Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 21:26:23 Player: Triffids Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1367) 1367 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4597 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Sensor Array Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Phase Cannon Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Sensor Array Phase Cannon [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 53 | 7 3 14 16 6 2 1 4 Power 5 | 1 1 1 1 1 . . . Engine 4 | 1 1 1 1 . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 4 7 1 2 . 2 Treads 2 | . . 2 . . . . . Leg 15 | 2 . 2 6 1 2 . 2 Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 14 | 2 1 5 4 1 . . 1 Device 4 | 1 1 1 1 . . . . Storage 1 | 1 . . . . . . . Processor 5 | . . 2 2 . . . 1 Hackware 1 | . . . . 1 . . . Protection 3 | . . 2 1 . . . . Artifact . | . . . . . . . . Weapon 16 | 2 1 4 4 3 . 1 1 Energy Gun 6 | 2 . 3 1 . . . . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 5 | . . 1 1 2 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Parts Lost 22 | . . 6 4 2 . . 10 Power 2 | . . 1 . . . . 1 Propulsion 8 | . . 1 1 1 . . 5 Utility 6 | . . 1 2 1 . . 2 Weapon 6 | . . 3 1 . . . 2 Highest Loss Streak 9 | . . 3 3 2 . . 9 To Critical Strikes . | . . . . . . . . Average Backups 4 | 3 5 4 4 4 5 5 4 Power . | . 1 . . . . . . Propulsion . | . . . . 1 1 1 1 Utility 2 | 1 2 1 1 2 3 3 2 Weapon 1 | 1 1 1 3 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . 1 1 6 . . . 4 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . 1 . 1 . . . 2 Weapon 5 | . . . 4 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 95 97 97 92 92 91 Engine 6 | . 14 10 9 5 . . . Core 2 | . . . . 1 7 7 6 Leg 26 | . 28 15 31 29 30 30 27 Device 12 | . 22 22 13 7 7 7 6 Processor 14 | . . 15 12 15 15 15 19 Hackware 3 | . . . . 6 7 7 7 Protection 3 | . . 4 8 5 . . . Energy Gun 8 | . 27 20 9 4 . . . Energy Cannon 3 | . . . 4 2 7 7 6 Ballistic Gun 4 | . . 1 1 7 7 7 6 Slashing Weapon 2 | . . . 2 7 7 2 . Piercing Weapon 1 | . . . . . . 4 7 Peak Build Rating 52 | 7 7 16 32 42 42 43 52 Average Rating 28 | 5 6 10 22 38 42 42 43 On Entrance 23 | . 7 7 16 32 42 42 43 Avg Prop Armor Cover (%) 11 | 25 . . 3 . 13 13 13 Naked Turns . | . . . . . . . . Heaviest Build 25 | 12 12 18 21 25 22 22 22 Greatest Support 60 | 20 20 46 60 60 60 30 60 Greatest Overweight (x) 1 | . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 5 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Mutant 17% | Skirmisher 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 948 | 270 20 181 231 125 29 25 67 Remotely . | . . . . . . . . Salvage Created 1973 | 120 130 771 476 248 60 . 168 Parts 142 | 15 15 45 33 18 2 . 14 Haulers Intercepted 3 | . . 1 1 1 . . . Recyclers Shooed 8 | 1 . 5 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 2 11 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 32 | . 3 16 5 4 1 . 3 Melee 1 | . . . . . . . 1 Guns 24 | . 3 16 4 . . . 1 Cannons 7 | . . . 1 4 1 . 1 Classes Destroyed 11 | 2 2 4 2 1 . . . Worker 1 | . . . 1 . . . . Builder 4 | . 2 . 2 . . . . Tunneler 4 | 3 1 . . . . . . Hauler 3 | . . 1 1 1 . . . Recycler 4 | 1 . 2 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 10 | . 3 7 . . . . . Grunt 5 | . . 3 2 . . . . Sentry 8 | . . 6 2 . . . . Hunter 4 | . . . 1 1 1 . 1 Programmer 5 | . . . . 3 . . 2 Best Kill Streak 6 | 2 3 6 4 2 1 . 2 Combat Bots Only 3 | . 3 3 2 2 1 . 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 325 | . 13 102 34 28 . . 148 Missed 107 | . 1 34 16 7 . . 49 Hits 218 | . 12 68 18 21 . . 99 Projectile 218 | . 12 68 18 21 . . 99 Critical Strikes 11 | . . 2 1 4 . . 4 Damage Taken 3304 | . 96 848 261 367 . . 1732 Core 890 | . 16 153 21 . . . 700 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 93 61 96 . . . . Volleys Fired 118 | 5 15 53 23 17 1 . 4 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 125 | 90 100 100 125 110 113 . 113 Shots Fired 219 | 10 27 99 42 31 2 . 8 Gun 189 | 10 25 99 33 17 1 . 4 Cannon 28 | . . . 9 14 1 . 4 Launcher . | . . . . . . . . Special 2 | . 2 . . . . . . Kinetic 36 | . . 5 9 17 1 . 4 Thermal 140 | 10 27 75 9 14 1 . 4 Explosive . | . . . . . . . . Electromagnetic 43 | . . 19 24 . . . . Robot Hit Streak 11 | 5 4 11 8 3 3 . 4 Robot Miss Streak 6 | 1 6 4 3 3 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 139 | 7 10 63 34 17 1 . 7 Core Hits 75 | 5 7 32 17 8 1 . 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 7 | . 1 4 1 . . . 1 Burn 4 | . 1 3 . . . . . Destroy 1 | . . . 1 . . . . Corrupt 1 | . . 1 . . . . . Impale 1 | . . . . . . . 1 Melee Attacks 15 | . . . 5 1 . 1 8 Impact . | . . . . . . . . Slashing 6 | . . . 5 1 . . . Piercing 9 | . . . . . . 1 8 Sneak Attacks 2 | . . . 1 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3019 | 78 140 1095 909 542 31 . 224 Guns 1779 | 78 140 842 504 165 . . 50 Cannons 565 | . . . 150 308 31 . 76 Explosions 401 | . . 253 148 . . . . Melee 274 | . . . 107 69 . . 98 Ramming . | . . . . . . . . Kinetic 389 | . . 53 121 165 . . 50 Thermal 1732 | 78 140 801 298 308 31 . 76 Explosive . | . . . . . . . . Electromagnetic 624 | . . 241 383 . . . . Impact . | . . . . . . . . Slashing 176 | . . . 107 69 . . . Piercing 98 | . . . . . . . 98 Highest Corruption 5 | . . 2 . 3 3 3 5 Average Corruption 2 | . . 2 . 2 3 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . 5 . 7 5 2 10 Message Errors 6 | . . 1 . 1 2 . 2 Matter Fused 8 | . . 1 . 2 . 2 3 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 5 | . . . . 2 1 . 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 2 | . . 1 . . 1 . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 144 | . . 37 60 47 . . . Projectiles 18 | . . . 18 . . . . Explosions 45 | . . 37 8 . . . . Melee 81 | . . . 34 47 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . 48 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 244 | 90 192 244 225 228 30 . 165 Average Temperature 72 | 41 80 74 72 79 16 . 50 Received Heat Transfer 778 | . . 249 99 . . . 430 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 3605 | 211 446 2132 372 333 37 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 83 | 100 100 42 100 100 . . . Level 1 16 | . . 57 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 354 | 10 90 354 145 92 . . . Initial 145 | . . 25 145 26 . . . Average 87 | 1 29 188 97 18 . . . Influence Increases 1314 | 20 115 635 208 196 30 . 110 Destroy 0b10 Robot/C 640 | . 60 320 100 80 20 . 60 Destroy 0b10 Robot/NC 90 | 20 15 20 30 5 . . . Destroy Leader 200 | . 10 94 44 22 10 . 20 Successful Hack 20 | . . 8 . 12 . . . Disable Machine 60 | . 15 . 15 30 . . . Destroy Structure 34 | . . 13 19 2 . . . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 255 | . 15 165 . 45 . . 30 Influence Decreases 1314 | 20 55 349 495 171 114 . 110 Entered New Map 301 | . . 35 201 33 32 . . Time Decay 863 | 20 55 254 254 118 82 . 80 Lost Part 150 | . . 60 40 20 . . 30 Squads Dispatched 2 | . . 1 1 . . . . Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 6 | . 1 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 6 38 11 10 . . 12 Peak Tracking Total 9 | . 4 8 3 4 . . 9 Tactical Retreats 10 | . 1 7 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . . 1 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 4 | . 1 . 1 2 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . . 3 1 5 . . . Terminals 4 | . . 2 1 1 . . . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 19 | . . 8 2 9 . . . Successful 9 | . . 3 1 5 . . . Failed 10 | . . 5 1 4 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . 7 1 . . . . Terminals 11 | . . 7 2 2 . . . Fabricators 4 | . . . . 4 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 2 | . . 1 . 1 . . . Terminal Index 2 | . . 1 . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . 1 1 . . . . Terminals 2 | . . 1 1 . . . . Botnet 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 3 1 4 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 95 | . . . . 95 . . . Total Part Build Rating 10 | . . . . 10 . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 2833 | 7 197 581 550 650 270 200 378 Optics 262 | . . 262 . . . . . Sensors 2626 | . . 579 549 650 270 200 378 Structural 958 | . 126 581 251 . . . . Seismic 224 | 7 197 20 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 2955 | 93 197 581 550 650 270 200 414 Spaces Moved 2023 | 58 111 347 378 442 221 161 305 Core 61 | 16 . . . . . . 45 Treads 32 | . . 32 . . . . . Legs 1930 | 42 111 315 378 442 221 161 260 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 120 120 120 50 Average Speed 114 | 100 120 111 109 120 120 120 109 Slowest Speed 175 | 120 120 175 175 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 30 34 31 11 25 9 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 4 | . . . . . 1 1 2 Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 32 | . . 10 17 2 . . 3 Melee 1 | . . . 1 . . . . Projectile 6 | . . . 1 2 . . 3 AOE 25 | . . 10 15 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 2415 | 82 144 440 469 532 225 165 358 Wait 134 | . 9 10 16 61 . 3 35 Move 2016 | 57 110 346 377 441 220 160 305 Hop . | . . . . . . . . Pick Up 38 | 11 2 9 12 4 . . . Fast Attach 16 | 3 1 5 4 1 . . 2 Attach 17 | 4 . 5 5 2 . . 1 Detach 2 | . . 2 . . . . . Swap 27 | . 3 5 11 3 2 1 2 Drop 32 | 2 4 5 16 2 2 . 1 Fire 118 | 5 15 53 23 17 1 . 4 Melee 15 | . . . 5 1 . 1 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 14) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x2 586 | -9/Materials | Build established: Skirmisher 637 | -9/Materials | Discovered new exit (range 9) 764 | -9/Materials | Lost 3 parts (1p2w) 865 | -9/Materials | Discovered new exit (range 8) 871 | -9/Materials | Identified exit to Materials 872 | -9/Materials | Entered another Materials area 872 | -8/Materials | Evolved 2 slots: Propulsion x2 1106 | -8/Materials | Build established: Scavenger-Skirmisher 1202 | -8/Materials | Lost 3 parts (1n1u1w) 1372 | -8/Materials | Discovered new exit (range 16) 1421 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Entered Factory 1422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1584 | -7/Factory | Build established: Mutant 1787 | -7/Factory | Fabricated Phase Cannon (x2) 2050 | -7/Factory | Discovered new exit (range 14) 2067 | -7/Factory | Identified exit to Lower Caves 2072 | -7/Factory | Entered Lower Caves 2092 | -7/Lower Caves | Learned Factory garrison access intel 2235 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2248 | -7/Lower Caves | Identified exit to Zion 2342 | -7/Lower Caves | Entered Zion 2368 | -6/Zion | Build established: Scavenger-Mutant 2407 | -6/Zion | Found CR-A16's Pointy Stick 2529 | -6/Zion | Discovered new exit (range 12) 2541 | -6/Zion | Identified exit to Proximity Caves 2542 | -6/Zion | Entered Proximity Caves 2646 | -5/Proximity Caves | Learned Factory machine intel 2933 | -5/Proximity Caves | Core integrity fell below 50% 2953 | -5/Proximity Caves | Core integrity fell below 20% 2956 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02831_ H-66 Slayer destroyed. 02836_ Acquired Flexi-carbon Leg. 02837_ Hvy. Assault Rifle fries itself beyond repair. 02837_ Acquired 21 matter. 02838_ Targeting Computer fries itself beyond repair. 02843_ Dropped Gauss Rifle. 02848_ Acquired 20 matter. 02854_ System corrupted: Matter fused (-5). 02895_ YJCXJYWXQ55C>BDQPT2FTRW#A OJVHTOTDES5X> 02914_ Mic. Nuclear Core destroyed. 02918_ Carbon-fiber Leg destroyed. 02920_ Phase Cannon destroyed. 02920_ Imp. Sensor Array destroyed. 02921_ System corrupted: Matter fused (-10). 02922_ Critical hit (Burn: +37). 02923_ Critical hit (Burn: +50). 02923_ Carbon-fiber Leg destroyed. 02926_ Gauss Rifle destroyed. 02931_ Flexi-carbon Leg destroyed. 02950_ Imp. Corruption Screen destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????#####???????????####????????? | | #??????##??????????## ##????####??# ##???????? | | #?????? ??????????# ###### #### ##??????? | | #?????? #??????????### #??????? | | #?????? #????????????## s #??????? | | #?????? #??? #????????##@ s s #??????? | | #????### ### #?????????## ### ##??????? | | ###### #??????????# g ####?#######???????? | | #?????????## gs##?????#####????????? | | # #### #######?????????# g #?????## ##???????? | | # ##?# #???????????????# ##?##### #???????? | | #?# #?????????####### #?## #?????? | | #?# #??????# #?# #### | | ##### ###???????####### #?# | | ##??# ##?????????#### ##?# | | #???## ##???????## ### ##### | | #????# ##??????# ##?????????? | | ?????## ##???# ### ##??????????? | | ??????# ##?# ###??# ##???????????? | | ??????# #?## ??????# ##????????????? | | ??????# #??#???????# #?????????????? | | ??????# ##?????????## ##????????????? | | ??????# #??????##### ###??????????? | | ??????# ###????# #??????????? | | ??????# ##???# #??????????? | | ??????# ##??# ## ##?????????? | | ??????# % #### ## #?????????? | | ??????## % % ### #?????????? | | ?????##### "# [ ### ## #####?????????? | | ???### ####"# ### ### ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Cryofiber Web | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Lance | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Remote Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Phase Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicThermicBarrier Manual? 0 Play Time 00:38:59 Cumulative 280.3 hours Start 2026.02.18 @ 20:47:30 End 2026.02.18 @ 21:26:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5ab38fd-c61e-4d81-be49-65c4753c73ef