Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 23:10:11 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (184) 920 Value Destroyed (5803) 5803 Prototype IDs (290) 5800 Alien Tech Used (11) 2200 Bonus (39186) 39186 TOTAL SCORE: 63609 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 2042 Follower Combat Kills 665 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -621 Cogmind --------- Core Integrity 423/1600 Matter 300/300 Energy 838/840 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Cooling System Experimental Targeting Computer Experimental Target Analyzer Advanced Phase Shifter Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Zero-point Reactor Experimental Matter Compressor (500) Graphene Brace Graphene Brace Spacefold Activator Null Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Target Analyzer Advanced Phase Shifter Experimental Powered Armor AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Null Cannon > --- INVENTORY -------- Zero-point Reactor Experimental Cooling System Experimental Matter Compressor Advanced Signal Interpreter Graphene Brace Sigix Sheargun Fusion Bomb Launcher [Rating: 270] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware Advanced Hacking Suite Protection Experimental Powered Armor Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher EMP Blaster Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . 2 . . . . 1 . . . . . 1 . . . . . . . . . Utility 11 | . . . 1 . 2 . . . . . . 2 . . . . 1 . . . 2 . . 1 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 297 | 6 15 9 34 40 24 15 . . . 2 6 13 1 . 4 8 19 . 10 . 5 13 26 12 5 30 Power 25 | 1 1 1 2 2 2 1 . . . . 1 2 . . . . 2 . 3 . . . 2 1 . 4 Engine 9 | 1 1 1 1 1 2 . . . . . 1 . . . . . 1 . . . . . . . . . Core 8 | . . . 1 1 . 1 . . . . . 2 . . . . . . 2 . . . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 4 Propulsion 43 | 2 1 2 6 8 8 5 . . . . 1 . . . . 1 1 . . . 3 2 3 . . . Treads 22 | . . 2 6 7 7 . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 1 1 5 . . . . 1 . . . . 1 1 . . . 3 2 3 . . . Utility 157 | 1 10 6 18 12 8 5 . . . . 3 10 . . 4 3 14 . 5 . 2 4 18 10 5 19 Device 96 | 1 9 6 9 6 4 2 . . . . 1 6 . . 3 2 10 . 4 . . 2 8 7 2 14 Storage 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . Processor 10 | . . . . . 2 1 . . . . 1 . . . . . 1 . . . . . . 2 1 2 Hackware 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Protection 34 | . . . 8 6 2 1 . . . . 1 2 . . 1 1 1 . 1 . 2 2 3 1 1 1 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 2 Weapon 72 | 2 3 . 8 18 6 4 . . . 2 1 1 1 . . 4 2 . 2 . . 7 3 1 . 7 Energy Gun 22 | . 3 . 6 7 . . . . . . . . . . . . . . 1 . . . . 1 . 4 Energy Cannon 26 | . . . . 3 4 2 . . . 2 1 1 1 . . 4 1 . . . . 3 3 . . 1 Ballistic Gun 6 | 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 4 1 2 . . . . . . . . . . . . . . . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 6 1 1 . . . . . . . . 2 . . . 2 . . 2 . 4 . 7 Parts Lost 19 | . . 1 3 3 6 . . . . . . . . . . 4 . . . . 1 . 1 . . . Power 4 | . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Utility 6 | . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . Weapon 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 1 1 4 . . . . . . . . . . 2 . . . . 1 . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 99 99 91 92 92 92 92 93 94 94 94 94 92 91 94 98 94 92 94 87 77 84 83 Engine 3 | . 14 14 5 4 8 . . . . . 6 3 . . . . 1 . . . . . . . . . Core 3 | . . . 5 6 . 6 7 7 7 7 6 6 11 11 11 10 5 5 6 10 9 9 5 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 5 2 . . . 3 9 7 7 Treads 10 | . . 9 32 32 27 . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 28 18 . . . . . . . . . . . . . . . . . . . . 4 9 7 7 Flight 10 | . . . . . . 37 38 38 38 38 40 35 35 35 35 35 36 36 36 36 32 32 20 . . . Device 15 | . 16 14 20 15 16 15 15 15 15 15 19 17 17 17 17 17 18 15 15 15 14 14 13 14 15 9 Storage 8 | . 10 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 4 4 6 9 7 6 Processor 6 | . . . . . 17 7 7 7 7 7 6 5 5 5 5 3 2 5 5 5 4 4 2 8 15 14 Hackware 1 | . . . . . . . . . . . . 5 5 5 5 3 10 10 10 10 9 9 5 . . . Protection 4 | . . . 1 6 1 6 7 7 7 7 . 4 5 5 5 6 5 5 5 5 12 13 11 . . 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Energy Gun 12 | . 13 28 21 10 . . . . . . . . . . . . . . 3 . . . 8 26 23 22 Energy Cannon 2 | . . . . 6 17 . . . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 1 | . 14 . . 4 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 270 | 6 10 10 18 24 38 46 41 41 41 46 52 68 71 67 68 72 90 86 92 88 103 126 220 237 249 270 Average Rating 95 | 4 7 8 14 20 33 40 41 41 41 41 47 60 67 67 66 65 78 86 88 85 99 102 149 234 248 259 On Entrance 71 | . 6 8 10 18 23 38 41 41 41 41 41 49 67 67 67 67 53 86 86 88 85 103 103 219 237 249 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 6 28 28 55 63 64 57 23 23 23 23 28 29 29 29 29 30 36 33 35 32 35 47 41 51 52 73 Greatest Support 84 | 20 20 40 60 69 84 84 25 25 25 25 30 30 30 30 30 30 35 35 35 35 41 41 70 70 70 70 Greatest Overweight (x) 2 | . 1 2 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Capacity 14 | 5 12 15 19 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 11 Most Carried 20 | 3 15 14 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 10 12 Average Carried 12 | 1 10 12 17 19 19 10 10 10 10 9 8 9 9 10 9 9 8 10 9 10 9 9 9 9 7 11 Final Capacity 20 | 5 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 7 Final Carried 20 | 3 13 13 20 20 20 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 11 7 7 Class Distribution -------------------- 32% | Mutant 26% | Alien-Sigix 13% | Hacker-Scout 11% | Scout 10% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Assassin | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Matter Collected 4271 | 284 281 150 334 439 238 120 30 . . 20 30 332 12 . 50 48 189 . 165 . 45 80 208 297 30 889 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9002 | 72 337 196 1078 1614 1487 . . . . . 30 228 . . 103 . 292 . . 11 155 111 206 773 30 2279 Parts 445 | 7 25 16 71 78 88 . . . . . . 8 . . 2 . 11 . . 4 6 4 12 29 . 84 Haulers Intercepted 19 | . . . 2 6 5 . . . . . . 2 . . . . 2 . . . . . . 2 . . Recyclers Shooed 6 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 . . . . . . . 1 . . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 122 | 1 12 9 29 29 22 . . . . . . . . . . . 1 . . 1 . . 1 3 . 14 Melee 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Guns 76 | 1 12 9 25 14 2 . . . . . . . . . . . . . . . . . 1 3 . 9 Cannons 27 | . . . . 8 19 . . . . . . . . . . . . . . . . . . . . . AOE 14 | . . . 4 5 . . . . . . . . . . . . . . . . . . . . . 5 Classes Destroyed 17 | 3 2 . 2 6 . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Worker 7 | 1 . . 2 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 Builder 4 | . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . . . 2 6 5 . . . . . . 2 . . . . 2 . . . . . . 2 . . Recycler 12 | . . . . 3 3 . . . . . . . . . . . . . . . 1 1 1 1 . 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Watcher 17 | . 2 . 4 2 3 . . . . . 1 . . . . . 2 . . . 1 . . . 1 1 Swarmer 44 | . 8 7 15 3 6 . . . . . . . . . . . . . . . . . . . . 5 Grunt 37 | 1 4 2 5 14 11 . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 9 9 5 . . . . . . . . . . . . . . . . . . 4 . 1 Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 3 3 3 5 9 11 . . . . . 1 2 . . . . 1 . . 1 1 1 1 4 1 9 Combat Bots Only 9 | 1 3 3 5 7 9 . . . . . . . . . . . 1 . . 1 . . 1 3 . 6 Max Kills in Single Turn 4 | 1 1 1 4 2 2 . . . . . 1 1 . . . . 1 . . 1 1 1 1 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Hostile Shots Fired 1011 | 5 46 48 121 93 142 3 11 11 . 8 . 8 . 1 . 26 10 4 . . 16 6 155 12 56 229 Missed 366 | 5 11 13 41 27 43 1 3 7 . 6 . 5 . 1 . 15 5 2 . . 9 6 56 4 31 75 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Damage Taken 9453 | . 382 328 865 892 1271 31 71 59 . 37 . 28 . . . 580 113 34 30 . 229 . 1489 103 700 2211 Core 2414 | . 62 24 84 87 118 31 23 15 . 37 . . . . . 168 23 17 . . 16 . 501 31 391 786 Absorbed by Shields 1115 | . . . . . . . . . . . . . . . . . . . 29 . . . . . . 1086 Redirected to Shielding 172 | . . . . . . . . . . . . . . . . 63 40 . . . 11 . 58 . . . Ignored by Resistances 4814 | . . . . . . . . . . . . . . . . . . . . . . . 995 108 457 3254 Regen/Repaired (Parts) 491 | . 12 . 160 . . . . . . . . . . . . . . . 31 . . 288 . . . . Core Remaining (%) 76 | 100 . 65 . 57 78 . . . . 84 100 . . . . 83 . . . 96 . . 60 97 . 26 Volleys Fired 514 | 12 46 24 84 96 79 2 . . . 2 1 1 1 . . 15 2 . 4 . . 9 32 10 10 84 Largest 3 | 2 2 2 2 2 2 1 . . . 1 1 1 1 . . 1 1 . 1 . . 1 2 3 3 3 Hottest 300 | 40 80 80 130 130 136 90 . . . 90 90 90 90 . . 90 30 . 43 . . 113 200 300 300 300 Shots Fired 1029 | 24 92 48 166 176 158 2 . . . 2 1 1 1 . . 15 2 . 4 . . 9 58 26 13 231 Gun 760 | 24 92 48 165 107 6 . . . . . . . . . . . . . 1 . . . 53 26 13 225 Cannon 257 | . . . . 64 152 2 . . . 2 1 1 1 . . 15 2 . . . . 9 5 . . 3 Launcher 12 | . . . 1 5 . . . . . . . . . . . . . . 3 . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 98 | 24 58 . . 9 6 . . . . . . . . . . . . . . . . . . . . 1 Thermal 602 | . 34 48 165 162 152 2 . . . 2 1 1 1 . . 15 2 . 1 . . 9 5 . . 2 Explosive 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 Electromagnetic 6 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Slashing 317 | . . . . . . . . . . . . . . . . . . . . . . . 53 26 13 225 Robot Hit Streak 36 | 8 8 13 25 29 18 . . . . . . . . . . . . . 22 . . . 30 10 1 36 Robot Miss Streak 8 | 1 3 4 6 8 5 . . . . . . . . . . . . . . . . . 3 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Secondary Targets 11 | . 2 2 3 1 . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 709 | 18 44 30 108 136 100 1 . . . . 5 9 . . 4 . 5 . 4 1 4 2 37 19 1 181 Core Hits 396 | 6 26 12 67 140 50 . . . . . 1 4 . . 1 . 4 . 1 1 2 1 9 11 . 60 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 12 1 . . . . . . . 3 . . . . . . . . . . 1 1 . 6 Burn 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . . 3 . . . . . . . . . . 1 1 . 6 Melee Attacks 157 | . . . 1 4 1 11 3 . . 2 18 20 3 2 4 6 24 1 7 3 11 15 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 76 | . . . 1 4 1 11 3 . . 2 18 20 3 2 4 6 1 . . . . . . . . . Piercing 81 | . . . . . . . . . . . . . . . . . 23 1 7 3 11 15 21 . . . Sneak Attacks 13 | . . . . . . . . . . . . 3 . . . . 3 . . 1 2 2 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26481 | 144 469 332 1473 2873 2232 46 . . . . 178 483 . . 323 . 414 . 14 54 259 131 2454 1811 95 12696 Guns 19909 | 144 444 326 1379 1356 85 . . . . . . . . . . . . . 14 . . . 2293 1811 62 11995 Cannons 2810 | . . . . 691 2119 . . . . . . . . . . . . . . . . . . . . . Explosions 1563 | . . . 77 785 . . . . . . . . . . . . . . . . . . . . . 701 Melee 2049 | . . . . . . 46 . . . . 178 483 . . 323 . 414 . . 54 259 131 161 . . . Ramming 150 | . 25 6 17 41 28 . . . . . . . . . . . . . . . . . . . 33 . Kinetic 600 | 144 257 . . 114 85 . . . . . . . . . . . . . . . . . . . . . Thermal 6217 | . 187 326 1379 2192 2119 . . . . . . . . . . . . . 14 . . . . . . . Explosive 701 | . . . . . . . . . . . . . . . . . . . . . . . . . . 701 Electromagnetic 603 | . . . 77 526 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17191 | . . . . . . 46 . . . . 178 483 . . 323 . . . . . . . 2293 1811 62 11995 Piercing 1019 | . . . . . . . . . . . . . . . . . 414 . . 54 259 131 161 . . . Highest Corruption 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Average Corruption 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots 22 | . . . . . . 2 . . . 2 1 1 1 . . 15 . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 181 | . . . . 3 3 11 . . . . 20 . . . . . 52 . . . 20 40 27 . 5 . Projectiles 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Explosions 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Melee 175 | . . . . . . 11 . . . . 20 . . . . . 52 . . . 20 40 27 . 5 . Knockbacks 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . . 1 3 3 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 4 1 1 5 3 . . . . . . . . . . . . . . . . . . . 2 . Kicked 7 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 72 54 66 406 189 120 60 30 30 58 26 24 20 1 8 . . . . . . . . 12 . 28 Average Temperature 41 | . 33 27 14 95 41 28 30 13 17 22 19 10 10 1 8 . . . . . . . . 5 . 11 Received Heat Transfer 1784 | . 87 57 180 327 522 . 21 . . 18 . . . . . 27 9 . . . . . 210 27 81 218 Effects 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 30 | . 1 1 15 6 5 . . . . . . . . . . . . . . . . . . 2 . . Heat Transferred 13025 | . 425 750 4487 3534 3811 . . . . . . . . . . . . . 18 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Peak Influence 1829 | 30 261 230 648 799 636 304 . . . . 186 177 . . . . 389 . . . 368 398 1829 1721 1615 1676 Initial 1100 | . 19 . 11 202 302 266 . . . . 65 91 . . . . 72 . . . 153 207 185 1100 1100 1100 Average 404 | 12 98 136 320 559 467 216 . . . . 134 118 . . . . 235 . . . 264 300 757 1409 1484 1462 Maximum Alert Level 5 | . 1 1 2 3 2 1 . . . . . . . . . . 1 . . . 1 1 5 5 5 5 Low Security (%) 26 | 100 83 82 40 . 3 35 . . . . 100 100 . . . . 42 . . . 11 . 2 . . . Level 1 19 | . 16 17 12 16 16 64 . . . . . . . . . . 57 . . . 88 100 53 . . . Level 2 22 | . . . 46 64 79 . . . . . . . . . . . . . . . . . 10 . . . Level 3 2 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 45 9 6 Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 93 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . 32 54 90 . Squads Dispatched 57 | . 4 . 3 8 3 4 . . . . . . . . . 1 2 . . 1 1 . 15 . 15 . Investigation 9 | . 2 . 2 1 1 2 . . . . . . . . . . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 2 . 1 1 2 1 . . . . . . . . . . 1 . . . 1 . 1 . 1 . Assault 28 | . . . . 2 . . . . . . . . . . . 1 . . . 1 . . 12 . 12 . Garrison 6 | . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Distress Signals 44 | . 3 . 2 2 4 . . . . . . . . . . . . . 1 1 . . 3 . 2 26 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 416 | 1 22 10 41 39 36 5 5 5 . 7 1 10 . 3 . 14 13 4 24 3 10 12 63 12 52 24 Peak Tracking Total 40 | 1 10 3 7 9 7 5 3 4 . 7 1 7 . 4 . 12 5 4 8 3 9 6 40 10 24 10 Tactical Retreats 52 | . 2 1 5 3 4 1 2 1 . 2 . 2 . . . 2 3 1 1 . 2 2 7 1 7 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Traps Triggered 16 | . 3 . . 3 1 1 . . . . . . . . . . 6 . . . 1 . . . 1 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Machines Disabled 25 | . . . . 5 2 . . . . . . . . . . . . . 1 . . 3 9 1 1 3 Max in Single Turn 1 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Machines Accessed 111 | . 7 . 11 10 6 17 . . 4 . 3 4 1 . 4 . 13 . 3 . 4 15 4 1 . 4 Terminals 71 | . 5 . 9 9 4 11 . . . . 2 3 . . . . 6 . . . 3 11 4 . . 4 Fabricators 6 | . . . . . . 2 . . . . 1 . . . . . 3 . . . . . . . . . Repair Stations 5 | . 1 . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Units 7 | . 1 . . . . 2 . . . . . 1 . . . . 3 . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access 5 | . . . . 1 . 2 . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 295 | . 20 . 30 20 16 31 . . 28 . 7 21 1 . 17 . 36 . 6 . 7 42 6 1 . 6 Successful 180 | . 9 . 18 9 11 11 . . 28 . 3 12 1 . 17 . 19 . 6 . 5 26 4 . . 1 Failed 115 | . 11 . 12 11 5 20 . . . . 4 9 . . . . 17 . . . 2 16 2 1 . 5 Catastrophic 15 | . . . 1 1 . 4 . . . . 2 1 . . . . 4 . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 12 . 15 9 9 9 . . . . 5 5 . . . . 21 . 1 . 3 15 5 . . 5 Terminals 177 | . 16 . 26 17 10 20 . . . . 5 19 . . . . 20 . . . 6 26 6 . . 6 Fabricators 17 | . . . . . . 3 . . . . 2 . . . . . 12 . . . . . . . . . Repair Stations 16 | . 2 . 4 . . . . . . . . . . . . . 1 . . . . 9 . . . . Recycling Units 11 | . 2 . . . . 4 . . . . . 2 . . . . 3 . . . . . . . . . Scanalyzers 12 | . . . . . 6 . . . . . . . . . . . . . . . . 5 . 1 . . Garrison Access 10 | . . . . 3 . 4 . . . . . . . . . . . . . . 1 2 . . . . Terminal Hacks 110 | . 3 . 10 6 3 5 . . 28 . 1 10 1 . 17 . 5 . 6 . 2 10 2 . . 1 Record 23 | . . . . . . . . . 11 . . 3 . . 5 . . . 1 . . 3 . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . . 4 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . 3 . . 1 . . 4 . . . 4 . . . . . . . Open Door 7 | . . . . 2 . . . . . . . . 1 . . . . . 1 . . 1 1 . . 1 Branch Access Points 6 | . . . 1 . . 1 . . . . 1 1 . . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . 1 . 1 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . Locate Traps 16 | . 1 . 4 1 1 2 . . . . . 1 . . . . 1 . . . 1 3 1 . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 9 | . 1 . 2 2 . . . . . . . 1 . . . . 2 . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 15 | . 2 . 4 . . . . . . . . . . . . . 1 . . . . 8 . . . . Scan Component 8 | . 1 . 2 . . . . . . . . . . . . . 1 . . . . 4 . . . . Repair 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . 4 . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzer 7 | . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . Insert Component 4 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 38 | . 3 . 4 3 2 4 . . . . 1 2 . . . . 8 . . . 2 7 2 . . . Terminals 32 | . 3 . 4 3 2 3 . . . . 1 2 . . . . 3 . . . 2 7 2 . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assimilate 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Botnet 26 | . 3 . 4 3 2 3 . . . . 1 1 . . . . 3 . . . 2 3 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 6 | . . . . . . 1 . . . . . . . . . . 5 . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 4 . 9 7 2 15 . . . . 3 4 . . . . 9 . . . 3 10 2 1 . 4 Full Trace Events 5 | . . . 1 1 . 2 . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . 11 . . . . . 4 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . 76 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Parts Repaired 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . 4 . . . . Time 216 | . 26 . 64 . . . . . . . . . . . . . . . . . . 126 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 1 1 1 1 . . . . 3 3 3 3 1 . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Total Allies 65 | . . 2 . 12 . . . . . . . 1 . . . . . . 5 . . 1 . 9 28 7 Largest Group 11 | . . 2 2 11 9 . . . . . . 1 . . . . . . 5 . . 1 . 7 7 7 Highest-Rated Group 285 | . . 45 45 116 80 . . . . . . 26 . . . . . . 285 . . 26 . 99 101 97 Highest-Rated Ally 65 | . . 31 31 31 16 . . . . . . 26 . . . . . . 65 . . 26 . 64 15 15 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 179 | . . . 17 47 23 . . . . . . . . . . . . . 48 . . . . 5 39 . Total Damage 3780 | . . . 272 535 224 . . . . . . . . . . . . . 1835 . . . . 211 703 . Kills 18 | . . . 3 4 1 . . . . . . . . . . . . . 10 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 . . 1 . . 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Turns Passed 13601 | 150 1262 422 1934 1324 1122 527 93 43 21 156 206 243 141 64 55 188 541 33 522 73 208 385 503 96 224 3065 Spaces Moved 15146 | 95 564 180 920 558 482 1492 332 150 90 485 458 769 507 242 160 499 1344 166 969 288 633 888 1135 135 486 1119 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2030 | . . 69 920 558 482 1 . . . . . . . . . . . . . . . . . . . . Legs 2736 | 78 564 111 . . . . . . . . . . . . . . . . . . . . 266 135 470 1112 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10324 | . . . . . . 1491 332 150 90 485 458 769 507 242 160 499 1344 166 969 288 633 888 853 . . . Fastest Speed 18 | 50 120 160 160 160 160 23 23 23 23 23 20 20 20 20 20 20 18 18 18 18 18 19 18 30 30 30 Average Speed 47 | 107 170 178 160 160 160 23 23 23 23 23 20 20 20 20 20 20 20 18 18 18 19 19 21 30 30 30 Slowest Speed 260 | 120 190 260 160 240 160 160 23 23 23 23 20 20 20 20 20 20 93 18 18 18 22 91 30 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . . 6 . . . 1 . 8 . . . 3 6 . . 1 7 21 6 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 5 2 Exploration Rate (%) 48 | 9 94 50 95 91 50 42 54 42 72 52 12 26 55 49 61 56 38 30 86 50 16 66 61 5 17 33 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . 1 . . . . . . 1 . . . . . 3 . . 1 . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . . . . . . . . 1 . . . . . . . 1 1 . Scrap Searched 12 | . . 1 . . . . 3 . . 3 . . 1 2 . 1 . . . 1 . . . . . . Spaces Dug 155 | . . . 1 . 1 12 2 . . 4 5 7 4 2 . 21 19 1 6 1 6 17 11 2 19 14 Terrain Destroyed 279 | . . . 1 13 1 12 2 . . 4 5 7 4 2 . 21 19 1 6 1 6 17 15 16 24 102 Melee 84 | . . . 1 . 1 10 2 . . 2 4 6 3 2 . 6 18 1 6 1 6 9 6 . . . Projectile 138 | . . . . . . 2 . . . 2 1 1 1 . . 15 1 . . . . 8 9 16 24 58 AOE 57 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Acc Com Total 20243 | 120 778 229 1207 796 671 1655 343 157 89 523 543 817 540 253 176 560 1555 166 1302 303 695 1047 1292 175 543 3708 Wait 3820 | 5 128 10 140 56 48 101 9 8 . 32 57 8 28 10 . 31 143 . 264 13 49 129 57 7 50 2437 Move 14975 | 94 563 179 919 557 481 1479 331 149 89 482 457 752 506 241 159 491 1331 165 968 285 618 846 1112 134 474 1113 Hop 58 | . . . . . . 6 . . . 1 . 8 . . . 3 6 . . 1 7 20 6 . . . Pick Up 122 | 3 14 3 16 13 16 5 . . . . 2 6 . . 2 . 4 . 4 . 2 3 12 5 . 12 Fast Attach 115 | 6 5 1 10 14 11 2 . . . . 1 4 . . 5 1 6 . 7 . 4 9 13 2 . 14 Attach 70 | . 1 2 5 3 4 10 . . . 2 3 3 1 . . 6 5 . 1 . 1 4 5 6 4 4 Detach 34 | . 1 . . . . 2 . . . 2 1 2 1 . . 5 3 . . . . 4 3 3 . 7 Swap 121 | . 9 6 19 23 9 3 . . . . 2 6 . . . 1 8 . 2 . . 1 15 4 1 12 Drop 169 | . 7 3 12 24 19 16 . . . . 1 7 . . 6 . 4 . 13 1 3 7 15 4 2 25 Fire 514 | 12 46 24 84 96 79 2 . . . 2 1 1 1 . . 15 2 . 4 . . 9 32 10 10 84 Melee 157 | . . . 1 4 1 11 3 . . 2 18 20 3 2 4 6 24 1 7 3 11 15 21 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 9 | . . . 1 5 3 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 18 . . . . . . . . . 1 19 . . . . . 1 . . . Rewire 33 | . . . . 1 . . . . . . . . . . . . . . 32 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 13) 786 | -10/Materials | Discovered new exit (range 7) 1060 | -10/Materials | Discovered new exit (range 13) 1101 | -10/Materials | Repaired Seismic Detector 1218 | -10/Materials | Discovered new exit (range 16) 1413 | -10/Materials | Entered Mines 1458 | -10/Mines | Discovered new exit (range 14) 1488 | -10/Mines | Learned location of Zion (-6) 1529 | -10/Mines | Learned Materials security intel 1808 | -10/Mines | Discovered new exit (range 15) 1835 | -10/Mines | Entered Materials 1835 | -9/Materials | Accompanied by 2 allies 1835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1839 | -9/Materials | Discovered new exit (range 15) 1840 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2258 | -9/Materials | Discovered new exit (range 7) 2461 | -9/Materials | Discovered new exit (range 16) 2930 | -9/Materials | Repaired Lgt. Treads 3038 | -9/Materials | Discovered new exit (range 12) 3097 | -9/Materials | Repaired Imp. Heat Sink 3243 | -9/Materials | Discovered new exit (range 11) 3417 | -9/Materials | Build established: Scavenger-Mutant 3431 | -9/Materials | Discovered new exit (range 16) 3506 | -9/Materials | Identified exit to Mines 3506 | -9/Materials | Identified exit to Storage 3769 | -9/Materials | Entered Storage 3967 | -9/Storage | Garrison activated, responded to threat 4168 | -9/Storage | Discovered new exit (range 9) 4408 | -9/Storage | Garrison activated, responded to threat 4509 | -9/Storage | Build established: Mutant 4769 | -9/Storage | Met a pair of Derelict thieves 4847 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4856 | -9/Storage | Destroyed 7 combat bots 5020 | -9/Storage | Discovered new exit (range 12) 5092 | -9/Storage | Build established: Commander-Mutant 5093 | -9/Storage | Entered Materials 5093 | -8/Materials | Accompanied by 9 allies 5093 | -8/Materials | Evolved 2 slots: Utility x2 5248 | -8/Materials | Lost 9 allies 5325 | -8/Materials | Destroyed 9 combat bots 5329 | -8/Materials | Lost 4 parts (1n3u) 5805 | -8/Materials | Discovered new exit (range 10) 5828 | -8/Materials | Build established: Mutant 6215 | -8/Materials | Entered Factory 6215 | -7/Factory | Evolved 2 slots: Propulsion x2 6530 | -7/Factory | Build established: Scout 6725 | -7/Factory | Identified exit to Lower Caves 6742 | -7/Factory | Entered Lower Caves 6759 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6768 | -7/Lower Caves | Learned Factory emergency access door positions 6828 | -7/Lower Caves | Discovered new exit (range 13) 6835 | -7/Lower Caves | Identified exit to Lower Caves 6835 | -7/Lower Caves | Entered another Lower Caves area 6864 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6868 | -7/Lower Caves | Discovered new exit (range 15) 6878 | -7/Lower Caves | Identified exit to Data Miner 6878 | -7/Lower Caves | Entered Data Miner 6878 | -7/Data Miner | Discovered new exit (range 6) 6883 | -7/Data Miner | Met Data Miner 6888 | -7/Data Miner | Learned location of Section 7 (-3) 6888 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6893 | -7/Data Miner | Received God Mode back door access code from Data Miner 6899 | -7/Data Miner | Identified exit to Proximity Caves 6899 | -7/Data Miner | Entered Proximity Caves 7042 | -6/Proximity Caves | Discovered new exit (range 8) 7044 | -6/Proximity Caves | Identified exit to Factory 7055 | -6/Proximity Caves | Entered Factory 7055 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7109 | -6/Factory | Identified exit to Lower Caves 7258 | -6/Factory | Discovered new exit (range 2) 7258 | -6/Factory | Identified exit to Factory 7261 | -6/Factory | Entered another Factory area 7261 | -5/Factory | Evolved 2 slots: Utility x2 7262 | -5/Factory | Identified exit to Upper Caves 7299 | -5/Factory | Spotted B-75 Beast 7504 | -5/Factory | Entered Upper Caves 7630 | -5/Upper Caves | Learned Factory interactive machine intel 7638 | -5/Upper Caves | Discovered new exit (range 10) 7645 | -5/Upper Caves | Identified exit to Upper Caves 7645 | -5/Upper Caves | Entered another Upper Caves area 7708 | -5/Upper Caves | Discovered new exit (range 5) 7709 | -5/Upper Caves | Identified exit to Zhirov 7709 | -5/Upper Caves | Entered Zhirov 7709 | -5/Zhirov | Discovered new exit (range 3) 7713 | -5/Zhirov | Met Zhirov 7717 | -5/Zhirov | Learned location of Quarantine (-3) 7717 | -5/Zhirov | Learned location of Testing (-2) 7717 | -5/Zhirov | Learned location of Command (-1) 7720 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7724 | -5/Zhirov | Found Alien Artifact 7724 | -5/Zhirov | Identified Integrated Dissipator 7724 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7764 | -5/Zhirov | Identified exit to Proximity Caves 7764 | -5/Zhirov | Entered Proximity Caves 7877 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7883 | -4/Proximity Caves | Crushed by falling debris 7902 | -4/Proximity Caves | Spotted B-86 Titan 7950 | -4/Proximity Caves | Discovered new exit (range 9) 7952 | -4/Proximity Caves | Entered Factory 7952 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7953 | -4/Factory | Loaded intel: 53 interactive machine locations 8010 | -4/Factory | Discovered new exit (range 15) 8199 | -4/Factory | Fabricated Lgt. Regenerative Plating? 8447 | -4/Factory | Identified exit to Upper Caves 8447 | -4/Factory | Identified exit to Extension 8447 | -4/Factory | Identified exit to Armory 8493 | -4/Factory | Entered Upper Caves 8510 | -4/Upper Caves | Build established: Hacker-Scout 8524 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8526 | -4/Upper Caves | Identified exit to Warlord 8526 | -4/Upper Caves | Entered Warlord 8531 | -4/Warlord | Discovered new exit (range 14) 8650 | -4/Warlord | Visited the Vortex Lab 8659 | -4/Warlord | Warlord's base attacked by MAIN.C 8667 | -4/Warlord | Found Prototype Device 8667 | -4/Warlord | Identified Minesniffer Drone Bay 8689 | -4/Warlord | Met Warlord 8691 | -4/Warlord | Opened Warlord's prototype stash 8858 | -4/Warlord | Lost 3 allies 8935 | -4/Warlord | Warlord forces counterattacked 9001 | -4/Warlord | Spotted Striker 9003 | -4/Warlord | Spotted B-86 Titan 9018 | -4/Warlord | Spotted Executioner 9021 | -4/Warlord | Spotted B-90 Cyclops 9048 | -4/Warlord | Identified exit to Proximity Caves 9048 | -4/Warlord | Entered Proximity Caves 9051 | -3/Proximity Caves | Spotter reported a threat 9068 | -3/Proximity Caves | Lost 9 allies 9077 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9120 | -3/Proximity Caves | Discovered new exit (range 7) 9121 | -3/Proximity Caves | Identified exit to Research 9121 | -3/Proximity Caves | Entered Research 9121 | -3/Research | Evolved 2 slots: Utility x2 9184 | -3/Research | Identified exit to Quarantine 9227 | -3/Research | Found Fusion Bomb Launcher 9329 | -3/Research | Entered Quarantine 9333 | -3/Quarantine | Found Alien Artifact 9333 | -3/Quarantine | Identified Core Reset Matrix 9333 | -3/Quarantine | Used Core Reset Matrix 9337 | -3/Quarantine | Detected hypermatrix surge 9337 | -3/Quarantine | Sensed 15 artifacts in vicinity 9348 | -3/Quarantine | Found Subatomic Replicator 9380 | -3/Quarantine | Found Sigix Broadsword 9402 | -3/Quarantine | Discovered new exit (range 13) 9465 | -3/Quarantine | Spotted Alpha 7 9500 | -3/Quarantine | Repaired Imp. Medium Armor Plating 9536 | -3/Quarantine | Repaired Q-thruster 9577 | -3/Quarantine | Repaired Exp. Utility Shielding 9608 | -3/Quarantine | Repaired Imp. VTOL Module 9697 | -3/Quarantine | Spotted Fortress 9710 | -3/Quarantine | Discovered new exit (range 6) 9714 | -3/Quarantine | Identified exit to Section 7 9714 | -3/Quarantine | Entered Section 7 9715 | -3/Section 7 | Sensed 23 artifacts in vicinity 9733 | -3/Section 7 | Spotted S7 Guard 9735 | -3/Section 7 | Found Core Membrane 9735 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 9754 | -3/Section 7 | Found Spacefold Activator 9770 | -3/Section 7 | Spotted S7 Guard 9772 | -3/Section 7 | Discovered new exit (range 3) 9773 | -3/Section 7 | Identified exit to Research 9806 | -3/Section 7 | Found Integrated Dissipator 9806 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9890 | -3/Section 7 | Spotted Alpha 7 9890 | -3/Section 7 | Spotted Alpha 7 9893 | -3/Section 7 | Spotted B-99 Colossus 9910 | -3/Section 7 | Found LRC Energy Well 9912 | -3/Section 7 | Found LRC Inertial Stabilizer 9914 | -3/Section 7 | Found LRC Storage 9962 | -3/Section 7 | Spotted Striker 9962 | -3/Section 7 | Spotted Striker 9998 | -3/Section 7 | Found Sigix Sheargun 10001 | -3/Section 7 | Spotted Striker 10001 | -3/Section 7 | Spotted Striker 10007 | -3/Section 7 | Spotted Executioner 10007 | -3/Section 7 | Spotted Executioner 10022 | -3/Section 7 | Integrated with Sigix Exoskeleton 10030 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 10031 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10033 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10035 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10037 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10110 | -3/Section 7 | Destroyed Alpha 7 10113 | -3/Section 7 | Found Prototype Processor 10117 | -3/Section 7 | Found Prototype Device 10122 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 10136 | -3/Section 7 | Spotted Executioner 10136 | -3/Section 7 | Spotted Executioner 10172 | -3/Section 7 | Scanned by Researcher 10173 | -3/Section 7 | Intercept squad dispatched 10174 | -3/Section 7 | Spotted Investigator 10190 | -3/Section 7 | Spotted Tracker 10211 | -3/Section 7 | Spotted Combat Programmer 10217 | -3/Section 7 | Entered Research 10217 | -2/Research | Warlord forces began assault on 0b10 10217 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10218 | -2/Research | Discovered new exit (range 18) 10222 | -2/Research | Emitted hypermatrix ping 10225 | -2/Research | Identified Exp. Target Analyzer 10226 | -2/Research | Identified Exp. ECM Suite 10227 | -2/Research | Assembled emerged from beneath the floor 10291 | -2/Research | Local machine network offline 10313 | -2/Research | Entered Access 10313 | -1/Access | Evolved 2 slots: Utility x2 10318 | -1/Access | Emitted hypermatrix ping 10323 | -1/Access | Assembled emerged from beneath the floor 10342 | -1/Access | Spotted B-99 Colossus 10346 | -1/Access | Assembled emerged from beneath the floor 10350 | -1/Access | Garrison activated, responded to threat 10354 | -1/Access | Spotted B-99 Colossus 10358 | -1/Access | Build established: Alien-Sigix 10378 | -1/Access | Lost 5 allies 10386 | -1/Access | Assembled emerged from beneath the floor 10409 | -1/Access | Discovered new exit (range 18) 10413 | -1/Access | Assembled emerged from beneath the floor 10524 | -1/Access | Spotted Executioner 10524 | -1/Access | Spotted Striker 10528 | -1/Access | Discovered new exit (range 17) 10537 | -1/Access | Entered Command 10542 | -1/Command | Emitted hypermatrix ping 10547 | -1/Command | Assembled emerged from beneath the floor 10627 | -1/Command | Spotted Combat Programmer 10627 | -1/Command | Spotted Combat Programmer 10628 | -1/Command | Spotted M Guard 10650 | -1/Command | Spotted M Guard 10682 | -1/Command | Destroyed M Guard 10693 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 10695 | -1/Command | Destroyed M Guard 10703 | -1/Command | Found Prototype Device 10703 | -1/Command | Identified AEGIS Remote Shield 10706 | -1/Command | Found AEGIS Remote Shield 10710 | -1/Command | Found Prototype Processor 10710 | -1/Command | Identified Exp. Targeting Computer 10717 | -1/Command | Found Prototype Device 10717 | -1/Command | Identified Thermal Barrier 10721 | -1/Command | Found Prototype Reactor 10721 | -1/Command | Identified Zero-point Reactor 10732 | -1/Command | Destroyed Combat Programmer 10742 | -1/Command | Destroyed Combat Programmer 10742 | -1/Command | All MAIN.C guards destroyed 10756 | -1/Command | Met MAIN.C 10759 | -1/Command | 0b10 Conduit disabled 10795 | -1/Command | Core integrity fell below 50% 10832 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 10832 | -1/Command | Destroyed MAIN.C Shell 10832 | -1/Command | Spotted M Shell/Def 10832 | -1/Command | Spotted M Shell/Atk 10832 | -1/Command | Spotted M Shell/Def 10832 | -1/Command | Spotted M Shell/Atk 10832 | -1/Command | Spotted M Shell/Atk 10832 | -1/Command | Spotted M Shell/Def 10832 | -1/Command | Spotted M Shell/Atk 10832 | -1/Command | Spotted M Shell/Def 10835 | -1/Command | MAIN.C activated Command garrisons 10841 | -1/Command | Discovered new exit (range 17) 10861 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 10889 | -1/Command | Destroyed MAIN.C 10893 | -1/Command | Discovered new exit (range 10) 10893 | -1/Command | Discovered new exit (range 125) 10893 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10896 | -1/Command | Found Exp. Powered Armor 13337 | -1/Command | Found Zero-point Reactor 13468 | -1/Command | Found Omega Cannon 13562 | -1/Command | Found Null Cannon 13565 | -1/Command | Found Zero-point Reactor 13567 | -1/Command | Found Zero-point Reactor 13588 | -1/Command | Identified exit to Surface 13602 | *** | Heading to fleet! Last Messages --------------- 13561_ Spacefolded through Sealed Heavy Doors. 13562_ Dropped Stasis Canceller. 13562_ Acquired Null Cannon. 13564_ Dropped Zero-point Reactor. 13565_ Acquired Zero-point Reactor. 13566_ Dropped Particle Reactor. 13567_ Acquired Zero-point Reactor. 13571_ Sealed Heavy Doors breached. 13581_ Integrated Corrupted Adv. Signal Interpreter (+4). 13581_ Core Membrane filtered system corruption (4). 13585_ Acquired 16 matter. 13588_ EXIT=IDENTIFIED: SURFACE 13588_ Discarded Adv. Signal Interpreter. 13593_ Acquired 44 matter. 13596_ Acquired Graphene Brace. [Achievement: 50k Club] [Achievement: Home At Last?] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ### ### * ##### # ^ # """ ##### " | | + # """ = % ##### | | ! # ^ # % !%[ ######### | | = # # %%% ######### | | ####### ## ###+######## % ! ######### | | ############## # ## "" ######### | | ############## # ## """" ######### | | ############## # ## """" ######### | | ############## # ## """" ######### | | """"""# ##### ########### % ! 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Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Core Membrane Spacefold Activator Sigix Exoskeleton Sigix Sheargun Subatomic Replicator LRC Energy Well LRC Storage LRC Inertial Stabilizer Achievements -------------- 50k Club Backstab Corridor Of Doom Home At Last? Just What I Needed Maximum Efficiency Meet Your Maker Overkill Reappropriation Signature Confirmed The Oracle Troublemaker Unlikely Earthworm Winner's Signature void main() Challenges ------------ None Game ------ Seed InertialHeatField Manual? 0 Play Time 04:23:20 Cumulative 8.1 hours Start 2025.03.23 @ 02:07:16 End 2025.03.23 @ 23:10:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 58502a3e-047f-4def-80ea-a54a4b4971a7