Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 20:36:49

Player: spider wisdom

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (541)      541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2626

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     220/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (15)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
           Terrain Scan Processor
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Minigun
  Improved Datajack
>          --- INVENTORY (5) ----
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
           Terrain Scan Processor
           Hacking Suite
>          --- WEAPON -----------
           Particle Gun
>          --- INVENTORY --------
               (None)
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Shock Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 4   1   9   .   22  
  Power                    6    | 1   .   1   .   4   
    Engine                 6    | 1   .   1   .   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   4   
    Treads                 1    | .   .   .   .   1   
    Leg                    5    | 2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  9    | 1   .   2   .   6   
    Device                 2    | .   .   1   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   .   .   4   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   1   4   .   8   
    Energy Gun             7    | .   .   2   .   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       3    | .   .   2   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   3   
    System Corruption      8    | .   .   .   .   8   
Parts Lost                 22   | .   3   .   .   19  
  Power                    5    | .   1   .   .   4   
  Propulsion               6    | .   1   .   .   5   
  Utility                  5    | .   .   .   .   5   
  Weapon                   6    | .   1   .   .   5   
  Highest Loss Streak      8    | .   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     64   | .   67  66  88  60  
  Engine                   7    | .   13  5   11  5   
  Treads                   2    | .   .   .   .   4   
  Leg                      8    | .   26  5   .   4   
  Flight                   5    | .   .   10  22  2   
  Device                   5    | .   .   3   11  7   
  Storage                  6    | .   14  11  11  .   
  Processor                9    | .   .   .   .   18  
  Hackware                 1    | .   .   .   .   3   
  Protection               3    | .   .   9   11  1   
  Energy Gun               2    | .   .   3   .   3   
  Ballistic Cannon         7    | .   .   15  22  4   
  Special Weapon           2    | .   12  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 10  11  24  24  24  
  Greatest Support         40   | 20  20  10  8   40  
  Greatest Overweight (x)  3    | 1   1   2   2   3   
  Average Overweight (x)   .    | .   .   1   2   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 6   8   8   8   5   
  Most Carried             7    | 2   1   6   4   7   
  Average Carried          1    | .   .   2   3   .   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            4    | .   .   2   4   1   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           628  | 111 119 110 51  237 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            458  | .   .   140 73  245 
  Parts                    25   | .   .   10  4   11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  16   | .   .   6   3   7   
  Guns                     6    | .   .   1   .   5   
  Cannons                  9    | .   .   5   3   1   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          4    | .   .   2   1   1   
  Builder                  1    | .   .   .   .   1   
  Swarmer                  5    | .   .   3   .   2   
  Grunt                    7    | .   .   .   3   4   
  Sentry                   4    | .   .   3   .   1   
Best Kill Streak           5    | .   .   5   3   2   
  Combat Bots Only         5    | .   .   5   3   2   
Max Kills in Single Turn   2    | .   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        259  | .    39   27   15   178  
  Missed                   72   | .    10   8    2    52   
Damage Taken               2282 | .    390  240  161  1491 
  Core                     729  | .    80   65   27   557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  68   .    77   .    
Volleys Fired              74   | .    .    11   5    58   
  Largest                  2    | .    .    2    2    2    
  Hottest                  130  | .    .    100  88   130  
Shots Fired                98   | .    .    22   10   66   
  Gun                      63   | .    .    6    .    57   
  Cannon                   35   | .    .    16   10   9    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  48   | .    .    16   10   22   
  Thermal                  31   | .    .    .    .    31   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          19   | .    .    6    .    13   
  Robot Hit Streak         7    | .    .    6    5    7    
  Robot Miss Streak        9    | .    .    9    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           69   | .    .    18   8    43   
  Core Hits                45   | .    1    14   11   19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1234 | .    9    328  156  741  
  Guns                     643  | .    .    75   .    568  
  Cannons                  493  | .    .    253  156  84   
  Explosions               80   | .    .    .    .    80   
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    9    .    .    9    
  Kinetic                  647  | .    .    253  156  238  
  Thermal                  356  | .    .    .    .    356  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          213  | .    .    75   .    138  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    .    .    18   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    4    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    4    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    .    27   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             15   | .    8    .    .    7    
  Kicked                   15   | .    8    .    .    7    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        324  | .    .    81   261  324  
  Average Temperature      85   | .    .    27   142  90   
  Received Heat Transfer   939  | .    216  54   111  558  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         753  | .    .    .    .    753  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             230  | .   90  230 159 132 
  Initial                  89   | .   .   25  89  61  
  Average                  71   | .   32  149 150 42  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         86   | 100 100 47  100 100 
  Level 1                  13   | .   .   52  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   13  9   3   26  
  Peak Tracking Total      9    | .   5   5   3   9   
  Tactical Retreats        5    | .   3   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   
  Non-combat               2    | .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   2   
  parse_system             1    | .   .   .   .   1   
  no_distress              1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1550 | 48  279 389 81  753 
Spaces Moved               882  | 38  216 177 33  418 
  Core                     90   | 13  .   .   .   77  
  Treads                   197  | .   .   .   .   197 
  Legs                     416  | 25  216 84  .   91  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   179  | .   .   93  33  53  
  Fastest Speed            40   | 50  120 120 197 40  
  Average Speed            144  | 106 122 186 197 137 
  Slowest Speed            280  | 120 190 260 197 280 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   38  16  15  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      4    | .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1067 | 45  228 217 39  538 
  Wait                     9    | .   3   4   .   2   
  Move                     878  | 37  215 176 32  418 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 4   1   11  2   18  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   36   | 4   1   9   .   22  
  Detach                   8    | .   .   3   .   5   
  Swap                     .    | .   .   .   .   .   
  Drop                     7    | .   .   3   .   4   
  Fire                     74   | .   .   11  5   58  
  Melee                    4    | .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     15   | .   8   .   .   7   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Discovered new exit (range 11)
  311 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered another Materials area
  328 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  345 | -9/Materials  | Lost 3 parts (1p1n1w)
  475 | -9/Materials  | Discovered new exit (range 11)
  717 | -9/Materials  | Entered Mines
  780 | -9/Mines      | Discovered new exit (range 10)
  781 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  798 | -9/Mines      | Entered Materials
  798 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  957 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 1111 | -8/Materials  | Core integrity fell below 50%
 1150 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1530 | -8/Materials  | Core integrity fell below 20%
 1551 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Distress signal routine blocked.
01451_ Sneak attack on U-05 Engineer.
01451_ Jacked U-05 Engineer...
>>parse_system
Reading system data...
01454_ System corrupted: Component data lost.
01472_ Acquired Lgt. Deuterium Engine.
01478_ Acquired Minigun.
01482_ System corrupted: Matter fused (-10).
01499_ System corrupted: Matter fused (-5).
01507_ K-01 Serf collects debris.
01529_ System corrupted: Arm. Treads rejected.
01537_ Imp. Sensor Array destroyed.
01538_ Jacked G-47 Trooper...
01538_ Command string: mode(flee)
01538_ No effect.
01539_ Jacked G-47 Trooper...
01543_ Lgt. Deuterium Engine destroyed.
01549_ R-06 Scavenger collects Arm. Treads.
01550_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????#?         ### #########??????????????? |
| ????????????? """  "" ### ##?      ??????????????? |
| ????????????? """  Y" #    # """ ""??????????????? |
| ???????????## """  "" + !  # """ ""??????????????? |
| ????????????# """     # %  + """ ""??????????????? |
| ????????????#         #    #           ??????????? |
| ????????????#         ##  ##            ?????????? |
| ????????????#         ##  ###############????????? |
| ????????????############  #            !#????????? |
| ?????????????????    ??#  #             #????????? |
| ??????????????????""""?#  # """ """ """ #????????? |
| ????????????????????"" #  # """ """ """ #????????? |
| ?????????????????????  #% # """ """ """ #????????? |
| ?????????????????????? +  +             #????????? |
| ?????????????????????? #  ###############????????? |
| ?????????????????????  #  ###    #???????????????? |
| ????????????????????? ?#         #???????????????? |
| ????????????????????  ?#         #???????????????? |
| ???????????????????##?####+##    #???????????????? |
| ??????????????????????#     #?  ##???????????????? |
| ??????????????????????# ""  #?? #????????????????? |
| ??????????????????##### """ #???#????????????????? |
| ????????????????      +  S" #????????????????????? |
| ??????????????????#####!"""m#????????????????????? |
| ??????????????????????#="""r#????????????????????? |
| ??????????????????????#%=@ g#????????????????????? |
| ??????????????????????####+##????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ??????????????????????????#??????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              UltimateSlugRailgun
  Manual?         0
Play Time         00:19:28
  Cumulative      4.4 hours
  Start           2024.02.27 @ 08:58:14
  End             2024.02.27 @ 20:36:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           10
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 232b0371-9de5-49cd-9e53-59390f3d7e65