Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.20 @ 12:02:10

Player: ClassActJerk

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1373)     1373
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 4172

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             516/700
Matter                     279/300
Energy                     68/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Improved Heat Sink
           Weapon Shielding
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
     Light Treads
  Improved Light Armor Plating
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Weight Redist. System
           Weapon Shielding
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
  Improved Light Armor Plating
           Trap Extractor
     Light Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   1   2   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             61   | 7   1   15  31  7   .   
  Power                    9    | 1   .   4   3   1   .   
    Engine                 7    | 1   .   4   1   1   .   
    Core                   2    | .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   6   2   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    6    | 2   .   2   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  22   | 1   1   3   13  4   .   
    Device                 5    | .   1   2   1   1   .   
    Storage                6    | 1   .   1   4   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             9    | .   .   .   6   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 3   .   6   9   .   .   
    Energy Gun             4    | 1   .   1   2   .   .   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          9    | 2   .   4   3   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 21   | .   .   9   6   1   5   
  Power                    4    | .   .   3   1   .   .   
  Propulsion               5    | .   .   1   2   .   2   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   8    | .   .   3   2   .   3   
  Highest Loss Streak      6    | .   .   4   6   1   5   
  To Critical Strikes      2    | .   .   2   .   .   .   
Average Slot Usage (%)     94   | .   95  94  94  89  88  
  Engine                   7    | .   14  10  5   7   5   
  Core                     1    | .   .   .   3   .   .   
  Treads                   5    | .   .   .   8   10  .   
  Leg                      10   | .   28  19  3   3   11  
  Hover                    2    | .   .   .   5   .   .   
  Device                   7    | .   9   10  5   7   15  
  Storage                  17   | .   14  22  17  11  7   
  Processor                1    | .   .   .   2   .   .   
  Hackware                 2    | .   .   .   3   7   7   
  Protection               8    | .   .   .   13  16  19  
  Energy Gun               4    | .   .   1   6   7   7   
  Energy Cannon            3    | .   .   .   4   7   7   
  Ballistic Gun            16   | .   28  22  12  7   5   
  Ballistic Cannon         2    | .   .   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 13  14  21  41  36  36  
  Greatest Support         46   | 20  20  20  46  46  26  
  Greatest Overweight (x)  13   | .   .   2   13  2   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   10  9   
  Most Carried             10   | 5   6   7   10  10  7   
  Average Carried          5    | 2   3   3   7   8   6   
  Final Capacity           10   | 8   8   8   10  10  5   
  Final Carried            10   | 2   6   5   10  7   5   

 Class Distribution 
--------------------
 56% | Scavenger-Tank
 19% | Tank
 17% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
         Mutant | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was 
Matter Collected           1483 | 246 60  481 614 82  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1592 | .   104 758 419 311 .   
  Parts                    95   | .   6   49  29  11  .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  40   | .   3   22  9   6   .   
  Guns                     31   | .   3   15  8   5   .   
  Cannons                  9    | .   .   7   1   1   .   
Classes Destroyed          8    | .   2   3   2   1   .   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Swarmer                  11   | .   1   6   4   .   .   
  Grunt                    22   | .   2   11  4   5   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   4   1   .   .   
Best Kill Streak           7    | .   3   7   5   3   .   
  Combat Bots Only         6    | .   3   6   4   3   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  
Damage Taken               2865 | .    111  1136 1043 423  152  
  Core                     526  | .    30   153  159  74   110  
  Absorbed by Shields      289  | .    .    289  .    .    .    
  Redirected to Shielding  50   | .    .    .    24   26   .    
  Regen/Repaired (Parts)   134  | .    .    .    134  .    .    
Core Remaining (%)         80   | 100  88   61   71   .    .    
Volleys Fired              140  | .    13   79   26   17   5    
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  147  | .    40   80   147  147  147  
Shots Fired                373  | .    26   228  56   52   11   
  Gun                      273  | .    26   174  31   35   7    
  Cannon                   100  | .    .    54   25   17   4    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  291  | .    26   214  31   18   2    
  Thermal                  68   | .    .    .    25   34   9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          14   | .    .    14   .    .    .    
  Robot Hit Streak         12   | .    6    12   9    9    8    
  Robot Miss Streak        7    | .    3    7    7    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           221  | .    15   135  28   34   9    
  Core Hits                90   | .    8    47   17   15   3    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    4    .    2    1    
    Burn                   3    | .    .    .    .    2    1    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  3    | .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2800 | .    117  1416 532  569  166  
  Guns                     1803 | .    117  972  307  322  85   
  Cannons                  997  | .    .    444  225  247  81   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1982 | .    117  1363 298  177  27   
  Thermal                  765  | .    .    .    234  392  139  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          53   | .    .    53   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    
  Average Corruption       4    | .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    5    1    
    Message Errors         3    | .    .    .    .    2    1    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    4    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    4    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        839  | .    12   138  839  569  42   
  Average Temperature      191  | .    8    48   367  293  21   
  Received Heat Transfer   1091 | .    48   386  468  189  .    
  Effects                  59   | .    .    .    41   18   .    
    Shutdowns              13   | .    .    .    9    4    .    
    Energy Bleed           9    | .    .    .    5    4    .    
    Interference           8    | .    .    .    2    6    .    
    Matter Decay           4    | .    .    .    4    .    .    
    Short Circuit          5    | .    .    .    5    .    .    
    Damage (minor)         7    | .    .    .    5    2    .    
    Damage (major)         12   | .    .    .    10   2    .    
    Damage (core)          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         1850 | .    .    .    518  962  370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             432  | .   100 432 197 148 51  
  Initial                  182  | .   .   .   182 28  51  
  Average                  104  | .   15  267 67  62  37  
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         80   | 100 100 15  100 100 100 
  Level 1                  17   | .   .   77  .   .   .   
  Level 2                  1    | .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   1   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           5    | .   1   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   6   31  18  7   1   
  Peak Tracking Total      6    | .   4   6   6   4   1   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            2    | .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          4    | .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          3    | .   .   .   2   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   .   .   6   1   .   
  Successful               7    | .   .   .   6   1   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             85   | .   .   .   .   .   85  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  
Turns Passed               3435 | 62   481  794  1695 363  40   
Spaces Moved               1385 | 55   179  264  738  136  13   
  Core                     27   | 26   .    .    1    .    .    
  Treads                   537  | .    .    .    422  115  .    
  Legs                     580  | 29   179  264  74   21   13   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    241  | .    .    .    241  .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  116  160  190  
  Average Speed            156  | 86   120  165  164  169  190  
  Slowest Speed            700  | 120  120  260  700  260  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    45   26   46   3    19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  
Total                      2407 | 68   424  478  1185 234  18   
  Wait                     720  | .    227  103  327  63   .    
  Move                     1381 | 54   178  263  737  136  13   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  67   | 6    5    14   37   5    .    
  Fast Attach              8    | 2    .    .    5    1    .    
  Attach                   52   | 5    1    15   25   6    .    
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     1    | .    .    .    1    .    .    
  Drop                     37   | .    .    4    27   6    .    
  Fire                     140  | .    13   79   26   17   5    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 7)
  526 | -10/Materials | Discovered new exit (range 16)
  544 | -10/Materials | Entered another Materials area
  544 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  758 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1331 | -9/Materials  | Discovered new exit (range 4)
 1338 | -9/Materials  | Entered another Materials area
 1338 | -8/Materials  | Evolved 2 slots: Utility x2
 1517 | -8/Materials  | Build established: Scavenger-Tank
 2083 | -8/Materials  | Build established: Tank
 2194 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 2343 | -8/Materials  | Repaired Sml. Storage Unit
 2574 | -8/Materials  | Build established: Scavenger-Tank
 3021 | -8/Materials  | Discovered new exit (range 8)
 3033 | -8/Materials  | Entered Factory
 3033 | -7/Factory    | Evolved 2 slots: Utility x2
 3396 | -7/Factory    | Sucked down chute
 3396 | -7/Factory    | Entered Waste
 3397 | -7/Waste      | Met a frightened Derelict
 3408 | -7/Waste      | Spotted C-40 Crusher
 3426 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3429 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3432 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3435 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3436 | -7/Waste      | Self-destructed

 Last Messages 
---------------
03422_ IQ-0YB(g) Beamcaster crushed.
03422_ IQ-0YB(g) Imp. Heat Sink crushed.
03422_ IQ-0YB(g) Carbon-fiber Leg crushed.
03422_ IQ-0YB(g) suffers critical hit (Destroy).
03422_ IQ-0YB(g) destroyed.
03425_ N4LOVS5MLIALFC4AV,W%34/X744:TB=OIIWB%HV
03425_ Imp. Heat Sink crushed.
03426_ Carbon-fiber Leg crushed.
03426_ Imp. Heat Sink crushed.
03426_ Imp. Assault Rifle crushed.
03426_ Hrd. Medium Armor Plating crushed.
03426_ Imp. Light Armor Plating crushed.
03426_ Aluminum Leg destroyed.
03429_ Aluminum Leg crushed.
03429_ Lgt. Ion Engine crushed.
03432_ Adv. Beam Cannon crushed.
03432_ Weight Redist. System crushed.
03434_ C-40 Crusher suffers critical hit (Burn).
03435_ Beam Rifle crushed.
03435_ Med. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????#    #??????????????????? |
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| ???????????#          =CC                 ???????? |
| ???????????#           CC!!               ???????? |
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| ???????????#          ####!   #####??????????????? |
| ???????????#          #??#    #??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            415
Matter Stores              446
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaProtonMatrix
  Manual?         0
Play Time         00:29:23
  Cumulative      9.6 hours
  Start           2022.09.20 @ 11:32:47
  End             2022.09.20 @ 12:02:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e58ea82-deaf-430a-80a1-6a9c0df11a0d