Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:50:40 Player: Ciaphas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2181) 2181 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 6191 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 466/700 Matter 290/300 Energy 85/100 System Corruption 6% Temperature Cool (0) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Authchip [R/Combat] Authchip [Armor] Gauss Cannon Faulty Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit Surge Thruster > --- UTILITY ---------- High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Deuterium Engine Medium Storage Unit Compact Battery Medium Matter Pod Structural Scanner Transmission Jammer ECM Suite Authchip [R/Combat] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Component Analysis Suite Gauss Cannon EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Improved Datajack Ripper [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 83 | 3 15 2 1 2 37 23 Power 14 | . 4 . . . 5 5 Engine 7 | . 3 . . . 2 2 Core 7 | . 1 . . . 3 3 Reactor . | . . . . . . . Propulsion 19 | 2 4 . . . 8 5 Treads 16 | 2 4 . . . 8 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 19 | . 4 . 1 . 6 8 Device 5 | . 1 . 1 . 3 . Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware 4 | . . . . . . 4 Protection 8 | . 1 . . . 3 4 Artifact . | . . . . . . . Weapon 31 | 1 3 2 . 2 18 5 Energy Gun 2 | . 2 . . . . . Energy Cannon 4 | . 1 . . . 3 . Ballistic Gun 11 | 1 . . . . 8 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . . 2 . 2 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . . . 4 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 18 | . 4 . . 1 5 8 Power 2 | . 1 . . . 1 . Propulsion 10 | . 1 . . . 3 6 Utility 2 | . . . . . 1 1 Weapon 4 | . 2 . . 1 . 1 Highest Loss Streak 5 | . 3 . . 1 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 88 100 87 98 97 96 Engine 7 | . 12 14 14 14 2 . Core 3 | . . . . . 6 7 Treads 28 | . 28 28 28 28 34 20 Flight 1 | . . . . . . 7 Device 11 | . 8 14 14 14 15 8 Storage 11 | . 14 14 14 14 9 7 Hackware 3 | . . . . . . 16 Protection 6 | . 4 . . . 10 11 Energy Gun 3 | . 9 3 . . . . Energy Cannon 1 | . 2 3 . . 2 . Ballistic Gun 7 | . 7 . . . 8 13 Launcher 5 | . . 20 16 26 1 . Slashing Weapon 1 | . . . . . 4 1 Naked Turns 2 | . . . . . . 2 Heaviest Build 70 | 12 52 52 59 59 66 70 Greatest Support 92 | 40 46 46 46 46 92 62 Greatest Overweight (x) 2 | . 1 1 1 1 . 2 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 8 16 20 20 20 20 19 Most Carried 20 | 6 14 15 19 18 20 20 Average Carried 15 | 4 11 14 16 17 15 19 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 1 14 15 19 17 20 5 Class Distribution -------------------- 73% | Mutant 14% | Hacker-Mutant 11% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2431 | 196 473 28 100 50 996 588 Remotely . | . . . . . . . Salvage Created 3174 | . 824 61 . 34 1529 726 Parts 156 | . 37 14 . . 62 43 Haulers Intercepted 4 | . 2 . . . 1 1 Recyclers Shooed 7 | . 4 . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 48 | . 9 5 . 1 22 11 Melee 7 | . . . . . 4 3 Guns 25 | . 9 . . . 8 8 Cannons 1 | . . . . . 1 . AOE 15 | . . 5 . 1 9 . Classes Destroyed 14 | . 6 2 . . 5 1 Worker 6 | . 1 1 . . 2 2 Builder 5 | . . 2 . . 3 . Tunneler 1 | . . . . . 1 . Hauler 4 | . 2 . . . 1 1 Recycler 12 | . 4 . . . 7 1 Operator 4 | . 1 . . . 2 1 Watcher 2 | . 1 . . . 1 . Swarmer 9 | . . 5 . . 4 . Grunt 26 | . 9 . . 1 10 6 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . . . . 4 2 Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 3 4 . 1 8 6 Combat Bots Only 4 | . 2 3 . 1 4 4 Max Kills in Single Turn 4 | . 1 3 . 1 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 . 1 4 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 494 | . 91 37 . 4 139 223 Missed 145 | . 30 13 . 1 34 67 Damage Taken 4296 | . 756 306 . 42 1617 1575 Core 626 | . 107 87 . . 198 234 Absorbed by Shields . | . . . . . . . Redirected to Shielding 99 | . 24 . . . 75 . Ignored by Resistances 38 | . . . . . 38 . Regen/Repaired (Parts) 47 | . 19 . . . 28 . Core Remaining (%) 62 | 100 . . . 22 64 . Volleys Fired 219 | . 90 4 . 3 74 48 Largest 2 | . 2 2 . 2 2 2 Hottest 125 | . 125 60 . 60 83 50 Shots Fired 382 | . 138 8 1 5 133 97 Gun 333 | . 136 . . . 100 97 Cannon 23 | . 2 . . . 21 . Launcher 26 | . . 8 1 5 12 . Special . | . . . . . . . Kinetic 296 | . 99 . . . 100 97 Thermal 60 | . 39 . . . 21 . Explosive 26 | . . 8 1 5 12 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 12 1 . . 13 14 Robot Miss Streak 5 | . 5 . . . 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 269 | . 86 1 . . 103 79 Core Hits 139 | . 32 13 . 4 63 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 8 | . 1 . . . 6 1 Destroy 3 | . 1 . . . 1 1 Sever 5 | . . . . . 5 . Melee Attacks 44 | . . . . . 34 10 Impact . | . . . . . . . Slashing 44 | . . . . . 34 10 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6572 | . 1131 246 . 179 3415 1601 Guns 3569 | . 1120 . . . 1066 1383 Cannons 194 | . . . . . 194 . Explosions 1557 | . . 245 . 179 1133 . Melee 1240 | . . . . . 1022 218 Ramming 12 | . 11 1 . . . . Kinetic 3255 | . 806 . . . 1066 1383 Thermal 508 | . 314 . . . 194 . Explosive 1536 | . . 245 . 179 1112 . Electromagnetic 21 | . . . . . 21 . Impact . | . . . . . . . Slashing 1240 | . . . . . 1022 218 Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 2 2 2 6 Average Corruption 2 | . 2 2 2 2 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . 6 9 13 4 5 17 Message Errors 19 | . 2 4 6 1 2 4 Matter Fused 9 | . 1 2 3 . 1 2 Heat Flow Errors 6 | . 1 . 1 2 . 2 Energy Discharges 7 | . 1 . 1 . . 5 Data Loss (minor) 5 | . . 2 1 . 1 1 Data Loss (major) 2 | . . 1 . 1 . . Misfires 4 | . 1 . 1 . . 2 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 214 | . . 1 . . 213 . Projectiles 9 | . . . . . 9 . Explosions 28 | . . 1 . . 27 . Melee 177 | . . . . . 177 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 134 | . . 112 . . 22 . Shots 5 | . . 4 . . 1 . Rammed 2 | . 1 1 . . . . Targets Rammed 3 | . 2 1 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 310 | . 208 . 177 200 310 257 Average Temperature 59 | . 54 . 90 71 63 57 Received Heat Transfer 1500 | . 453 . . 21 549 477 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1147 | . 740 . . . 407 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 384 | . 230 103 . 97 384 202 Initial 144 | . . 6 . . 37 144 Average 95 | . 68 43 . 14 165 91 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 89 | 100 92 100 . 100 71 99 Level 1 10 | . 7 . . . 28 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . . . 4 7 Investigation 3 | . . . . . 2 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . . . 2 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 22 6 . 3 36 14 Peak Tracking Total 6 | . 5 3 . 3 6 4 Tactical Retreats 9 | . 2 . . . 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . . . 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 6 | . . 1 . 1 4 . Max in Single Turn 2 | . . 1 . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 30 | . 10 . 2 . 12 6 Terminals 21 | . 7 . . . 10 4 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . 1 . Recycling Units 3 | . 2 . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 72 | . 27 . 2 . 29 14 Successful 35 | . 15 . 2 . 12 6 Failed 37 | . 12 . . . 17 8 Catastrophic 8 | . 2 . . . 4 2 Database Lockouts . | . . . . . . . Manual 39 | . 15 . 1 . 15 8 Terminals 53 | . 22 . . . 23 8 Fabricators 5 | . . . . . . 5 Repair Stations 4 | . 2 . . . 2 . Recycling Units 4 | . 3 . . . . 1 Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 . 2 . 5 1 Record 1 | . . . 1 . . . Part Schematic 1 | . . . . . . 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 . . . 2 . Locate Traps 2 | . 1 . . . 1 . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 2 | . 1 . . . 1 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 . Terminals 5 | . 4 . . . 1 . Assimilate 1 | . 1 . . . . . Botnet 2 | . 1 . . . 1 . Operators 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 9 . . . 10 5 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 Parts Built 2 | . . . . . . 2 Authchips 1 | . . . . . . 1 Time 98 | . . . . . . 98 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 2 | . 1 . . . 1 . Time 58 | . 32 . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 63 | . . . . 63 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6647 | 8 1971 730 667 272 1725 1274 Spaces Moved 2836 | 1 785 296 277 110 829 538 Core 4 | . . . . . . 4 Treads 2832 | 1 785 296 277 110 829 534 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 160 160 240 240 240 155 50 Average Speed 198 | 160 210 240 240 240 157 189 Slowest Speed 320 | 160 240 240 240 240 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 2 99 64 61 35 71 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 47 | . . 31 . . 14 2 Terrain Destroyed 144 | . . 62 3 23 54 2 Melee 11 | . . . . . 9 2 Projectile . | . . . . . . . AOE 133 | . . 62 3 23 45 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3453 | 8 967 306 281 114 1079 698 Wait 192 | . 48 3 . . 76 65 Move 2830 | . 784 295 276 109 828 538 Hop . | . . . . . . . Pick Up 39 | . 17 1 2 . 15 4 Fast Attach 20 | . 6 . . . 5 9 Attach 16 | . 1 . . 2 11 2 Detach 8 | . 1 . 2 . 4 1 Swap 47 | 3 8 2 1 . 21 12 Drop 35 | 5 10 . . . 11 9 Fire 219 | . 90 4 . 3 74 48 Melee 44 | . . . . . 34 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 2 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 14) 591 | -10/Materials | Lost 3 parts (1p2w) 753 | -10/Materials | Discovered new exit (range 13) 1307 | -10/Materials | Repaired Particle Gun 1922 | -10/Materials | Discovered new exit (range 7) 1980 | -10/Materials | Entered Mines 2079 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2161 | -10/Mines | Learned location of 1 exit from Materials 2174 | -10/Mines | Core integrity fell below 50% 2418 | -10/Mines | Discovered new exit (range 8) 2581 | -10/Mines | Discovered new exit (range 15) 2698 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2700 | -10/Mines | Discovered new exit (range 5) 2710 | -10/Mines | Entered Exiles 2773 | -10/Exiles | Met 8R-AWN 2814 | -10/Exiles | Met EX-HEX 2907 | -10/Exiles | Met EX-DEC 2917 | -10/Exiles | Learned location of Zion (-6) 2955 | -10/Exiles | Met EX-BIN 2989 | -10/Exiles | Aligned with FarCom system 2991 | -10/Exiles | Given EX-Vault access code 3049 | -10/Exiles | Opened EX-Vault 3063 | -10/Exiles | Found Cloak of Protection 3115 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3344 | -10/Exiles | Discovered new exit (range 14) 3377 | -10/Exiles | Left Exiles lab with Cloak of Protection 3377 | -10/Exiles | Entered Mines 3380 | -9/Mines | Received a Mining Laser from a helpful Derelict 3588 | -9/Mines | Discovered new exit (range 14) 3649 | -9/Mines | Entered Materials 3649 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3650 | -8/Materials | Identified exit to Factory 3894 | -8/Materials | Discovered new exit (range 4) 4119 | -8/Materials | Repaired Grenade Launcher 4144 | -8/Materials | Discovered new exit (range 13) 4511 | -8/Materials | Discovered exit to Factory (range 6) 5145 | -8/Materials | Discovered exit to Factory (range 10) 5226 | -8/Materials | Build established: Infiltrator-Mutant 5374 | -8/Materials | Entered Factory 5374 | -7/Factory | Evolved 2 slots: Utility x2 5999 | -7/Factory | Build established: Hacker-Mutant 6483 | -7/Factory | Garrison activated, responded to threat 6490 | -7/Factory | Fabricated Imp. Flight Unit (x1) 6546 | -7/Factory | Fabricated Imp. Flight Unit? 6645 | -7/Factory | Released all parts (8) 6648 | -7/Factory | Self-destructed Last Messages --------------- 06595_ Acquired 46 matter. 06610_ Lgt. Treads destroyed. 06619_ Minigun destroyed. 06619_ Lgt. Treads destroyed. 06620_ System corrupted: Energy discharge (-55). 06629_ Lyr. Light Armor Plating destroyed. 06638_ Imp. Flight Unit destroyed. 06639_ Y-54 Guardian destroyed. 06641_ Acquired 56 matter. 06643_ R-06 Scavenger collects Aluminum Leg. 06645_ System corrupted: Energy discharge (-31). 06645_ Released Lgt. Treads. 06645_ Released Ripper. 06645_ Released Hacking Suite. 06645_ Released Hcp. Storage Unit. 06645_ Released Hacking Suite. 06645_ Released System Shield. 06645_ Released Mic. Nuclear Core. 06645_ Released Lyr. Light Armor Plating. 06647_ Acquired Imp. Flight Unit. 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Flight Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedNodeDissipator Manual? 0 Play Time 00:49:47 Cumulative 22.4 hours Start 2024.04.07 @ 22:01:18 End 2024.04.07 @ 22:50:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cbc0a27-c7b4-4b7c-9a7d-1e1275e7b71e