Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 21:49:07 Player: wchar_t Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (36) 180 Value Destroyed (593) 593 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (5971) 5971 TOTAL SCORE: 14004 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 247 Follower Combat Kills 50 Entered DSFs 1000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -126 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 80/100 System Corruption 11% Temperature Cool (12) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Latent Energy Streamer > --- INVENTORY (5) ---- Light Particle Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Nuclear Pulse Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Fusion Bomb Launcher Power Sword > --- INVENTORY -------- Light Particle Reactor Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Latent Energy Streamer Smartbomb Launcher Power Sword [Rating: 115] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Hammer Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . . 1 1 . 1 . . . 1 . Utility 8 | . . . 1 . . . 1 1 . 1 1 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 88 | . 4 2 4 7 1 4 3 1 8 9 3 5 7 10 20 Power 9 | . . . . 1 . 1 . . . 2 . . 2 3 . Engine 3 | . . . . 1 . 1 . . . 1 . . . . . Core 3 | . . . . . . . . . . . . . 2 1 . Reactor 3 | . . . . . . . . . . 1 . . . 2 . Propulsion 31 | . 1 . 2 3 1 1 2 1 3 4 2 . 2 2 7 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . Flight 30 | . 1 . 2 3 1 1 2 1 3 4 2 . 2 1 7 Utility 24 | . 2 . 1 1 . . 1 . 5 2 1 5 2 3 1 Device 9 | . . . 1 1 . . . . 1 1 . 4 . 1 . Storage 2 | . . . . . . . . . 1 . . 1 . . . Processor 4 | . 2 . . . . . . . . 1 . . 1 . . Hackware 9 | . . . . . . . 1 . 3 . 1 . 1 2 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 24 | . 1 2 1 2 . 2 . . . 1 . . 1 2 12 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . 1 . 1 2 . 1 . . . 1 . . . . 6 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 2 . . . 1 . . . . . . 1 . . Slashing Weapon 7 | . . . . . . . . . . . . . . 2 5 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . . 3 . . . . 1 Parts Lost 28 | . 1 . . 1 . 1 . . 1 . 3 . . 1 20 Power 4 | . . . . . . 1 . . 1 . . . . . 2 Propulsion 13 | . 1 . . 1 . . . . . . 2 . . . 9 Utility 8 | . . . . . . . . . . . 1 . . 1 6 Weapon 3 | . . . . . . . . . . . . . . . 3 Highest Loss Streak 13 | . 1 . . 1 . 1 . . 1 . 3 . . 1 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 20 38 48 71 77 77 78 69 92 95 91 83 83 85 67 Engine 4 | . . . . 8 11 11 9 7 7 4 5 5 5 . . Reactor 1 | . . . . . . . . . . . . . . 6 4 Flight 24 | . . . 7 28 33 33 36 30 36 39 34 29 25 21 12 Device 7 | . . . 7 11 11 11 9 7 5 3 5 5 10 9 6 Storage 2 | . . . . . . . . . 5 6 5 5 5 4 2 Processor 8 | . 16 28 22 11 . . . . . 4 5 5 8 9 9 Hackware 11 | . . . . . . . 6 7 20 22 21 17 18 20 19 Launcher 6 | . 4 . 5 11 22 14 9 7 7 6 5 5 . . . Impact Weapon 3 | . . 10 5 . . 7 9 7 7 6 5 5 5 2 . Slashing Weapon 1 | . . . . . . . . . . . . . . 3 5 Naked Turns 24 | . 24 . . . . . . . . . . . . . . Heaviest Build 42 | . 1 2 3 6 6 7 7 7 17 32 32 42 33 38 39 Greatest Support 41 | 3 4 3 8 12 12 12 17 22 26 36 37 37 37 41 41 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 8 Most Carried 10 | . 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Carried 7 | . 2 4 4 4 4 4 5 4 7 9 9 9 9 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 Final Carried 10 | . 5 4 5 5 5 5 5 5 10 10 10 10 10 10 1 Class Distribution -------------------- 47% | Hacker-Sprinter 20% | Mutant 11% | Scavenger-Scout 11% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Matter Collected 1280 | 198 7 90 3 57 . 24 216 . 95 . . 77 183 159 171 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 507 | . 110 . 41 41 . 7 24 . . . . . . 163 121 Parts 60 | . 7 . 9 16 . 4 1 . . . . . . 13 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 31 | . 3 . 6 8 . 4 3 . . . . . . . 7 AOE 31 | . 3 . 6 8 . 4 3 . . . . . . . 7 Classes Destroyed 6 | . 3 . . . . . . . . . . . . 1 2 Recycler 2 | . 1 . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . 1 . Swarmer 27 | . 3 . 6 8 . 4 3 . . . . . . . 3 Saboteur 3 | . . . . . . . . . . . . . . . 3 Grunt 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 5 . 6 4 . 4 3 . . . . . . 2 3 Combat Bots Only 6 | . 3 . 6 4 . 4 3 . . . . . . . 3 Max Kills in Single Turn 4 | . 2 . 3 4 . 4 3 . . . . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 4 . 4 3 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Damage Taken 3802 | . 181 23 167 216 . 46 15 . 101 59 221 131 40 55 2547 Core 1772 | . 146 23 108 104 . 23 . . 54 12 . . . . 1302 Absorbed by Shields 835 | . . . . . . . . . 5 . . . . . 830 Core Remaining (%) 82 | 100 . 32 . . . 41 100 . 92 98 . 100 100 . . Volleys Fired 30 | . 4 . 3 7 . 2 1 . . . 8 . . . 5 Largest 1 | . 1 . 1 1 . 1 1 . . . 1 . . . 1 Hottest 52 | . 30 . 30 30 . 30 30 . . . 36 . . . 52 Shots Fired 30 | . 4 . 3 7 . 2 1 . . . 8 . . . 5 Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 30 | . 4 . 3 7 . 2 1 . . . 8 . . . 5 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 30 | . 4 . 3 7 . 2 1 . . . 8 . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . 2 . . 1 . 1 . . . . . . . . 2 Robot Miss Streak 3 | . 1 . 1 3 . 1 1 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 14 | . 2 . . 1 . 1 . . . . . . . 7 3 Core Hits 52 | . 7 . 5 8 . 4 3 . . . . . . 3 22 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 29 | . . 3 . . . . . . . . 13 . 2 11 . Impact 21 | . . 3 . . . . . . . . 13 . 2 3 . Slashing 8 | . . . . . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . Damage Inflicted 3583 | . 238 . 224 391 . 227 100 . . . . . . 448 1955 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3135 | . 238 . 224 391 . 227 100 . . . . . . . 1955 Melee 448 | . . . . . . . . . . . . . . 448 . Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 3135 | . 238 . 224 391 . 227 100 . . . . . . . 1955 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 448 | . . . . . . . . . . . . . . 448 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 6 6 . . 11 Average Corruption 3 | . . . . . . . . . . . 6 6 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 1 2 . . 1 Message Errors 1 | . . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 334 | . 10 . 40 4 . . 3 . . . . . . 133 144 Projectiles . | . . . . . . . . . . . . . . . . Explosions 201 | . 10 . 40 4 . . 3 . . . . . . . 144 Melee 133 | . . . . . . . . . . . . . . 133 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 302 | . 93 . . 96 . 23 . . . . . . . . 90 Shots 9 | . 2 . . 4 . 1 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 148 | . . . 2 22 . . . . . 148 . 75 . . . Average Temperature 59 | . . . 2 8 . . . . . 64 . 55 . . . Received Heat Transfer 626 | . 24 20 81 72 . . 9 . . 15 . . . 9 396 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Peak Influence 1981 | . 123 45 339 445 . 95 207 93 65 78 86 39 24 87 1981 Initial 132 | . . 43 17 132 . . 37 93 65 18 37 39 7 12 48 Average 313 | . 32 44 152 334 . 73 111 93 48 48 62 20 10 56 1742 Maximum Alert Level 5 | . . . 1 2 . . 1 . . . . . . . 5 Low Security (%) 69 | 100 100 100 54 . . 100 98 100 100 100 100 100 100 100 . Level 1 15 | . . . 45 83 . . 1 . . . . . . . . Level 2 2 | . . . . 16 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 12 | . . . . . . . . . . . . . . . 99 Squads Dispatched 20 | . . . 4 . . . 2 . . 2 . . . . 12 Investigation 5 | . . . 4 . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . 2 . . 1 . . . . . Assault 12 | . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Distress Signals 4 | . . 1 1 . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 164 | . 10 8 17 14 . 7 11 . 6 8 . 1 5 10 67 Peak Tracking Total 42 | . 7 9 8 6 . 4 5 . 5 6 . 1 5 7 42 Tactical Retreats 11 | . . 1 2 . . . 2 . . 1 . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Traps Triggered 10 | . . . 1 . . . . . 3 . . 1 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Machines Disabled 3 | . . . 1 1 . . . . . . 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Machines Accessed 19 | . . . 5 1 1 . . 1 . 2 2 . 2 5 . Terminals 16 | . . . 5 . . . . 1 . 2 2 . 2 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 38 | . . . 13 1 1 . . 1 . 3 2 . 5 12 . Successful 22 | . . . 2 1 1 . . 1 . 1 2 . 3 11 . Failed 16 | . . . 11 . . . . . . 2 . . 2 1 . Catastrophic 6 | . . . 6 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 24 | . . . 11 . 1 . . . . 2 . . 4 6 . Terminals 35 | . . . 13 . . . . 1 . 3 2 . 5 11 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Terminal Hacks 16 | . . . 2 1 1 . . 1 . 1 2 . 2 6 . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . 1 . . . . Level Access Points 2 | . . . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . 1 . . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . 1 . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . . . . . . . . . 1 4 . Terminals 5 | . . . . . . . . . . . . . 1 4 . Track 1 | . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . Botnet 2 | . . . . . . . . . . . . . 1 1 . Operators 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 4 . . . . . . 1 . . 2 3 . Full Trace Events 4 | . . . 3 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Total Allies 4 | . . . . 3 . . . . . . . . . 1 . Largest Group 3 | . . . . 3 . . . . . . . . . 1 . Highest-Rated Group 40 | . . . . 40 . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . 16 . . . . . . . . . 26 . Total Orders 3 | . . . . . . . . . 2 . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . RETURN 2 | . . . . . . . . . 2 . . . . . . Ally Attacks 27 | . . . . 19 . . . . 3 . . 5 . . . Total Damage 187 | . . . . 187 . . . . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . 2 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . 6 . . 6 . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Turns Passed 1886 | 17 70 36 142 253 74 119 121 18 87 167 128 76 122 228 228 Spaces Moved 4581 | 34 103 51 294 626 209 317 375 57 112 570 253 131 373 602 474 Core 407 | 34 101 51 151 . . . . . . . . . . . 70 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4174 | . 2 . 143 626 209 317 375 57 112 570 253 131 373 602 404 Fastest Speed 22 | 50 40 50 37 34 34 34 29 26 26 22 24 27 27 27 31 Average Speed 32 | 50 49 50 43 35 34 34 30 28 27 24 24 34 27 28 35 Slowest Speed 112 | 50 50 50 50 40 34 34 34 29 29 32 27 107 112 31 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . 11 12 . 5 3 1 1 19 1 . 1 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 42 | 3 37 18 43 99 61 78 32 2 92 17 6 94 10 24 70 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 . 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . 3 . 1 . . . . . . . . . Spaces Dug 63 | . . 2 . 21 . . . . . . 36 . 1 3 . Terrain Destroyed 320 | . 12 2 18 77 . 20 10 . . . 113 . 1 3 64 Melee 15 | . . 2 . . . . . . . . 9 . 1 3 . Projectile . | . . . . . . . . . . . . . . . . AOE 305 | . 12 . 18 77 . 20 10 . . . 104 . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Total 4840 | 33 116 56 290 640 211 321 376 57 165 579 287 161 385 642 521 Wait 52 | . . . . 2 . . . . 7 12 8 4 2 11 6 Move 4463 | 33 102 50 275 606 208 306 368 54 109 532 250 130 370 601 469 Hop 46 | . . . 7 7 . 5 3 1 1 18 1 . 1 . 2 Pick Up 25 | . 5 . 1 3 1 1 . . 6 1 2 . 1 3 1 Fast Attach 43 | . 3 . 3 4 . 2 2 . 5 5 . 3 6 6 4 Attach 27 | . 1 2 . 3 1 1 . 1 2 1 3 2 1 1 8 Detach 15 | . 1 1 . 4 . . . 1 1 2 1 2 1 1 . Swap 19 | . . . 1 . . 1 1 . 1 3 . . . 3 9 Drop 30 | . . . . 4 1 3 1 . 3 5 1 2 1 7 2 Fire 30 | . 4 . 3 7 . 2 1 . . . 8 . . . 5 Melee 27 | . . 3 . . . . . . . . 13 . 2 9 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . 30 . . 18 . . 15 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: [*Res] / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 18 | -11/Junkyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 80 | -10/Materials | Core integrity fell below 50% 88 | -10/Materials | Entered Mines 89 | -10/Mines | Learned location of Storage (-8) 89 | -10/Mines | Assembled infested the area 118 | -10/Mines | Discovered new exit (range 14) 124 | -10/Mines | Entered Materials 124 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 237 | -9/Materials | Identified exit to Mines 266 | -9/Materials | Entered Mines 300 | -9/Mines | Build established: Mutant 355 | -9/Mines | Discovered new exit (range 5) 362 | -9/Mines | Discovered new exit (range 10) 388 | -9/Mines | Found the Drone Emporium 391 | -9/Mines | Found Prototype Device 391 | -9/Mines | Identified Bomb Drone Bay 417 | -9/Mines | Learned Materials non-interactive machine intel 423 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 478 | -9/Mines | Core integrity fell below 50% 518 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 518 | -9/Mines | Discovered new exit (range 5) 519 | -9/Mines | Entered Exiles 528 | -9/Exiles | Met 8R-AWN 533 | -9/Exiles | Met EX-HEX 543 | -9/Exiles | Met EX-BIN 547 | -9/Exiles | Aligned with FarCom system 548 | -9/Exiles | Given EX-Vault access code 556 | -9/Exiles | Opened EX-Vault 560 | -9/Exiles | Found Latent Energy Streamer 568 | -9/Exiles | Warned to stay clear of 0b10 Research branches 578 | -9/Exiles | Met EX-DEC 589 | -9/Exiles | Discovered new exit (range 14) 593 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 593 | -9/Exiles | Entered Mines 711 | -8/Mines | Discovered new exit (range 5) 712 | -8/Mines | Entered Materials 712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -8/Materials | Loaded intel: 37 non-interactive machine locations 830 | -8/Materials | Discovered new exit (range 9) 833 | -8/Materials | Entered Factory 833 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 851 | -7/Factory | Identified exit to DSF 851 | -7/Factory | Entered DSF 870 | -7/DSF | Additional patrols routed to DSF 887 | -7/DSF | Discovered new exit (range 15) 938 | -7/DSF | Entered Factory 938 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -6/Factory | Identified exit to Factory 1105 | -6/Factory | Entered another Factory area 1105 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1180 | -5/Factory | Build established: Hacker-Sprinter 1221 | -5/Factory | Crushed by falling debris 1233 | -5/Factory | Identified exit to DSF 1233 | -5/Factory | Entered DSF 1252 | -5/DSF | Lost 3 parts (2n1u) 1255 | -5/DSF | Additional patrols routed to DSF 1278 | -5/DSF | Discovered new exit (range 15) 1309 | -5/DSF | Entered Factory 1309 | -4/Factory | Evolved 2 slots: Utility x2 1348 | -4/Factory | Discovered new exit (range 13) 1353 | -4/Factory | Identified exit to Upper Caves 1364 | -4/Factory | Identified exit to Research 1431 | -4/Factory | Entered Research 1431 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -3/Research | Identified exit to Quarantine 1444 | -3/Research | Spotted B-86 Titan 1521 | -3/Research | Found Fusion Bomb Launcher 1653 | -3/Research | Discovered new exit (range 12) 1659 | -3/Research | Entered Quarantine 1660 | -3/Quarantine | Maximum security lockdown engaged 1825 | -3/Quarantine | Core integrity fell below 50% 1843 | -3/Quarantine | Discovered new exit (range 16) 1852 | -3/Quarantine | Lost 13 parts (2p7n2u2w) 1864 | -3/Quarantine | Found Alien Artifact 1864 | -3/Quarantine | Identified Core Reset Matrix 1864 | -3/Quarantine | Used Core Reset Matrix 1868 | -3/Quarantine | Detected hypermatrix surge 1868 | -3/Quarantine | Sensed 14 artifacts in vicinity 1875 | -3/Quarantine | Spotted Investigator 1876 | -3/Quarantine | Scanned by Researcher 1882 | -3/Quarantine | Core integrity fell below 20% 1886 | -3/Quarantine | System corruption reached 10% 1887 | -3/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 01884_ G-73 Enforcer stasis bubble bursts. 01884_ G-67 Veteran stasis bubble strength at 29. 01885_ Hacking Suite destroyed. 01885_ Adv. Visual Processing Unit destroyed. 01885_ System corrupted by crushing effect (+3). 01885_ System corrupted by crushing effect (+4). 01885_ Knocked back. 01885_ L-61 Swordsman stasis bubble strength at 11. 01885_ L-61 Swordsman stasis bubble bursts. 01885_ Stasis bubble strength at 164. 01885_ G-67 Veteran stasis bubble strength at 181. 01885_ G-67 Veteran stasis bubble strength at 10. 01886_ M-36 Artificer repairs M-36 Artificer. 01886_ Held in stasis. 01886_ Investigator is analyzing... 01886_ L-61 Swordsman stasis bubble bursts. 01886_ Stasis bubble strength at 158. 01886_ G-67 Veteran stasis bubble strength at 162. 01886_ G-67 Veteran stasis bubble bursts. 01887_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????#???? #????????????????? | | ??????????####?????? ????? ???? #????????????????? | | ?????????? #?????? ???" ??? #????????????????? | | ??????????" ##?????" ???" ???gb#????????????????? | | ??????????" ## "??"" """ #?? #????????????????? | | ???????# "" ## ? #? #????????????????? | | ???????# "" #? """ """ #? ########?????????? | | ???????# " #?? """ """ #? ??????????? | | ???###?# "" #??? """ """ + ????????????? | | ??? #?# "" #???? #bYg ?????????????? | | #### #?# "" #?????! % #g ???????????????? | | " # #?# " #?????? gY # g #????????????????? | | " # #?# #???????hm bg#Ybgl#????????????????? | | # #??? ###+###### g g g #????????????????? | | " # ######g## % g m glh% gg #????????????????? | | " + ggg lcggm #????????????????? | | #### pg @ b #????????????????? | | ???########### l l % #????????????????? | | ?????????????##+###### ###????????????????? | | ???????????????????? # ## ##??????????????????? | | ??????????????????""""" ###?##???????????????????? | | ???????????????? """"""??????????????????????????? | | ???????????????? """"""??????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????""""???????????????????????????? | | ??????????????????"??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 65 Targeting Accuracy 12 Offensive Hacking 54 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MasterAccelerationCompressor Manual? 0 Play Time 00:52:42 Cumulative 276.8 hours Start 2023.04.21 @ 20:35:11 End 2023.04.21 @ 21:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 97 Adventurer 8 Explorer 8 Win Type - Total 20 Types 12/1/4/1/1/1/0/0/0 Lore% 87 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1e11dc3b-f196-4c91-85d5-dade3ebc9824