Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 14:53:22 Player: ClassActJerk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (975) 975 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2965 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 33/300 Energy 63/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Targeting Computer Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Experimental Sensor Array Light EM Pulse Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Utility Shielding Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Plasma Flamer > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Experimental Sensor Array Utility Shielding Medium Laser Autogun Advanced Assault Cannon Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 65 | 6 8 23 14 14 Power 9 | 1 2 3 1 2 Engine 8 | 1 2 3 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 2 2 13 4 3 Treads 4 | . . 4 . . Leg 9 | 2 . 2 4 1 Wheel 5 | . 2 3 . . Hover 6 | . . 4 . 2 Flight . | . . . . . Utility 17 | 1 3 4 4 5 Device 3 | . . 1 . 2 Storage 2 | 1 1 . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 9 | . 1 3 4 1 Artifact . | . . . . . Weapon 15 | 2 1 3 5 4 Energy Gun 2 | 1 . . 1 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 7 | 1 1 2 1 2 Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 25 | . . 5 . 20 Power 4 | . . 1 . 3 Propulsion 9 | . . 2 . 7 Utility 4 | . . 1 . 3 Weapon 8 | . . 1 . 7 Highest Loss Streak 20 | . . 3 . 20 To Critical Strikes . | . . . . . Average Backups 10 | 2 5 10 13 10 Power . | 1 . 1 . . Propulsion 2 | . . 1 5 3 Utility 2 | . . 3 3 2 Weapon 4 | . 4 4 4 4 Tool/Special . | . . . . . Unused Backups 3 | . . 2 . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 97 93 69 Engine 11 | . 14 10 11 5 Treads 6 | . . 14 . . Leg 14 | . 23 . 30 17 Wheel 3 | . 4 6 . . Hover 5 | . . 10 1 2 Device 1 | . . 1 . 5 Storage 11 | . 14 11 11 9 Processor 1 | . 7 . . 3 Protection 16 | . 6 19 19 12 Energy Gun 5 | . 14 2 2 5 Energy Cannon 3 | . . 4 4 . Ballistic Gun 11 | . 14 14 4 2 Ballistic Cannon 2 | . . . 6 7 Peak Build Rating 26 | 6 8 15 26 25 Average Rating 13 | 3 7 12 19 15 On Entrance 8 | . 6 8 11 17 Avg Prop Armor Cover (%) 4 | . . 6 4 . Naked Turns . | . . . . . Heaviest Build 44 | 13 28 35 44 41 Greatest Support 60 | 20 32 60 46 33 Greatest Overweight (x) 3 | 1 1 3 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 7 11 15 15 14 Average Carried 10 | 2 5 10 13 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 11 11 14 3 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1012 | 233 79 468 174 58 Remotely . | . . . . . Salvage Created 1172 | . 156 712 115 189 Parts 70 | . 8 43 12 7 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 5 15 3 4 Guns 14 | . 5 7 . 2 Cannons 13 | . . 8 3 2 Classes Destroyed 9 | . 2 5 1 1 Worker 2 | . . 2 . . Builder 2 | . . 1 1 . Tunneler 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 6 | . 3 3 . . Grunt 13 | . 2 6 1 4 Duelist 2 | . . 2 . . Sentry 6 | . . 4 2 . Best Kill Streak 4 | . 3 4 2 2 Combat Bots Only 3 | . 3 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 344 | . 49 106 15 174 Missed 94 | . 16 28 3 47 Hits 250 | . 33 78 12 127 Melee 12 | . . 12 . . Projectile 238 | . 33 66 12 127 Critical Strikes 16 | . 2 3 . 11 Damage Taken 3607 | . 322 1119 188 1978 Core 805 | . 65 163 24 553 Absorbed by Shields 169 | . . 44 . 125 Redirected to Shielding 61 | . . 35 . 26 Regen/Repaired (Parts) 9 | . . 9 . . Core Remaining (%) 75 | 100 74 . 53 . Volleys Fired 132 | . 31 56 19 26 Largest 2 | . 2 2 2 2 Hottest 140 | . 70 83 140 140 Shots Fired 245 | . 62 108 35 40 Gun 166 | . 62 79 10 15 Cannon 65 | . . 29 18 18 Launcher 5 | . . . . 5 Special 9 | . . . 7 2 Kinetic 141 | . 31 64 18 28 Thermal 99 | . 31 44 17 7 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 8 | . 5 8 8 8 Robot Miss Streak 5 | . 5 2 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 150 | . 31 73 18 28 Core Hits 58 | . 11 32 5 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 1 2 1 Burn 3 | . 2 1 . . Blast 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2517 | . 259 1084 391 783 Guns 1212 | . 259 736 63 154 Cannons 1052 | . . 348 314 390 Explosions 226 | . . . . 226 Melee . | . . . . . Ramming . | . . . . . Kinetic 1551 | . 136 608 314 493 Thermal 740 | . 123 476 77 64 Explosive 226 | . . . . 226 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | . . . 8 53 Projectiles 19 | . . . 8 11 Explosions 42 | . . . . 42 Melee . | . . . . . Knockbacks 8 | . . . 1 7 Impact . | . . . . . Kinetic 8 | . . . 1 7 Secondary . | . . . . . Self-Inflicted Damage 140 | . . . . 140 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 268 | . 268 210 237 238 Average Temperature 72 | . 88 54 84 78 Received Heat Transfer 1633 | . 105 279 39 1210 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 2195 | . 518 1184 265 228 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 119 | . 60 119 36 52 Initial 34 | . . . 34 6 Average 18 | . 7 33 4 14 Influence Increases 767 | . 120 436 84 127 Destroy 0b10 Robot/C 540 | . 100 300 60 80 Destroy 0b10 Robot/NC 35 | . . 20 10 5 Destroy Leader 122 | . 20 82 10 10 Successful Hack 2 | . . 2 . . Destroy Structure 38 | . . 2 4 32 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 764 | . 120 346 156 142 Entered New Map 68 | . . . 56 12 Time Decay 552 | . 120 296 100 36 Lost Part 144 | . . 50 . 94 Squads Dispatched 3 | . . 1 1 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 12 29 3 9 Peak Tracking Total 5 | . 4 5 2 5 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 2 1 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 5 3 1 . Successful 8 | . 4 3 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Open Door 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 2 | . 2 . . . Recycled Matter 56 | . 56 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1 | . . . . 1 Sensors 1 | . . . . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4349 | 72 942 1991 1179 165 Spaces Moved 1602 | 42 339 696 499 26 Core 22 | 22 . . . . Treads 229 | . . 229 . . Legs 806 | 20 238 30 499 19 Wheels 351 | . 101 250 . . Hover 194 | . . 187 . 7 Flight . | . . . . . Fastest Speed 50 | 50 100 93 120 116 Average Speed 139 | 101 152 126 149 172 Slowest Speed 260 | 120 190 240 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 54 41 77 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 2 | . . . 2 . Terrain Destroyed 36 | . . . 5 31 Melee . | . . . . . Projectile 8 | . . . 5 3 AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3495 | 71 710 1712 895 107 Wait 1601 | 16 311 897 343 34 Move 1598 | 41 338 695 498 26 Hop . | . . . . . Pick Up 65 | 8 17 24 12 4 Fast Attach 3 | . . . 3 . Attach 55 | 6 5 21 7 16 Detach 1 | . . . . 1 Swap 11 | . 3 4 4 . Drop 29 | . 5 15 9 . Fire 132 | . 31 56 19 26 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 13) 993 | -10/Materials | Discovered new exit (range 8) 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1682 | -9/Materials | Build established: Scavenger-Mutant 2593 | -9/Materials | Repaired Imp. Hover Unit 2615 | -9/Materials | Build established: Mutant 2932 | -9/Materials | Lost 3 parts (1p1n1u) 2981 | -9/Materials | Discovered new exit (range 12) 3006 | -9/Materials | Entered Mines 3077 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3081 | -9/Mines | Found Prototype Device 3120 | -9/Mines | Discovered new exit (range 6) 3168 | -9/Mines | Found DCF Scrap (17 items) 3228 | -9/Mines | Found a hidden stash of uninstalled traps 3435 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3731 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3835 | -9/Mines | Discovered new exit (range 10) 4185 | -9/Mines | Entered Materials 4185 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4185 | -8/Materials | Identified Exp. Sensor Array 4316 | -8/Materials | Core integrity fell below 50% 4332 | -8/Materials | Core integrity fell below 20% 4350 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04331_ G-47 Trooper destroyed. 04333_ Y-45 Defender emerges from the garrison. 04333_ The unstable cave ceiling collapses. 04335_ Critical hit (Burn: +37). 04340_ Acquired Salvage Targeting Computer. 04344_ Acquired Lgt. EM Pulse Cannon. 04344_ U-05 Engineer lays Concrete. 04345_ Imp. Hover Unit destroyed. 04345_ Destroyed Imp. Hover Unit. 04345_ Imp. Hover Unit destroyed. 04345_ Destroyed Imp. Hover Unit. 04345_ U-05 Engineer lays Concrete. 04346_ Autogun destroyed. 04347_ U-05 Engineer builds a Wall. 04347_ Destroyed Imp. Heat Sink. 04349_ The unstable cave ceiling collapses. 04349_ Hover Unit crushed. 04349_ Mni. Grenade Launcher destroyed. 04349_ Destroyed Mni. Grenade Launcher. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????# ]![ ###?????????????????? | | ?????????????????????# ] [ ##????????????????? | | ?????????????????????# @[[ #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# g #????????????????? | | ?????????????????????# = #????????????????? | | ?????????????????????### =#????????????????? | | ?????????????????????? % % ???????????? | | ????????????????? % % ??????? | | ???????????????? = ?????? | | ???????????????### # # ##/##### ######????? | | ?????????????????? Y # !%! ???? #?????????? | | ???????????????? #[="""????? #?????????? | | ???????????????? """ # """??????#?????????? | | ???????????????? G" # """????????????????? | | ???????????????? # """ # ????????????????? | | ?????????????????? # ?? # r"??????????????????? | | ?????????????????? ?#????### "??????????????????? | | ???????????????????????????# "??????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????#! ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 74% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed BombMasterMallet Manual? 0 Play Time 00:32:18 Cumulative 17.3 hours Start 2025.11.10 @ 14:03:47 End 2025.11.10 @ 14:53:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a908c46b-340e-4166-82ac-673805659b52