Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 23:05:38 Player: slowdive Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3833) 3833 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 8147 Bonus ------- Follower Combat Kills 125 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 80/100 System Corruption 8% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Antimatter Reactor Light Treads Improved Light Armor Plating Improved EM Shotgun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Target Analyzer Heavy Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Phase Cannon Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Antimatter Reactor Light Treads Matter Compressor Improved Propulsion Shielding Hardened Medium Armor Plating Hardlight Generator Beamcaster Improved Datajack [Rating: 72] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 2 1 . . . Weapon 2 | . . 2 . . . . . . Parts Attached 170 | 8 4 40 35 23 10 9 36 5 Power 16 | 1 . 4 3 2 . 2 4 . Engine 9 | 1 . 4 1 2 . . 1 . Core 3 | . . . 2 . . . 1 . Reactor 4 | . . . . . . 2 2 . Propulsion 34 | 4 . 10 6 1 1 2 7 3 Treads 14 | 2 . . 3 1 . 2 6 . Leg 19 | 2 . 10 3 . . . 1 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 43 | 1 2 4 8 7 5 2 14 . Device 18 | . . 3 5 4 1 2 3 . Storage 4 | 1 1 . 1 1 . . . . Processor 5 | . . . . 1 1 . 3 . Hackware 1 | . . . . . . . 1 . Protection 15 | . 1 1 2 1 3 . 7 . Artifact . | . . . . . . . . . Weapon 77 | 2 2 22 18 13 4 3 11 2 Energy Gun 36 | 1 2 14 6 7 1 3 2 . Energy Cannon 9 | . . . 4 1 3 . 1 . Ballistic Gun 18 | 1 . 4 3 4 . . 5 1 Ballistic Cannon 6 | . . 4 1 . . . 1 . Launcher 4 | . . . 2 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . . 2 . Unidentified Prototypes 8 | . . 1 2 2 1 . 2 . Parts Lost 57 | . . 12 15 2 . 4 8 16 Power 5 | . . 1 2 . . . 1 1 Propulsion 11 | . . . 3 1 . . 2 5 Utility 11 | . . 1 2 . . 1 2 5 Weapon 30 | . . 10 8 1 . 3 3 5 Highest Loss Streak 16 | . . 5 7 2 . 3 3 16 Average Slot Usage (%) 90 | . 100 93 88 99 95 81 86 70 Engine 3 | . 14 10 2 4 6 1 . . Core 1 | . . . 5 2 . . 1 4 Reactor 1 | . . . . . . 4 4 . Treads 16 | . 28 3 17 22 20 15 17 15 Leg 5 | . . 18 7 . . . 1 1 Device 9 | . . 5 10 13 9 12 10 10 Storage 8 | . 14 11 9 9 13 11 6 6 Processor 4 | . . . . 6 9 6 8 . Protection 6 | . 14 5 5 6 5 6 8 9 Energy Gun 12 | . 22 20 11 18 11 9 5 4 Energy Cannon 3 | . . . 4 4 9 11 2 . Ballistic Gun 8 | . 5 8 7 5 4 . 13 4 Ballistic Cannon 3 | . . 8 5 . . . 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 13 34 43 56 74 87 91 69 46 Greatest Support 140 | 40 40 40 62 62 60 140 140 68 Greatest Overweight (x) 4 | . . 2 1 1 1 1 4 3 Average Overweight (x) . | . . 1 . . 1 . . . Largest Inventory Capacity 16 | 6 10 10 12 16 16 16 8 8 Average Capacity 10 | 5 8 10 11 13 16 13 8 8 Most Carried 16 | 6 10 10 12 16 16 16 8 8 Average Carried 9 | 3 8 8 9 12 14 12 7 7 Final Capacity 16 | 6 10 10 12 16 16 8 8 8 Final Carried 15 | 6 10 10 12 15 15 7 8 4 Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Scavenger-Tank 9% | Scavenger-Mutant 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Matter Collected 3382 | 204 82 557 791 230 68 107 1320 23 Remotely . | . . . . . . . . . Salvage Created 5408 | 55 82 970 970 514 68 812 1937 . Parts 261 | 2 5 59 47 23 6 12 107 . Haulers Intercepted 3 | . . . 1 . . . 2 . Recyclers Shooed 6 | . 3 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 87 | . 2 24 18 8 1 3 31 . Guns 59 | . 2 20 11 4 . 1 21 . Cannons 26 | . . 4 6 3 1 2 10 . AOE 1 | . . . 1 . . . . . Classes Destroyed 13 | 1 1 6 3 1 . 1 . . Worker 6 | . . 1 1 . . . 4 . Builder 3 | . . 1 1 . . . 1 . Hauler 3 | . . . 1 . . . 2 . Recycler 6 | 1 . 1 2 1 . . 1 . Watcher 7 | . . 3 1 . . . 3 . Swarmer 21 | . . 8 3 2 . . 8 . Grunt 39 | . 2 12 8 3 . . 14 . Brawler 2 | . . . 1 1 . . . . Duelist 4 | . . 2 1 . . . 1 . Sentry 9 | . . 2 3 1 1 . 2 . Hunter 2 | . . . 2 . . . . . Programmer 7 | . . . . 1 . . 6 . Compactor 3 | . . . . . . 3 . . Thug 1 | . . . . 1 . . . . Best Kill Streak 10 | 1 2 10 4 3 1 1 7 . Combat Bots Only 9 | . 2 9 3 2 1 1 4 . Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 2 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Damage Taken 10388 | . 40 1500 2598 749 . 229 3370 1902 Core 1695 | . . 293 471 66 . 86 245 534 Absorbed by Shields 300 | . . . . . . . 300 . Reduced by Siege Mode 47 | . . . . . . . 47 . Core Remaining (%) 66 | 100 100 26 14 90 . . . . Volleys Fired 320 | 5 10 81 76 18 1 30 97 2 Largest 4 | 1 2 4 4 4 4 4 4 3 Hottest 270 | 50 130 260 205 232 270 270 262 119 Shots Fired 959 | 5 20 261 200 68 4 73 321 7 Gun 717 | 5 20 222 132 59 1 17 259 2 Cannon 239 | . . 39 67 9 3 56 62 3 Launcher 3 | . . . 1 . . . . 2 Special . | . . . . . . . . . Kinetic 452 | . 6 116 101 10 . . 214 5 Thermal 473 | 5 14 145 98 43 4 71 93 . Explosive 1 | . . . 1 . . . . . Electromagnetic 33 | . . . . 15 . 2 14 2 Robot Hit Streak 24 | 4 13 11 8 21 5 13 24 3 Robot Miss Streak 10 | 1 3 10 5 2 . 3 7 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 9 | . . 2 . 2 . . 5 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . Shots Hit Robots 595 | 4 14 134 115 55 3 59 208 3 Core Hits 245 | 2 4 47 42 19 1 13 116 1 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 3 | . . . 1 . . . 2 . Impact . | . . . . . . . . . Slashing 1 | . . . 1 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11981 | 50 185 1749 1913 1025 89 1995 4673 302 Guns 7539 | 50 185 1403 1211 833 24 311 3447 75 Cannons 4219 | . . 346 655 192 65 1684 1226 51 Explosions 223 | . . . 47 . . . . 176 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4571 | . 52 761 914 89 . . 2629 126 Thermal 6891 | 50 133 988 952 773 89 1994 1834 78 Explosive 47 | . . . 47 . . . . . Electromagnetic 472 | . . . . 163 . 1 210 98 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 7 8 Average Corruption 5 | . . . . . . . 4 7 Corruption Purged . | . . . . . . . . . Effects 62 | . . . . . . . 55 7 Message Errors 8 | . . . . . . . 7 1 Matter Fused 14 | . . . . . . . 13 1 Heat Flow Errors 6 | . . . . . . . 5 1 Energy Discharges 12 | . . . . . . . 10 2 Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 3 | . . . . . . . 2 1 Misfires 3 | . . . . . . . 2 1 Targeting Errors 12 | . . . . . . . 12 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . 1 31 19 . . 53 20 Projectiles 76 | . . 1 3 19 . . 53 . Explosions 48 | . . . 28 . . . . 20 Melee . | . . . . . . . . . Knockbacks 18 | . . 3 11 . . . 4 . Impact . | . . . . . . . . . Kinetic 15 | . . 2 9 . . . 4 . Secondary 3 | . . 1 2 . . . . . Self-Inflicted Damage 221 | . . . 132 . . . . 89 Shots 4 | . . . 2 . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 626 | 50 234 594 489 277 159 245 626 172 Average Temperature 142 | 26 89 164 164 101 85 88 148 56 Received Heat Transfer 2962 | . 24 315 1044 165 . . 982 432 Effects 37 | . . 23 2 1 . . 11 . Shutdowns 7 | . . 2 2 . . . 3 . Energy Bleed 2 | . . . . 1 . . 1 . Interference 12 | . . 6 . . . . 6 . Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 5 | . . 4 . . . . 1 . Damage (major) 7 | . . 7 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations 4 | . . . . . . . 4 . Total Turns 68 | . . . . . . . 68 . Longest Duration 23 | . . . . . . . 23 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 25 | 1 . 7 3 7 . 1 6 . Heat Transferred 11186 | 148 296 2293 1887 1332 111 2405 2664 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Peak Influence 374 | 5 67 374 343 189 48 20 373 . Average Influence 151 | 3 40 182 211 93 35 7 187 . Maximum Alert Level 1 | . . 1 1 . . . 1 . Low Security (%) 64 | 100 100 57 37 100 100 100 48 . Level 1 35 | . . 42 62 . . . 51 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 3 1 4 1 . 8 . Investigation 7 | . . 2 1 2 . . 2 . Extermination 8 | . . . . 2 1 . 5 . Reinforcement 2 | . . 1 . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Distress Signals 4 | . . 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 2 41 33 14 1 6 45 7 Peak Tracking Total 7 | . 2 6 7 4 2 2 6 7 Tactical Retreats 13 | . . 4 5 1 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 4 | . . 1 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 11 | . . 2 7 . . . 2 . Max in Single Turn 3 | . . 1 3 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 24 | . 2 5 7 3 2 . 5 . Terminals 10 | . 1 3 4 1 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . 1 . . 1 . 3 . Recycling Units 4 | . 1 . 1 1 1 . . . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 3 18 19 8 4 . 14 . Successful 32 | . 1 9 11 2 3 . 6 . Failed 34 | . 2 9 8 6 1 . 8 . Catastrophic 6 | . . 2 1 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 7 | . . 2 5 . . . . . Terminals 35 | . 2 14 14 3 . . 2 . Fabricators 3 | . . . . . . . 3 . Repair Stations 14 | . . 3 . . 2 . 9 . Recycling Units 8 | . 1 . 1 4 2 . . . Scanalyzers 6 | . . 1 4 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 1 7 8 . . . 1 . Record 5 | . . 2 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Fabricator Index 1 | . . . 1 . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . Assault Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . 2 . . 2 . 3 . Scan Component 5 | . . 1 . . 1 . 3 . Repair 2 | . . 1 . . 1 . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . Report Inventory 2 | . . . . 1 1 . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . 4 5 3 2 . 4 . Full Trace Events 7 | . . 2 1 2 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . Matter 186 | . . . . . . . 186 . Time 49 | . . . . . . . 49 . Total Part Build Rating 2 | . . . . . . . 2 . Parts Repaired 2 | . . 1 . . 1 . . . Time 48 | . . 16 . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Total Allies 4 | . . . . 3 . 1 . . Largest Group 3 | . . . . 3 1 2 . . Highest-Rated Group 93 | . . . . 93 31 62 . . Highest-Rated Ally 31 | . . . . 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . . 11 1 38 . . Total Damage 892 | . . . . 195 21 676 . . Kills 5 | . . . . 2 . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Turns Passed 8440 | 119 323 1543 1413 1195 541 350 2779 177 Spaces Moved 3816 | 66 164 562 624 618 263 150 1266 103 Core 7 | 2 . . . . . . . 5 Treads 3146 | 31 164 101 471 618 263 150 1263 85 Legs 663 | 33 . 461 153 . . . 3 13 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 145 158 183 160 160 120 Average Speed 162 | 136 160 161 156 166 183 164 161 155 Slowest Speed 240 | 160 160 180 177 185 183 183 240 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 26 35 32 13 5 77 22 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 75 | . . 1 46 . 1 4 13 10 Melee . | . . . . . . . . . Projectile 26 | . . 1 7 . 1 4 13 . AOE 49 | . . . 39 . . . . 10 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Total 5432 | 87 207 1029 919 751 323 202 1799 115 Wait 866 | . 13 285 136 50 36 . 345 1 Move 3809 | 65 163 561 623 617 263 149 1265 103 Hop . | . . . . . . . . . Pick Up 117 | 8 10 30 23 18 4 3 20 1 Fast Attach 68 | 5 1 9 15 5 6 4 22 1 Attach 85 | 1 1 28 15 16 4 5 11 4 Detach 36 | . 1 8 6 9 2 4 5 1 Swap 17 | 2 2 3 5 2 . . 3 . Drop 111 | 1 6 24 19 16 7 7 29 2 Fire 320 | 5 10 81 76 18 1 30 97 2 Melee 3 | . . . 1 . . . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 4) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Weapon x2 742 | -9/Materials | Build established: Tank 835 | -9/Materials | Lost 5 parts (1u4w) 943 | -9/Materials | Core integrity fell below 50% 1390 | -9/Materials | Destroyed 9 combat bots 1436 | -9/Materials | Lost 3 parts (3w) 1476 | -9/Materials | Build established: Scavenger-Gunner 1752 | -9/Materials | Discovered new exit (range 8) 1886 | -9/Materials | Repaired Rocket Launcher 1920 | -9/Materials | Build established: Scavenger-Tank 1986 | -9/Materials | Entered another Materials area 1986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2288 | -8/Materials | Lost 7 parts (1p3n3w) 2393 | -8/Materials | Core integrity fell below 50% 2457 | -8/Materials | Lost 4 parts (1p3w) 2524 | -8/Materials | Build established: Mutant 2811 | -8/Materials | Identified exit to Factory 2844 | -8/Materials | Build established: Scavenger-Tank 3091 | -8/Materials | Core integrity fell below 20% 3317 | -8/Materials | Build established: Scavenger-Gunner 3399 | -8/Materials | Entered Factory 3399 | -7/Factory | Evolved 2 slots: Utility x2 4177 | -7/Factory | Allied Derelicts emerged from ambush trap array 4535 | -7/Factory | Discovered new exit (range 10) 4587 | -7/Factory | Discovered new exit (range 15) 4594 | -7/Factory | Entered another Factory area 4594 | -6/Factory | Accompanied by 1 ally 4594 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4895 | -6/Factory | Repaired Med. Armor Plating 5135 | -6/Factory | Sucked down chute 5135 | -6/Factory | Entered Waste 5136 | -6/Waste | Met a frightened Derelict 5140 | -6/Waste | 1 allies followed down the chute 5143 | -6/Waste | Spotted C-40 Crusher 5156 | -6/Waste | Allies destroyed C-40 Crusher 5166 | -6/Waste | Spotted C-40 Crusher 5171 | -6/Waste | Allies destroyed C-40 Crusher 5202 | -6/Waste | Spotted C-40 Crusher 5214 | -6/Waste | Spotted C-40 Crusher 5216 | -6/Waste | Destroyed C-40 Crusher 5260 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5270 | -6/Waste | Destroyed C-40 Crusher 5275 | -6/Waste | Spotted C-40 Crusher 5311 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5314 | -6/Waste | Crushed by Compactor (1 part destroyed) 5382 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5385 | -6/Waste | Crushed by Compactor (1 part destroyed) 5388 | -6/Waste | Crushed by Compactor (1 part destroyed) 5389 | -6/Waste | Destroyed C-40 Crusher 5393 | -6/Waste | Spotted C-40 Crusher 5419 | -6/Waste | Lost 3 parts (1u2w) 5460 | -6/Waste | Discovered new exit (range 16) 5485 | -6/Waste | Entered Factory 6175 | -6/Factory | Build established: Scavenger-Tank 6594 | -6/Factory | Lost 3 parts (1p1u1w) 6846 | -6/Factory | Build established: Scavenger-Gunner 7090 | -6/Factory | Lost 3 parts (1n1u1w) 7432 | -6/Factory | Build established: Scavenger-Tank 8128 | -6/Factory | Fabricated Imp. EM Shotgun (x1) 8219 | -6/Factory | Discovered new exit (range 15) 8264 | -6/Factory | Entered Lower Caves 8392 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8402 | -6/Lower Caves | Core integrity fell below 50% 8429 | -6/Lower Caves | Core integrity fell below 20% 8441 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08410_ Imp. Proton Missile Launcher destroyed. 08412_ Dropped Carbon-fiber Leg. 08412_ Adv. Assault Cannon destroyed. 08413_ Acquired Carbon-fiber Leg. 08413_ G-50 Soldier misfires. 08415_ Slug penetrates Wall. 08415_ Acquired Carbon-fiber Leg. 08417_ G-50 Soldier misfires. 08418_ Slug penetrates Wall. 08421_ Slug penetrates L-41 Fighter. 08424_ System corrupted: Heat flow error (+206). 08429_ Penetrated by Slug. 08429_ Carbon-fiber Leg destroyed. 08431_ Penetrated by Slug. 08432_ Adv. ECM Suite destroyed. 08433_ Carbon-fiber Leg destroyed. 08434_ Penetrated by Slug. 08434_ L-41 Fighter destroyed. 08440_ Slug penetrates Wall. 08441_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ??????? ????????????? | | ????????????????????????# #????? ????????????? | | ????????????????????????? #???? ????#????????# | | ????????????????????????? #??? ?????# ???????# | | ????????????????????????? #?? #? ???# ??????## | | ????????????????????????? ### ?? ##?# ??????? | | ????????????????????????? # ???? ## #??????? | | ?????????????????????????# ######## # ??????? | | ????????????????????????## # #!*"# #???# | | ???????????????????????## # # "# # #????? | | ???????????????????????# @ ## + "# # #????? | | ???????????????????????#s ## + "# ## ##???? | | ?????????????????#######g ; # "# #?# ##### | | ???????????????### " # "# #?# | | ???????????????#" % g Y ;"##/### #?## | | ??????????????## g [ % #### ## | | ?????????????## ## ;; ## | | ?????????????# ####; # ## ##? | | ????????????# #??## # ### ## #####?? | | ????????????# #???## ####?# #########?????? | | ????????????## ##????#####????## ##?????????????? | | ?????????????###????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 1200 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Just What I Needed Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed TargetingActuatorReplicator Manual? 0 Play Time 04:05:27 Cumulative 14.4 hours Start 2020.05.17 @ 17:50:50 End 2020.05.17 @ 23:05:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe8e0b62-cfef-4669-8f9b-158ef8ff2738