Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:53:51 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (3947) 3947 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 10176 Bonus ------- High Alert Combat Kills 224 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 790/1000 Matter 251/300 Energy 19/150 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -5/Waste Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY (20) --- Medium Treads Medium Treads Improved Medium Treads Power Amplifier Improved Coolant Injector Matter Compressor (250) Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Improved Kinecellerator Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Shock Absorption System Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Quantum Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Micro Fission Core Medium Treads Improved Medium Treads Coolant Injector Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Improved Kinecellerator Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Quantum Rifle Enhanced Gauss Cannon [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . 1 1 . . . . . Utility 5 | . . . . . 1 1 . . 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 157 | 7 7 1 12 . 31 4 5 11 33 46 . Power 15 | 1 . . 1 . 2 1 . . 5 5 . Engine 7 | 1 . . 1 . 1 . . . 3 1 . Core 7 | . . . . . 1 1 . . 2 3 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 62 | 2 3 1 5 . 17 2 5 4 9 14 . Treads . | . . . . . . . . . . . . Leg 22 | . 1 . . . . . . . 7 14 . Wheel 6 | 2 . . . . 4 . . . . . . Hover . | . . . . . . . . . . . . Flight 34 | . 2 1 5 . 13 2 5 4 2 . . Utility 40 | 2 . . 1 . 4 . . 4 9 20 . Device 22 | 1 . . . . 3 . . 2 2 14 . Storage 3 | 1 . . . . . . . . 2 . . Processor 3 | . . . . . . . . . 3 . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . 1 . 1 . . 2 2 6 . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 4 . 5 . 8 1 . 3 10 7 . Energy Gun 10 | . . . . . . . . . 5 5 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 27 | 2 4 . 5 . 8 . . 2 5 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 . Parts Lost 33 | . 1 . 4 . 3 . 2 7 7 7 2 Power 5 | . . . 1 . . . . . 2 1 1 Propulsion 18 | . 1 . 3 . 2 . 2 4 2 4 . Utility 7 | . . . . . 1 . . 2 1 2 1 Weapon 3 | . . . . . . . . 1 2 . . Highest Loss Streak 7 | . 1 . 4 . 3 . 2 7 3 3 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 57 83 100 85 92 89 96 92 93 95 Engine 3 | . 14 14 5 11 3 . . . 2 2 . Core 6 | . . . . . 5 7 7 7 9 7 9 Leg 23 | . 3 . . . . . . . 32 32 35 Wheel 2 | . 17 . . . 9 . . . . . . Flight 8 | . 7 28 41 44 24 46 43 43 1 . . Device 6 | . 14 . . . 7 7 7 7 . 8 11 Storage 6 | . 14 14 11 11 9 7 7 7 6 5 5 Processor 11 | . . . . . . . . . 19 12 11 Protection 6 | . . . 3 11 7 7 7 12 5 7 8 Energy Gun 4 | . . . . . . . . . 5 6 11 Ballistic Gun 7 | . 28 . 22 22 18 8 7 9 5 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 13 13 8 15 15 22 22 22 29 71 100 89 Greatest Support 106 | 20 20 8 16 16 72 26 34 34 99 106 105 Greatest Overweight (x) 4 | 1 4 . . . 1 . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 Average Capacity 13 | 7 8 8 8 8 8 8 8 8 11 20 20 Most Carried 20 | 5 8 8 8 7 8 8 8 8 20 20 20 Average Carried 12 | 1 6 7 5 7 7 7 7 7 10 19 20 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 Final Carried 20 | . 8 8 7 7 8 8 8 8 20 20 20 Class Distribution -------------------- 48% | Mutant 36% | Scavenger-Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -7/Garrison Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Matter Collected 3530 | 272 165 . 337 . 522 . . 200 1040 994 . Remotely . | . . . . . . . . . . . . Salvage Created 5323 | 28 155 . 436 . 714 . . 200 1740 2050 . Parts 218 | 3 16 . 30 . 35 . . 8 67 59 . Haulers Intercepted 8 | . . . . . 2 . . . 3 3 . Recyclers Shooed 8 | 1 . . . . 3 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Combat Hostiles Destroyed 76 | . 5 . 8 . 7 . . 5 14 37 . Guns 65 | . 5 . 8 . 7 . . 5 13 27 . Cannons 9 | . . . . . . . . . . 9 . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 15 | 1 3 . 3 . 3 . . . 5 . . Worker 4 | . . . . . . . . . 2 2 . Builder 4 | . . . 1 . . . . . 3 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 8 | . . . . . 2 . . . 3 3 . Recycler 10 | . . . 1 . 3 . . . 5 1 . Mechanic 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . Watcher 4 | . 1 . . . . . . . 1 2 . Swarmer 15 | . 3 . 2 . . . . 3 3 4 . Grunt 35 | . 2 . 4 . 2 . . . 6 21 . Brawler 2 | . . . . . . . . . 1 1 . Duelist 2 | . . . . . 1 . . . . 1 . Sentry 9 | . . . 2 . 4 . . 2 . 1 . Hunter 5 | . . . . . . . . . 2 3 . Programmer 8 | . . . . . . . . . 2 6 . Best Kill Streak 13 | 1 3 . 4 . 4 . . 4 13 5 . Combat Bots Only 8 | . 3 . 4 . 3 . . 4 8 4 . Max Kills in Single Turn 2 | 1 2 . 1 . 1 . . 1 2 2 . Gunslinging 1 | . 1 . . . . . . . . 1 . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Hostile Shots Fired 687 | . 25 . 51 1 50 . 5 140 192 221 2 Missed 206 | . 4 . 21 . 13 . 2 46 51 68 1 Damage Taken 7473 | . 237 . 357 10 610 . 105 856 2322 2917 59 Core 928 | . 72 . 72 . 127 . 64 117 266 189 21 Absorbed by Shields 56 | . . . . . . . . 56 . . . Core Remaining (%) 78 | 100 . 71 . 82 76 . . 74 68 . . Volleys Fired 286 | 3 16 . 27 . 38 . . 21 73 103 5 Largest 2 | 2 2 . 2 . 2 . . 2 2 2 2 Hottest 200 | 40 40 . 50 . 56 . . 56 124 200 200 Shots Fired 535 | 6 32 . 54 . 76 . . 37 122 198 10 Gun 481 | 6 32 . 54 . 76 . . 37 122 144 10 Cannon 54 | . . . . . . . . . . 54 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 385 | 6 32 . 54 . 76 . . 37 84 96 . Thermal 150 | . . . . . . . . . 38 102 10 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | 3 6 . 16 . 12 . . 5 28 24 17 Robot Miss Streak 4 | 1 3 . 3 . 3 . . 4 4 4 2 Penetration Max 1 | . . . . . 1 . . . 1 1 . Secondary Targets 10 | . 2 . . . 3 . . . . 5 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . Shots Hit Robots 399 | 4 21 . 35 . 46 . . 26 94 163 10 Core Hits 282 | 1 9 . 14 . 21 . . 11 101 120 5 Critical Kills 3 | . . . 1 . . . . . 1 1 . Critical Parts Destroyed 5 | . . . . . 1 . . 2 1 1 . Critical Strikes 16 | . . . 1 . 1 . . 2 2 10 . Destroy 8 | . . . 1 . 1 . . 2 2 2 . Blast 8 | . . . . . . . . . . 8 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10738 | 47 260 . 568 . 921 . . 515 2575 5447 405 Guns 9344 | 47 260 . 568 . 921 . . 515 2575 4053 405 Cannons 1394 | . . . . . . . . . . 1394 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6209 | 47 260 . 568 . 921 . . 515 1657 2241 . Thermal 4529 | . . . . . . . . . 918 3206 405 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 3 10 14 Average Corruption 5 | . . . . . . . . . 2 5 8 Corruption Purged 10 | . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . . . . . . . . . 7 29 3 Message Errors 8 | . . . . . . . . . 2 6 . Matter Fused 7 | . . . . . . . . . 2 5 . Heat Flow Errors 5 | . . . . . . . . . . 4 1 Energy Discharges 4 | . . . . . . . . . 1 3 . Parts Rejected 3 | . . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . . 8 . Projectiles 8 | . . . . . . . . . . 8 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 15 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 446 | . 2 . 18 . 279 150 . 410 441 446 192 Average Temperature 120 | . 2 . 7 . 133 51 . 179 116 102 122 Received Heat Transfer 1557 | . 84 . 114 . 225 . . 150 315 669 . Effects 15 | . . . . . 2 . . 4 2 7 . Shutdowns 4 | . . . . . . . . 1 1 2 . Energy Bleed 6 | . . . . . 2 . . 2 1 1 . Interference 5 | . . . . . . . . 1 . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 9 | . . . . . . . . . 2 7 . Heat Transferred 7290 | . . . . . . . . . 1465 5150 675 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Peak Influence 759 | 5 160 62 289 172 405 184 132 304 308 759 236 Initial 236 | . 3 62 24 112 66 184 132 84 151 150 236 Average 226 | 1 40 62 148 136 202 184 120 189 156 377 216 Maximum Alert Level 3 | . . . 1 . 2 . . 1 1 3 1 Low Security (%) 55 | 100 100 100 78 100 55 100 100 55 66 27 24 Level 1 31 | . . . 21 . 43 . . 44 33 34 75 Level 2 7 | . . . . . 1 . . . . 22 . Level 3 5 | . . . . . . . . . . 15 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . 1 1 . 2 6 . Investigation 3 | . . . . . . 1 . . 1 1 . Extermination 4 | . . . . . . . . . 1 3 . Reinforcement 3 | . . . . . . . 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Distress Signals 1 | . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 8 . 13 4 17 . 2 12 28 46 6 Peak Tracking Total 9 | . 3 . 7 4 5 . 3 8 9 5 6 Tactical Retreats 13 | . 1 . 1 1 1 . . 3 . 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Traps Triggered 7 | . . . . . . 1 . 2 . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Machines Disabled 6 | . . . . . 1 . . . 2 3 . Max in Single Turn 2 | . . . . . 1 . . . 1 2 . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Machines Accessed 12 | . 2 . 1 . 1 1 . 1 4 2 . Terminals 6 | . 1 . 1 . 1 1 . 1 . 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 . . Total Hacks 35 | . 5 . 3 . 4 1 . 3 6 13 . Successful 19 | . 3 . 1 . 3 1 . 1 1 9 . Failed 16 | . 2 . 2 . 1 . . 2 5 4 . Catastrophic 2 | . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 18 | . 2 . 3 . 4 1 . 3 . 5 . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . . Scanalyzers 8 | . . . . . . . . . . 8 . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 10 | . 2 . 1 . 3 1 . 1 . 2 . Record 1 | . . . . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . Insert Component 3 | . . . . . . . . . . 3 . Analyze 4 | . . . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 . 1 . 1 . . 1 3 2 . Full Trace Events 2 | . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 Total Damage 41 | . . . . . . . . . . . 41 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Turns Passed 4781 | 80 360 44 166 45 386 60 29 264 1582 1621 144 Spaces Moved 3606 | 65 260 107 178 143 415 85 90 369 1114 675 105 Core 24 | 22 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1773 | . 37 . . . . . . . 956 675 105 Wheels 355 | 43 220 . . . 92 . . . . . . Hover . | . . . . . . . . . . . . Flight 1454 | . 1 107 178 143 323 85 90 369 158 . . Fastest Speed 20 | 50 80 37 31 31 23 20 20 22 21 120 120 Average Speed 83 | 83 100 37 31 31 47 20 21 24 108 133 120 Slowest Speed 250 | 100 250 37 34 31 109 20 102 103 190 190 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 41 34 24 36 37 2 86 45 26 18 54 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 20 | . . . . . . . . 1 5 14 . Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . . 1 5 14 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Gar Fac Fac Was Total 4851 | 85 332 112 241 142 541 126 100 505 1366 1190 111 Wait 503 | . 24 . 17 . 8 35 . 76 91 251 1 Move 3588 | 64 259 106 177 142 406 84 89 368 1113 675 105 Hop 4 | . . . . . 4 . . . . . . Pick Up 148 | 9 14 1 8 . 24 2 2 10 33 45 . Fast Attach 30 | . 5 . . . 7 . 1 1 6 10 . Attach 53 | 7 . 1 9 . 11 1 1 7 7 9 . Detach 6 | . . . . . 2 . . 1 2 1 . Swap 74 | . 2 . 3 . 13 3 3 3 20 27 . Drop 131 | 2 12 4 . . 28 1 4 4 21 55 . Fire 286 | 3 16 . 27 . 38 . . 21 73 103 5 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . 14 . 14 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 447 | -10/Mines | Met a Derelict bent on vengeance 453 | -10/Mines | Discovered new exit (range 10) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x2 493 | -9/Materials | Discovered new exit (range 16) 508 | -9/Materials | Discovered new exit (range 6) 595 | -9/Materials | Lost 4 parts (1p3n) 647 | -9/Materials | Discovered new exit (range 7) 651 | -9/Materials | Entered Mines 652 | -9/Mines | Learned Materials terminal intel 667 | -9/Mines | Discovered new exit (range 9) 694 | -9/Mines | Discovered new exit (range 6) 696 | -9/Mines | Entered Materials 696 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -8/Materials | Loaded intel: 12 terminal locations 1011 | -8/Materials | Lost 3 parts (2n1u) 1053 | -8/Materials | Discovered new exit (range 13) 1082 | -8/Materials | Entered Factory 1082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -7/Factory | Identified exit to DSF 1142 | -7/Factory | Entered DSF 1156 | -7/DSF | Additional patrols routed to DSF 1158 | -7/DSF | Discovered new exit (range 16) 1171 | -7/DSF | Entered Garrison 1247 | -7/Garrison | Triggered checkpoint 1306 | -7/Garrison | Build established: Sprinter 1307 | -7/Garrison | Triggered checkpoint 1428 | -7/Garrison | Lost 7 parts (4n2u1w) 1433 | -7/Garrison | Discovered new exit (range 9) 1435 | -7/Garrison | Entered Factory 1435 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1756 | -6/Factory | Build established: Mutant 2670 | -6/Factory | Destroyed 8 combat bots 2749 | -6/Factory | Lost 3 parts (1p2n) 2796 | -6/Factory | Lost 3 parts (1p2w) 2979 | -6/Factory | Discovered new exit (range 6) 3017 | -6/Factory | Entered another Factory area 3017 | -5/Factory | Evolved 2 slots: Utility x2 3239 | -5/Factory | Build established: Scavenger-Mutant 3927 | -5/Factory | Lost 3 parts (2n1u) 4118 | -5/Factory | System corruption reached 10% 4638 | -5/Factory | Sucked down chute 4638 | -5/Factory | Entered Waste 4639 | -5/Waste | Met a frightened Derelict 4653 | -5/Waste | EMP discharged 4670 | -5/Waste | Spotted C-40 Crusher 4686 | -5/Waste | Spotted C-40 Crusher 4696 | -5/Waste | Spotted C-40 Crusher 4712 | -5/Waste | Spotted C-40 Crusher 4730 | -5/Waste | Spotted C-40 Crusher 4747 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4753 | -5/Waste | EMP discharged 4754 | -5/Waste | Spotted C-40 Crusher 4782 | -5/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE 0V-5RS(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." ALERT: Foreign system detected. Charging EMP. System corrupted (+7). 52 Matter crushed. Beamcaster crushed. Imp. Heat Sink crushed. System corrupted: Component data lost. System corrupted: Heat flow error (+259). ALERT: Foreign system detected. Charging EMP. Lyr. Medium Armor Plating crushed. Neutrino Core destroyed. Adv. Corruption Screen fried beyond repair. System corrupted (+7). Adv. Force Field fried beyond repair. System corrupted: Adv. Cooling System rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????######????# #????????????????????? | | ?????????# #????### ###????????????????????? | | #######??# #??????# CC#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #??# #??????# CC #??????????????????????? | | #### #??????# CC@#??????????????????????? | | #??????# CC #??????????????????????? | | #??????# CC #??????????????????????? | | #??????#CC #??????????????????????? | | #??????#CC #??????????????????????? | | #### #??????# CC #??????????????????????? | | #??# #??????# CC #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #######????????????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????### ######## ######## ????????????? | | ?????????# #??????# #????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 36 Energy Capacity 365 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Evasion (%) 66 Targeting Accuracy 16 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Enh. Gauss Cannon | -5/Factory | Scanalyzed Med. Treads | -5/Factory | Scanalyzed Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedActiveStreamer Manual? 0 Play Time 01:16:39 Cumulative 26.5 hours Start 2024.05.28 @ 11:34:12 End 2024.05.28 @ 13:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f81c9a1-a225-4f3a-b5a1-2e54d4b88047