Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:31:11

Player: Abkaal

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (233)     1165
Value Destroyed (8727)     8727
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (6634)               6634
              TOTAL SCORE: 23026

 Bonus
-------
High Alert Combat Kills    2183
Follower Combat Kills      729
Entered Garrisons          1000
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/1000
Matter                     128/300
Energy                     82/100
System Corruption          34%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (6) ------
   Advanced Signal Interpreter
  Makeshift Terrain Scan Processor
   Advanced Melee Analysis Suite
            Core Shielding
            Dynamic Insulation System
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Thermal Generator
            Quantum Rifle
      Heavy Mass Driver
   Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
          Light Treads
       Improved Treads
        Armored Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Matter Compressor
                Signal Interpreter
       Improved Kinecellerator
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
          Heavy Mass Driver
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Neutrino Core
                Particle Reactor
          Light Treads
                Flexi-carbon Leg
                Biometal Leg
                Matter Compressor
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Advanced Force Field
                Plasma Rifle
                Plasma Rifle
                Quantum Rifle
                Railgun
          Heavy Flak Cannon
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
                Fusion Bomb Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Kinecellerator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Slots Evolved              10   | .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             208  | 7   14  26  3   .   3   11  35  5   5   1   27  21  12  .   2   31  5   
  Power                    22   | 2   2   5   .   .   .   .   4   .   .   .   3   .   2   .   .   3   1   
    Engine                 12   | 2   2   5   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Core                   8    | .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               59   | 2   5   9   1   .   2   4   2   .   .   .   9   12  4   .   1   8   .   
    Treads                 39   | 2   4   8   1   .   1   3   2   .   .   .   5   5   2   .   1   5   .   
    Leg                    13   | .   .   .   .   .   1   1   .   .   .   .   4   4   1   .   .   2   .   
    Wheel                  3    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   3   6   1   .   .   5   7   .   1   1   7   4   6   .   .   12  4   
    Device                 20   | .   .   2   1   .   .   3   3   .   .   .   1   1   5   .   .   3   1   
    Storage                6    | 1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
    Processor              7    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   1   3   .   .   .   .   3   .   1   1   5   3   1   .   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   4   6   1   .   1   2   22  5   4   .   8   5   .   .   1   8   .   
    Energy Gun             13   | 2   2   2   .   .   .   .   .   .   .   .   1   1   .   .   .   5   .   
    Energy Cannon          6    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   2   3   1   .   .   1   6   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   1   3   3   .   5   3   .   .   1   3   .   
    Launcher               11   | .   .   1   .   .   1   .   4   2   1   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 60   | .   4   3   1   .   .   2   8   .   .   .   6   8   .   .   1   26  1   
  Power                    9    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   5   1   
  Propulsion               20   | .   2   .   .   .   .   1   .   .   .   .   4   5   .   .   1   7   .   
  Utility                  17   | .   1   2   1   .   .   .   2   .   .   .   .   2   .   .   .   9   .   
  Weapon                   14   | .   1   1   .   .   .   1   4   .   .   .   1   1   .   .   .   5   .   
  Highest Loss Streak      13   | .   1   2   1   .   .   2   3   .   .   .   2   4   .   .   1   13  1   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   98  98  95  100 100 94  80  81  81  76  90  87  92  93  93  87  17  
  Engine                   4    | .   14  11  11  11  11  9   .   .   .   .   .   6   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   8   9   9   7   6   .   .   .   .   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  13  13  6   .   
  Treads                   22   | .   23  32  33  33  32  25  18  18  18  15  19  17  16  20  21  24  .   
  Leg                      2    | .   .   .   .   .   .   7   .   .   .   .   9   4   3   .   .   .   .   
  Wheel                    1    | .   3   .   .   .   .   .   .   .   .   .   .   2   5   6   4   .   .   
  Device                   5    | .   .   7   4   11  11  9   1   .   .   .   .   9   12  13  13  10  2   
  Storage                  8    | .   14  11  11  11  11  9   9   9   9   7   7   6   6   6   6   4   .   
  Processor                11   | .   10  6   11  11  11  18  18  18  18  15  14  6   6   6   6   4   8   
  Protection               8    | .   2   6   2   .   .   .   6   9   9   15  15  15  13  13  13  10  5   
  Energy Gun               4    | .   13  10  11  11  11  1   .   .   .   .   .   2   6   6   1   6   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  11  11  11  8   8   1   .   .   .   .   1   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   4   15  17  15  14  12  6   6   11  10  .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Heaviest Build             137  | 14  32  42  37  35  36  38  64  67  69  88  97  99  108 108 120 137 3   
  Greatest Support         140  | 40  46  69  66  66  66  66  140 140 140 140 140 83  93  10  93  120 3   
  Greatest Overweight (x)  11   | .   2   .   .   .   2   .   .   .   .   .   4   8   10  10  11  3   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   1   5   9   10  8   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 6   14  15  15  15  15  15  15  20  20  20  20  20  20  20  20  17  5   
  Most Carried             20   | 6   15  15  15  15  15  15  20  20  20  18  20  20  20  20  20  20  5   
  Average Carried          16   | 3   13  14  14  14  14  14  15  20  19  18  19  19  19  20  19  17  4   
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 6   15  15  15  15  15  15  20  20  20  18  20  20  20  20  20  4   5   

 Class Distribution 
--------------------
 52% | Mutant
 18% | Scavenger-Tank
 16% | Scavenger-Mutant
  4% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
 Commander-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison
             Tank | -5/Factory
  Derelict-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  
Matter Collected           7180 | 238  611  665  115  .    117  329  830  163  478  .    1043 651  8    .    636  1241 55   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7759 | .    1204 1571 81   .    150  329  1524 242  321  21   400  451  .    .    222  1243 .    
  Parts                    432  | .    55   115  14   .    25   21   79   10   18   .    22   15   .    .    11   47   .    
Haulers Intercepted        4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Combat Hostiles Destroyed  202  | .   19  39  7   .   10  5   39  3   11  .   20  12  .   .   9   28  .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     81   | .   16  35  7   .   3   2   4   .   .   .   .   4   .   .   2   8   .   
  Cannons                  83   | .   .   .   .   .   .   2   24  2   10  .   13  8   .   .   7   17  .   
  AOE                      32   | .   2   4   .   .   7   .   10  1   1   .   7   .   .   .   .   .   .   
Classes Destroyed          16   | .   7   3   .   .   .   2   2   .   .   .   .   1   .   .   .   1   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   3   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   
  Swarmer                  68   | .   3   8   7   .   10  .   14  .   4   .   15  .   .   .   5   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    78   | .   16  20  .   .   .   3   13  1   2   .   .   8   .   .   .   15  .   
  Brawler                  8    | .   .   1   .   .   .   .   1   .   4   .   .   .   .   .   1   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Sentry                   26   | .   .   10  .   .   .   1   7   1   1   .   2   .   .   .   .   4   .   
  Specialist               6    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   2   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   4   .   
Best Kill Streak           10   | .   5   10  3   .   4   3   5   3   4   1   7   4   .   .   4   7   .   
  Combat Bots Only         9    | .   5   9   3   .   4   2   5   2   4   .   7   4   .   .   4   6   .   
Max Kills in Single Turn   3    | .   1   2   1   .   2   1   3   1   1   1   2   1   .   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   2   .   3   1   1   .   2   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  
Hostile Shots Fired        1218  | .    83   133  41   .    15   40   156  4    39   .    225  126  .    .    38   304  14   
  Missed                   310   | .    21   32   7    .    2    9    34   .    3    .    72   34   .    .    12   79   5    
Damage Taken               14595 | .    790  1401 263  .    165  440  1809 75   657  .    1970 1634 .    .    489  4755 147  
  Core                     2110  | .    71   287  37   .    40   92   186  .    40   .    124  233  .    .    .    920  80   
  Absorbed by Shields      1078  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1078 .    
  Reduced by Siege Mode    128   | .    .    .    .    .    .    .    76   .    52   .    .    .    .    .    .    .    .    
  Redirected to Shielding  26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    17   
  Regen/Repaired (Parts)   284   | .    72   66   .    .    .    146  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  71   .    .    .    9    .    .    .    42   .    82   .    .    .    72   .    .    
Volleys Fired              659   | .    97   107  14   .    11   49   112  7    34   1    80   33   3    .    25   86   .    
  Largest                  4     | .    2    2    2    .    2    2    2    2    2    2    2    3    1    .    2    4    .    
  Hottest                  256   | .    100  88   88   .    88   83   117  105  105  105  105  154  57   .    132  256  .    
Shots Fired                1278  | .    191  213  28   .    14   84   161  13   60   2    133  92   8    .    42   237  .    
  Gun                      638   | .    191  211  28   .    6    48   25   .    .    .    .    23   5    .    5    96   .    
  Cannon                   598   | .    .    .    .    .    .    36   119  10   58   2    123  69   3    .    37   141  .    
  Launcher                 42    | .    .    2    .    .    8    .    17   3    2    .    10   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  751   | .    83   106  14   .    3    48   54   10   58   2    123  69   3    .    37   141  .    
  Thermal                  390   | .    84   59   14   .    3    36   90   .    .    .    .    23   5    .    5    71   .    
  Explosive                5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    24   48   .    .    8    .    12   3    2    .    10   .    .    .    .    25   .    
  Robot Hit Streak         24    | .    19   24   6    .    4    19   20   3    17   1    15   9    9    .    13   10   .    
  Robot Miss Streak        11    | .    5    6    10   .    7    2    4    1    3    1    11   3    .    .    5    7    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Autonomous               34    | .    .    .    .    .    .    .    .    .    .    .    .    23   5    .    6    .    .    
Shots Hit Robots           804   | .    119  157  14   .    6    46   108  6    35   1    64   69   8    .    22   149  .    
  Core Hits                488   | .    49   129  16   .    13   16   56   6    17   .    42   46   1    .    9    88   .    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         34    | .    8    1    .    .    .    1    6    2    4    .    3    .    .    .    4    5    .    
    Burn                   11    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  20    | .    .    .    .    .    .    .    5    2    4    .    3    .    .    .    4    2    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              137   | .    .    .    .    .    .    .    137  .    .    .    .    .    .    .    .    .    .    
  Impact                   137   | .    .    .    .    .    .    .    137  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20829 | .    1640 2635 188  .    254  841  3415 379  1094 33   1993 2074 227  .    1069 4987 .    
  Guns                     7035  | .    1524 2245 188  .    76   380  192  .    .    .    .    656  140  .    111  1523 .    
  Cannons                  11026 | .    .    .    .    .    .    461  1947 193  971  33   1624 1411 87   .    958  3341 .    
  Explosions               2286  | .    96   390  .    .    178  .    837  186  123  .    369  .    .    .    .    107  .    
  Melee                    439   | .    .    .    .    .    .    .    439  .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | .    20   .    .    .    .    .    .    .    .    .    .    7    .    .    .    16   .    
  Kinetic                  11515 | .    686  915  63   .    29   380  824  193  971  33   1624 1411 87   .    958  3341 .    
  Thermal                  5822  | .    723  1196 125  .    47   461  1315 .    .    .    .    656  140  .    111  1048 .    
  Explosive                421   | .    .    .    .    .    .    .    314  .    .    .    .    .    .    .    .    107  .    
  Electromagnetic          2589  | .    211  524  .    .    178  .    523  186  123  .    369  .    .    .    .    475  .    
  Impact                   439   | .    .    .    .    .    .    .    439  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    3    7    7    7    9    .    3    3    3    .    .    3    3    3    5    34   34   
  Average Corruption       5     | .    2    6    7    7    7    .    1    3    3    .    .    2    3    3    3    13   34   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  288   | .    4    53   25   22   18   .    30   4    13   .    .    11   28   .    13   62   5    
    Message Errors         65    | .    1    14   4    10   3    .    5    .    4    .    .    3    8    .    .    13   .    
    Matter Fused           89    | .    .    13   7    8    5    .    12   3    5    .    .    2    7    .    6    18   3    
    Heat Flow Errors       34    | .    1    6    3    .    .    .    5    .    1    .    .    2    5    .    2    8    1    
    Energy Discharges      22    | .    .    7    4    1    3    .    .    .    1    .    .    1    .    .    1    3    1    
    Parts Rejected         3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      34    | .    1    5    5    1    4    .    4    .    1    .    .    2    5    .    1    5    .    
    Data Loss (major)      13    | .    .    1    1    2    1    .    2    .    .    .    .    1    2    .    2    1    .    
    Misfires               7     | .    .    3    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Weapon Failures        9     | .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    1    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            577   | .    20   20   .    .    .    18   112  38   48   14   8    38   .    .    38   223  .    
  Projectiles              447   | .    .    .    .    .    .    18   60   .    48   14   8    38   .    .    38   223  .    
  Explosions               88    | .    20   20   .    .    .    .    10   38   .    .    .    .    .    .    .    .    .    
  Melee                    42    | .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 97    | .    .    .    .    .    .    .    6    .    3    .    23   23   3    .    3    36   .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  85    | .    .    .    .    .    .    .    3    .    2    .    17   22   3    .    3    35   .    
  Secondary                10    | .    .    .    .    .    .    .    1    .    1    .    6    1    .    .    .    1    .    
Self-Inflicted Damage      584   | .    91   61   .    .    62   .    110  .    33   .    23   3    .    .    .    201  .    
  Shots                    18    | .    2    3    .    .    4    .    3    .    2    .    2    .    .    .    .    2    .    
  Rammed                   13    | .    10   .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
Targets Rammed             16    | .    10   .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        636   | .    342  289  214  .    51   127  306  78   414  69   490  636  197  .    262  565  88   
  Average Temperature      116   | .    106  60   57   .    26   41   69   34   113  35   139  280  88   .    50   187  50   
  Received Heat Transfer   3664  | .    360  465  .    .    .    144  666  18   90   .    120  507  .    .    33   1234 27   
  Effects                  61    | .    2    .    .    .    .    .    3    .    1    .    10   18   .    .    .    27   .    
    Shutdowns              18    | .    .    .    .    .    .    .    .    .    1    .    3    3    .    .    .    11   .    
    Energy Bleed           8     | .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    4    .    
    Interference           17    | .    1    .    .    .    .    .    3    .    .    .    4    3    .    .    .    6    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Siege Activations          10    | .    .    .    .    .    .    .    5    1    3    .    1    .    .    .    .    .    .    
  Total Turns              225   | .    .    .    .    .    .    .    140  37   46   .    2    .    .    .    .    .    .    
  Longest Duration         75    | .    .    .    .    .    .    .    75   37   18   .    2    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    1    1    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    
Robots Melted              5     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  Parts Melted             27    | .    5    1    .    .    .    4    2    .    .    1    .    4    .    .    .    10   .    
  Heat Transferred         10928 | .    2592 1650 150  .    55   740  1994 .    .    .    .    814  185  .    148  2600 .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    2    4    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  
Peak Influence             3387 | .    296  579  390  .    186  181  3387 1802 1537 808  2407 1263 1118 586  832  744  .    
  Initial                  1651 | .    .    74   225  .    .    72   20   1651 1171 799  565  1263 718  586  410  436  .    
  Average                  863  | .    125  370  277  .    62   84   1484 1724 1424 803  1363 1122 892  586  728  555  .    
Maximum Alert Level        5    | .    1    2    1    .    .    .    5    5    4    3    5    4    4    2    3    3    .    
  Low Security (%)         19   | 100  76   12   44   .    100  100  3    .    .    .    .    .    .    .    .    .    .    
  Level 1                  12   | .    23   38   55   .    .    .    13   .    .    .    .    .    .    .    .    11   .    
  Level 2                  16   | .    .    49   .    .    .    .    10   .    .    .    1    .    .    100  34   73   .    
  Level 3                  23   | .    .    .    .    .    .    .    23   .    .    100  41   41   90   .    65   15   .    
  Level 4                  14   | .    .    .    .    .    .    .    10   .    100  .    27   58   9    .    .    .    .    
  Level 5                  13   | .    .    .    .    .    .    .    39   100  .    .    29   .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    5    6    .    .    .    3    .    2    .    .    .    5    .    .    .    10   .    
  Investigation            7    | .    3    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    
  Reinforcement            11   | .    2    4    .    .    .    3    .    1    .    .    .    1    .    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Distress Signals           9    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              291  | .   37  53  8   .   6   12  42  4   15  1   31  15  .   .   16  45  6   
  Peak Tracking Total      8    | .   5   8   4   .   3   3   4   4   5   1   6   5   .   .   5   6   7   
  Tactical Retreats        21   | .   3   1   1   .   .   1   2   1   1   .   .   1   .   .   1   9   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Traps Triggered            32   | .   3   2   .   .   .   .   4   .   5   .   11  2   2   .   2   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Machines Disabled          21   | .   1   1   .   .   1   .   9   .   .   .   2   2   .   .   1   4   .   
  Max in Single Turn       2    | .   1   1   .   .   1   .   1   .   .   .   1   1   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Machines Accessed          44   | .   8   10  1   2   1   3   4   1   1   3   4   2   .   1   1   2   .   
  Terminals                28   | .   5   7   .   .   1   1   4   .   1   1   4   1   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                115  | .   27  34  1   5   2   6   12  2   2   4   8   4   .   1   2   5   .   
  Successful               55   | .   11  18  1   5   1   3   4   2   .   2   3   1   .   1   1   2   .   
  Failed                   59   | .   15  16  .   .   1   3   8   .   2   2   5   3   .   .   1   3   .   
    Catastrophic           12   | .   1   4   .   .   .   1   1   .   .   1   1   1   .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   11  18  .   1   2   1   1   .   1   .   .   .   .   .   .   4   .   
  Terminals                81   | .   20  24  .   .   2   1   12  .   2   2   8   3   .   .   2   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   2   5   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   .   .   
Terminal Hacks             35   | .   7   10  1   5   1   .   4   .   .   1   3   .   .   .   1   2   .   
  Record                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Security Stations        3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   .   .   
  Unlock Access            5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   7   10  .   .   1   1   4   .   1   2   4   2   .   1   1   1   .   
  Full Trace Events        10   | .   4   .   .   .   .   .   2   .   .   .   2   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     128  | .   26  70  .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Used RIF Installer         5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    21   | .   .   .   .   .   .   .   11  .   .   .   5   .   .   .   4   1   .   
  Machine Destruction      17   | .   .   .   .   .   .   .   11  .   .   .   5   .   .   .   .   1   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   6   .   6   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Total Allies               15   | .   .   .   .   .   .   .   1   .   6   .   6   .   2   .   .   .   .   
  Largest Group            6    | .   .   .   .   .   .   .   1   1   6   4   6   .   2   2   2   .   .   
  Highest-Rated Group      170  | .   .   .   .   .   .   .   20  20  96  64  170 .   61  61  61  .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   20  20  20  16  40  .   32  32  32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               115  | .   .   .   .   .   .   .   5   5   19  4   50  .   .   .   32  .   .   
  Total Damage             2518 | .   .   .   .   .   .   .   195 152 290 60  985 .   .   .   836 .   .   
  Kills                    25   | .   .   .   .   .   .   .   2   1   3   .   12  .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp 
Robot Analysis Total       6    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  
Turns Passed               22431 | 72   2326 2598 723  578  723  870  4458 151  752  70   3284 1748 1207 54   820  1882 115  
Spaces Moved               9690  | 39   1088 1058 395  361  340  342  2206 60   348  42   1137 489  507  24   301  740  213  
  Core                     345   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  213  
  Treads                   7536  | 35   783  1058 395  361  339  342  2206 60   348  42   828  146  3    .    80   510  .    
  Legs                     449   | .    .    .    .    .    1    .    .    .    .    .    309  37   .    .    .    102  .    
  Wheels                   1360  | .    305  .    .    .    .    .    .    .    .    .    .    306  504  24   221  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  160  160  160  160  155  158  160  160  160  160  200  200  230  230  50   50   
  Average Speed            179   | 148  151  160  160  160  168  158  160  160  160  160  251  225  229  230  239  191  50   
  Slowest Speed            480   | 160  240  160  160  160  270  160  165  160  160  160  480  480  242  230  245  246  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       44    | 4    96   77   63   78   56   25   99   10   44   2    99   9    65   1    32   12   28   
  Regions Visited          17
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    1    1    1    1    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Spaces Dug                 97    | .    .    .    .    .    .    2    95   .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          297   | .    2    14   .    .    5    6    151  5    7    1    3    21   .    .    19   63   .    
  Melee                    80    | .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    
  Projectile               100   | .    .    .    .    .    .    6    7    2    7    1    3    21   .    .    19   34   .    
  AOE                      117   | .    2    14   .    .    5    .    64   3    .    .    .    .    .    .    .    29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  
Total                      13371 | 50   1583 1756 458  363  479  601  2778 101  487  43   1440 1070 558  24   358  1003 219  
  Wait                     2221  | .    304  533  46   .    120  183  225  28   38   .    97   505  .    1    27   114  .    
  Move                     9668  | 38   1087 1057 394  360  339  341  2204 59   346  41   1135 488  505  23   299  739  213  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155   | 5    38   13   .    1    2    7    28   1    4    .    25   9    8    .    3    10   1    
  Fast Attach              86    | 6    6    6    .    .    2    7    9    .    2    .    8    10   9    .    1    15   5    
  Attach                   51    | .    4    5    1    .    .    1    5    .    .    1    11   9    .    .    1    13   .    
  Detach                   15    | .    .    1    .    .    .    .    2    .    .    .    4    5    1    .    .    2    .    
  Swap                     71    | 1    4    15   2    .    1    3    21   5    3    .    8    2    3    .    .    3    .    
  Drop                     177   | .    33   19   1    2    4    10   32   1    7    .    24   7    18   .    2    17   .    
  Fire                     659   | .    97   107  14   .    11   49   112  7    34   1    80   33   3    .    25   86   .    
  Melee                    137   | .    .    .    .    .    .    .    137  .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    12    | .    10   .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Rewire                   91    | .    .    .    .    .    .    .    3    .    53   .    24   .    11   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison
-5/Factory
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    48 | -11/Scrapyard  | Discovered new exit (range 16)
    73 | -11/Scrapyard  | Entered Materials
   121 | -10/Materials  | Discovered new exit (range 16)
   280 | -10/Materials  | Discovered new exit (range 5)
   320 | -10/Materials  | Build established: Mutant
   595 | -10/Materials  | Discovered new exit (range 9)
   708 | -10/Materials  | Central database locked down
  1161 | -10/Materials  | Identified exit to Mines
  1668 | -10/Materials  | Repaired Lgt. Treads
  1772 | -10/Materials  | Discovered new exit (range 16)
  1787 | -10/Materials  | Identified exit to Materials
  1842 | -10/Materials  | Discovered new exit (range 14)
  1856 | -10/Materials  | Identified exit to Subcaves
  2150 | -10/Materials  | Discovered exit to Materials (range 16)
  2399 | -10/Materials  | Entered another Materials area
  2399 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2933 | -9/Materials   | Discovered new exit (range 15)
  2957 | -9/Materials   | Identified exit to Mines
  3344 | -9/Materials   | Destroyed 9 combat bots
  3375 | -9/Materials   | Discovered new exit (range 13)
  4238 | -9/Materials   | Repaired Hacking Suite
  4271 | -9/Materials   | Repaired Imp. Treads
  4294 | -9/Materials   | Discovered new exit (range 14)
  4315 | -9/Materials   | Identified exit to Storage
  4375 | -9/Materials   | Discovered new exit (range 16)
  4441 | -9/Materials   | Identified exit to Materials
  4634 | -9/Materials   | Discovered exit to Materials (range 3)
  4769 | -9/Materials   | Core integrity fell below 50%
  4997 | -9/Materials   | Entered Mines
  5003 | -9/Mines       | Found the Drone Emporium
  5038 | -9/Mines       | Met a Derelict bent on vengeance
  5086 | -9/Mines       | Build established: Scavenger-Mutant
  5122 | -9/Mines       | Discovered exit to Materials (range 4)
  5180 | -9/Mines       | Core integrity fell below 20%
  5466 | -9/Mines       | Build established: Mutant
  5642 | -9/Mines       | Discovered exit to Materials (range 7)
  5712 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5712 | -9/Mines       | Discovered new exit (range 6)
  5718 | -9/Mines       | Identified exit to Exiles
  5720 | -9/Mines       | Entered Exiles
  5759 | -9/Exiles      | Met 8R-AWN
  5786 | -9/Exiles      | Met EX-HEX
  5893 | -9/Exiles      | Met EX-BIN
  5916 | -9/Exiles      | Aligned with FarCom system
  5917 | -9/Exiles      | Given EX-Vault access code
  5956 | -9/Exiles      | Opened EX-Vault
  5974 | -9/Exiles      | Found AWS/Thermal
  6007 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6062 | -9/Exiles      | Met EX-DEC
  6073 | -9/Exiles      | Learned location of Zion (-6)
  6163 | -9/Exiles      | Visited The Gauntlet
  6278 | -9/Exiles      | Discovered new exit (range 14)
  6297 | -9/Exiles      | Identified exit to Mines
  6298 | -9/Exiles      | Left Exiles lab with AWS/Thermal
  6298 | -9/Exiles      | Entered Mines
  7002 | -8/Mines       | Discovered exit to Materials (range 11)
  7021 | -8/Mines       | Entered Materials
  7021 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  7354 | -8/Materials   | Repaired Imp. Treads
  7824 | -8/Materials   | Build established: Skirmisher
  7890 | -8/Materials   | Identified exit to Garrison
  7891 | -8/Materials   | Entered Garrison
  8164 | -8/Garrison    | Triggered checkpoint
  8355 | -8/Garrison    | Discovered new exit (range 12)
  8452 | -8/Garrison    | Triggered checkpoint
  8503 | -8/Garrison    | Lost 3 parts (1p1u1w)
  8612 | -8/Garrison    | Identified exit to Materials
  8704 | -8/Garrison    | Triggered checkpoint
  8746 | -8/Garrison    | Triggered checkpoint
  8763 | -8/Garrison    | Build established: Mutant
  8868 | -8/Garrison    | Triggered checkpoint
  8963 | -8/Garrison    | Discovered exit to Materials (range 15)
  9416 | -8/Garrison    | Garrison Relay disabled
 10294 | -8/Garrison    | Triggered checkpoint
 10391 | -8/Garrison    | Learned Materials security intel
 10398 | -8/Garrison    | Discovered exit to Materials (range 13)
 10528 | -8/Garrison    | Triggered checkpoint
 10557 | -8/Garrison    | Garrison Relay disabled
 10662 | -8/Garrison    | Triggered checkpoint
 10853 | -8/Garrison    | Core integrity fell below 50%
 10947 | -8/Garrison    | Rescued a captive Derelict
 11292 | -8/Garrison    | Garrison Relay disabled
 12273 | -8/Garrison    | Installed Relay Interface Framework
 12349 | -8/Garrison    | Entered Materials
 12349 | -8/Materials   | Accompanied by 1 ally
 12422 | -8/Materials   | Garrison activated, responded to threat
 12499 | -8/Materials   | Identified exit to Garrison
 12500 | -8/Materials   | Entered Garrison
 12500 | -8/Garrison    | Accompanied by 1 ally
 12614 | -8/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 12662 | -8/Garrison    | Triggered checkpoint
 12930 | -8/Garrison    | Triggered checkpoint
 12944 | -8/Garrison    | Triggered checkpoint
 12978 | -8/Garrison    | Triggered checkpoint
 13174 | -8/Garrison    | Build established: Commander-Mutant
 13234 | -8/Garrison    | Discovered new exit (range 11)
 13249 | -8/Garrison    | Identified exit to Factory
 13252 | -8/Garrison    | Entered Factory
 13252 | -7/Factory     | Accompanied by 4 allies
 13252 | -7/Factory     | Evolved 2 slots: Utility x2
 13258 | -7/Factory     | Identified exit to DSF
 13320 | -7/Factory     | Identified exit to Garrison
 13322 | -7/Factory     | Entered Garrison
 13322 | -7/Garrison    | Accompanied by 4 allies
 13363 | -7/Garrison    | Triggered checkpoint
 13487 | -7/Garrison    | Triggered checkpoint
 13504 | -7/Garrison    | Lost 3 allies
 13522 | -7/Garrison    | Destroyed 7 combat bots
 13659 | -7/Garrison    | Build established: Scavenger-Mutant
 14086 | -7/Garrison    | Discovered new exit (range 10)
 14185 | -7/Garrison    | Expanded RIF knowledge: Robot Detection
 14664 | -7/Garrison    | Triggered checkpoint
 14742 | -7/Garrison    | Triggered checkpoint
 14746 | -7/Garrison    | Triggered checkpoint
 14910 | -7/Garrison    | Triggered checkpoint
 15185 | -7/Garrison    | Discovered new exit (range 15)
 15309 | -7/Garrison    | Lost 5 allies
 15895 | -7/Garrison    | Learned Factory security intel
 15938 | -7/Garrison    | Discovered new exit (range 12)
 16001 | -7/Garrison    | Identified exit to Factory
 16476 | -7/Garrison    | Garrison Relay disabled
 16606 | -7/Garrison    | Entered Factory
 16606 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 16902 | -6/Factory     | Build established: Scavenger-Tank
 17306 | -6/Factory     | First assault squad dispatched
 17673 | -6/Factory     | Lost 4 parts (2n1u1w)
 18352 | -6/Factory     | Identified exit to Garrison
 18354 | -6/Factory     | Entered Garrison
 18354 | -6/Garrison    | Discovered recently destroyed garrison
 18442 | -6/Garrison    | Found Fusion Bomb Launcher
 19338 | -6/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 19366 | -6/Garrison    | Discovered new exit (range 11)
 19556 | -6/Garrison    | Identified exit to Factory
 19561 | -6/Garrison    | Entered Factory
 19561 | -6/Factory     | Accompanied by 2 allies
 19612 | -6/Factory     | Identified exit to Garrison
 19615 | -6/Factory     | Entered Garrison
 19615 | -6/Garrison    | Accompanied by 2 allies
 19636 | -6/Garrison    | Expanded RIF knowledge: Signal Jamming
 19714 | -6/Garrison    | Triggered checkpoint
 20014 | -6/Garrison    | Triggered checkpoint
 20058 | -6/Garrison    | Triggered checkpoint
 20096 | -6/Garrison    | Learned Factory security intel
 20130 | -6/Garrison    | Discovered new exit (range 12)
 20155 | -6/Garrison    | Identified exit to Factory
 20204 | -6/Garrison    | Triggered checkpoint
 20435 | -6/Garrison    | Entered Factory
 20435 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 20761 | -5/Factory     | Build established: Tank
 20973 | -5/Factory     | Garrison activated, responded to threat
 21240 | -5/Factory     | System corruption reached 10%
 21273 | -5/Factory     | Lost 3 parts (2n1u)
 21435 | -5/Factory     | Discovered new exit (range 11)
 21583 | -5/Factory     | Build established: Scavenger-Tank
 21935 | -5/Factory     | First assault squad dispatched
 22085 | -5/Factory     | Crushed by falling debris
 22090 | -5/Factory     | Crushed by falling debris
 22091 | -5/Factory     | Crushed by falling debris
 22091 | -5/Factory     | Core integrity fell below 50%
 22091 | -5/Factory     | System corruption reached 30%
 22122 | -5/Factory     | Lost 13 parts (2p4n5u2w)
 22177 | -5/Factory     | Lost 3 parts (1n1u1w)
 22223 | -5/Factory     | Core integrity fell below 20%
 22317 | -5/Factory     | Entered Upper Caves
 22367 | -5/Upper Caves | Learned location of 1 exit from Factory
 22426 | -5/Upper Caves | Attracted the attention of an 0b10 base
 22432 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
22373_ Found 13 Matter.
22374_ Acquired 13 matter.
22375_ Acquired Unknown Processor.
22375_ Identified Adv. Melee Analysis Suite.
22377_ Acquired Imp. Thermal Generator.
22378_ Acquired Mak. Terrain Scan Processor.
22386_ System corrupted: Matter fused (-9).
22403_ System corrupted: Matter fused (-7).
22403_ H6-NA1(k) breaks down the debris.
22411_ Acquired 4 matter. <x2>
22412_ Acquired 5 matter.
22413_ Acquired 1 matter.
22413_ Acquired 4 matter. <x3>
22418_ System corrupted: Heat flow error (+126).
22422_ S-27 Virus springs to life. <x2>
22422_ G-50 Soldier springs to life. <x3>
22423_ VK-JDX(k) destroyed.
22429_ Acquired Lgt. Ion Engine.
22429_ Lgt. Ion Engine destroyed.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ##            #???# ####     ##  """""    ##?????? |
| ?# ######     ##??#          ##"""""""""  #??????? |
| ?# #???##      ####          #"""""""""#  #??????? |
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| ##         ###           ##     """  "##   #?????? |
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|     ??#     ?##      #?????#  #????##   ##    #??? |
|   #####      #       ####??#  ##??##         ##??? |
|  ##??#                  ####   ##?#          #???? |
| ##                     ##       ### ##      ##???? |
| #?????? ######/####   ###           ##      #????? |
| ???????????"    ??#  ###            ##      #????? |
| ???????????"     ?#  ##       #########     #????? |
| ????????#"""     ?#   ##     ##???????##    #????? |
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| ????????#         /g   ###  #??????????    ####??? |
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| ????????#"""  """?#    ######?????????#      ????? |
| ??????????#######?#    #??????????????##     ????? |
| ????????????????      ##???????????????###   ????? |
| ??????????????       ##???????????????????####???? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          41
Energy Capacity            530
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       135
Jamming Range              14
EM Shielding               2
Armor Coverage             825
Core Shielding             20
Evasion (%)                55
Melee Accuracy             8
Recoil Reduction           5
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
   VTOL Module | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Fist Fight
Infiltrator
Knowing Is Half The Battle
More Dakka Please
No Signal
Oh No You Don't!
Omniscient Cartographer
The More The Merrier
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerLaserNeutralizer
  Manual?         0
Play Time         03:13:41
  Cumulative      23.5 hours
  Start           2024.04.05 @ 11:08:24
  End             2024.04.05 @ 14:31:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d27b24cd-3f98-4551-bc36-f12adb933b56