Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.20 @ 12:02:10 Player: ClassActJerk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1373) 1373 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4172 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 516/700 Matter 279/300 Energy 68/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Weapon Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Improved Light Armor Plating Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Light Armor Plating Trap Extractor Light Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 1 2 2 . Weapon 1 | . . 1 . . . Parts Attached 61 | 7 1 15 31 7 . Power 9 | 1 . 4 3 1 . Engine 7 | 1 . 4 1 1 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 12 | 2 . 2 6 2 . Treads 2 | . . . 2 . . Leg 6 | 2 . 2 . 2 . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight 2 | . . . 2 . . Utility 22 | 1 1 3 13 4 . Device 5 | . 1 2 1 1 . Storage 6 | 1 . 1 4 . . Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection 9 | . . . 6 3 . Artifact . | . . . . . . Weapon 18 | 3 . 6 9 . . Energy Gun 4 | 1 . 1 2 . . Energy Cannon 3 | . . . 3 . . Ballistic Gun 9 | 2 . 4 3 . . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 21 | . . 9 6 1 5 Power 4 | . . 3 1 . . Propulsion 5 | . . 1 2 . 2 Utility 4 | . . 2 1 1 . Weapon 8 | . . 3 2 . 3 Highest Loss Streak 6 | . . 4 6 1 5 To Critical Strikes 2 | . . 2 . . . Average Slot Usage (%) 94 | . 95 94 94 89 88 Engine 7 | . 14 10 5 7 5 Core 1 | . . . 3 . . Treads 5 | . . . 8 10 . Leg 10 | . 28 19 3 3 11 Hover 2 | . . . 5 . . Device 7 | . 9 10 5 7 15 Storage 17 | . 14 22 17 11 7 Processor 1 | . . . 2 . . Hackware 2 | . . . 3 7 7 Protection 8 | . . . 13 16 19 Energy Gun 4 | . . 1 6 7 7 Energy Cannon 3 | . . . 4 7 7 Ballistic Gun 16 | . 28 22 12 7 5 Ballistic Cannon 2 | . . 7 1 . . Naked Turns . | . . . . . . Heaviest Build 41 | 13 14 21 41 36 36 Greatest Support 46 | 20 20 20 46 46 26 Greatest Overweight (x) 13 | . . 2 13 2 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 9 Most Carried 10 | 5 6 7 10 10 7 Average Carried 5 | 2 3 3 7 8 6 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 2 6 5 10 7 5 Class Distribution -------------------- 56% | Scavenger-Tank 19% | Tank 17% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1483 | 246 60 481 614 82 . Remotely . | . . . . . . Salvage Created 1592 | . 104 758 419 311 . Parts 95 | . 6 49 29 11 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 40 | . 3 22 9 6 . Guns 31 | . 3 15 8 5 . Cannons 9 | . . 7 1 1 . Classes Destroyed 8 | . 2 3 2 1 . Worker 2 | . . . 2 . . Builder 1 | . . 1 . . . Hauler 1 | . . . 1 . . Swarmer 11 | . 1 6 4 . . Grunt 22 | . 2 11 4 5 . Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 5 | . . 4 1 . . Best Kill Streak 7 | . 3 7 5 3 . Combat Bots Only 6 | . 3 6 4 3 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2865 | . 111 1136 1043 423 152 Core 526 | . 30 153 159 74 110 Absorbed by Shields 289 | . . 289 . . . Redirected to Shielding 50 | . . . 24 26 . Regen/Repaired (Parts) 134 | . . . 134 . . Core Remaining (%) 80 | 100 88 61 71 . . Volleys Fired 140 | . 13 79 26 17 5 Largest 3 | . 2 3 3 3 3 Hottest 147 | . 40 80 147 147 147 Shots Fired 373 | . 26 228 56 52 11 Gun 273 | . 26 174 31 35 7 Cannon 100 | . . 54 25 17 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 291 | . 26 214 31 18 2 Thermal 68 | . . . 25 34 9 Explosive . | . . . . . . Electromagnetic 14 | . . 14 . . . Robot Hit Streak 12 | . 6 12 9 9 8 Robot Miss Streak 7 | . 3 7 7 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 221 | . 15 135 28 34 9 Core Hits 90 | . 8 47 17 15 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 . 2 1 Burn 3 | . . . . 2 1 Destroy 1 | . . 1 . . . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2800 | . 117 1416 532 569 166 Guns 1803 | . 117 972 307 322 85 Cannons 997 | . . 444 225 247 81 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1982 | . 117 1363 298 177 27 Thermal 765 | . . . 234 392 139 Explosive . | . . . . . . Electromagnetic 53 | . . 53 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 5 1 Message Errors 3 | . . . . 2 1 Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . 4 1 . . Impact . | . . . . . . Kinetic 5 | . . 4 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 839 | . 12 138 839 569 42 Average Temperature 191 | . 8 48 367 293 21 Received Heat Transfer 1091 | . 48 386 468 189 . Effects 59 | . . . 41 18 . Shutdowns 13 | . . . 9 4 . Energy Bleed 9 | . . . 5 4 . Interference 8 | . . . 2 6 . Matter Decay 4 | . . . 4 . . Short Circuit 5 | . . . 5 . . Damage (minor) 7 | . . . 5 2 . Damage (major) 12 | . . . 10 2 . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1850 | . . . 518 962 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 432 | . 100 432 197 148 51 Initial 182 | . . . 182 28 51 Average 104 | . 15 267 67 62 37 Maximum Alert Level 2 | . . 2 . . . Low Security (%) 80 | 100 100 15 100 100 100 Level 1 17 | . . 77 . . . Level 2 1 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 6 31 18 7 1 Peak Tracking Total 6 | . 4 6 6 4 1 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 3 | . . . 2 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 6 1 . Successful 7 | . . . 6 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 1 | . . . 1 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 85 | . . . . . 85 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3435 | 62 481 794 1695 363 40 Spaces Moved 1385 | 55 179 264 738 136 13 Core 27 | 26 . . 1 . . Treads 537 | . . . 422 115 . Legs 580 | 29 179 264 74 21 13 Wheels . | . . . . . . Hover 241 | . . . 241 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 116 160 190 Average Speed 156 | 86 120 165 164 169 190 Slowest Speed 700 | 120 120 260 700 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 45 26 46 3 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2407 | 68 424 478 1185 234 18 Wait 720 | . 227 103 327 63 . Move 1381 | 54 178 263 737 136 13 Hop . | . . . . . . Pick Up 67 | 6 5 14 37 5 . Fast Attach 8 | 2 . . 5 1 . Attach 52 | 5 1 15 25 6 . Detach 1 | 1 . . . . . Swap 1 | . . . 1 . . Drop 37 | . . 4 27 6 . Fire 140 | . 13 79 26 17 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 758 | -9/Materials | Lost 4 parts (1p1n1u1w) 1331 | -9/Materials | Discovered new exit (range 4) 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Utility x2 1517 | -8/Materials | Build established: Scavenger-Tank 2083 | -8/Materials | Build established: Tank 2194 | -8/Materials | Lost 6 parts (1p2n1u2w) 2343 | -8/Materials | Repaired Sml. Storage Unit 2574 | -8/Materials | Build established: Scavenger-Tank 3021 | -8/Materials | Discovered new exit (range 8) 3033 | -8/Materials | Entered Factory 3033 | -7/Factory | Evolved 2 slots: Utility x2 3396 | -7/Factory | Sucked down chute 3396 | -7/Factory | Entered Waste 3397 | -7/Waste | Met a frightened Derelict 3408 | -7/Waste | Spotted C-40 Crusher 3426 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3429 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3432 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3435 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3436 | -7/Waste | Self-destructed Last Messages --------------- 03422_ IQ-0YB(g) Beamcaster crushed. 03422_ IQ-0YB(g) Imp. Heat Sink crushed. 03422_ IQ-0YB(g) Carbon-fiber Leg crushed. 03422_ IQ-0YB(g) suffers critical hit (Destroy). 03422_ IQ-0YB(g) destroyed. 03425_ N4LOVS5MLIALFC4AV,W%34/X744:TB=OIIWB%HV 03425_ Imp. Heat Sink crushed. 03426_ Carbon-fiber Leg crushed. 03426_ Imp. Heat Sink crushed. 03426_ Imp. Assault Rifle crushed. 03426_ Hrd. Medium Armor Plating crushed. 03426_ Imp. Light Armor Plating crushed. 03426_ Aluminum Leg destroyed. 03429_ Aluminum Leg crushed. 03429_ Lgt. Ion Engine crushed. 03432_ Adv. Beam Cannon crushed. 03432_ Weight Redist. System crushed. 03434_ C-40 Crusher suffers critical hit (Burn). 03435_ Beam Rifle crushed. 03435_ Med. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????! ??????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### ######## ????????? | | ???????????# % ????????? | | ???????????# =CC ???????? | | ???????????# CC!! ???????? | | ???????????# !@* ???????? | | ???????????# ####! #####??????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????# #####??????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 415 Matter Stores 446 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaProtonMatrix Manual? 0 Play Time 00:29:23 Cumulative 9.6 hours Start 2022.09.20 @ 11:32:47 End 2022.09.20 @ 12:02:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e58ea82-deaf-430a-80a1-6a9c0df11a0d