Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 16:21:21 Player: Lis Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1872) 1872 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 6279 Bonus ------- Follower Combat Kills 410 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 157/160 System Corruption 16% Temperature Cool (6) Movement Flying (32) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Light Armor Plating Authchip [Propulsion] Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Trap Scanner Advanced Signal Interpreter IFF Parser Target Analyzer Microactuators System Shield > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Enhanced Nuclear Core Xenon Bombardment Thruster Improved Sensor Array Authchip [Propulsion] Proton Missile Launcher [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 2 1 . . . Weapon 1 | . . . . . . . 1 . Parts Attached 117 | 6 13 . 3 23 26 21 22 3 Power 16 | 1 2 . . 2 3 3 4 1 Engine 12 | 1 2 . . 1 2 2 4 . Core 4 | . . . . 1 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 43 | 2 3 . 2 7 10 8 9 2 Treads 2 | . . . . . . . 2 . Leg 16 | 2 3 . 2 4 . 3 2 . Wheel . | . . . . . . . . . Hover 17 | . . . . 3 9 5 . . Flight 8 | . . . . . 1 . 5 2 Utility 28 | 1 2 . 1 5 7 5 7 . Device 16 | . . . 1 2 5 4 4 . Storage 3 | 1 1 . . 1 . . . . Processor 6 | . 1 . . 1 1 1 2 . Hackware 2 | . . . . . 1 . 1 . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 6 . . 9 6 5 2 . Energy Gun 10 | . 1 . . 3 3 2 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 11 | 2 2 . . 5 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 1 . . Special Weapon 3 | . 1 . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 7 | . . . . 2 3 2 . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 5 | . . . . . . 5 . . Parts Lost 65 | . 5 . . 5 14 18 15 8 Power 10 | . 1 . . 2 2 1 2 2 Propulsion 25 | . 1 . . 2 6 7 7 2 Utility 17 | . . . . 1 3 7 3 3 Weapon 13 | . 3 . . . 3 3 3 1 Highest Loss Streak 14 | . 3 . . 1 5 14 6 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 6 7 8 9 8 6 4 4 Power 1 | . 2 2 2 1 1 . . . Propulsion 1 | . . . 1 3 2 . . . Utility 2 | . 1 3 3 2 1 3 2 2 Weapon 1 | . 2 2 2 1 2 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . . 1 1 3 2 3 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . . . 1 1 1 2 Weapon 2 | . . . . . . 1 . 1 Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 81 | . 98 88 90 92 82 69 51 40 Engine 7 | . 13 11 11 3 3 5 8 4 Core 1 | . . . . 5 3 1 . . Leg 14 | . 27 33 33 16 . 6 5 . Hover 7 | . . . . 9 22 15 . . Flight 1 | . . . . . 1 1 1 11 Device 7 | . . . 2 13 12 12 8 . Storage 7 | . 14 11 11 9 7 3 . . Processor 12 | . 13 11 11 16 15 8 7 17 Hackware 1 | . . . . . 3 . 1 5 Energy Gun 5 | . 4 11 11 7 4 5 4 . Ballistic Gun 7 | . 14 11 11 9 4 2 . . Special Weapon 1 | . 3 . . . . 3 . . Slashing Weapon 1 | . 6 . . . . . . . Peak Build Rating 57 | 6 7 8 16 33 47 43 57 33 Average Rating 22 | 4 6 8 11 29 34 29 30 24 On Entrance 16 | . 6 7 8 16 33 30 23 29 Avg Prop Armor Cover (%) 4 | . . . . . 4 4 2 . Naked Turns 14 | . . . . . . . . 14 Heaviest Build 43 | 14 16 15 17 28 27 30 43 10 Greatest Support 45 | 20 20 30 40 45 44 41 40 12 Greatest Overweight (x) 9 | 3 1 . . 2 2 1 9 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 10 10 10 10 7 5 5 Most Carried 10 | 2 8 7 10 10 10 10 5 5 Average Carried 7 | 1 6 7 8 9 8 6 4 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 2 8 7 10 10 6 5 4 3 Class Distribution -------------------- 71% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Matter Collected 2188 | 260 290 . 115 515 251 545 60 152 Remotely . | . . . . . . . . . Salvage Created 2756 | . 308 . . 886 356 757 335 114 Parts 163 | . 30 . . 49 24 35 12 13 Haulers Intercepted 9 | . 2 . . 4 . 3 . . Recyclers Shooed 4 | . . . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Combat Hostiles Destroyed 50 | . 13 . . 13 7 7 6 4 Melee 1 | . . . . . . . . 1 Guns 34 | . 13 . . 12 3 5 1 . Cannons 2 | . . . . 1 . . 1 . AOE 10 | . . . . . 3 1 3 3 Classes Destroyed 12 | . 3 . . 8 1 . . . Worker 4 | . . . . 1 . 1 2 . Builder 3 | . . . . 1 2 . . . Tunneler 1 | . . . . 1 . . . . Hauler 9 | . 2 . . 4 . 3 . . Recycler 2 | . . . . 1 . 1 . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 24 | . 11 . . 6 . 2 1 4 Grunt 19 | . 2 . . 4 2 7 4 . Sentry 5 | . . . . 2 2 . 1 . Hunter 2 | . . . . 1 1 . . . Programmer 4 | . . . . . 2 2 . . Thug 1 | . . . . 1 . . . . Best Kill Streak 7 | . 3 . . 7 5 4 5 3 Combat Bots Only 4 | . 3 . . 4 3 2 3 3 Max Kills in Single Turn 5 | . 2 . . 2 2 4 5 2 Gunslinging 1 | . 1 . . 1 . . . . Exploded 3 | . . . . . 1 1 3 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Hostile Shots Fired 799 | . 124 2 9 88 263 149 129 35 Missed 319 | . 43 2 3 30 118 60 47 16 Hits 480 | . 81 . 6 58 145 89 82 19 Melee 7 | . . . . . 3 . 4 . Projectile 473 | . 81 . 6 58 142 89 78 19 Critical Strikes 16 | . . . . 2 3 5 6 . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 7444 | . 913 . 93 796 1680 1861 1696 405 Core 1767 | . 211 . . 117 319 258 679 183 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 74 | . . . . . . 74 . . Core Remaining (%) 62 | 100 15 . 100 78 . 17 . . Volleys Fired 256 | . 78 . 12 55 35 51 22 3 Largest 2 | . 2 . 2 2 2 2 2 1 Hottest 159 | . 120 . 60 123 145 145 159 39 Shots Fired 372 | . 97 . 24 101 50 62 35 3 Gun 309 | . 85 . 24 96 40 51 13 . Cannon 22 | . . . . . . . 22 . Launcher 15 | . . . . . 8 4 . 3 Special 26 | . 12 . . 5 2 7 . . Kinetic 169 | . 59 . 12 57 25 16 . . Thermal 152 | . 38 . 12 32 2 33 35 . Explosive 8 | . . . . . 8 . . . Electromagnetic 43 | . . . . 12 15 13 . 3 Robot Hit Streak 17 | . 6 . 6 10 7 17 9 2 Robot Miss Streak 5 | . 5 . 2 4 3 4 3 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 6 | . 3 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 215 | . 48 . 15 56 28 44 22 2 Core Hits 129 | . 18 . 2 33 30 25 14 7 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . 1 . . 2 . 3 1 . Burn 4 | . . . . 1 . 3 . . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . 1 . . 1 . . . . Melee Attacks 20 | . 18 . . . . 2 . . Impact . | . . . . . . . . . Slashing 18 | . 18 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . 1 . . . . . . . Damage Inflicted 5753 | . 613 . 168 1300 1118 1228 1124 202 Guns 3070 | . 447 . 164 1121 457 727 154 . Cannons 507 | . . . . . . . 507 . Explosions 1753 | . . . . 110 654 415 455 119 Melee 127 | . 127 . . . . . . . Ramming 224 | . 15 . 4 21 7 86 8 83 Kinetic 1593 | . 368 . 48 683 297 197 . . Thermal 1906 | . 103 . 116 399 39 588 661 . Explosive 828 | . . . . . 408 . 420 . Electromagnetic 1075 | . . . . 197 367 357 35 119 Impact . | . . . . . . . . . Slashing 127 | . 127 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 46 | . 10 . . 5 5 46 7 16 Average Corruption 11 | . 10 . . 5 2 24 2 8 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 Effects 94 | . 17 . . 9 6 53 2 7 Message Errors 17 | . 2 . . 1 2 11 . 1 Matter Fused 18 | . 4 . . 4 1 7 . 2 Heat Flow Errors 9 | . 3 . . . . 5 . 1 Energy Discharges 12 | . 4 . . 1 1 5 . 1 Parts Rejected 4 | . 1 . . 1 . 1 1 . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 11 | . 1 . . 2 1 4 1 2 Data Loss (major) 5 | . 1 . . . 1 3 . . Misdirections 12 | . 1 . . . . 11 . . Weapon Failures 4 | . . . . . . 4 . . Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . . . 45 16 69 3 Projectiles 2 | . . . . . . . 2 . Explosions 115 | . . . . . 45 . 67 3 Melee 16 | . . . . . . 16 . . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 679 | . . . . 10 144 113 318 94 Shots 16 | . . . . . 4 3 6 3 Rammed 39 | . . . . 1 1 3 . 34 Targets Rammed 45 | . 3 . 1 1 1 4 1 34 Kicked 6 | . 3 . 1 . . 1 1 . Crushed . | . . . . . . . . . Highest Temperature 462 | . 238 . 37 258 154 303 462 201 Average Temperature 72 | . 32 . 18 65 49 70 169 108 Received Heat Transfer 1386 | . 120 . 36 243 300 318 369 . Effects 6 | . . . . . . . 6 . Energy Bleed 1 | . . . . . . . 1 . Damage (major) 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 2 | . . . . . 1 1 . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 6 | . . . . . 4 2 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 4 | . . . 1 . . . 3 . Heat Transferred 3651 | . 225 . 250 755 100 1225 1096 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . 1 1 5 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 85 | 100 100 100 100 83 100 30 100 . Level 1 14 | . . . . 16 . 69 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 394 | . 90 . 36 255 196 394 187 . Initial 161 | . . . . . 112 72 161 . Average 88 | . 23 . 9 74 76 244 111 . Influence Increases 2825 | . 397 . 76 552 515 932 248 105 Destroy 0b10 Robot/C 1260 | . 260 . 60 260 140 340 120 80 Destroy 0b10 Robot/NC 110 | . 10 . . 50 10 30 10 . Destroy Leader 290 | . 34 . 10 70 50 106 10 10 Allied During Kill 153 | . . . 6 . . 147 . . Successful Hack 107 | . 10 . . 12 35 50 . . Disable Machine 180 | . 15 . . 15 45 15 90 . Destroy Structure 95 | . 8 . . 10 55 4 18 . Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 600 | . 60 . . 105 180 240 . 15 Influence Decreases 2815 | . 397 . 76 303 604 738 597 100 Entered New Map 421 | . . . . . 137 88 193 3 Time Decay 1672 | . 377 . 56 266 327 350 254 42 Lost Part 572 | . 20 . . 37 130 180 150 55 Lost Ally 150 | . . . 20 . 10 120 . . Squads Dispatched 19 | . 1 . . . 5 11 2 . Investigation 3 | . . . . . 1 2 . . Extermination 6 | . . . . . 3 2 1 . Reinforcement 7 | . 1 . . . 1 4 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced 3 | . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Distress Signals 10 | . . . . 3 1 6 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 25 3 3 28 23 36 14 5 Peak Tracking Total 10 | . 3 3 3 6 6 10 5 4 Tactical Retreats 20 | . 3 . . 4 7 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Traps Triggered 7 | . 1 . 2 . . 3 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Machines Disabled 12 | . 1 . . 1 3 1 6 . Max in Single Turn 6 | . 1 . . 1 1 1 6 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Machines Accessed 29 | . 9 . 1 4 3 10 2 . Terminals 16 | . 6 . . 3 . 6 1 . Fabricators 2 | . . . . . 2 . . . Repair Stations 6 | . 1 . . 1 1 2 1 . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 51 | . 13 . 1 7 8 19 3 . Successful 26 | . 6 . 1 2 4 11 2 . Failed 25 | . 7 . . 5 4 8 1 . Catastrophic 5 | . 1 . . . 1 3 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 8 . . 4 . 14 2 . Fabricators 5 | . . . . . 5 . . . Repair Stations 12 | . 2 . . 3 3 3 1 . Recycling Units 4 | . 3 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 14 | . 3 . 1 1 . 8 1 . Record 5 | . . . . 1 . 4 . . Robot Analysis 1 | . . . . . . 1 . . Open Door 2 | . . . 1 . . 1 . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 7 | . 1 . . 1 1 3 1 . Scan Component 6 | . 1 . . 1 1 2 1 . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 . . 3 2 7 1 . Full Trace Events 3 | . . . . 1 1 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 81 | . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 53 | . . . . . 53 . . . Total Part Build Rating 12 | . . . . . 12 . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 70 | . . . . . . 70 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Total Allies 14 | . . . 2 . 1 10 . 1 Largest Group 10 | . . . 2 . 1 10 . 1 Highest-Rated Group 173 | . . . 49 . 10 173 . 127 Highest-Rated Ally 127 | . . . 31 . 10 29 . 127 Total Orders . | . . . . . . . . . Ally Attacks 88 | . . . 17 . . 71 . . Total Damage 1170 | . . . 268 . . 902 . . Kills 14 | . . . 3 . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Active Infowar (turns) 1732 | . . . . 587 563 380 183 19 Sensors 1549 | . . . . 587 563 380 . 19 IFF 183 | . . . . . . . 183 . Traps 50 | . . . . . . . 50 . Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Turns Passed 4916 | 76 1389 24 229 849 740 795 540 274 Spaces Moved 4325 | 56 890 20 135 636 1027 654 336 571 Core 28 | 16 . . . . 2 . 6 4 Treads 111 | . . . . . . . 111 . Legs 1701 | 40 890 20 135 326 . 178 112 . Wheels . | . . . . . . . . . Hover 1811 | . . . . 310 1025 476 . . Flight 674 | . . . . . . . 107 567 Fastest Speed 32 | 50 120 120 120 52 38 38 37 32 Average Speed 83 | 117 120 120 124 90 55 77 126 36 Slowest Speed 500 | 200 190 120 126 200 200 130 500 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . . 2 5 Potential Cave-ins 9 | . 4 . . . . 5 . . Cave-ins Triggered 4 | . 1 . . . . 3 . . Exploration Rate (%) 42 | 4 97 5 34 52 18 87 10 77 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 32 | . 17 . . 1 9 5 . . Terrain Destroyed 115 | . 17 . . 8 68 7 15 . Melee 7 | . 7 . . . . . . . Projectile 21 | . 10 . . 2 . 7 2 . AOE 87 | . . . . 6 68 . 13 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Total 5145 | 63 1046 20 173 804 1155 859 408 617 Wait 271 | . 28 . 21 64 32 105 15 6 Move 4303 | 55 889 19 134 635 1026 653 331 561 Hop 7 | . . . . . . . 2 5 Pick Up 38 | 2 8 . 1 7 7 8 3 2 Fast Attach 66 | 6 4 . 2 6 12 14 19 3 Attach 32 | . 4 1 . 4 13 4 3 3 Detach 10 | . . . . 1 5 1 3 . Swap 48 | . 12 . 2 17 9 7 1 . Drop 46 | . 3 . . 14 15 6 8 . Fire 256 | . 78 . 12 55 35 51 22 3 Melee 19 | . 17 . . . . 2 . . Ram 39 | . . . . 1 1 3 . 34 Kick 6 | . 3 . 1 . . 1 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 657 | -10/Materials | Core integrity fell below 50% 710 | -10/Materials | Core integrity fell below 20% 750 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 16) 979 | -10/Materials | Crushed by falling debris 979 | -10/Materials | System corruption reached 10% 1010 | -10/Materials | Lost 3 parts (1p2w) 1149 | -10/Materials | Discovered new exit (range 14) 1185 | -10/Materials | Identified exit to Materials 1353 | -10/Materials | Discovered exit to Materials (range 9) 1466 | -10/Materials | Entered another Materials area 1466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -9/Materials | Discovered new exit (range 14) 1489 | -9/Materials | Identified exit to Mines 1490 | -9/Materials | Entered Mines 1640 | -9/Mines | Learned location of Zion (-7) 1652 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1701 | -9/Mines | Discovered new exit (range 4) 1704 | -9/Mines | Identified exit to Materials 1719 | -9/Mines | Entered Materials 1719 | -8/Materials | Evolved 2 slots: Utility x2 1760 | -8/Materials | Build established: Scavenger-Mutant 2561 | -8/Materials | Discovered new exit (range 8) 2568 | -8/Materials | Identified exit to Factory 2568 | -8/Materials | Entered Factory 2568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2600 | -7/Factory | Build established: Mutant 2649 | -7/Factory | Fabricated Linear Gravjet? 2698 | -7/Factory | Fabricated A-02 Transporter (x1) 2939 | -7/Factory | Lost 4 parts (1p1n1u1w) 3027 | -7/Factory | Discovered new exit (range 4) 3028 | -7/Factory | Identified exit to Storage 3029 | -7/Factory | Lost 3 parts (1n1u1w) 3204 | -7/Factory | Lost 5 parts (1p3n1u) 3308 | -7/Factory | Entered Storage 3483 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3575 | -7/Storage | Repaired Cld. Airjet 3648 | -7/Storage | System corruption reached 10% 3661 | -7/Storage | Lost 9 allies 3684 | -7/Storage | Crushed by falling debris 3688 | -7/Storage | Crushed by falling debris 3688 | -7/Storage | System corruption reached 30% 3689 | -7/Storage | Crushed by falling debris 3705 | -7/Storage | Core integrity fell below 50% 3750 | -7/Storage | Lost 14 parts (1p5n6u2w) 3876 | -7/Storage | Garrison activated, responded to threat 4035 | -7/Storage | Lost 3 parts (1n1u1w) 4084 | -7/Storage | Discovered new exit (range 10) 4101 | -7/Storage | Core integrity fell below 20% 4103 | -7/Storage | Entered Factory 4103 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4196 | -6/Factory | Lost 6 parts (1p3n1u1w) 4303 | -6/Factory | Core integrity fell below 50% 4333 | -6/Factory | Lost 3 parts (1p1n1u) 4628 | -6/Factory | Discovered new exit (range 10) 4633 | -6/Factory | Lost 5 parts (2n1u2w) 4634 | -6/Factory | Discovered new exit (range 7) 4636 | -6/Factory | Identified exit to Lower Caves 4643 | -6/Factory | Entered Lower Caves 4645 | -6/Lower Caves | Learned Factory security intel 4736 | -6/Lower Caves | Learned Factory emergency access door positions 4821 | -6/Lower Caves | Core integrity fell below 20% 4875 | -6/Lower Caves | System corruption reached 10% 4905 | -6/Lower Caves | Lost 8 parts (2p2n3u1w) 4917 | -6/Lower Caves | Spotted B-75 Beast 4917 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04874_ System Shield destroyed. 04874_ Slammed into S-27 Virus. 04874_ Destabilizing: System corrupted (+2). 04875_ Slammed into S-27 Virus. 04883_ Destabilizing: System corrupted (+2). 04884_ Slammed into S-27 Virus. 04885_ Destabilizing: System corrupted (+2). 04886_ Slammed into S-27 Virus. 04886_ Destabilizing: System corrupted (+1). 04887_ Slammed into S-27 Virus. 04887_ S-27 Virus destroyed. 04888_ Acquired VTOL Module. 04892_ Acquired 20 matter. 04892_ Acquired Lgt. Nuclear Core. 04894_ Acquired 3 matter. 04894_ Acquired 5 matter. 04895_ Acquired 2 matter. 04899_ Acquired 6 matter. 04901_ Acquired Autogun. 04907_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ##??????????????????????? | | ???????????????????????? ??????? ??????????????? | | ???????????????????????? ??????? ??????????????? | | ???????????????????????# ???????# ?????????????? | | ???????????????????????# ???????# ????????????? | | ???????????????????????# B???????# ???????????? | | ???????????????????????? B???##### ###?????#### | | ???????????????????????? ???? #???## # | | ??????? #??????????????? ????? ??## | | ???? ??????????????? ???????# ### # | | ????? ??????????????? ???????# ## | | ???#? ????????????? #??????????# | | ??## ? ?????????????# #??????????## | | ### ## ?????????????# #???????????# ## | | # ????????###### #???????????# # | | # #????????# @#?????????# | | ?# #????????# ######?????????### #### | | ?# ##???????# #????????????????# ##??# | | ??# ##????### #????????????????# ????# | | ### ###### ##??????####????# #????# | | ## #??????# ###### ##?????## | | ## #?####?# ####????????## | | ### #### ### ##?# #????????????# | | ##?## ##### ## ### ##??#######??# | | #???## ##########= % #### ## ##?? | | #????# ##?????## % ## #?# | | ##??## ###???# ## %%% %% ### | | #### ##### ## % %%% | | # % %% | | % | | # ## ## ###### % #### | | ########## ### #######????## ##??####### ### | | ?????????####?#####???????????#####?????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Corruption Block 8 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -7/Factory | Preloaded A-02 Transporter | x1 | -7/Factory | Preloaded Repaired ---------- Cld. Airjet | 17% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSwarmDerivative Manual? 0 Play Time 01:33:39 Cumulative 24.3 hours Start 2025.11.22 @ 23:22:54 End 2025.11.30 @ 16:21:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 988d96b1-cf1b-433f-8abb-2641cc3ea066