4070 | -5/Factory | Entered Waste 4070 | -5/Waste | The area was eerily silent 4285 | -5/Waste | Discovered new exit (range 22) 4304 | -5/Waste | Found Broken Gamma Bomb Array 4409 | -5/Waste | Entered Factory 4451 | -5/Factory | Repaired Gamma Bomb Array 4675 | -5/Factory | Discovered new exit (range 2) 5265 | -5/Factory | System corruption reached 10% 5401 | -5/Factory | Lost 6 parts (1p1n1u3w) 5462 | -5/Factory | Entered another Factory area 5462 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5520 | -4/Factory | Discovered new exit (range 11) 5585 | -4/Factory | Identified exit to Research 5585 | -4/Factory | Entered Research 5585 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5603 | -3/Research | Discovered new exit (range 5) 5614 | -3/Research | Identified exit to Research 5619 | -3/Research | Entered another Research area 5619 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5781 | -2/Research | Lost 10 parts (1p2n3u4w) 5807 | -2/Research | Spotted B-90 Cyclops 5894 | -2/Research | Released all parts (10) 5898 | -2/Research | Core integrity fell below 50% 5900 | -2/Research | Core integrity fell below 20% 5900 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05894_ Released Cld. Field Propulsion Drive. 05894_ Released Adv. Signal Interpreter. 05894_ Released Med. Storage Unit. 05894_ Released Enh. Optical Array. 05894_ Released Gyrokinetic Inverter. 05894_ Released Imp. Targeting Computer. 05894_ Released Hacking Suite. 05894_ Released Lgt. Antimatter Cannon. 05894_ Slug penetrates Wall. 05895_ Slug penetrates P-80 Master. 05896_ P-80 Master suffers critical hit. 05896_ Slug penetrates Wall. 05897_ Penetrated by Slug. 05897_ Slug penetrates Wall. 05898_ Penetrated by Slug. 05898_ Slug penetrates Wall. 05898_ Slug penetrates H-88 Terminator. 05899_ Penetrated by Slug. 05899_ Slammed into G-73 Enforcer. 05900_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# #? | | ???????????????## ##### #### ############ #? | | ?????????????####/##### #??#+#???????????? ?? | | ?????????????# # ^ #??????????????????? ?? | | ?????????????# # #?????????????????????? | | ?????????????# ! # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# / /?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????#!* # #?????????????????????? | | ?????????????#* # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????########## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????#########?# #?????????????????????? | | ????????????# """" ?# #?????????????????????? | | ????????????# ""S"" # #?????????????????????? | | ????????????# "" "" # #?????????????????????? | | ????????????# + #?????????????????????? | | ????????????# * # #?????????????????????? | | ????????????# ! #g g^#?????????????????????? | | ????????????# * ?# h #?????????????????????? | | ????????????# ! ?# h@g#?????????????????????? | | ????????????###########hhh #?????????????????????? | | ????????????# #h h#?????????????????????? | | ????????????# ! ! hghg #?????????????????????? | | ????????????# ! ! p ;pghg#?????????????????????? | | ????????????# !!! # p #?????????????????????? | | ????????????# ==] ; #?????????????????????? | | ????????????# !== ######?????????????????????? | | ????????????# = #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 30 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Resistance: EX 50 Evasion (%) 57 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -6/Factory | Preloaded Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactMissileRedistributor Manual? 0 Play Time 01:31:14 Cumulative 79.0 hours Start 2020.11.11 @ 19:11:10 End 2020.11.16 @ 14:03:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 152 Rogue 148 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5b3dda-6b4a-4b7f-b597-9b19e4b317cc