Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 22:42:00

Player: Gengar

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (96)      480
Value Destroyed (3781)     3781
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (912)                912
              TOTAL SCORE: 8213

 Bonus
-------
High Alert Combat Kills    542
Follower Combat Kills      70
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     209/300
Energy                     99/100
System Corruption          27%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Treads
           Latent Energy Streamer
    Cooled Particle Cannon
    Cooled Particle Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Latent Energy Streamer
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
  Improved Ion Engine
   Armored Treads
    Medium Treads
  Improved Heat Sink
  Advanced Targeting Computer
           Weapon Cycler
     Heavy Ion Cannon
     Heavy Ion Cannon
     Heavy Rocket Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             80   | 6   6   .   3   2   15  21  27  
  Power                    11   | 1   .   .   .   .   1   3   6   
    Engine                 7    | 1   .   .   .   .   1   1   4   
    Core                   4    | .   .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   2   7   6   
    Treads                 10   | .   .   .   .   .   .   4   6   
    Leg                    5    | .   .   .   .   .   2   3   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   .   .   3   7   3   
    Device                 5    | .   1   .   .   .   1   1   2   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   4   .   3   2   9   4   12  
    Energy Gun             11   | .   4   .   2   1   2   .   2   
    Energy Cannon          11   | .   .   .   1   .   2   3   5   
    Ballistic Gun          7    | 2   .   .   .   .   3   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   .   .   1   2   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   3   .   3   
Parts Lost                 32   | .   .   .   .   2   6   3   21  
  Power                    6    | .   .   .   .   .   .   .   6   
  Propulsion               7    | .   .   .   .   1   2   .   4   
  Utility                  3    | .   .   .   .   .   1   .   2   
  Weapon                   16   | .   .   .   .   1   3   3   9   
  Highest Loss Streak      9    | .   .   .   .   1   3   1   9   
Average Slot Usage (%)     81   | .   95  100 100 79  55  88  69  
  Engine                   8    | .   14  14  14  14  9   7   4   
  Core                     3    | .   .   .   .   .   .   6   1   
  Treads                   9    | .   .   .   .   .   .   11  18  
  Leg                      4    | .   .   .   .   .   6   6   .   
  Wheel                    4    | .   28  28  28  14  4   .   .   
  Device                   8    | .   10  14  14  14  6   7   11  
  Storage                  8    | .   14  14  14  14  7   7   5   
  Processor                1    | .   .   .   .   .   .   .   6   
  Protection               6    | .   .   .   .   .   .   11  .   
  Energy Gun               7    | .   20  28  28  21  11  1   4   
  Energy Cannon            2    | .   .   .   .   .   .   3   2   
  Ballistic Gun            13   | .   6   .   .   .   9   22  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 11  29  29  29  29  40  72  72  
  Greatest Support         84   | 32  32  32  32  16  30  60  84  
  Greatest Overweight (x)  4    | 1   .   .   .   1   4   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  9   10  8   
  Most Carried             10   | .   6   6   7   6   7   10  9   
  Average Carried          6    | .   4   6   5   5   5   8   4   
  Final Capacity           10   | 6   10  10  10  10  10  10  4   
  Final Carried            9    | .   6   6   5   6   4   9   4   

 Class Distribution 
--------------------
 38% | Mutant
 28% | Tank
 28% | Skirmisher
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2633 | 181  118  .    .    71   366  1106 791  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3501 | .    .    .    .    81   652  1673 1095 
  Parts                    199  | .    .    .    .    10   37   95   57   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  82   | .   .   .   .   7   15  33  27  
  Guns                     44   | .   .   .   .   4   9   26  5   
  Cannons                  15   | .   .   .   .   .   .   3   12  
  AOE                      22   | .   .   .   .   3   6   3   10  
Classes Destroyed          13   | .   .   .   .   1   7   3   2   
  Worker                   6    | .   .   .   .   .   4   .   2   
  Builder                  2    | .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   .   2   1   
  Swarmer                  19   | .   .   .   .   7   2   8   2   
  Grunt                    36   | .   .   .   .   .   7   15  14  
  Brawler                  4    | .   .   .   .   .   .   2   2   
  Duelist                  2    | .   .   .   .   .   1   1   .   
  Sentry                   11   | .   .   .   .   .   2   4   5   
  Hunter                   5    | .   .   .   .   .   3   .   2   
  Programmer               5    | .   .   .   .   .   .   3   2   
Best Kill Streak           8    | .   .   .   .   4   8   4   8   
  Combat Bots Only         7    | .   .   .   .   4   5   4   7   
Max Kills in Single Turn   3    | .   .   .   .   3   2   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   3   1   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               6336 | .    139  .    .    227  698  1648 3624 
  Core                     912  | .    14   .    .    31   159  161  547  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    82   71   .    .    
Volleys Fired              234  | .    .    .    .    11   42   93   88   
  Largest                  4    | .    .    .    .    2    3    4    4    
  Hottest                  221  | .    .    .    .    130  149  180  221  
Shots Fired                554  | .    .    .    .    16   79   318  141  
  Gun                      429  | .    .    .    .    15   68   297  49   
  Cannon                   107  | .    .    .    .    .    1    21   85   
  Launcher                 18   | .    .    .    .    1    10   .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  428  | .    .    .    .    .    43   297  88   
  Thermal                  105  | .    .    .    .    15   25   20   45   
  Explosive                18   | .    .    .    .    1    10   .    7    
  Electromagnetic          3    | .    .    .    .    .    1    1    1    
  Robot Hit Streak         19   | .    .    .    .    2    16   19   16   
  Robot Miss Streak        6    | .    .    .    .    5    4    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    1    1    2    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    1    
Shots Hit Robots           355  | .    .    .    .    8    52   198  97   
  Core Hits                201  | .    .    .    .    7    42   70   82   
  Critical Hits            3    | .    .    .    .    .    .    1    2    
  Critical Kills           2    | .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9660 | .    .    .    .    260  1843 3784 3773 
  Guns                     4564 | .    .    .    .    95   703  3039 727  
  Cannons                  1990 | .    .    .    .    .    .    316  1674 
  Explosions               3100 | .    .    .    .    165  1140 429  1366 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    6    
  Kinetic                  4932 | .    .    .    .    .    449  3039 1444 
  Thermal                  1644 | .    .    .    .    95   254  316  979  
  Explosive                2284 | .    .    .    .    165  983  .    1136 
  Electromagnetic          794  | .    .    .    .    .    157  429  208  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         27   | .    .    .    .    .    3    3    27   
  Average Corruption       6    | .    .    .    .    .    3    3    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  79   | .    .    .    .    .    5    15   59   
    Message Errors         16   | .    .    .    .    .    .    7    9    
    Matter Fused           12   | .    .    .    .    .    1    3    8    
    Heat Flow Errors       10   | .    .    .    .    .    2    2    6    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    3    
    Data Loss (major)      5    | .    .    .    .    .    .    .    5    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    .    .    5    
    Targeting Errors       18   | .    .    .    .    .    2    .    16   
    Weapon Failures        4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            202  | .    .    .    .    28   49   .    125  
  Projectiles              52   | .    .    .    .    .    .    .    52   
  Explosions               150  | .    .    .    .    28   49   .    73   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      314  | .    .    .    .    40   56   .    218  
  Shots                    8    | .    .    .    .    1    3    .    4    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        601  | .    .    .    .    9    341  340  601  
  Average Temperature      117  | .    .    .    .    4    84   97   152  
  Received Heat Transfer   1683 | .    54   .    .    .    180  336  1113 
  Effects                  10   | .    .    .    .    .    .    .    10   
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    3    
    Damage (major)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         2248 | .    .    .    .    222  555  407  1064 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    
Latent Energy Used         523  | .    .    .    .    .    200  200  123  
  LE Corruption            8    | .    .    .    .    .    3    3    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Peak Influence             942  | .   15  5   .   155 419 737 942 
  Initial                  307  | .   .   5   .   .   .   190 307 
  Average                  342  | .   13  5   .   108 142 342 681 
Maximum Alert Level        3    | .   .   .   .   .   2   3   3   
  Low Security (%)         41   | 100 100 100 .   100 60  35  .   
  Level 1                  25   | .   .   .   .   .   34  36  7   
  Level 2                  14   | .   .   .   .   .   4   10  42  
  Level 3                  18   | .   .   .   .   .   .   16  49  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   .   3   6   14  
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            5    | .   .   .   .   .   .   3   2   
  Reinforcement            8    | .   .   .   .   .   1   2   5   
  Assault                  3    | .   .   .   .   .   .   1   2   
  Garrison                 5    | .   .   .   .   .   1   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   3   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Distress Signals           12   | .   .   .   .   .   3   2   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              140  | .   3   .   .   7   26  50  54  
  Peak Tracking Total      8    | .   3   .   .   4   6   6   8   
  Tactical Retreats        13   | .   .   .   .   .   2   6   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Traps Triggered            10   | .   1   .   .   .   1   3   5   
  Indirectly               1    | .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Disabled          15   | .   .   .   .   1   3   5   6   
  Max in Single Turn       3    | .   .   .   .   1   3   3   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Accessed          8    | .   .   .   3   .   3   .   2   
  Terminals                4    | .   .   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                39   | .   .   .   33  .   3   .   3   
  Successful               36   | .   .   .   33  .   1   .   2   
  Failed                   3    | .   .   .   .   .   2   .   1   
    Catastrophic           2    | .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                5    | .   .   .   .   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   33  .   1   .   2   
  Record                   33   | .   .   .   33  .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto 
Total Allies               2    | .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   17  
  Total Damage             312  | .   .   .   .   .   .   .   312 
  Kills                    2    | .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               6225 | 37   162  151  383  433  760  3205 1094 
Spaces Moved               3245 | 30   141  126  377  358  419  1322 472  
  Core                     238  | 4    .    .    .    .    15   .    219  
  Treads                   980  | .    .    .    .    .    .    727  253  
  Legs                     738  | .    .    .    .    .    143  595  .    
  Wheels                   1289 | 26   141  126  377  358  261  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  110  110  126  50   
  Average Speed            137  | 95   100  100  100  110  129  175  114  
  Slowest Speed            250  | 100  100  100  100  110  250  210  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    25   46   71   69   45   39   88   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          270  | .    .    .    .    6    97   60   107  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    .    3    13   
  AOE                      254  | .    .    .    .    6    97   57   94   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      4729 | 35   161  151  382  380  583  2107 930  
  Wait                     1096 | .    6    26   .    9    95   642  318  
  Move                     3238 | 29   140  125  376  357  418  1321 472  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    6    .    1    1    7    14   6    
  Fast Attach              41   | 6    5    .    .    .    7    14   9    
  Attach                   23   | .    .    .    .    .    6    4    13   
  Detach                   8    | .    .    .    .    .    2    1    5    
  Swap                     16   | .    1    .    3    2    2    3    5    
  Drop                     36   | .    3    .    2    .    4    15   12   
  Fire                     234  | .    .    .    .    11   42   93   88   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Met 8R-AWN
  178 | -10/Materials | Discovered new exit (range 15)
  200 | -10/Materials | Entered Mines
  201 | -10/Mines     | Followed 8R-AWN into the Mines
  301 | -10/Mines     | Build established: Mutant
  335 | -10/Mines     | Learned 2 Materials zone layouts
  344 | -10/Mines     | Discovered new exit (range 5)
  351 | -10/Mines     | Entered Exiles
  366 | -10/Exiles    | Discovered new exit (range 15)
  378 | -10/Exiles    | Welcomed by 8R-AWN
  395 | -10/Exiles    | Met EX-HEX
  459 | -10/Exiles    | Met EX-DEC
  478 | -10/Exiles    | Learned location of Zion (-6)
  500 | -10/Exiles    | Met EX-BIN
  520 | -10/Exiles    | Aligned with FarCom system
  521 | -10/Exiles    | Given EX-Vault access code
  569 | -10/Exiles    | Opened EX-Vault
  575 | -10/Exiles    | Found Prototype Energy Cannon
  576 | -10/Exiles    | Identified Latent Energy Streamer
  619 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  722 | -10/Exiles    | Discovered new exit (range 14)
  734 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
  734 | -10/Exiles    | Entered Mines
  814 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1135 | -9/Mines      | Discovered new exit (range 13)
 1156 | -9/Mines      | Learned Materials terminal intel
 1167 | -9/Mines      | Entered Materials
 1167 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1169 | -8/Materials  | Loaded intel: 11 terminal locations
 1647 | -8/Materials  | Lost 3 parts (1u2w)
 1828 | -8/Materials  | Garrison activated, responded to threat
 1867 | -8/Materials  | Discovered new exit (range 16)
 1927 | -8/Materials  | Entered Factory
 1927 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1986 | -7/Factory    | Build established: Skirmisher
 2773 | -7/Factory    | Build established: Tank
 4327 | -7/Factory    | First assault squad dispatched
 4541 | -7/Factory    | Build established: Skirmisher
 5027 | -7/Factory    | Discovered new exit (range 11)
 5132 | -7/Factory    | Entered Storage
 5243 | -7/Storage    | Lost 6 parts (2p1n1u2w)
 5251 | -7/Storage    | Garrison activated, responded to threat
 5293 | -7/Storage    | Lost 3 parts (1p2w)
 5427 | -7/Storage    | Garrison activated, responded to threat
 5496 | -7/Storage    | Build established: Mutant
 5697 | -7/Storage    | Met a pair of Derelict thieves
 5893 | -7/Storage    | Build established: Gunner
 5919 | -7/Storage    | System corruption reached 10%
 5979 | -7/Storage    | Destroyed 7 combat bots
 5997 | -7/Storage    | Core integrity fell below 50%
 6002 | -7/Storage    | Lost 9 parts (2p1n1u5w)
 6221 | -7/Storage    | Core integrity fell below 20%
 6226 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06104_ System corrupted: Cld. Particle Cannon failed to cycle.
06108_ #BDS OUC5FUEJPVSYPCTBELBE
06109_ Mic. Nuclear Core destroyed.
06127_ 7RRGZ7,,6DD0WJSIUAKM70TYV34T6=
06130_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06144_ System corrupted: Imp. Recalibrator rejected.
06146_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S002.
06159_ System corrupted: Matter fused (-6).
06175_ I812BZD<XPY0 ECAVDD LY59
06182_ Component Storage disabled.
06196_ System corrupted: Substantial component data lost.
06201_ Slammed into O-16 Technician.
06201_ Adv. Targeting Computer permanently disabled.
06201_ Destabilizing: Short circuit.
06225_ Triggered Proton Bomb Trap.
06225_ A bubble of electromagnetic force engulfs the area.
06225_ Heavy Explosive Trap short circuited.
06225_ Door malfunctions.
06225_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataMicroTearclaws
  Manual?         0
Play Time         01:32:40
  Cumulative      35.2 hours
  Start           2021.11.29 @ 21:05:57
  End             2021.11.29 @ 22:42:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          28
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04225918-8c1e-47b3-ac5f-8bccda471daf