Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 20:13:13 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3160) 3160 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 6962 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 608/850 Matter 236/300 Energy 158/160 System Corruption 3% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Phase Cannon Precision Assault Rifle > --- INVENTORY (10) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Phase Cannon Phase Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Phase Cannon Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Phase Cannon Phase Cannon Gauss Cannon Heavy Missile Launcher [Rating: 66] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 86 | 6 7 . 15 15 26 17 Power 8 | 1 1 . 1 1 2 2 Engine 4 | 1 1 . . 1 1 . Core 4 | . . . 1 . 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 1 . 2 6 7 3 Treads 1 | . . . . . . 1 Leg 20 | 2 1 . 2 6 7 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 . 3 4 8 5 Device 9 | . 1 . 2 1 4 1 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . 1 . . Protection 9 | . . . 1 2 3 3 Artifact . | . . . . . . . Weapon 34 | 2 3 . 9 4 9 7 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 5 | . . . 4 . . 1 Ballistic Gun 19 | 1 3 . 4 1 6 4 Ballistic Cannon 5 | . . . . 2 2 1 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 . Parts Lost 24 | . 3 . 2 1 6 12 Power 2 | . 1 . . . . 1 Propulsion 7 | . . . . . 3 4 Utility 10 | . . . 1 1 3 5 Weapon 5 | . 2 . 1 . . 2 Highest Loss Streak 8 | . 2 . 1 1 4 8 Average Slot Usage (%) 97 | . 91 100 98 99 97 96 Engine 6 | . 14 14 7 8 3 . Core 2 | . . . 4 . 3 6 Leg 30 | . 27 28 33 36 29 24 Device 14 | . 6 14 12 4 19 18 Storage 8 | . 14 14 11 9 7 6 Processor 2 | . . . . . 6 1 Hackware 4 | . . . . 5 7 4 Protection 6 | . . . 8 15 1 13 Ballistic Gun 13 | . 23 28 13 12 9 17 Ballistic Cannon 3 | . . . . 5 5 . Naked Turns . | . . . . . . . Heaviest Build 57 | 10 22 22 34 57 57 57 Greatest Support 72 | 20 20 20 30 50 67 72 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 6 10 9 10 10 10 10 Average Carried 8 | 3 8 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 6 7 Class Distribution -------------------- 56% | Mutant 30% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3263 | 260 235 . 186 392 1152 1038 Remotely 2314 | . 72 . 160 114 1110 858 Salvage Created 4163 | . 461 . 322 700 1279 1401 Parts 201 | . 19 . 17 38 82 45 Haulers Intercepted 10 | . 2 . 2 2 4 . Recyclers Shooed 6 | . . . . 1 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 8 . 4 13 21 17 Guns 45 | . 8 . 2 10 11 14 Cannons 13 | . . . 1 3 8 1 AOE 5 | . . . 1 . 2 2 Classes Destroyed 13 | . 3 . 4 3 3 . Worker 4 | . 1 . . . 3 . Builder 5 | . . . . . 5 . Hauler 10 | . 2 . 2 2 4 . Recycler 7 | . . . . 1 1 5 Operator 1 | . . . 1 . . . Watcher 5 | . . . 1 . 4 . Swarmer 8 | . . . . 3 4 1 Grunt 32 | . 8 . 2 6 8 8 Brawler 2 | . . . 1 . . 1 Duelist 4 | . . . . . 1 3 Sentry 9 | . . . 1 3 4 1 Hunter 2 | . . . . 1 . 1 Programmer 6 | . . . . . 4 2 Best Kill Streak 9 | . 3 . 1 3 9 5 Combat Bots Only 4 | . 2 . 1 3 4 4 Max Kills in Single Turn 4 | . 1 . 1 1 4 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . 1 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5376 | . 531 . 319 614 1539 2373 Core 654 | . 100 . 34 59 219 242 Absorbed by Shields 317 | . . . . . 317 . Core Remaining (%) 81 | 100 . 60 91 89 68 . Volleys Fired 346 | . 58 . 31 55 133 69 Largest 3 | . 2 . 2 2 2 3 Hottest 166 | . 70 . 91 46 88 166 Shots Fired 695 | . 109 . 56 98 236 196 Gun 556 | . 109 . 30 86 159 172 Cannon 134 | . . . 26 12 74 22 Launcher 5 | . . . . . 3 2 Special . | . . . . . . . Kinetic 652 | . 106 . 30 98 233 185 Thermal 14 | . 3 . 2 . . 9 Explosive 5 | . . . . . 3 2 Electromagnetic 24 | . . . 24 . . . Robot Hit Streak 52 | . 10 . 11 14 31 52 Robot Miss Streak 7 | . 2 . 2 3 7 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 512 | . 79 . 43 72 151 167 Core Hits 193 | . 28 . 10 30 68 57 Critical Hits 10 | . . . 1 . 2 7 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 8 | . . . 1 . 1 6 Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9802 | . 779 . 868 1064 3394 3697 Guns 6885 | . 779 . 218 915 2055 2918 Cannons 1983 | . . . 490 145 895 453 Explosions 920 | . . . 160 . 444 316 Melee . | . . . . . . . Ramming 14 | . . . . 4 . 10 Kinetic 8116 | . 754 . 218 1060 2950 3134 Thermal 382 | . 25 . 120 . . 237 Explosive 842 | . . . 82 . 444 316 Electromagnetic 448 | . . . 448 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 2 . 13 3 Average Corruption 2 | . . . 2 . 3 2 Corruption Purged . | . . . . . . . Effects 32 | . . . 7 . 19 6 Message Errors 8 | . . . 3 . 5 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . 1 . 1 . Data Loss (minor) 5 | . . . 1 . 2 2 Misfires 1 | . . . . . 1 . Misdirections 3 | . . . . . 3 . Targeting Errors 8 | . . . 2 . 4 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 132 | . . . 110 5 17 . Projectiles 63 | . . . 41 5 17 . Explosions 69 | . . . 69 . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 2 7 6 Impact 1 | . . . . . . 1 Kinetic 14 | . . . . 2 7 5 Secondary . | . . . . . . . Self-Inflicted Damage 108 | . . . 101 2 . 5 Shots 1 | . . . 1 . . . Rammed 2 | . . . . 1 . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 180 | . 74 . 125 108 180 162 Average Temperature 36 | . 15 . 35 28 47 54 Received Heat Transfer 1532 | . 288 . 63 261 395 525 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 521 | . 74 . 224 . . 223 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 468 | . 163 19 156 227 364 468 Initial 156 | . . 19 7 33 45 156 Average 167 | . 47 19 65 97 231 301 Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 59 | 100 100 100 100 91 33 13 Level 1 38 | . . . . 8 66 73 Level 2 1 | . . . . . . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 2 2 5 3 Investigation 2 | . 1 . . . 1 . Extermination 4 | . . . . . 3 1 Reinforcement 6 | . 1 . 2 2 1 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 8 | . 4 . 1 1 1 1 Communications Jammed 6 | . . . . . 2 4 Distress Signals 5 | . . . . . 2 3 Times Spotted 129 | . 22 . 10 29 36 32 Peak Tracking Total 11 | . 5 . 2 5 6 11 Tactical Retreats 7 | . 1 . . 2 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 8 | . . . 2 . 4 2 Max in Single Turn 2 | . . . 2 . 1 1 Garrison Access 4 | . . . . . 3 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 25 | . 5 . 2 3 13 2 Terminals 12 | . 4 . . 3 5 . Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 1 . 4 . Recycling Units 3 | . . . 1 . 1 1 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 3 1 Total Hacks 59 | . 11 . 3 7 35 3 Successful 34 | . 6 . 3 5 17 3 Failed 25 | . 5 . . 2 18 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 28 | . 9 . . 7 12 . Terminals 28 | . 9 . . 7 12 . Fabricators . | . . . . . . . Repair Stations 16 | . 2 . 2 . 12 . Recycling Units 7 | . . . 1 . 4 2 Scanalyzers . | . . . . . . . Garrison Access 8 | . . . . . 7 1 Terminal Hacks 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 2 . 5 . Scan Component 6 | . 1 . 1 . 4 . Repair 3 | . 1 . 1 . 1 . Recycling Unit Hacks 5 | . . . 1 . 2 2 Retrieve Matter 2 | . . . . . 1 1 Retrieve Components 3 | . . . 1 . 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . . . 3 1 Seal Access 4 | . . . . . 3 1 Unauthorized Hacks 15 | . 4 . . 4 7 . Terminals 15 | . 4 . . 4 7 . Track 3 | . 1 . . 1 1 . Assimilate 1 | . . . . . 1 . Botnet 9 | . 2 . . 3 4 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 . 1 2 10 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . Time 83 | . 26 . 13 . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . 10 . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 63 | . . . . . 63 . Highest-Rated Ally 37 | . . . . . 37 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6281 | 73 967 57 661 1086 2577 860 Spaces Moved 3407 | 51 449 39 372 507 1555 434 Core 4 | 4 . . . . . . Treads 1 | . . . . . . 1 Legs 3402 | 47 449 39 372 507 1555 433 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 122 126 Average Speed 133 | 114 147 150 136 149 125 126 Slowest Speed 180 | 120 150 150 150 150 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 37 | 4 75 29 39 58 44 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 1 5 . Terrain Destroyed 65 | . . . 29 3 16 17 Melee 1 | . . . . 1 . . Projectile 15 | . . . . 2 8 5 AOE 49 | . . . 29 . 8 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 4539 | 63 658 38 473 737 1974 596 Wait 568 | . 131 . 38 136 204 59 Move 3400 | 50 448 38 371 506 1553 434 Hop . | . . . . . . . Pick Up 54 | 7 8 . 9 8 12 10 Fast Attach 34 | 5 4 . 4 5 10 6 Attach 22 | 1 2 . 3 1 7 8 Detach 5 | . 1 . . 1 1 2 Swap 30 | . 1 . 8 9 9 3 Drop 54 | . 5 . 9 14 22 4 Fire 346 | . 58 . 31 55 133 69 Melee 1 | . . . . 1 . . Ram 1 | . . . . . 1 . Kick 2 | . . . . 1 . 1 Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire 21 | . . . . . 21 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 15) 739 | -10/Materials | Repaired Aluminum Leg 920 | -10/Materials | Discovered new exit (range 9) 921 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Entered Mines 1082 | -10/Mines | Discovered new exit (range 16) 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -9/Materials | Discovered new exit (range 13) 1626 | -9/Materials | Repaired Tractor Beam 1717 | -9/Materials | Discovered new exit (range 16) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -8/Materials | Build established: Scavenger-Mutant 2831 | -8/Materials | Discovered new exit (range 10) 2845 | -8/Materials | Entered Factory 2845 | -7/Factory | Evolved 2 slots: Utility x2 3135 | -7/Factory | Repaired Med. Reactive Plating 3276 | -7/Factory | Discovered new exit (range 2) 3277 | -7/Factory | Identified exit to Factory 3369 | -7/Factory | Build established: Mutant 3935 | -7/Factory | Build established: Scavenger-Mutant 4329 | -7/Factory | Discovered new exit (range 5) 4334 | -7/Factory | Identified exit to Lower Caves 4587 | -7/Factory | Build established: Mutant 5148 | -7/Factory | Crushed by falling debris 5149 | -7/Factory | System corruption reached 10% 5179 | -7/Factory | Lost 4 parts (2n2u) 5371 | -7/Factory | Discovered exit to Factory (range 15) 5422 | -7/Factory | Entered another Factory area 5422 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5702 | -6/Factory | Spotted B-75 Beast 5721 | -6/Factory | Build established: Tank 6120 | -6/Factory | Lost 3 parts (2n1u) 6122 | -6/Factory | First assault squad dispatched 6282 | -6/Factory | Self-destructed Last Messages --------------- 06234_ Slammed into U-05 Engineer. 06234_ U-05 Engineer knocked back. 06234_ U-05 Engineer call for reinforcements jammed. 06234_ U-05 Engineer distress signal jammed. 06248_ Imp. Medium Armor Plating destroyed. 06259_ L-41 Fighter destroyed. 06259_ Lyr. Light Armor Plating destroyed. 06262_ P-70 Sage suffers critical hit. 06262_ Destroyed Hpw. Shock Rifle. 06263_ System corrupted: Component data lost. 06266_ Critical hit. 06266_ Hvy. Machine Gun destroyed. 06268_ Lgt. Fission Core destroyed. 06275_ Gauss Cannon severed. 06277_ U-05 Engineer builds a Wall. 06279_ Flexi-carbon Leg destroyed. 06279_ Lyr. Light Armor Plating destroyed. 06282_ Adv. Heat Sink destroyed. 06282_ Imp. Titanium Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????# ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????????? ?????????????? ???????????? | | ???????????????????#/#????????????? ???????????? | | ????????????????# uY ????????????# #???????????? | | ????????????????# """????????????# #???????????? | | ????????????????# """g???????????# #???????????? | | ????????????????# """ ???????????# #???????????? | | ????????????????# ??##??????# #???????????? | | ????????????????# ##m######## #???????????? | | ????????????????# ]@lggbiu #????######?? | | ????????????????#! "T" #p######### #????# #?? | | ????????????????# ?##?????### ###??? #?? | | ?????????????????#######?????????# ###### #### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ########### | | ?????????????????????????????????###+###????# ! | | ????????????????????????????????????????????# ] | | ????????????????????????????????????????????# ] | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 525 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More No Signal Challenges ------------ None Game ------ Seed RecyclingNeutrinoStabilizer Manual? 0 Play Time 00:52:27 Cumulative 78.1 hours Start 2021.06.10 @ 19:20:35 End 2021.06.10 @ 20:13:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3651091-dbd0-419a-bee9-1bc74468b33e