Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 09:36:35 Player: Spark774th Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (190) 950 Value Destroyed (6780) 6780 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 12722 Bonus ------- High Alert Combat Kills 1212 Cogmind --------- Core Integrity 791/1000 Matter 166/300 Energy 366/500 System Corruption 5% Temperature Cool (43) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Tesla Rifle Plasma Rifle Proton Cannon Gauss Cannon > --- INVENTORY (20) --- Micro Nuclear Core Fusion Compressor Micro Fission Core Improved Treads Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System Coolant Injector Compact Battery (200) Improved Sensor Array Improved Utility Shielding Hardened Light Armor Plating Hardlight Generator Proton Missile Launcher Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Rifle Proton Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Fusion Compressor Micro Fission Core Improved Treads Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System Coolant Injector Compact Battery Improved Sensor Array Improved Utility Shielding Hardened Light Armor Plating Hardlight Generator Proton Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . 1 . . Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 225 | 7 14 27 18 94 31 34 Power 26 | 1 2 4 2 5 9 3 Engine 16 | 1 2 4 2 3 3 1 Core 10 | . . . . 2 6 2 Reactor . | . . . . . . . Propulsion 59 | 2 5 7 4 33 5 3 Treads . | . . . . . . . Leg 47 | . 4 7 4 24 5 3 Wheel 12 | 2 1 . . 9 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 46 | 1 2 2 3 24 8 6 Device 26 | . 2 1 1 13 5 4 Storage 3 | 1 . 1 . 1 . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 15 | . . . 2 9 2 2 Artifact . | . . . . . . . Weapon 94 | 3 5 14 9 32 9 22 Energy Gun 22 | 2 2 4 2 6 2 4 Energy Cannon 21 | . . . . 10 2 9 Ballistic Gun 26 | 1 1 6 5 9 2 2 Ballistic Cannon 6 | . . . 1 3 . 2 Launcher 17 | . 1 4 1 4 2 5 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 48 | . . 2 1 29 6 10 Power 5 | . . . . 3 1 1 Propulsion 24 | . . 2 . 16 3 3 Utility 7 | . . . . 4 1 2 Weapon 12 | . . . 1 6 1 4 Highest Loss Streak 7 | . . 2 1 7 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 99 99 96 93 90 Engine 6 | . 14 11 9 4 5 . Core 3 | . . . . 2 6 10 Leg 29 | . 20 43 36 31 27 28 Wheel 3 | . 7 . . 3 4 . Device 10 | . 12 11 9 11 8 13 Storage 7 | . 14 11 9 7 6 5 Processor 2 | . . . . 1 6 2 Protection 5 | . . . 9 7 5 4 Energy Gun 5 | . 20 9 3 1 4 4 Energy Cannon 4 | . . . . 6 5 8 Ballistic Gun 9 | . 6 12 21 10 8 2 Ballistic Cannon 1 | . . . . 3 . 3 Naked Turns . | . . . . . . . Heaviest Build 120 | 14 16 34 49 87 95 120 Greatest Support 91 | 26 26 43 45 83 91 91 Greatest Overweight (x) 8 | . . 1 1 8 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 Average Capacity 17 | 7 8 14 15 19 20 20 Most Carried 20 | 6 8 15 15 20 20 20 Average Carried 16 | 4 7 13 14 17 19 19 Final Capacity 20 | 8 8 15 15 20 20 20 Final Carried 20 | 5 8 15 15 20 20 19 Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Scavenger-Tank 20% | Mutant 8% | Scavenger-Mutant 8% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5129 | 251 246 486 514 1918 427 1287 Remotely . | . . . . . . . Salvage Created 7746 | 41 483 645 638 3161 703 2075 Parts 426 | 6 31 43 47 170 50 79 Haulers Intercepted 5 | . 1 1 . 3 . . Recyclers Shooed 7 | . 1 . . 4 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 138 | . 12 13 18 52 13 30 Guns 70 | . 12 11 16 19 4 8 Cannons 37 | . . . . 20 4 13 AOE 28 | . . 1 2 12 5 8 Classes Destroyed 15 | 1 5 2 1 5 . 1 Worker 16 | 2 1 1 2 6 . 4 Builder 3 | . . 1 . . . 2 Hauler 5 | . 1 1 . 3 . . Recycler 11 | . . . . 7 1 3 Operator 1 | . 1 . . . . . Watcher 16 | . 3 3 1 7 2 . Swarmer 27 | . 6 3 8 8 . 2 Saboteur 1 | . . . . . . 1 Grunt 62 | . 6 6 5 26 3 16 Brawler 4 | . . . . 1 . 3 Duelist 6 | . . . . 4 1 1 Protector 5 | . . . . 4 1 . Sentry 14 | . . 4 4 2 2 2 Hunter 5 | . . . 1 1 . 3 Programmer 14 | . . . . 6 6 2 Best Kill Streak 9 | 2 5 9 5 9 5 8 Combat Bots Only 9 | . 3 8 5 9 5 4 Max Kills in Single Turn 4 | 1 2 2 2 4 4 3 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 1 1 4 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 10806 | . 430 866 792 5151 950 2617 Core 1089 | . 92 155 79 465 89 209 Absorbed by Shields 36 | . . . . 36 . . Core Remaining (%) 71 | 100 63 61 85 33 89 . Volleys Fired 388 | 2 41 45 47 162 27 64 Largest 4 | 2 2 2 3 3 3 4 Hottest 315 | 60 90 79 109 199 198 315 Shots Fired 995 | 4 80 83 114 409 76 229 Gun 611 | 4 80 76 110 207 51 83 Cannon 343 | . . . . 194 23 126 Launcher 41 | . . 7 4 8 2 20 Special . | . . . . . . . Kinetic 449 | 2 37 44 93 190 26 57 Thermal 414 | 2 43 32 6 170 41 120 Explosive 32 | . . 7 4 8 2 11 Electromagnetic 100 | . . . 11 41 7 41 Robot Hit Streak 16 | 3 8 15 15 16 13 12 Robot Miss Streak 5 | . 3 2 3 5 1 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 640 | 3 55 62 75 264 48 133 Core Hits 364 | 2 27 31 41 141 34 88 Critical Kills 4 | . 1 . . 2 . 1 Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 23 | . 2 6 . 6 . 9 Burn 10 | . 1 5 . 2 . 2 Meltdown 2 | . . . . 1 . 1 Destroy 4 | . 1 1 . 2 . . Blast 6 | . . . . 1 . 5 Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18102 | 31 744 1064 1405 7847 1639 5372 Guns 7372 | 31 686 874 1146 2755 617 1263 Cannons 5743 | . . . . 3163 352 2228 Explosions 4929 | . . 190 259 1929 670 1881 Melee 58 | . 58 . . . . . Ramming . | . . . . . . . Kinetic 5695 | 10 354 537 952 2614 331 897 Thermal 6682 | 21 332 337 66 3113 604 2209 Explosive 3608 | . . 190 259 1285 670 1204 Electromagnetic 2059 | . . . 128 835 34 1062 Impact 58 | . 58 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 2 5 Average Corruption 3 | . . . . 3 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . . . 42 5 16 Message Errors 16 | . . . . 9 1 6 Matter Fused 17 | . . . . 15 1 1 Heat Flow Errors 10 | . . . . 7 1 2 Energy Discharges 6 | . . . . 4 1 1 Data Loss (minor) 6 | . . . . 3 . 3 Data Loss (major) 3 | . . . . 1 1 1 Alerts 2 | . . . . 2 . . Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 221 | . 36 . . 143 12 30 Projectiles 95 | . . . . 81 . 14 Explosions 90 | . . . . 62 12 16 Melee 36 | . 36 . . . . . Knockbacks 18 | . . . . 10 . 8 Impact . | . . . . . . . Kinetic 13 | . . . . 7 . 6 Secondary 5 | . . . . 3 . 2 Self-Inflicted Damage 886 | . . 5 . 481 164 236 Shots 17 | . . 1 . 8 2 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 588 | . 74 18 63 588 452 502 Average Temperature 155 | . 26 5 14 166 114 194 Received Heat Transfer 2991 | . 153 285 297 1451 189 616 Effects 50 | . . . . 28 1 21 Shutdowns 21 | . . . . 7 1 13 Energy Bleed 7 | . . . . 5 . 2 Interference 11 | . . . . 10 . 1 Matter Decay 5 | . . . . 3 . 2 Short Circuit 3 | . . . . 1 . 2 Damage (minor) 3 | . . . . 2 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 4 . 2 Impact Corruptions 1 | . 1 . . . . . Robots Melted 5 | . . 1 . 2 . 2 Combat Hostiles 3 | . . 1 . 1 . 1 Parts Melted 32 | . 1 1 . 11 6 13 Heat Transferred 11976 | 50 1061 1332 148 4517 1050 3818 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 3 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1114 | 10 216 381 504 1114 611 1051 Initial 539 | . 6 27 103 228 539 181 Average 398 | 1 116 217 296 482 420 570 Maximum Alert Level 4 | . 1 1 2 4 2 3 Low Security (%) 23 | 100 79 43 36 21 . 6 Level 1 30 | . 20 56 32 26 41 9 Level 2 34 | . . . 31 30 58 56 Level 3 9 | . . . . 18 . 27 Level 4 1 | . . . . 3 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 2 . 4 17 7 9 Investigation . | . . . . . . . Extermination 12 | . . . . 6 5 1 Reinforcement 10 | . 2 . 1 3 1 3 Assault 7 | . . . . 4 1 2 Garrison 10 | . . . 3 4 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 1 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 211 | . 21 22 22 83 18 45 Peak Tracking Total 8 | . 5 8 4 7 5 5 Tactical Retreats 8 | . . . 2 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . . . . 2 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 24 | . . 1 2 13 2 6 Max in Single Turn 2 | . . 1 1 2 1 2 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 1 1 1 3 8 1 Terminals 11 | . 1 1 1 3 5 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 3 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 3 1 3 5 10 2 Successful 19 | . 1 1 2 4 9 2 Failed 5 | . 2 . 1 1 1 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 3 1 3 5 7 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 3 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 1 2 4 6 . Record 5 | . 1 . . 3 1 . Open DSF 2 | . . . . 1 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Alert Level 3 | . . . 1 . 2 . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 4 | . . . . . 3 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 1 . 1 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 50 | . . . . . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 10724 | 117 1191 746 649 4070 2889 1062 Spaces Moved 4570 | 51 413 393 295 1873 1255 290 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3868 | . 324 393 295 1501 1065 290 Wheels 700 | 49 89 . . 372 190 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 100 100 190 Average Speed 145 | 87 113 120 152 140 162 190 Slowest Speed 400 | 90 120 190 190 400 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 65 30 23 48 20 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 5 1 Terrain Destroyed 369 | . . 35 9 94 81 150 Melee . | . . . . . . . Projectile 51 | . . . . 10 11 30 AOE 318 | . . 35 9 84 70 120 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7852 | 117 1056 585 411 3009 2043 631 Wait 2320 | 47 564 67 30 707 683 222 Move 4564 | 50 412 392 294 1872 1254 290 Hop . | . . . . . . . Pick Up 187 | 8 10 30 8 92 25 14 Fast Attach 34 | 6 6 3 3 5 5 6 Attach 99 | . 3 6 4 60 14 12 Detach 8 | . . . . 6 2 . Swap 92 | 1 5 18 11 29 12 16 Drop 151 | 3 14 24 14 68 21 7 Fire 388 | 2 41 45 47 162 27 64 Melee 1 | . 1 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Discovered new exit (range 13) 1309 | -10/Materials | Entered another Materials area 1309 | -9/Materials | Evolved 2 slots: Propulsion x2 1528 | -9/Materials | Destroyed 8 combat bots 1748 | -9/Materials | Discovered new exit (range 8) 2053 | -9/Materials | Discovered new exit (range 3) 2055 | -9/Materials | Entered another Materials area 2055 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2312 | -8/Materials | Garrison activated, responded to threat 2685 | -8/Materials | Discovered new exit (range 11) 2704 | -8/Materials | Entered Factory 2704 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -7/Factory | Build established: Scavenger-Tank 3353 | -7/Factory | Build established: Tank 3810 | -7/Factory | Build established: Scavenger-Tank 4253 | -7/Factory | Garrison activated, responded to threat 4468 | -7/Factory | Garrison activated, responded to threat 4576 | -7/Factory | Garrison activated, responded to threat 4655 | -7/Factory | Lost 3 parts (3n) 4680 | -7/Factory | Destroyed 9 combat bots 4838 | -7/Factory | Lost 6 parts (1p2n1u2w) 5058 | -7/Factory | Build established: Scavenger-Gunner 5867 | -7/Factory | Build established: Scavenger-Tank 5904 | -7/Factory | First assault squad dispatched 6056 | -7/Factory | Lost 7 parts (5n1u1w) 6359 | -7/Factory | Core integrity fell below 50% 6395 | -7/Factory | Lost 6 parts (1p2n1u2w) 6737 | -7/Factory | Discovered new exit (range 15) 6774 | -7/Factory | Entered another Factory area 6774 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7080 | -6/Factory | Build established: Scavenger-Gunner 7124 | -6/Factory | First assault squad dispatched 7237 | -6/Factory | Lost 6 parts (1p3n1u1w) 8458 | -6/Factory | Identified exit to Lower Caves 8458 | -6/Factory | Identified exit to Extension 9234 | -6/Factory | Spotted B-75 Beast 9557 | -6/Factory | Discovered new exit (range 15) 9608 | -6/Factory | Build established: Scavenger-Mutant 9663 | -6/Factory | Entered another Factory area 9663 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9780 | -5/Factory | Garrison activated, responded to threat 9963 | -5/Factory | First assault squad dispatched 10034 | -5/Factory | Build established: Gunner 10725 | -5/Factory | Self-destructed Last Messages --------------- 10707_ Cesium-ion Thruster melted. 10707_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 10709_ U-05 Engineer builds a Door. 10712_ U-05 Engineer lays Concrete. 10717_ R-10 Processor collects Antigrav System. 10718_ Lgt. Angular Momentum Engine fried. 10718_ G-50 Soldier destroyed. 10718_ U-05 Engineer lays Concrete. 10720_ AKRX1|SZ Q=SA0 NTQ 0 10720_ U-05 Engineer lays Concrete. 10720_ Imp. Carbon-fiber Leg destroyed. 10721_ U-05 Engineer lays Concrete. 10721_ G-67 Veteran destroyed. 10721_ U-05 Engineer Welding Torch blasted off. 10722_ U-05 Engineer lays Concrete. 10722_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10722_ G-50 Soldier misfires. 10723_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????? ?????? ## ## * * ######## | | ??????????????? " "" # ! | | ????????????? " "" ## == % | | ??????????? " "" ## == # % | | ??????????? ## == # | | ?????????? ## # % | | ?????????? 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"? | | ????????? #??#=[ !!!#??????????????? ?? | | ????????? ??##!%= u #??????????????? ?? | | ?????????#######???#;![ #???????????????????? | | ????????????????????#=g= #???????????????????? | | ????????????????????# /l* #???????????????????? | | ????????????????????# = @ #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 825 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Oh No You Don't! Challenges ------------ None Game ------ Seed CargoHardenedWand Manual? 0 Play Time 03:20:27 Cumulative 13.4 hours Start 2022.06.19 @ 04:46:57 End 2022.06.20 @ 09:36:35 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: beb56e19-b43e-475b-9c68-77fd1fcebefe