Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 23:10:11

Player: Cogchaaaan

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (184)     920
Value Destroyed (5803)     5803
Prototype IDs (290)        5800
Alien Tech Used (11)       2200
Bonus (39186)              39186
              TOTAL SCORE: 63609

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    2042
Follower Combat Kills      665
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -621

 Cogmind 
---------
Core Integrity             423/1600
Matter                     300/300
Energy                     838/840
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (6) ------
  Experimental Cooling System
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Phase Shifter
  Experimental Powered Armor
               AEGIS Remote Shield
>              --- WEAPON (3) -------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY (7) ----
               Zero-point Reactor
  Experimental Matter Compressor (500)
               Graphene Brace
               Graphene Brace
               Spacefold Activator
               Null Cannon
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Phase Shifter
  Experimental Powered Armor
               AEGIS Remote Shield
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               Null Cannon
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Cooling System
  Experimental Matter Compressor
      Advanced Signal Interpreter
               Graphene Brace
               Sigix Sheargun
               Fusion Bomb Launcher
[Rating: 270]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Powered Armor
  Artifact                 Spacefold Activator
Weapon                     Sigix Sheargun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Omega Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             297  | 6   15  9   34  40  24  15  .   .   .   2   6   13  1   .   4   8   19  .   10  .   5   13  26  12  5   30  
  Power                    25   | 1   1   1   2   2   2   1   .   .   .   .   1   2   .   .   .   .   2   .   3   .   .   .   2   1   .   4   
    Engine                 9    | 1   1   1   1   1   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   4   
  Propulsion               43   | 2   1   2   6   8   8   5   .   .   .   .   1   .   .   .   .   1   1   .   .   .   3   2   3   .   .   .   
    Treads                 22   | .   .   2   6   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   1   1   5   .   .   .   .   1   .   .   .   .   1   1   .   .   .   3   2   3   .   .   .   
  Utility                  157  | 1   10  6   18  12  8   5   .   .   .   .   3   10  .   .   4   3   14  .   5   .   2   4   18  10  5   19  
    Device                 96   | 1   9   6   9   6   4   2   .   .   .   .   1   6   .   .   3   2   10  .   4   .   .   2   8   7   2   14  
    Storage                4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              10   | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   1   2   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   .   8   6   2   1   .   .   .   .   1   2   .   .   1   1   1   .   1   .   2   2   3   1   1   1   
    Artifact               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   2   
  Weapon                   72   | 2   3   .   8   18  6   4   .   .   .   2   1   1   1   .   .   4   2   .   2   .   .   7   3   1   .   7   
    Energy Gun             22   | .   3   .   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   
    Energy Cannon          26   | .   .   .   .   3   4   2   .   .   .   2   1   1   1   .   .   4   1   .   .   .   .   3   3   .   .   1   
    Ballistic Gun          6    | 2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   1   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   6   1   1   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   2   .   4   .   7   
Parts Lost                 19   | .   .   1   3   3   6   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   
  Power                    4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   1   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  99  99  99  91  92  92  92  92  93  94  94  94  94  92  91  94  98  94  92  94  87  77  84  83  
  Engine                   3    | .   14  14  5   4   8   .   .   .   .   .   6   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   5   6   .   6   7   7   7   7   6   6   11  11  11  10  5   5   6   10  9   9   5   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   3   9   7   7   
  Treads                   10   | .   .   9   32  32  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   28  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   7   7   
  Flight                   10   | .   .   .   .   .   .   37  38  38  38  38  40  35  35  35  35  35  36  36  36  36  32  32  20  .   .   .   
  Device                   15   | .   16  14  20  15  16  15  15  15  15  15  19  17  17  17  17  17  18  15  15  15  14  14  13  14  15  9   
  Storage                  8    | .   10  14  11  11  9   7   7   7   7   7   6   5   5   5   5   5   5   5   5   5   4   4   6   9   7   6   
  Processor                6    | .   .   .   .   .   17  7   7   7   7   7   6   5   5   5   5   3   2   5   5   5   4   4   2   8   15  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   3   10  10  10  10  9   9   5   .   .   .   
  Protection               4    | .   .   .   1   6   1   6   7   7   7   7   .   4   5   5   5   6   5   5   5   5   12  13  11  .   .   6   
  Artifact                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   
  Energy Gun               12   | .   13  28  21  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   8   26  23  22  
  Energy Cannon            2    | .   .   .   .   6   17  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          270  | 6   10  10  18  24  38  46  41  41  41  46  52  68  71  67  68  72  90  86  92  88  103 126 220 237 249 270 
  Average Rating           95   | 4   7   8   14  20  33  40  41  41  41  41  47  60  67  67  66  65  78  86  88  85  99  102 149 234 248 259 
  On Entrance              71   | .   6   8   10  18  23  38  41  41  41  41  41  49  67  67  67  67  53  86  86  88  85  103 103 219 237 249 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 6   28  28  55  63  64  57  23  23  23  23  28  29  29  29  29  30  36  33  35  32  35  47  41  51  52  73  
  Greatest Support         84   | 20  20  40  60  69  84  84  25  25  25  25  30  30  30  30  30  30  35  35  35  35  41  41  70  70  70  70  
  Greatest Overweight (x)  2    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  12  12  12  
  Average Capacity         14   | 5   12  15  19  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  12  11  
  Most Carried             20   | 3   15  14  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  10  12  
  Average Carried          12   | 1   10  12  17  19  19  10  10  10  10  9   8   9   9   10  9   9   8   10  9   10  9   9   9   9   7   11  
  Final Capacity           20   | 5   15  15  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  12  12  7   
  Final Carried            20   | 3   13  13  20  20  20  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  11  7   7   

 Class Distribution 
--------------------
 32% | Mutant
 26% | Alien-Sigix
 13% | Hacker-Scout
 11% | Scout
 10% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Zhirov
         Assassin | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -3/Section 7
      Alien-Sigix | -2/Research
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Matter Collected           4271 | 284  281  150  334  439  238  120  30   .    .    20   30   332  12   .    50   48   189  .    165  .    45   80   208  297  30   889  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9002 | 72   337  196  1078 1614 1487 .    .    .    .    .    30   228  .    .    103  .    292  .    .    11   155  111  206  773  30   2279 
  Parts                    445  | 7    25   16   71   78   88   .    .    .    .    .    .    8    .    .    2    .    11   .    .    4    6    4    12   29   .    84   
Haulers Intercepted        19   | .    .    .    2    6    5    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           6    | .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Combat Hostiles Destroyed  122  | 1   12  9   29  29  22  .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   3   .   14  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Guns                     76   | 1   12  9   25  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   9   
  Cannons                  27   | .   .   .   .   8   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          17   | 3   2   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
  Worker                   7    | 1   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Builder                  4    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   .   .   2   6   5   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Recycler                 12   | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   2   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Watcher                  17   | .   2   .   4   2   3   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   1   1   
  Swarmer                  44   | .   8   7   15  3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    37   | 1   4   2   5   14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   .   9   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | 3   3   3   5   9   11  .   .   .   .   .   1   2   .   .   .   .   1   .   .   1   1   1   1   4   1   9   
  Combat Bots Only         9    | 1   3   3   5   7   9   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   3   .   6   
Max Kills in Single Turn   4    | 1   1   1   4   2   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   1   1   1   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Qua   Sec   Res   Acc   Com   
Hostile Shots Fired        1011  | 5     46    48    121   93    142   3     11    11    .     8     .     8     .     1     .     26    10    4     .     .     16    6     155   12    56    229   
  Missed                   366   | 5     11    13    41    27    43    1     3     7     .     6     .     5     .     1     .     15    5     2     .     .     9     6     56    4     31    75    
  Intercepted              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Damage Taken               9453  | .     382   328   865   892   1271  31    71    59    .     37    .     28    .     .     .     580   113   34    30    .     229   .     1489  103   700   2211  
  Core                     2414  | .     62    24    84    87    118   31    23    15    .     37    .     .     .     .     .     168   23    17    .     .     16    .     501   31    391   786   
  Absorbed by Shields      1115  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     1086  
  Redirected to Shielding  172   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    40    .     .     .     11    .     58    .     .     .     
  Ignored by Resistances   4814  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     995   108   457   3254  
  Regen/Repaired (Parts)   491   | .     12    .     160   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     .     288   .     .     .     .     
Core Remaining (%)         76    | 100   .     65    .     57    78    .     .     .     .     84    100   .     .     .     .     83    .     .     .     96    .     .     60    97    .     26    
Volleys Fired              514   | 12    46    24    84    96    79    2     .     .     .     2     1     1     1     .     .     15    2     .     4     .     .     9     32    10    10    84    
  Largest                  3     | 2     2     2     2     2     2     1     .     .     .     1     1     1     1     .     .     1     1     .     1     .     .     1     2     3     3     3     
  Hottest                  300   | 40    80    80    130   130   136   90    .     .     .     90    90    90    90    .     .     90    30    .     43    .     .     113   200   300   300   300   
Shots Fired                1029  | 24    92    48    166   176   158   2     .     .     .     2     1     1     1     .     .     15    2     .     4     .     .     9     58    26    13    231   
  Gun                      760   | 24    92    48    165   107   6     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     53    26    13    225   
  Cannon                   257   | .     .     .     .     64    152   2     .     .     .     2     1     1     1     .     .     15    2     .     .     .     .     9     5     .     .     3     
  Launcher                 12    | .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  98    | 24    58    .     .     9     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Thermal                  602   | .     34    48    165   162   152   2     .     .     .     2     1     1     1     .     .     15    2     .     1     .     .     9     5     .     .     2     
  Explosive                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     3     
  Electromagnetic          6     | .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 317   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    26    13    225   
  Robot Hit Streak         36    | 8     8     13    25    29    18    .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     30    10    1     36    
  Robot Miss Streak        8     | 1     3     4     6     8     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     
  Secondary Targets        11    | .     2     2     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           709   | 18    44    30    108   136   100   1     .     .     .     .     5     9     .     .     4     .     5     .     4     1     4     2     37    19    1     181   
  Core Hits                396   | 6     26    12    67    140   50    .     .     .     .     .     1     4     .     .     1     .     4     .     1     1     2     1     9     11    .     60    
  Critical Kills           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         24    | .     .     .     12    1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     1     .     6     
    Burn                   12    | .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  11    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     1     .     6     
Melee Attacks              157   | .     .     .     1     4     1     11    3     .     .     2     18    20    3     2     4     6     24    1     7     3     11    15    21    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 76    | .     .     .     1     4     1     11    3     .     .     2     18    20    3     2     4     6     1     .     .     .     .     .     .     .     .     .     
  Piercing                 81    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    1     7     3     11    15    21    .     .     .     
  Sneak Attacks            13    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     1     2     2     2     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26481 | 144   469   332   1473  2873  2232  46    .     .     .     .     178   483   .     .     323   .     414   .     14    54    259   131   2454  1811  95    12696 
  Guns                     19909 | 144   444   326   1379  1356  85    .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     2293  1811  62    11995 
  Cannons                  2810  | .     .     .     .     691   2119  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1563  | .     .     .     77    785   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     701   
  Melee                    2049  | .     .     .     .     .     .     46    .     .     .     .     178   483   .     .     323   .     414   .     .     54    259   131   161   .     .     .     
  Ramming                  150   | .     25    6     17    41    28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     
  Kinetic                  600   | 144   257   .     .     114   85    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  6217  | .     187   326   1379  2192  2119  .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     
  Explosive                701   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     701   
  Electromagnetic          603   | .     .     .     77    526   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17191 | .     .     .     .     .     .     46    .     .     .     .     178   483   .     .     323   .     .     .     .     .     .     .     2293  1811  62    11995 
  Piercing                 1019  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     414   .     .     54    259   131   161   .     .     .     
Highest Corruption         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     
  Average Corruption       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Matter Fused           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overload Shots             22    | .     .     .     .     .     .     2     .     .     .     2     1     1     1     .     .     15    .     .     .     .     .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            181   | .     .     .     .     3     3     11    .     .     .     .     20    .     .     .     .     .     52    .     .     .     20    40    27    .     5     .     
  Projectiles              3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    175   | .     .     .     .     .     .     11    .     .     .     .     20    .     .     .     .     .     52    .     .     .     20    40    27    .     5     .     
Knockbacks                 3     | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3     | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   7     | .     .     .     1     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             16    | .     4     1     1     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kicked                   7     | .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Crushed                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        406   | .     72    54    66    406   189   120   60    30    30    58    26    24    20    1     8     .     .     .     .     .     .     .     .     12    .     28    
  Average Temperature      41    | .     33    27    14    95    41    28    30    13    17    22    19    10    10    1     8     .     .     .     .     .     .     .     .     5     .     11    
  Received Heat Transfer   1784  | .     87    57    180   327   522   .     21    .     .     18    .     .     .     .     .     27    9     .     .     .     .     .     210   27    81    218   
  Effects                  3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             30    | .     1     1     15    6     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Heat Transferred         13025 | .     425   750   4487  3534  3811  .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Peak Influence             1829 | 30   261  230  648  799  636  304  .    .    .    .    186  177  .    .    .    .    389  .    .    .    368  398  1829 1721 1615 1676 
  Initial                  1100 | .    19   .    11   202  302  266  .    .    .    .    65   91   .    .    .    .    72   .    .    .    153  207  185  1100 1100 1100 
  Average                  404  | 12   98   136  320  559  467  216  .    .    .    .    134  118  .    .    .    .    235  .    .    .    264  300  757  1409 1484 1462 
Maximum Alert Level        5    | .    1    1    2    3    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    5    5    5    5    
  Low Security (%)         26   | 100  83   82   40   .    3    35   .    .    .    .    100  100  .    .    .    .    42   .    .    .    11   .    2    .    .    .    
  Level 1                  19   | .    16   17   12   16   16   64   .    .    .    .    .    .    .    .    .    .    57   .    .    .    88   100  53   .    .    .    
  Level 2                  22   | .    .    .    46   64   79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Level 3                  2    | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   9    6    
  Level 5                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   54   90   .    
Squads Dispatched          57   | .    4    .    3    8    3    4    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    .    15   .    15   .    
  Investigation            9    | .    2    .    2    1    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    2    .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    .    
  Assault                  28   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    12   .    12   .    
  Garrison                 6    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Distress Signals           44   | .   3   .   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   2   26  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              416  | 1   22  10  41  39  36  5   5   5   .   7   1   10  .   3   .   14  13  4   24  3   10  12  63  12  52  24  
  Peak Tracking Total      40   | 1   10  3   7   9   7   5   3   4   .   7   1   7   .   4   .   12  5   4   8   3   9   6   40  10  24  10  
  Tactical Retreats        52   | .   2   1   5   3   4   1   2   1   .   2   .   2   .   .   .   2   3   1   1   .   2   2   7   1   7   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Traps Triggered            16   | .   3   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   .   .   1   .   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Machines Disabled          25   | .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   9   1   1   3   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Machines Accessed          111  | .   7   .   11  10  6   17  .   .   4   .   3   4   1   .   4   .   13  .   3   .   4   15  4   1   .   4   
  Terminals                71   | .   5   .   9   9   4   11  .   .   .   .   2   3   .   .   .   .   6   .   .   .   3   11  4   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Garrison Access          5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                295  | .   20  .   30  20  16  31  .   .   28  .   7   21  1   .   17  .   36  .   6   .   7   42  6   1   .   6   
  Successful               180  | .   9   .   18  9   11  11  .   .   28  .   3   12  1   .   17  .   19  .   6   .   5   26  4   .   .   1   
  Failed                   115  | .   11  .   12  11  5   20  .   .   .   .   4   9   .   .   .   .   17  .   .   .   2   16  2   1   .   5   
    Catastrophic           15   | .   .   .   1   1   .   4   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   12  .   15  9   9   9   .   .   .   .   5   5   .   .   .   .   21  .   1   .   3   15  5   .   .   5   
  Terminals                177  | .   16  .   26  17  10  20  .   .   .   .   5   19  .   .   .   .   20  .   .   .   6   26  6   .   .   6   
  Fabricators              17   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
  Garrison Access          10   | .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             110  | .   3   .   10  6   3   5   .   .   28  .   1   10  1   .   17  .   5   .   6   .   2   10  2   .   .   1   
  Record                   23   | .   .   .   .   .   .   .   .   .   11  .   .   3   .   .   5   .   .   .   1   .   .   3   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   1   
  Branch Access Points     6    | .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          7    | .   1   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             16   | .   1   .   4   1   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   3   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   
  Scan Component           8    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Repair                   7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         38   | .   3   .   4   3   2   4   .   .   .   .   1   2   .   .   .   .   8   .   .   .   2   7   2   .   .   .   
  Terminals                32   | .   3   .   4   3   2   3   .   .   .   .   1   2   .   .   .   .   3   .   .   .   2   7   2   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Botnet                 26   | .   3   .   4   3   2   3   .   .   .   .   1   1   .   .   .   .   3   .   .   .   2   3   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   4   .   9   7   2   15  .   .   .   .   3   4   .   .   .   .   9   .   .   .   3   10  2   1   .   4   
  Full Trace Events        5    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   3   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Time                     216  | .   26  .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   126 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   1   1   1   1   .   .   .   .   3   3   3   3   1   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Total Allies               65   | .    .    2    .    12   .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    1    .    9    28   7    
  Largest Group            11   | .    .    2    2    11   9    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    1    .    7    7    7    
  Highest-Rated Group      285  | .    .    45   45   116  80   .    .    .    .    .    .    26   .    .    .    .    .    .    285  .    .    26   .    99   101  97   
  Highest-Rated Ally       65   | .    .    31   31   31   16   .    .    .    .    .    .    26   .    .    .    .    .    .    65   .    .    26   .    64   15   15   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    .    17   47   23   .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    5    39   .    
  Total Damage             3780 | .    .    .    272  535  224  .    .    .    .    .    .    .    .    .    .    .    .    .    1835 .    .    .    .    211  703  .    
  Kills                    18   | .    .    .    3    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com 
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Turns Passed               13601 | 150  1262 422  1934 1324 1122 527  93   43   21   156  206  243  141  64   55   188  541  33   522  73   208  385  503  96   224  3065 
Spaces Moved               15146 | 95   564  180  920  558  482  1492 332  150  90   485  458  769  507  242  160  499  1344 166  969  288  633  888  1135 135  486  1119 
  Core                     17    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2030  | .    .    69   920  558  482  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2736  | 78   564  111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  135  470  1112 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10324 | .    .    .    .    .    .    1491 332  150  90   485  458  769  507  242  160  499  1344 166  969  288  633  888  853  .    .    .    
  Fastest Speed            18    | 50   120  160  160  160  160  23   23   23   23   23   20   20   20   20   20   20   18   18   18   18   18   19   18   30   30   30   
  Average Speed            47    | 107  170  178  160  160  160  23   23   23   23   23   20   20   20   20   20   20   20   18   18   18   19   19   21   30   30   30   
  Slowest Speed            260   | 120  190  260  160  240  160  160  23   23   23   23   20   20   20   20   20   20   93   18   18   18   22   91   30   30   30   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            59    | .    .    .    .    .    .    6    .    .    .    1    .    8    .    .    .    3    6    .    .    1    7    21   6    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Spacefolds               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    2    
Exploration Rate (%)       48    | 9    94   50   95   91   50   42   54   42   72   52   12   26   55   49   61   56   38   30   86   50   16   66   61   5    17   33   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             12    | .    .    1    .    .    .    .    3    .    .    3    .    .    1    2    .    1    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 155   | .    .    .    1    .    1    12   2    .    .    4    5    7    4    2    .    21   19   1    6    1    6    17   11   2    19   14   
Terrain Destroyed          279   | .    .    .    1    13   1    12   2    .    .    4    5    7    4    2    .    21   19   1    6    1    6    17   15   16   24   102  
  Melee                    84    | .    .    .    1    .    1    10   2    .    .    2    4    6    3    2    .    6    18   1    6    1    6    9    6    .    .    .    
  Projectile               138   | .    .    .    .    .    .    2    .    .    .    2    1    1    1    .    .    15   1    .    .    .    .    8    9    16   24   58   
  AOE                      57    | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Total                      20243 | 120  778  229  1207 796  671  1655 343  157  89   523  543  817  540  253  176  560  1555 166  1302 303  695  1047 1292 175  543  3708 
  Wait                     3820  | 5    128  10   140  56   48   101  9    8    .    32   57   8    28   10   .    31   143  .    264  13   49   129  57   7    50   2437 
  Move                     14975 | 94   563  179  919  557  481  1479 331  149  89   482  457  752  506  241  159  491  1331 165  968  285  618  846  1112 134  474  1113 
  Hop                      58    | .    .    .    .    .    .    6    .    .    .    1    .    8    .    .    .    3    6    .    .    1    7    20   6    .    .    .    
  Pick Up                  122   | 3    14   3    16   13   16   5    .    .    .    .    2    6    .    .    2    .    4    .    4    .    2    3    12   5    .    12   
  Fast Attach              115   | 6    5    1    10   14   11   2    .    .    .    .    1    4    .    .    5    1    6    .    7    .    4    9    13   2    .    14   
  Attach                   70    | .    1    2    5    3    4    10   .    .    .    2    3    3    1    .    .    6    5    .    1    .    1    4    5    6    4    4    
  Detach                   34    | .    1    .    .    .    .    2    .    .    .    2    1    2    1    .    .    5    3    .    .    .    .    4    3    3    .    7    
  Swap                     121   | .    9    6    19   23   9    3    .    .    .    .    2    6    .    .    .    1    8    .    2    .    .    1    15   4    1    12   
  Drop                     169   | .    7    3    12   24   19   16   .    .    .    .    1    7    .    .    6    .    4    .    13   1    3    7    15   4    2    25   
  Fire                     514   | 12   46   24   84   96   79   2    .    .    .    2    1    1    1    .    .    15   2    .    4    .    .    9    32   10   10   84   
  Melee                    157   | .    .    .    1    4    1    11   3    .    .    2    18   20   3    2    4    6    24   1    7    3    11   15   21   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    9     | .    .    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    1    19   .    .    .    .    .    1    .    .    .    
  Rewire                   33    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    67 | -11/Scrapyard      | Discovered new exit (range 8)
   151 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   611 | -10/Materials      | Discovered new exit (range 13)
   786 | -10/Materials      | Discovered new exit (range 7)
  1060 | -10/Materials      | Discovered new exit (range 13)
  1101 | -10/Materials      | Repaired Seismic Detector
  1218 | -10/Materials      | Discovered new exit (range 16)
  1413 | -10/Materials      | Entered Mines
  1458 | -10/Mines          | Discovered new exit (range 14)
  1488 | -10/Mines          | Learned location of Zion (-6)
  1529 | -10/Mines          | Learned Materials security intel
  1808 | -10/Mines          | Discovered new exit (range 15)
  1835 | -10/Mines          | Entered Materials
  1835 | -9/Materials       | Accompanied by 2 allies
  1835 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1839 | -9/Materials       | Discovered new exit (range 15)
  1840 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2258 | -9/Materials       | Discovered new exit (range 7)
  2461 | -9/Materials       | Discovered new exit (range 16)
  2930 | -9/Materials       | Repaired Lgt. Treads
  3038 | -9/Materials       | Discovered new exit (range 12)
  3097 | -9/Materials       | Repaired Imp. Heat Sink
  3243 | -9/Materials       | Discovered new exit (range 11)
  3417 | -9/Materials       | Build established: Scavenger-Mutant
  3431 | -9/Materials       | Discovered new exit (range 16)
  3506 | -9/Materials       | Identified exit to Mines
  3506 | -9/Materials       | Identified exit to Storage
  3769 | -9/Materials       | Entered Storage
  3967 | -9/Storage         | Garrison activated, responded to threat
  4168 | -9/Storage         | Discovered new exit (range 9)
  4408 | -9/Storage         | Garrison activated, responded to threat
  4509 | -9/Storage         | Build established: Mutant
  4769 | -9/Storage         | Met a pair of Derelict thieves
  4847 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4856 | -9/Storage         | Destroyed 7 combat bots
  5020 | -9/Storage         | Discovered new exit (range 12)
  5092 | -9/Storage         | Build established: Commander-Mutant
  5093 | -9/Storage         | Entered Materials
  5093 | -8/Materials       | Accompanied by 9 allies
  5093 | -8/Materials       | Evolved 2 slots: Utility x2
  5248 | -8/Materials       | Lost 9 allies
  5325 | -8/Materials       | Destroyed 9 combat bots
  5329 | -8/Materials       | Lost 4 parts (1n3u)
  5805 | -8/Materials       | Discovered new exit (range 10)
  5828 | -8/Materials       | Build established: Mutant
  6215 | -8/Materials       | Entered Factory
  6215 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6530 | -7/Factory         | Build established: Scout
  6725 | -7/Factory         | Identified exit to Lower Caves
  6742 | -7/Factory         | Entered Lower Caves
  6759 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6768 | -7/Lower Caves     | Learned Factory emergency access door positions
  6828 | -7/Lower Caves     | Discovered new exit (range 13)
  6835 | -7/Lower Caves     | Identified exit to Lower Caves
  6835 | -7/Lower Caves     | Entered another Lower Caves area
  6864 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6868 | -7/Lower Caves     | Discovered new exit (range 15)
  6878 | -7/Lower Caves     | Identified exit to Data Miner
  6878 | -7/Lower Caves     | Entered Data Miner
  6878 | -7/Data Miner      | Discovered new exit (range 6)
  6883 | -7/Data Miner      | Met Data Miner
  6888 | -7/Data Miner      | Learned location of Section 7 (-3)
  6888 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6893 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6899 | -7/Data Miner      | Identified exit to Proximity Caves
  6899 | -7/Data Miner      | Entered Proximity Caves
  7042 | -6/Proximity Caves | Discovered new exit (range 8)
  7044 | -6/Proximity Caves | Identified exit to Factory
  7055 | -6/Proximity Caves | Entered Factory
  7055 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7109 | -6/Factory         | Identified exit to Lower Caves
  7258 | -6/Factory         | Discovered new exit (range 2)
  7258 | -6/Factory         | Identified exit to Factory
  7261 | -6/Factory         | Entered another Factory area
  7261 | -5/Factory         | Evolved 2 slots: Utility x2
  7262 | -5/Factory         | Identified exit to Upper Caves
  7299 | -5/Factory         | Spotted B-75 Beast
  7504 | -5/Factory         | Entered Upper Caves
  7630 | -5/Upper Caves     | Learned Factory interactive machine intel
  7638 | -5/Upper Caves     | Discovered new exit (range 10)
  7645 | -5/Upper Caves     | Identified exit to Upper Caves
  7645 | -5/Upper Caves     | Entered another Upper Caves area
  7708 | -5/Upper Caves     | Discovered new exit (range 5)
  7709 | -5/Upper Caves     | Identified exit to Zhirov
  7709 | -5/Upper Caves     | Entered Zhirov
  7709 | -5/Zhirov          | Discovered new exit (range 3)
  7713 | -5/Zhirov          | Met Zhirov
  7717 | -5/Zhirov          | Learned location of Quarantine (-3)
  7717 | -5/Zhirov          | Learned location of Testing (-2)
  7717 | -5/Zhirov          | Learned location of Command (-1)
  7720 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7724 | -5/Zhirov          | Found Alien Artifact
  7724 | -5/Zhirov          | Identified Integrated Dissipator
  7724 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7764 | -5/Zhirov          | Identified exit to Proximity Caves
  7764 | -5/Zhirov          | Entered Proximity Caves
  7877 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  7883 | -4/Proximity Caves | Crushed by falling debris
  7902 | -4/Proximity Caves | Spotted B-86 Titan
  7950 | -4/Proximity Caves | Discovered new exit (range 9)
  7952 | -4/Proximity Caves | Entered Factory
  7952 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7953 | -4/Factory         | Loaded intel: 53 interactive machine locations
  8010 | -4/Factory         | Discovered new exit (range 15)
  8199 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
  8447 | -4/Factory         | Identified exit to Upper Caves
  8447 | -4/Factory         | Identified exit to Extension
  8447 | -4/Factory         | Identified exit to Armory
  8493 | -4/Factory         | Entered Upper Caves
  8510 | -4/Upper Caves     | Build established: Hacker-Scout
  8524 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  8526 | -4/Upper Caves     | Identified exit to Warlord
  8526 | -4/Upper Caves     | Entered Warlord
  8531 | -4/Warlord         | Discovered new exit (range 14)
  8650 | -4/Warlord         | Visited the Vortex Lab
  8659 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8667 | -4/Warlord         | Found Prototype Device
  8667 | -4/Warlord         | Identified Minesniffer Drone Bay
  8689 | -4/Warlord         | Met Warlord
  8691 | -4/Warlord         | Opened Warlord's prototype stash
  8858 | -4/Warlord         | Lost 3 allies
  8935 | -4/Warlord         | Warlord forces counterattacked
  9001 | -4/Warlord         | Spotted Striker
  9003 | -4/Warlord         | Spotted B-86 Titan
  9018 | -4/Warlord         | Spotted Executioner
  9021 | -4/Warlord         | Spotted B-90 Cyclops
  9048 | -4/Warlord         | Identified exit to Proximity Caves
  9048 | -4/Warlord         | Entered Proximity Caves
  9051 | -3/Proximity Caves | Spotter reported a threat
  9068 | -3/Proximity Caves | Lost 9 allies
  9077 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  9120 | -3/Proximity Caves | Discovered new exit (range 7)
  9121 | -3/Proximity Caves | Identified exit to Research
  9121 | -3/Proximity Caves | Entered Research
  9121 | -3/Research        | Evolved 2 slots: Utility x2
  9184 | -3/Research        | Identified exit to Quarantine
  9227 | -3/Research        | Found Fusion Bomb Launcher
  9329 | -3/Research        | Entered Quarantine
  9333 | -3/Quarantine      | Found Alien Artifact
  9333 | -3/Quarantine      | Identified Core Reset Matrix
  9333 | -3/Quarantine      | Used Core Reset Matrix
  9337 | -3/Quarantine      | Detected hypermatrix surge
  9337 | -3/Quarantine      | Sensed 15 artifacts in vicinity
  9348 | -3/Quarantine      | Found Subatomic Replicator
  9380 | -3/Quarantine      | Found Sigix Broadsword
  9402 | -3/Quarantine      | Discovered new exit (range 13)
  9465 | -3/Quarantine      | Spotted Alpha 7
  9500 | -3/Quarantine      | Repaired Imp. Medium Armor Plating
  9536 | -3/Quarantine      | Repaired Q-thruster
  9577 | -3/Quarantine      | Repaired Exp. Utility Shielding
  9608 | -3/Quarantine      | Repaired Imp. VTOL Module
  9697 | -3/Quarantine      | Spotted Fortress
  9710 | -3/Quarantine      | Discovered new exit (range 6)
  9714 | -3/Quarantine      | Identified exit to Section 7
  9714 | -3/Quarantine      | Entered Section 7
  9715 | -3/Section 7       | Sensed 23 artifacts in vicinity
  9733 | -3/Section 7       | Spotted S7 Guard
  9735 | -3/Section 7       | Found Core Membrane
  9735 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
  9754 | -3/Section 7       | Found Spacefold Activator
  9770 | -3/Section 7       | Spotted S7 Guard
  9772 | -3/Section 7       | Discovered new exit (range 3)
  9773 | -3/Section 7       | Identified exit to Research
  9806 | -3/Section 7       | Found Integrated Dissipator
  9806 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9890 | -3/Section 7       | Spotted Alpha 7
  9890 | -3/Section 7       | Spotted Alpha 7
  9893 | -3/Section 7       | Spotted B-99 Colossus
  9910 | -3/Section 7       | Found LRC Energy Well
  9912 | -3/Section 7       | Found LRC Inertial Stabilizer
  9914 | -3/Section 7       | Found LRC Storage
  9962 | -3/Section 7       | Spotted Striker
  9962 | -3/Section 7       | Spotted Striker
  9998 | -3/Section 7       | Found Sigix Sheargun
 10001 | -3/Section 7       | Spotted Striker
 10001 | -3/Section 7       | Spotted Striker
 10007 | -3/Section 7       | Spotted Executioner
 10007 | -3/Section 7       | Spotted Executioner
 10022 | -3/Section 7       | Integrated with Sigix Exoskeleton
 10030 | -3/Section 7       | Used Subatomic Replicator to replicate LRC Energy Well
 10031 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 10033 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 10035 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 10037 | -3/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 10110 | -3/Section 7       | Destroyed Alpha 7
 10113 | -3/Section 7       | Found Prototype Processor
 10117 | -3/Section 7       | Found Prototype Device
 10122 | -3/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 10136 | -3/Section 7       | Spotted Executioner
 10136 | -3/Section 7       | Spotted Executioner
 10172 | -3/Section 7       | Scanned by Researcher
 10173 | -3/Section 7       | Intercept squad dispatched
 10174 | -3/Section 7       | Spotted Investigator
 10190 | -3/Section 7       | Spotted Tracker
 10211 | -3/Section 7       | Spotted Combat Programmer
 10217 | -3/Section 7       | Entered Research
 10217 | -2/Research        | Warlord forces began assault on 0b10
 10217 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 10218 | -2/Research        | Discovered new exit (range 18)
 10222 | -2/Research        | Emitted hypermatrix ping
 10225 | -2/Research        | Identified Exp. Target Analyzer
 10226 | -2/Research        | Identified Exp. ECM Suite
 10227 | -2/Research        | Assembled emerged from beneath the floor
 10291 | -2/Research        | Local machine network offline
 10313 | -2/Research        | Entered Access
 10313 | -1/Access          | Evolved 2 slots: Utility x2
 10318 | -1/Access          | Emitted hypermatrix ping
 10323 | -1/Access          | Assembled emerged from beneath the floor
 10342 | -1/Access          | Spotted B-99 Colossus
 10346 | -1/Access          | Assembled emerged from beneath the floor
 10350 | -1/Access          | Garrison activated, responded to threat
 10354 | -1/Access          | Spotted B-99 Colossus
 10358 | -1/Access          | Build established: Alien-Sigix
 10378 | -1/Access          | Lost 5 allies
 10386 | -1/Access          | Assembled emerged from beneath the floor
 10409 | -1/Access          | Discovered new exit (range 18)
 10413 | -1/Access          | Assembled emerged from beneath the floor
 10524 | -1/Access          | Spotted Executioner
 10524 | -1/Access          | Spotted Striker
 10528 | -1/Access          | Discovered new exit (range 17)
 10537 | -1/Access          | Entered Command
 10542 | -1/Command         | Emitted hypermatrix ping
 10547 | -1/Command         | Assembled emerged from beneath the floor
 10627 | -1/Command         | Spotted Combat Programmer
 10627 | -1/Command         | Spotted Combat Programmer
 10628 | -1/Command         | Spotted M Guard
 10650 | -1/Command         | Spotted M Guard
 10682 | -1/Command         | Destroyed M Guard
 10693 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 10695 | -1/Command         | Destroyed M Guard
 10703 | -1/Command         | Found Prototype Device
 10703 | -1/Command         | Identified AEGIS Remote Shield
 10706 | -1/Command         | Found AEGIS Remote Shield
 10710 | -1/Command         | Found Prototype Processor
 10710 | -1/Command         | Identified Exp. Targeting Computer
 10717 | -1/Command         | Found Prototype Device
 10717 | -1/Command         | Identified Thermal Barrier
 10721 | -1/Command         | Found Prototype Reactor
 10721 | -1/Command         | Identified Zero-point Reactor
 10732 | -1/Command         | Destroyed Combat Programmer
 10742 | -1/Command         | Destroyed Combat Programmer
 10742 | -1/Command         | All MAIN.C guards destroyed
 10756 | -1/Command         | Met MAIN.C
 10759 | -1/Command         | 0b10 Conduit disabled
 10795 | -1/Command         | Core integrity fell below 50%
 10832 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 10832 | -1/Command         | Destroyed MAIN.C Shell
 10832 | -1/Command         | Spotted M Shell/Def
 10832 | -1/Command         | Spotted M Shell/Atk
 10832 | -1/Command         | Spotted M Shell/Def
 10832 | -1/Command         | Spotted M Shell/Atk
 10832 | -1/Command         | Spotted M Shell/Atk
 10832 | -1/Command         | Spotted M Shell/Def
 10832 | -1/Command         | Spotted M Shell/Atk
 10832 | -1/Command         | Spotted M Shell/Def
 10835 | -1/Command         | MAIN.C activated Command garrisons
 10841 | -1/Command         | Discovered new exit (range 17)
 10861 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 10889 | -1/Command         | Destroyed MAIN.C
 10893 | -1/Command         | Discovered new exit (range 10)
 10893 | -1/Command         | Discovered new exit (range 125)
 10893 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 10896 | -1/Command         | Found Exp. Powered Armor
 13337 | -1/Command         | Found Zero-point Reactor
 13468 | -1/Command         | Found Omega Cannon
 13562 | -1/Command         | Found Null Cannon
 13565 | -1/Command         | Found Zero-point Reactor
 13567 | -1/Command         | Found Zero-point Reactor
 13588 | -1/Command         | Identified exit to Surface
 13602 | ***                | Heading to fleet!

 Last Messages 
---------------
13561_ Spacefolded through Sealed Heavy Doors.
13562_ Dropped Stasis Canceller.
13562_ Acquired Null Cannon.
13564_ Dropped Zero-point Reactor.
13565_ Acquired Zero-point Reactor.
13566_ Dropped Particle Reactor.
13567_ Acquired Zero-point Reactor.
13571_ Sealed Heavy Doors breached.
13581_ Integrated Corrupted Adv. Signal
  Interpreter (+4).
13581_ Core Membrane filtered system corruption
  (4).
13585_ Acquired 16 matter.
13588_ EXIT=IDENTIFIED: SURFACE
13588_ Discarded Adv. Signal Interpreter.
13593_ Acquired 44 matter.
13596_ Acquired Graphene Brace.
[Achievement: 50k Club]
[Achievement: Home At Last?]
[Achievement: Winner's Signature]

 Map 
-----
+----------------------------------------------------+
| ### ###  *  #####   # ^   #     """      #####   " |
|                     +     #    """   = % #####     |
| !                   #   ^ #    %    !%[  ######### |
| =                   #     #         %%%  ######### |
| #######     ## ###+########   %       !  ######### |
| ############## #        ##      ""       ######### |
| ############## #        ##     """"      ######### |
| ############## #        ##     """"      ######### |
| ############## #        ##     """"      ######### |
| """"""#  ##### ###########    % !        "######## |
| """   +  #####               =%!%=         ]     # |
| """   +  ######"##########%   *   %=            T# |
| """   +  ######     =##### %      = #########" "## |
|  " """#  ######    =!#==%%%        !#    ####" "## |
| "#"""##  #### + %= !%+%""=%      =  #    #]]] ! =# |
|  #  ###  #### #    ![#=T"%       %  +    #[[]   =# |
| "#""###  #### #     !#==  ########  #    #!!!** =# |
|               #      ##  #########  #!   #!!!  ==# |
|               +      ##  #########  #    ######### |
|            #  #      ##  #########  ############## |
|            #  #      ##  #########  ############## |
|            #  #! !   ##  ########    ############# |
|            #  #      ##  ######## "" ############# |
|    "" ""   #  #   !  ##  ######## T  ############# |
|    ""T""   # ##      ##    ######    ############# |
|     """    # ##"##"####  X #######+############### |
|            # #####!####    ##         ############ |
|            # #####=##########         ############ |
|            # ##### ##########         ############ |
| #####      # #####!##########         ############ |
| #######+#+##+###[**!!########         ############ |
| #              ##" %#########  "" ""  ############ |
| +              ##==!#########  ""R""  ############ |
| #           !! +%  [#########   """"  ############ |
| #           !! ##"################################ |
| #  """ """  !! ########################??????##??? |
| +  """T"""     ########################??????????? |
| ######################################???????????? |
| #####################################????????????? |
| ####################################?????????????? |
| ###################################??????????????? |
| ###################################??????????????? |
| ##################################???????????????? |
| #################################????????????????? |
| #################################????????????????? |
| ################################?????????????????? |
| ###############################??????????????????? |
| ##############################???????????????????? |
| #############################????????????????????? |
| ###########################??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           190
Energy Generation          69
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             400
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Power Shielding            66
Utility Shielding          90
Point Defense Rating       160
Phase Shifting             15
Evasion (%)                84
Targeting Accuracy         12
Target Analysis            10
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
Sigix Broadsword
Core Membrane
Spacefold Activator
Sigix Exoskeleton
Sigix Sheargun
Subatomic Replicator
LRC Energy Well
LRC Storage
LRC Inertial Stabilizer

 Achievements 
--------------
50k Club
Backstab
Corridor Of Doom
Home At Last?
Just What I Needed
Maximum Efficiency
Meet Your Maker
Overkill
Reappropriation
Signature Confirmed
The Oracle
Troublemaker
Unlikely Earthworm
Winner's Signature
void main()

 Challenges 
------------
None

 Game 
------
Seed              InertialHeatField
  Manual?         0
Play Time         04:23:20
  Cumulative      8.1 hours
  Start           2025.03.23 @ 02:07:16
  End             2025.03.23 @ 23:10:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          2
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 58502a3e-047f-4def-80ea-a54a4b4971a7