Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 11:57:25

Player: Wesmed

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (668)      668
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1956

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     97/300
Energy                     80/125
System Corruption          8%
Temperature                Cool (69)
Movement                   Rolling (105) Ox1
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (2) ---
          Wheel
  Compact Wheel
>         --- UTILITY (4) ------
          Heat Sink
    Large Storage Unit
          Visual Processing Unit
          Utility Shielding
>         --- WEAPON (2) -------
          Particle Cannon
          Particle Cannon
>         --- INVENTORY (15) ---
    Light Treads
    Light Treads
    Light Treads
  Compact Wheel
    Large Matter Pod (150)
          Power Shielding
          Utility Shielding
          Field Recycling Unit (22)
          Particle Cannon
          Particle Cannon
          Rocket Launcher
          Mining Claw
          Mining Claw

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Structural Scanner
          Visual Processing Unit
          Utility Shielding
>         --- WEAPON -----------
          Particle Cannon
          Particle Cannon
>         --- INVENTORY --------
    Light Treads
    Light Treads
    Light Treads
  Compact Wheel
          Heat Sink
    Large Matter Pod
          Power Shielding
          Utility Shielding
          Field Recycling Unit
          Particle Cannon
          Particle Cannon
          Rocket Launcher
          Mining Claw
          Mining Claw
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 5   7   18  4   
  Power                    2    | .   .   1   1   
    Engine                 2    | .   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 1    | .   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 2   1   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   4   2   
    Device                 4    | .   1   2   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   10  .   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          6    | 1   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   10  1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      8    | .   .   8   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   81  74  88  
  Engine                   2    | .   .   .   11  
  Wheel                    21   | .   28  16  22  
  Device                   10   | .   10  11  11  
  Storage                  11   | .   14  11  11  
  Processor                8    | .   .   13  11  
  Energy Gun               6    | .   14  3   .   
  Energy Cannon            5    | .   .   2   22  
  Ballistic Gun            8    | .   14  7   .   
  Launcher                 2    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 7   23  31  32  
  Greatest Support         32   | 20  20  32  32  
  Greatest Overweight (x)  7    | .   1   7   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             15   | 8   14  15  15  
  Average Carried          11   | 5   9   13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   14  15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           717  | 254 217 201 45  
  Remotely                 .    | .   .   .   .   
Salvage Created            818  | 10  293 479 36  
  Parts                    58   | 3   22  31  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       4    | .   .   4   .   
  Retrieved Matter         28   | .   .   28  .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  22   | .   7   14  1   
  Guns                     14   | .   7   7   .   
  Cannons                  1    | .   .   .   1   
  AOE                      7    | .   .   7   .   
Classes Destroyed          11   | 1   6   4   .   
  Worker                   2    | .   1   1   .   
  Builder                  5    | .   2   3   .   
  Tunneler                 3    | 1   .   1   1   
  Recycler                 2    | .   1   1   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  10   | .   6   3   1   
  Grunt                    7    | .   1   6   .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           10   | 1   3   10  1   
  Combat Bots Only         6    | .   3   6   1   
Max Kills in Single Turn   4    | 1   2   4   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        147  | .    41   91   15   
  Missed                   37   | .    14   20   3    
Damage Taken               1409 | .    250  1058 101  
  Core                     488  | .    88   369  31   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  3    | .    .    .    3    
Core Remaining (%)         82   | 100  64   .    .    
Volleys Fired              88   | 4    26   54   4    
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 60   60   60   136  
Shots Fired                145  | 8    52   77   8    
  Gun                      119  | 8    52   59   .    
  Cannon                   8    | .    .    .    8    
  Launcher                 18   | .    .    18   .    
  Special                  .    | .    .    .    .    
  Kinetic                  83   | 4    26   53   .    
  Thermal                  38   | 4    26   .    8    
  Explosive                18   | .    .    18   .    
  Electromagnetic          6    | .    .    6    .    
  Robot Hit Streak         13   | 2    12   12   13   
  Robot Miss Streak        4    | 2    4    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    3    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           97   | 4    28   61   4    
  Core Hits                62   | 1    16   43   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1867 | 39   330  1416 82   
  Guns                     723  | 39   310  374  .    
  Cannons                  82   | .    .    .    82   
  Explosions               1042 | .    .    1042 .    
  Melee                    .    | .    .    .    .    
  Ramming                  20   | .    20   .    .    
  Kinetic                  436  | 19   100  317  .    
  Thermal                  312  | 20   210  .    82   
  Explosive                1042 | .    .    1042 .    
  Electromagnetic          57   | .    .    57   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    8    8    
  Average Corruption       7    | .    .    7    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    .    9    7    
    Message Errors         3    | .    .    1    2    
    Matter Fused           5    | .    .    5    .    
    Heat Flow Errors       3    | .    .    .    3    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    10   .    
  Projectiles              .    | .    .    .    .    
  Explosions               10   | .    .    10   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      155  | .    10   145  .    
  Shots                    4    | .    .    4    .    
  Rammed                   4    | .    4    .    .    
Targets Rammed             4    | .    4    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        228  | 20   26   23   228  
  Average Temperature      32   | 10   8    9    85   
  Received Heat Transfer   267  | .    12   255  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         673  | 50   475  .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             437  | 5   235 437 134 
  Initial                  129  | .   3   98  129 
  Average                  161  | 1   122 223 133 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         70   | 100 77  47  100 
  Level 1                  27   | .   22  46  .   
  Level 2                  2    | .   .   6   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   12  19  4   
  Peak Tracking Total      6    | .   5   6   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   6   5   .   
  Successful               3    | .   1   2   .   
  Failed                   8    | .   5   3   .   
    Catastrophic           3    | .   .   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   6   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1185 | 74  356 521 234 
Spaces Moved               890  | 60  289 333 208 
  Core                     2    | 1   .   1   .   
  Treads                   24   | .   .   24  .   
  Legs                     .    | .   .   .   .   
  Wheels                   864  | 59  289 308 208 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  100 
  Average Speed            98   | 79  86  108 103 
  Slowest Speed            400  | 80  95  400 105 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 4   52  35  64  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          75   | .   .   75  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      75   | .   .   75  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1067 | 76  346 424 221 
  Wait                     17   | .   9   5   3   
  Move                     887  | 59  288 332 208 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 8   8   8   1   
  Fast Attach              18   | 5   4   9   .   
  Attach                   11   | .   .   8   3   
  Detach                   3    | .   .   3   .   
  Swap                     5    | .   3   1   1   
  Drop                     9    | .   4   4   1   
  Fire                     88   | 4   26  54  4   
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   4   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 3)
  431 | -10/Materials | Identified exit to Materials
  431 | -10/Materials | Entered another Materials area
  431 | -9/Materials  | Evolved 2 slots: Utility x2
  724 | -9/Materials  | Core integrity fell below 50%
  739 | -9/Materials  | Core integrity fell below 20%
  768 | -9/Materials  | Lost 8 parts (1p2n1u4w)
  941 | -9/Materials  | Discovered new exit (range 12)
  952 | -9/Materials  | Entered Mines
  991 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1088 | -9/Mines      | Found a hidden stash of uninstalled traps
 1186 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01012_ Found Wheel.
01012_ Found 28 Matter.
01013_ Acquired 28 matter.
01019_ System corrupted: Heat flow error (+225).
01064_ System corrupted: Component data lost.
01080_ TOW3TLJ/GSRIFR3&E|NYHUK,M=GR>
01082_ K-01 Serf collects debris.
01088_ A stash of uninstalled traps is collected
  here!
01103_ ,O8GPASQZFFT8  ZC# FA9QQQX9GZA>B |/A
01124_ System corrupted: IFF burst signal emitted.
01167_ System corrupted: Heat flow error (+144).
01172_ C-30 ARC bursts open, deploying its payload.
01172_ S-10 Pest unfolds itself. <x4>
01173_ K-01 Serf collects debris. <x2>
01179_ Destroyed Flight Unit.
01180_ Structural Scanner destroyed.
01182_ K-01 Serf collects debris.
01186_ S-10 Pest destroyed.
01186_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????######????? |
| ??????????????????????????????????????########???? |
| ??????????????????????????????###########  ####??? |
| ?????????????????????????????###########    ####?? |
| ?????????????????????????????### ###         ####? |
| ?????????????????????????????##               #### |
| ????????????????????????????###                ### |
| ???????????????????????????####                 ## |
| ???????????????????????????###         ###         |
| ???????????????????????????##         #####   ##   |
| ???????????????????????????##        ############  |
| ???????????????????????#######       ###?######### |
| ??????????????????????##########    ###????????### |
| ??????????????????????###  ######   ###?????????## |
| ??????????????????????##    #####   ##???????????? |
| ??????????????????????##    #####   ##???????????? |
| ????????????############     ###    ##???????????? |
| ????????## ?#############@          ##???????????? |
| ????????## "%"         s%          ###???????????? |
| ????????##  "          ss          ########??????? |
| ????????###################        #########?????? |
| ????????###################        ####  ######### |
| ?????????????????????????##  k      ##    ######## |
| ?????????????????????????###            &          |
| ?????????????????????????#####         & &         |
| ??????????????????????????#####         &########  |
| ????????????????????????????###          ########  |
| ????????????????????????????###          ##????##  |
| ????????????????????????????##     ##    ##????##  |
| ???????????????????????????###    ####  ###????##  |
| ???????????????????????????##    ##########????##  |
| ???????????????????????????     ##########?????### |
| ????????????????????????        ###????????????### |
| ????????????????????????######  ##???????????????? |
| ????????????????????????####### ?????????????????? |
| ????????????????????????????### ?????????????????? |
| ?????????????????????????????## ?????????????????? |
| ???????????????   ?????????????????#####????????## |
| ??????????????#    ????????????????#####???????### |
| ?????????????###    ???????????????   ##??????#### |
| ????????????####    ???????????????## ##?????####  |
| ????????????###      ??????????????## ##????####   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSmallRipper
  Manual?         0
Play Time         00:17:53
  Cumulative      15.1 hours
  Start           2024.04.23 @ 11:36:19
  End             2024.04.23 @ 11:57:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           6
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 955c5a32-b3db-4a7d-8952-36b14919494f