Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:32:02 Player: muesli Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1561) 1561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4111 Bonus ------- None Cogmind --------- Core Integrity 462/700 Matter 49/300 Energy 13/100 System Corruption 8% Temperature Warm (132) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg VSS Leg Light Armored Exoskeleton > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Mace > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Small Storage Unit Structural Scanner Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Light Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Mace > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Structural Scanner Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 54 | . 9 12 19 14 Power 9 | . 3 1 3 2 Engine 7 | . 3 1 2 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 17 | . 3 1 10 3 Treads . | . . . . . Leg 16 | . 3 1 9 3 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 2 2 1 3 Device 1 | . . 1 . . Storage 1 | . 1 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 20 | . 1 8 5 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 14 | . 1 7 4 2 Ballistic Cannon 3 | . . . . 3 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 2 13 3 Power 4 | . . . 2 2 Propulsion 6 | . . . 6 . Utility 1 | . . . . 1 Weapon 7 | . . 2 5 . Highest Loss Streak 7 | . . 2 7 2 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 88 | . 85 88 80 96 Engine 7 | . 14 11 6 . Core 2 | . . . 1 6 Leg 30 | . 28 28 30 35 Device 1 | . . 3 . . Storage 10 | . 14 11 9 7 Processor 11 | . . 14 18 14 Protection 2 | . . . . 7 Ballistic Gun 17 | . 24 18 13 13 Ballistic Cannon 1 | . . . . 4 Impact Weapon 1 | . . . . 4 Peak Build Rating 45 | . 8 18 26 45 Average Rating 19 | . 6 12 18 36 On Entrance 12 | 6 6 8 18 26 Naked Turns . | . . . . . Heaviest Build 69 | 14 49 54 56 69 Greatest Support 74 | 20 20 30 49 74 Greatest Overweight (x) 5 | . 4 2 5 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 17 | . 9 20 20 20 Most Carried 20 | . 9 19 19 20 Average Carried 13 | . 7 13 17 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 6 9 18 18 19 Class Distribution -------------------- 67% | Mutant 21% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1242 | 200 198 308 520 16 Remotely . | . . . . . Salvage Created 1629 | . 301 440 758 130 Parts 97 | . 17 29 42 9 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 8 9 13 4 Guns 29 | . 8 9 11 1 Cannons 3 | . . . . 3 AOE 2 | . . . 2 . Classes Destroyed 13 | . 1 5 6 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Recycler 2 | . . 1 1 . Operator 1 | . . . 1 . Watcher 3 | . . 1 2 . Swarmer 3 | . . 3 . . Grunt 19 | . 8 2 7 2 Duelist 1 | . . 1 . . Sentry 6 | . . 3 2 1 Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 10 | . 2 3 10 3 Combat Bots Only 8 | . 2 3 8 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 287 | . 33 45 118 91 Missed 96 | . 12 13 36 35 Damage Taken 3568 | . 274 449 1531 1314 Core 699 | . 25 79 357 238 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 90 80 35 . Volleys Fired 119 | . 27 28 52 12 Largest 2 | . 2 2 2 2 Hottest 96 | . 70 50 55 96 Shots Fired 215 | . 54 47 90 24 Gun 191 | . 54 47 86 4 Cannon 20 | . . . . 20 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 204 | . 47 47 86 24 Thermal 7 | . 7 . . . Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 12 12 17 6 Robot Miss Streak 9 | . 2 2 9 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 151 | . 40 35 67 9 Core Hits 82 | . 18 18 40 6 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 2 | . 1 . 1 . Melee Attacks 23 | . . 5 . 18 Impact 23 | . . 5 . 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2779 | . 507 493 1493 286 Guns 2162 | . 502 443 1164 53 Cannons 233 | . . . . 233 Explosions 329 | . . . 329 . Melee 50 | . . 50 . . Ramming 5 | . 5 . . . Kinetic 2332 | . 439 443 1164 286 Thermal 63 | . 63 . . . Explosive 329 | . . . 329 . Electromagnetic . | . . . . . Impact 50 | . . 50 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 2 . . 8 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 7 . . 2 Matter Fused 4 | . 3 . . 1 Heat Flow Errors 3 | . 2 . . 1 Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 10 | . . 10 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 10 | . . 10 . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 20 | . . . 20 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 242 | . 190 15 33 242 Average Temperature 42 | . 46 7 10 101 Received Heat Transfer 867 | . 168 147 441 111 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 185 | . 185 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 228 | . 160 201 228 157 Initial 74 | . . . 19 74 Average 67 | . 54 54 126 53 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 97 | . 100 92 98 100 Level 1 2 | . . 7 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 4 2 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 6 | . 2 . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 12 17 21 5 Peak Tracking Total 9 | . 2 5 9 4 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . . 2 1 Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 9 | . . . 6 3 Successful 7 | . . . 4 3 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 2 1 1 . Terminals 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Prototype ID Bank 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3474 | . 888 913 637 1036 Spaces Moved 1706 | 1 570 361 241 533 Core 24 | . 24 . . . Treads . | . . . . . Legs 1673 | 1 546 361 232 533 Wheels 9 | . . . 9 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 190 105 110 Average Speed 162 | 120 133 209 184 152 Slowest Speed 360 | 120 260 260 360 186 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 25 | 2 74 22 20 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 29 | . . 4 . 25 Terrain Destroyed 69 | . . 4 37 28 Melee 22 | . . 4 . 18 Projectile 10 | . . . . 10 AOE 37 | . . . 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2168 | . 649 463 351 705 Wait 219 | . 27 44 37 111 Move 1700 | . 569 360 240 531 Hop . | . . . . . Pick Up 22 | . 5 8 3 6 Fast Attach 15 | . 3 4 7 1 Attach 17 | . . 5 7 5 Detach 9 | . 1 5 . 3 Swap 22 | . 6 3 5 8 Drop 19 | . 10 1 . 8 Fire 119 | . 27 28 52 12 Melee 23 | . . 5 . 18 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Discovered new exit (range 15) 757 | -10/Materials | Discovered new exit (range 16) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 14) 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -8/Materials | Build established: Mutant 2243 | -8/Materials | Core integrity fell below 50% 2249 | -8/Materials | Lost 7 parts (1p4n2w) 2292 | -8/Materials | Lost 4 parts (1p1n2w) 2295 | -8/Materials | Destroyed 8 combat bots 2309 | -8/Materials | Discovered new exit (range 9) 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2731 | -7/Factory | Build established: Scavenger-Gunner 2998 | -7/Factory | Discovered new exit (range 5) 3405 | -7/Factory | Build established: Mutant 3433 | -7/Factory | Crushed by falling debris 3447 | -7/Factory | Crushed by falling debris 3471 | -7/Factory | Crushed by falling debris 3475 | -7/Factory | Self-destructed Last Messages --------------- 03433_ System corrupted by crushing effect (+3). 03433_ Imp. Targeting Computer destroyed. 03433_ System corrupted by crushing effect (+3). 03439_ The unstable cave ceiling collapses. 03441_ Slug penetrates Earth. 03442_ The unstable cave ceiling collapses. 03442_ 45 Matter crushed. 03444_ U-05 Engineer builds a Wall. 03447_ The unstable cave ceiling collapses. 03447_ Crushed by falling debris. 03450_ System corrupted: Matter fused (-10). 03453_ Acquired 4 matter. 03456_ The unstable cave ceiling collapses. 03456_ Lgt. Nuclear Core crushed. 03456_ Acquired 4 matter. 03467_ System corrupted: Heat flow error (+248). 03471_ The unstable cave ceiling collapses. 03471_ Crushed by falling debris. 03471_ Ion Engine destroyed. 03471_ System corrupted by crushing effect (+1). 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Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumVariableRifle Manual? 0 Play Time 00:27:00 Cumulative 20.6 hours Start 2025.02.08 @ 15:03:14 End 2025.02.18 @ 21:32:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 41 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e8cc74-5c45-4826-ae76-1e581494e47c