Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 13:21:49 Player: NinjaBub504 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (92) 460 Value Destroyed (2562) 2562 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 4933 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 346/550 Matter 197/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Minigun Power Maul > --- INVENTORY -------- Improved Flight Unit Assault Cannon [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 82 | 6 17 22 37 Power 12 | 1 3 2 6 Engine 11 | 1 2 2 6 Core 1 | . 1 . . Reactor . | . . . . Propulsion 20 | 2 4 4 10 Treads 6 | . . 1 5 Leg 2 | . . 1 1 Wheel 10 | 2 4 1 3 Hover 1 | . . . 1 Flight 1 | . . 1 . Utility 17 | 1 5 5 6 Device 4 | . 2 2 . Storage 2 | 1 1 . . Processor 10 | . 1 3 6 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 33 | 2 5 11 15 Energy Gun 13 | 1 2 4 6 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 1 3 3 3 Ballistic Cannon 4 | . . 2 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 1 4 Parts Lost 27 | . 8 5 14 Power 3 | . 1 . 2 Propulsion 9 | . 3 2 4 Utility 1 | . 1 . . Weapon 14 | . 3 3 8 Highest Loss Streak 5 | . 4 4 5 Average Slot Usage (%) 88 | . 90 88 88 Engine 13 | . 11 10 17 Treads 8 | . . . 16 Leg 1 | . . 2 1 Wheel 9 | . 24 12 1 Device 5 | . 10 9 . Storage 1 | . 4 . . Processor 21 | . 7 22 27 Energy Gun 8 | . 12 9 6 Ballistic Gun 8 | . 13 8 6 Ballistic Cannon 4 | . . 6 5 Launcher 1 | . . 5 . Impact Weapon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 27 | 11 26 22 27 Greatest Support 66 | 20 32 32 66 Greatest Overweight (x) 8 | . 2 5 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 4 4 Average Capacity 4 | 4 5 4 4 Most Carried 4 | 2 2 4 4 Average Carried . | . . . 1 Final Capacity 6 | 6 4 4 4 Final Carried . | . . . . Class Distribution -------------------- 65% | Mutant 14% | Scavenger-Mutant 14% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1687 | 177 248 430 832 Remotely . | . . . . Salvage Created 3138 | . 570 698 1870 Parts 188 | . 38 54 96 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed 6 | . 2 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | . 10 14 33 Guns 34 | . 10 8 16 Cannons 13 | . . . 13 AOE 9 | . . 5 4 Classes Destroyed 12 | . 7 4 1 Worker 5 | . . 1 4 Builder 6 | . 1 3 2 Hauler 5 | . 2 . 3 Recycler 4 | . 1 1 2 Mechanic 1 | . 1 . . Operator 2 | . . . 2 Watcher 12 | . 3 4 5 Swarmer 13 | . 3 3 7 Grunt 30 | . 7 6 17 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 12 | . . 3 9 Best Kill Streak 8 | . 6 8 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 4 | . 1 4 3 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3242 | . 703 604 1935 Core 560 | . 193 163 204 Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 22 59 . Volleys Fired 260 | . 75 53 132 Largest 3 | . 2 3 3 Hottest 180 | . 85 115 180 Shots Fired 444 | . 104 96 244 Gun 323 | . 104 76 143 Cannon 113 | . . 12 101 Launcher 8 | . . 8 . Special . | . . . . Kinetic 272 | . 71 48 153 Thermal 107 | . 33 16 58 Explosive 8 | . . 8 . Electromagnetic 57 | . . 24 33 Robot Hit Streak 27 | . 12 22 27 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 6 | . 3 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 331 | . 62 73 196 Core Hits 155 | . 33 39 83 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks 18 | . . . 18 Impact 18 | . . . 18 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7089 | . 704 1585 4800 Guns 3473 | . 674 820 1979 Cannons 1798 | . . 193 1605 Explosions 1489 | . . 567 922 Melee 238 | . . . 238 Ramming 91 | . 30 5 56 Kinetic 2915 | . 419 444 2052 Thermal 1809 | . 255 322 1232 Explosive 1062 | . . 448 614 Electromagnetic 974 | . . 366 608 Impact 238 | . . . 238 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Effects 21 | . 9 12 . Message Errors 6 | . 3 3 . Heat Flow Errors 3 | . . 3 . Energy Discharges 3 | . 2 1 . Data Loss (minor) 5 | . 2 3 . Targeting Errors 3 | . 1 2 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 241 | . . 6 235 Projectiles 11 | . . 6 5 Explosions 142 | . . . 142 Melee 88 | . . . 88 Knockbacks 20 | . 1 . 19 Impact 5 | . 1 . 4 Kinetic 15 | . . . 15 Secondary . | . . . . Self-Inflicted Damage 539 | . 13 129 397 Shots 8 | . . 3 5 Rammed 21 | . 7 1 13 Targets Rammed 22 | . 7 2 13 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 517 | . 302 392 517 Average Temperature 121 | . 89 126 128 Received Heat Transfer 1395 | . 474 219 702 Effects 20 | . 1 2 17 Shutdowns 7 | . . 1 6 Energy Bleed 4 | . 1 1 2 Interference 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . 2 6 Impact Corruptions 4 | . . . 4 Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . 1 . 3 Heat Transferred 3148 | . 654 655 1839 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 713 | . 201 415 713 Initial 41 | . . . 41 Average 256 | . 52 207 381 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 41 | 100 99 45 13 Level 1 36 | . . 52 43 Level 2 21 | . . 2 42 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 1 7 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 17 19 58 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 7 | . . . 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 4 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 18 | . 1 6 11 Max in Single Turn 3 | . 1 3 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 19 | . 7 4 8 Terminals 10 | . 4 3 3 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 5 | . 2 1 2 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 58 | . 26 11 21 Successful 40 | . 17 8 15 Failed 18 | . 9 3 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 34 | . 15 10 9 Fabricators . | . . . . Repair Stations 12 | . 4 . 8 Recycling Units 10 | . 7 1 2 Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 19 | . 7 7 5 Record 7 | . . 5 2 Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . . . 1 Dispatch Records 1 | . 1 . . Security Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Registered Components 2 | . 1 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 3 . 6 Scan Component 4 | . 1 . 3 Repair 4 | . 1 . 3 Refit 1 | . 1 . . Recycling Unit Hacks 9 | . 6 1 2 Recycle Component 1 | . 1 . . Process 4 | . 2 . 2 Report Inventory 1 | . 1 . . Retrieve Matter 3 | . 2 1 . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 7 3 6 Full Trace Events 9 | . 3 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 . 3 Time 121 | . 26 . 95 Parts Recycled 1 | . 1 . . Recycled Matter 698 | . 199 . 499 Retrieved Matter 298 | . 199 99 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4148 | 41 902 1171 2034 Spaces Moved 2386 | 41 659 739 947 Core 71 | 13 . 53 5 Treads 603 | . . . 603 Legs 361 | . . 203 158 Wheels 1284 | 28 659 467 130 Hover 51 | . . . 51 Flight 16 | . . 16 . Fastest Speed 50 | 50 80 90 80 Average Speed 125 | 70 96 128 145 Slowest Speed 450 | 80 100 300 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 3 94 53 94 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 285 | . . 151 134 Melee 2 | . . . 2 Projectile 14 | . . . 14 AOE 269 | . . 151 118 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3113 | 52 828 869 1364 Wait 224 | . 45 25 154 Move 2383 | 40 658 738 947 Hop . | . . . . Pick Up 86 | 6 18 20 42 Fast Attach 1 | . . 1 . Attach 59 | 6 11 15 27 Detach . | . . . . Swap 23 | . 6 6 11 Drop 37 | . 8 9 20 Fire 260 | . 75 53 132 Melee 18 | . . . 18 Ram 13 | . 7 1 5 Kick 2 | . . 1 1 Crush 7 | . . . 7 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Core integrity fell below 50% 196 | -10/Materials | Lost 4 parts (1p2n1w) 275 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 8) 570 | -10/Materials | Discovered new exit (range 13) 624 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered new exit (range 7) 732 | -10/Materials | Identified exit to Mines 781 | -10/Materials | Repaired Com. Wheel 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1117 | -9/Materials | Discovered new exit (range 16) 1205 | -9/Materials | Discovered new exit (range 15) 1417 | -9/Materials | Identified exit to Materials 1582 | -9/Materials | Build established: Scavenger-Mutant 1633 | -9/Materials | Lost 4 parts (2n2w) 2115 | -9/Materials | Entered another Materials area 2115 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2129 | -8/Materials | Build established: Gunner 2452 | -8/Materials | Discovered new exit (range 8) 2665 | -8/Materials | Build established: Mutant 2809 | -8/Materials | Repaired Rnf. Ion Engine 2847 | -8/Materials | Repaired Minigun 2991 | -8/Materials | Identified exit to Garrison 3204 | -8/Materials | Lost 3 parts (2p1w) 3431 | -8/Materials | Lost 5 parts (2n3w) 3600 | -8/Materials | Repaired Hvy. Ion Engine 3654 | -8/Materials | Discovered new exit (range 6) 4149 | -8/Materials | Self-destructed Last Messages --------------- Found 4 registered component stockpiles: KO92IA4LUM: Autogun 1XE8QJ60IA: Titanium Leg U4Q5PCLBT9: Targeting Computer E9NCIFH57P: Plasma Cutter Downloaded coordinate data. Slammed into A-02 Transporter. Hvy. Ion Engine permanently disabled. Destabilizing: Short circuit. Slammed into A-02 Transporter. A-02 Transporter destroyed. Acquired Lrn. Tractor Beam. Acquired 34 matter. Dropped Lrn. Tractor Beam. Slammed into U-05 Engineer. U-05 Engineer knocked back. Material Compactor disabled. K-01 Serf collects debris. R-06 Scavenger collects Weight Redist. System. K-01 Serf cleans the Terminal. 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""" # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ResetPropulsionStick Manual? 0 Play Time 00:46:04 Cumulative 12.7 hours Start 2021.03.05 @ 15:00:42 End 2021.10.09 @ 13:21:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 6 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62e39908-a07e-46a9-b416-8a697ad22f8e